Mono-White Lands
The most-played lands in Mono-White Commander decks, grouped by land cycle. Percentages show how many Mono-White decks run each land.
Land Cycles
The Mono-White member of each land cycle, most-played first.
Zendikar Named Lands
Emeria, the Sky RuinRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeChannel Lands
Eiganjo, Seat of the EmpireLands from Kamigawa with a channel ability you can discard for an effect.
Castles
Castle ArdenvaleEnter untapped if you control a basic land of their type, and each has an activated ability.
Hideaway Lands
Windbrisk HeightsExile a card face down when they enter, then cast it free once a condition is met.
Hideaway Lands
Clive's HideawayAdamant Lands
Idyllic GrangeAdventure Lands
Ishgard, the Holy See // Faith & GriefCommand Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Bounce Lands
KarooReturn a land to hand and tap for two mana. Effectively card advantage in land form.
Bounce Lands
Guildless CommonsBounce Lands
Arid ArchwayArtifact Lands
Ancient DenLands that are also artifacts, for affinity and metalcraft decks.
Artifact Lands
Darksteel CitadelPlanets
Adagia, Windswept BastionGemstone Caverns
Gemstone CavernsCopy Lands
Thespian's StageCopy Lands
VesuvaDepletion Lands
Remote FarmUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantExotic Orchard
Exotic OrchardVillages
Lupinflower VillageSac Lands
Ruins of TrokairSac Lands
Abandoned OutpostRoads
Country RoadsLocus Lands
CloudpostLocus Lands
TrenchpostTypal Lands
Rustic ClachanTypal Lands
Primal BeyondVivid Lands
Vivid MeadowEnter tapped with charge counters to tap for any color a few times.
Slow Fetch Lands
Flood PlainFetch lands that put the land onto the battlefield tapped.
Slow Fetch Lands
GrasslandsTap Lands
Cryptic SpiresMultiple Mana Lands
Lands that tap for two or more mana.
Nykthos, Shrine to Nyx
Three Tree City
Temple of the False God
Ancient Tomb
Serra's Sanctum
Crystal Vein
City of Traitors
Muraganda Raceway
Mishra's Workshop
Shrine of the Forsaken Gods
Untaidake, the Cloud Keeper
Urza's Workshop
Eldrazi Temple
Tarnation Vista
Ugin's LabyrinthLegendary Lands
Legendary lands with unique abilities.
Minas Tirith
Hall of Heliod's Generosity
Inventors' Fair
Flagstones of Trokair
Kor Haven
Eiganjo Castle
Geier Reach Sanitarium
Mikokoro, Center of the Sea
Abstergo Entertainment
The Grey Havens
Urborg, Tomb of Yawgmoth
Hall of the Bandit Lord
Dark Depths
Boseiju, Who Shelters All
The Tabernacle at Pendrell Vale
Gods' Eye, Gate to the Reikai
Eye of Ugin
Gallifrey Council Chamber
Yavimaya, Cradle of GrowthMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Witch Enchanter
Sejiri Shelter
Razorgrass Ambush
Emeria's Call
Kabira Takedown
Ondu Inversion
Makindi Stampede
Skyclave ClericRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
Cavern of Souls
Plaza of Heroes
City of Brass
Tarnished Citadel
Grand Coliseum
Secluded Courtyard
Forbidden Orchard
Unclaimed Territory
Scene of the Crime
Power Depot
Survivors' Encampment
Mech Hangar
Abundant Countryside
Holdout Settlement
Mana Confluence
Reflecting Pool
Planar Nexus
Great Hall of the Citadel
Jasmine Dragon Tea Shop
Spire of Industry
Cascading Cataracts
Starting Town
Rumble ArenaGainlands
Enter tapped and gain 1 life.
Seraph Sanctuary
Radiant Fountain
Adventurer's Inn
Kabira Crossroads
Glimmerpost
Plaza of HarmonyCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Secluded Steppe
Drifting Meadow
Desert of the True
Blasted LandscapeSac Outlets
Lands that let you sacrifice permanents.
Scavenger Grounds
Fountainport
High Market
Shefet Dunes
Lazotep Quarry
Phyrexia's Core
Miren, the Moaning Well
The Gold Saucer
Springjack Pasture
Rath's Edge
Diamond Valley
Castle DoomLand Destruction
Demolition Field
Strip Mine
Ghost Quarter
Field of Ruin
Wasteland
Tectonic Edge
Dust Bowl
Encroaching WastesSac Cost Lands
Lotus Field
Lotus Vale
Kjeldoran Outpost
Scorched Ruins
Glacial ChasmBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Prismatic Vista
Ash Barrens
Escape Tunnel
Vibrant Cityscape
Shire Terrace
Thawing Glaciers
Hobbit Hole
Warped Landscape
Terminal Moraine
Elven PassageCaves
Urza's Cave
Hidden Courtyard
Secret Tunnel
Volatile Fault
Pit of Offerings
Sunken Citadel
Echoing Deeps
Promising Vein
Captivating Cave
Forgotten Monument
Cavernous MawFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Windswept Heath
Marsh Flats
Flooded Strand
Arid MesaSpheres
The Mycosynth Gardens
The Fair Basilica
Mirrex
The Seedcore
The Monumental FacadeGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Talon Gates of Madara
Baldur's Gate
Citadel Gate
Basilisk Gate
Heap Gate
Gateway Plaza
Gond Gate
Thran PortalPanoramas
Pay and sacrifice to fetch a basic land of either type.
Cabaretti Courtyard
Brokers Hideout
Obscura Storefront
Bant Panorama
Esper Panorama
Naya PanoramaColor Choose Lands
Lands that make a color you choose as they enter.
Valgavoth's Lair
Uncharted Haven
Crossroads Village
Thriving Heath
Night Market
Multiversal Passage
Big Apple, 3 a.m.
Mirage Mesa
Shimmerdrift Vale
Edgewall Inn
Temple of the Dragon Queen
Room of Refuge
Forsaken CrossroadsStorage Lands
Store up mana counters over turns, then release it in one big turn.
Icatian Store
Fountain of Cho
Mage-Ring Network
City of Shadows
Mirrodin's Core
Crucible of the Spirit Dragon
Throne of MakindiCreaturelands
Lands that can become creatures to attack or block.
Mutavault
Cave of the Frost Dragon
Inkmoth Nexus
Forbidding Watchtower
Faceless Haven
Mishra's Factory
Blinkmoth Nexus
Soulstone Sanctuary
Mobilized District
Cactus Preserve
Crawling Barrens
Mishra's Foundry
Hall of Echoes
Frostwalk Bastion
Dread Statuary
Hostile Desert
Stalking Stones
Great Hall of the BiblioplexUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
War Room
Rogue's Passage
Reliquary Tower
Monumental Henge
Urza's Saga
Buried Ruin
Abandoned Air Temple
Bonders' Enclave
Command Beacon
Mistveil Plains
Karn's Bastion
Maze of Ith
Homeward Path
Terrain Generator
Opal Palace
Roadside Reliquary
Arch of Orazca
Blighted Steppe
Emergence Zone
Access Tunnel
New Benalia
Arcane Lighthouse
Tyrite Sanctum
Witch's Clinic