Sultai Lands
The most-played lands in Sultai Commander decks (Black-Green-Blue), grouped by land cycle. Percentages show how many Sultai decks run each land.
Land Cycles
The Sultai member of each land cycle, most-played first.
Command Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Exotic Orchard
Exotic OrchardTrilands
Opulent PalaceTrilands
Zagoth TriomeShock Lands
Overgrown TombBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Shock Lands
Breeding PoolShock Lands
Watery GraveCheck Lands
Hinterland HarborEnter untapped if you control a land of either matching basic type.
Check Lands
Woodland CemeteryCheck Lands
Drowned CatacombTango Lands
Sunken HollowAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Tango Lands
Vernal FenTango Lands
Sodden VerdurePain Lands
Llanowar WastesTap for colorless for free, or for either color at the cost of 1 damage.
Pain Lands
Yavimaya CoastPain Lands
Underground RiverBond Lands
Rejuvenating SpringsEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Bond Lands
Undergrowth StadiumBond Lands
Morphic PoolChannel Lands
Boseiju, Who EnduresLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Otawara, Soaring CityChannel Lands
Takenuma, Abandoned MireSurveil Lands
Hedge MazeEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Surveil Lands
Underground MortuarySurveil Lands
Undercity SewersScry Lands
Temple of MaladyEnter tapped and scry 1.
Scry Lands
Temple of MysteryScry Lands
Temple of DeceitSignet Lands
Darkwater CatacombsPay one mana, get two of your colors back.
Signet Lands
Overflowing BasinSignet Lands
Viridescent BogDual Lands
BayouThe original duals: untapped, no drawback, and they carry both basic land types.
Dual Lands
Tropical IslandDual Lands
Underground SeaCopy Lands
Shifting WoodlandCopy Lands
Thespian's StageCopy Lands
VesuvaFilter Lands
Flooded GroveTurn one mana into two of your colors, smoothing out double-pip costs.
Filter Lands
Twilight MireFilter Lands
Sunken RuinsRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Blighted WoodlandRamp Lands
Krosan VergeTainted Lands
Tainted WoodUntapped duals that need a land of a specific basic type to produce color.
Tainted Lands
Tainted IsleVerges
Wastewood VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Verges
Willowrush VergeVerges
Gloomlake VergeReveal Lands
Vineglimmer SnarlReveal a matching card from hand or the land enters tapped.
Reveal Lands
Choked EstuaryReveal Lands
Necroblossom SnarlZendikar Named Lands
Crypt of AgadeemZendikar Named Lands
Oran-Rief, the VastwoodZendikar Named Lands
Magosi, the WaterveilGemstone Caverns
Gemstone CavernsHorizon Lands
Waterlogged GroveHorizon Lands
Nurturing PeatlandPathways
Barkchannel PathwayModal double-faced lands: choose which color the land is as you play it.
Pathways
Darkbore PathwayPathways
Clearwater PathwayFast Lands
Darkslick ShoresEnter untapped if you control two or fewer other lands. Great early, tapped later.
Fast Lands
Blooming MarshFast Lands
Botanical SanctumAdamant Lands
Mystic SanctuaryAdamant Lands
Witch's CottageAdamant Lands
Gingerbread CabinPlanets
Evendo, Waking HavenPlanets
Susur Secundi, Void AltarPlanets
Uthros, Titanic GodcoreDryad Arbor
Dryad ArborTurbulent Lands
Turbulent WildernessTurbulent Lands
Turbulent FenTurbulent Lands
Turbulent WetlandsAdventure Lands
Jidoor, Aristocratic Capital // OvertureAdventure Lands
Midgar, City of Mako // Reactor RaidAdventure Lands
Zanarkand, Ancient Metropolis // Lasting FaythTypal Lands
Secluded GlenTypal Lands
Gilt-Leaf PalaceTypal Lands
Primal BeyondCastles
Castle GarenbrigEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle LocthwainCastles
Castle VantressVillages
Lilypad VillageVillages
Oakhollow VillageVillages
Mudflat VillageFuture Sight Lands
River of TearsVivid Lands
Vivid GroveEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid CreekVivid Lands
Vivid MarshAmnesia Lands
Hidden LairUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantClue Lands
KitchenEnter tapped, and you can pay to crack them for a Clue.
Clue Lands
LoungeClue Lands
Secret PassageLocus Lands
CloudpostLocus Lands
TrenchpostPain Taplands
Skyshroud ForestPain Taplands
Pine BarrensWalker Lands
Formidable CommonsWalker Lands
Transformative CommonsWalker Lands
Theorix AnnexNap Lands
Waterveil CavernNap Lands
Rootwater DepthsRoads
Wild RoadsRoads
Reef RoadsRoads
Foul RoadsFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Polluted Delta
Verdant Catacombs
Misty Rainforest
Windswept Heath
Flooded Strand
Wooded Foothills
Bloodstained Mire
Marsh Flats
Scalding TarnSlow Lands
The opposite of fast lands: untapped once you control two or more other lands.
Dreamroot Cascade
Deathcap Glade
Shipwreck Marsh
Lakeside Shack
Strangled Cemetery
Murky SewerBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Ash Barrens
Prismatic Vista
Elven Passage
Escape Tunnel
Vibrant Cityscape
Shire Terrace
Hobbit Hole
Warped Landscape
Terminal Moraine
Thawing GlaciersPanoramas
Pay and sacrifice to fetch a basic land of either type.
Foreboding Landscape
Riveteers Overlook
Brokers Hideout
Maestros Theater
Obscura Storefront
Cabaretti Courtyard
Bant Panorama
Jund Panorama
Esper Panorama
Grixis Panorama
Naya PanoramaRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
City of Brass
Mana Confluence
Reflecting Pool
Cavern of Souls
Eclipsed Realms
Secluded Courtyard
Starting Town
Plaza of Heroes
Forbidden Orchard
Unclaimed Territory
Planar Nexus
Gemstone Mine
Abundant Countryside
Spire of Industry
Ancient Ziggurat
Survivors' Encampment
Holdout Settlement
Command Bridge
Tarnished Citadel
Hidden Hideout
Great Hall of the Citadel
Rupture Spire
Crumbling VestigeLegendary Lands
Legendary lands with unique abilities.
Yavimaya, Cradle of Growth
Urborg, Tomb of Yawgmoth
Minamo, School at Water's Edge
Dark Depths
Shizo, Death's Storehouse
Volrath's Stronghold
Academy Ruins
Rivendell
Geier Reach Sanitarium
Oboro, Palace in the Clouds
The Grey Havens
Minas Morgul, Dark Fortress
Yavimaya Hollow
Boseiju, Who Shelters All
Inventors' Fair
The Shire
Barad-dûr
Hall of the Bandit Lord
Abstergo Entertainment
Mikokoro, Center of the Sea
Trenzalore Clocktower
Okina, Temple to the Grandfathers
The Tabernacle at Pendrell Vale
PendelhavenBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Golgari Rot Farm
Simic Growth Chamber
Dimir Aqueduct
Guildless Commons
Arid Archway
Jungle Basin
Coral Atoll
EvergladesCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Fetid Pools
Festering Thicket
Tranquil Thicket
Barren Moor
Lonely Sandbar
Rain-Slicked Copse
Desert of the Indomitable
Polluted Mire
Desert of the Mindful
Slippery Karst
Desert of the Glorified
Remote Isle
Blasted LandscapeMultiple Mana Lands
Lands that tap for two or more mana.
Temple of the False God
Ancient Tomb
Gaea's Cradle
Three Tree City
Cabal Coffers
Nykthos, Shrine to Nyx
Shrine of the Forsaken Gods
City of Traitors
Crystal Vein
Muraganda Raceway
Cabal Stronghold
Tarnation Vista
Eldrazi Temple
Ugin's Labyrinth
Mishra's Workshop
Urza's Workshop
Teferi's Isle
Untaidake, the Cloud KeeperMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Bala Ged Recovery
Revitalizing Repast
Sink into Stupor
Fell the Profane
Malakir Rebirth
Disciple of Freyalise
Agadeem's Awakening
Boggart Trawler
Glasspool Mimic
Waterlogged Teachings
Bridgeworks Battle
Hydroelectric Specimen
Sea Gate Restoration
Hagra Mauling
Tangled Florahedron
Turntimber Symbiosis
Khalni Ambush
Jwari Disruption
Drowner of Truth
Silundi Vision
Vastwood Fortification
Kazandu Mammoth
Blackbloom Rogue
Beyeen VeilGainlands
Enter tapped and gain 1 life.
Jungle Hollow
Thornwood Falls
Dismal Backwater
Plaza of Harmony
Jwar Isle Refuge
Mutant Town
Adventurer's Inn
Illegitimate Business
A.I.M. Labs
Subterranean Cavern
Pym Technologies
Radiant Fountain
Glimmerpost
Seraph SanctuaryTap Lands
Haunted Mire
Contaminated Aquifer
Tangled Islet
Festering Gulch
Woodland Stream
Lush Oasis
Foul Orchard
Soured Springs
Treno, Dark City
Submerged Boneyard
Guadosalam, Farplane Gateway
Gohn, Town of Ruin
Titan's Grave
Paradox Gardens
Foggy Bottom Swamp
Waterfront District
Quandrix Campus
Sinister Hideout
Meditation Pools
Witherbloom Campus
Serpent's Pass
Salt Marsh
Cryptic SpiresLand Destruction
Strip Mine
Ghost Quarter
Wasteland
Demolition Field
Field of Ruin
Dust Bowl
Tectonic Edge
Encroaching WastesSac Outlets
Lands that let you sacrifice permanents.
Phyrexian Tower
High Market
Lazotep Quarry
Scavenger Grounds
Grim Backwoods
Fountainport
Ipnu Rivulet
Hashep Oasis
Ifnir Deadlands
Miren, the Moaning Well
The Gold Saucer
Phyrexia's Core
Diamond Valley
Springjack Pasture
Tomb of Urami
Castle Doom
Rath's EdgeGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Golgari Guildgate
Talon Gates of Madara
Simic Guildgate
Dimir Guildgate
The Black Gate
Black Dragon Gate
Manor Gate
Sea Gate
Gond Gate
Baldur's Gate
Gateway Plaza
Heap Gate
Basilisk Gate
Thran PortalSac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Lake of the Dead
Scorched Ruins
Soldevi Excavations
Heart of YavimayaSnow Tap Lands
Snow dual lands with basic types that enter tapped.
Rimewood Falls
Woodland Chasm
Ice Tunnel
Frost MarshCaves
Urza's Cave
Echoing Deeps
Pit of Offerings
Promising Vein
Sunken Palace
Secret Tunnel
Hidden Nursery
Hidden Necropolis
Hidden Cataract
Volatile Fault
Sunken Citadel
Captivating Cave
Forgotten Monument
Cavernous MawHideaway Lands
Exile a card face down when they enter, then cast it free once a condition is met.
Mosswort Bridge
Shelldock Isle
Clive's Hideaway
Howltooth HollowColor Choose Lands
Lands that make a color you choose as they enter.
Thriving Isle
Thriving Grove
Thriving Moor
Shimmerdrift Vale
Uncharted Haven
Valgavoth's Lair
Multiversal Passage
Crossroads Village
Mirage Mesa
Night Market
Edgewall Inn
Big Apple, 3 a.m.
Temple of the Dragon Queen
Room of Refuge
Forsaken CrossroadsArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Darkmoss Bridge
Tanglepool Bridge
Mistvault Bridge
Vault of Whispers
Tree of Tales
Seat of the Synod
Darksteel CitadelSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Bad River
Grasslands
Mountain Valley
Flood Plain
Rocky Tar PitStorage Lands
Store up mana counters over turns, then release it in one big turn.
Dreadship Reef
Mage-Ring Network
Mirrodin's Core
Bottomless Vault
Rushwood Grove
Subterranean Hangar
Saprazzan Cove
Hollow Trees
Sand Silos
City of Shadows
Crucible of the Spirit Dragon
Throne of MakindiDepletion Lands
Peat Bog
Hickory Woodlot
Saprazzan Skerry
River DeltaSpheres
The Mycosynth Gardens
The Hunter Maze
Mirrex
The Surgical Bay
The Dross Pits
The Seedcore
The Monumental FacadeSac Lands
Havenwood Battleground
Ebon Stronghold
Svyelunite Temple
Bog Wreckage
Timberland Ruins
Seafloor DebrisCreaturelands
Lands that can become creatures to attack or block.
Creeping Tar Pit
Lair of the Hydra
Restless Reef
Faceless Haven
Frostwalk Bastion
Restless Cottage
Lumbering Falls
Restless Vinestalk
Mutavault
Hissing Quagmire
Ba Sing Se
Faerie Conclave
Inkmoth Nexus
Westvale Abbey
Svogthos, the Restless Tomb
Soulstone Sanctuary
Hall of Storm Giants
Cactus Preserve
Blinkmoth Nexus
Hive of the Eye Tyrant
Hostile Hostel
Crawling Barrens
Treetop Village
Mishra's FactoryUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Bojuka Bog
Reliquary Tower
Rogue's Passage
Command Beacon
Field of the Dead
Cephalid Coliseum
Mortuary Mire
Mistrise Village
Dakmor Salvage
Alchemist's Refuge
Nesting Grounds
Mariposa Military Base
Karn's Bastion
Memorial to Folly
Drownyard Temple
Urza's Saga
Kishla Village
Emergence Zone
Access Tunnel
Maze's End
Maze of Ith
Nephalia Drownyard
Port of Karfell
Opal Palace