Mono-Red Lands
The most-played lands in Mono-Red Commander decks, grouped by land cycle. Percentages show how many Mono-Red decks run each land.
Land Cycles
The Mono-Red member of each land cycle, most-played first.
Zendikar Named Lands
Valakut, the Molten PinnacleRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeCastles
Castle EmberethEnter untapped if you control a basic land of their type, and each has an activated ability.
Hideaway Lands
Spinerock KnollExile a card face down when they enter, then cast it free once a condition is met.
Hideaway Lands
Clive's HideawayArtifact Lands
Great FurnaceLands that are also artifacts, for affinity and metalcraft decks.
Artifact Lands
Darksteel CitadelAdamant Lands
Dwarven MineChannel Lands
Sokenzan, Crucible of DefianceLands from Kamigawa with a channel ability you can discard for an effect.
Gemstone Caverns
Gemstone CavernsCommand Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Depletion Lands
Sandstone NeedleAdventure Lands
Lindblum, Industrial Regency // Mage SiegeSac Lands
Dwarven RuinsSac Lands
Ravaged HighlandsBounce Lands
Dormant VolcanoReturn a land to hand and tap for two mana. Effectively card advantage in land form.
Bounce Lands
Guildless CommonsBounce Lands
Arid ArchwayPlanets
Kavaron, Memorial WorldUrza Tron
Urza's MineUrza Tron
Urza's TowerUrza Tron
Urza's Power PlantCopy Lands
Thespian's StageCopy Lands
VesuvaExotic Orchard
Exotic OrchardRoads
Rocky RoadsVillages
Rockface VillageVivid Lands
Vivid CragEnter tapped with charge counters to tap for any color a few times.
Slow Fetch Lands
Mountain ValleyFetch lands that put the land onto the battlefield tapped.
Slow Fetch Lands
Rocky Tar PitLocus Lands
CloudpostLocus Lands
TrenchpostTypal Lands
Primal BeyondTap Lands
Cryptic SpiresMultiple Mana Lands
Lands that tap for two or more mana.
Nykthos, Shrine to Nyx
Ancient Tomb
Temple of the False God
Three Tree City
Crystal Vein
City of Traitors
Muraganda Raceway
Mishra's Workshop
Shrine of the Forsaken Gods
Eldrazi Temple
Ugin's Labyrinth
Urza's Workshop
Tarnation Vista
Untaidake, the Cloud KeeperMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Valakut Awakening
Sundering Eruption
Pinnacle Monk
Shatterskull Smashing
Kazuul's Fury
Spikefield Hazard
Song-Mad Treachery
Akoum WarriorCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Forgotten Cave
Smoldering Crater
Desert of the Fervent
Blasted LandscapeLegendary Lands
Legendary lands with unique abilities.
Mines of Moria
Shinka, the Bloodsoaked Keep
Inventors' Fair
Kher Keep
Geier Reach Sanitarium
Shivan Gorge
Mikokoro, Center of the Sea
Hall of the Bandit Lord
Hammerheim
Abstergo Entertainment
Boseiju, Who Shelters All
Eye of Ugin
The Grey Havens
Dark Depths
The Tabernacle at Pendrell Vale
Yavimaya, Cradle of Growth
Urborg, Tomb of Yawgmoth
Gallifrey Council Chamber
Gods' Eye, Gate to the ReikaiRainbow Lands
Lands that make any color, usually with a condition attached.
Cavern of Souls
Path of Ancestry
Holdout Settlement
Survivors' Encampment
Plaza of Heroes
Haven of the Spirit Dragon
Maelstrom of the Spirit Dragon
Scene of the Crime
Power Depot
City of Brass
Forbidden Orchard
Tarnished Citadel
Grand Coliseum
Cascading Cataracts
Planar Nexus
Secluded Courtyard
Mana Confluence
Spire of Industry
Unclaimed Territory
Mech Hangar
Reflecting Pool
Hidden Hideout
Aether Hub
Eclipsed RealmsSac Outlets
Lands that let you sacrifice permanents.
Scavenger Grounds
Fountainport
Ramunap Ruins
High Market
The Gold Saucer
Phyrexia's Core
Lazotep Quarry
Miren, the Moaning Well
Springjack Pasture
Keldon Necropolis
Castle Doom
Diamond Valley
Rath's EdgeLand Destruction
Demolition Field
Strip Mine
Ghost Quarter
Field of Ruin
Wasteland
Tectonic Edge
Memorial to War
Dust Bowl
Encroaching WastesFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Bloodstained Mire
Arid Mesa
Wooded Foothills
Scalding TarnBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Prismatic Vista
Terramorphic Expanse
Fabled Passage
Ash Barrens
Escape Tunnel
Vibrant Cityscape
Shire Terrace
Thawing Glaciers
Warped Landscape
Hobbit Hole
Terminal Moraine
Elven PassageCaves
Hidden Volcano
Urza's Cave
Volatile Fault
Secret Tunnel
Pit of Offerings
Promising Vein
Echoing Deeps
Sunken Citadel
Captivating Cave
Cavernous Maw
Forgotten MonumentGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Talon Gates of Madara
Cliffgate
Heap Gate
Gateway Plaza
Basilisk Gate
Gond Gate
Baldur's Gate
Thran PortalSpheres
The Mycosynth Gardens
The Autonomous Furnace
Mirrex
The Monumental Facade
The SeedcoreStorage Lands
Store up mana counters over turns, then release it in one big turn.
Crucible of the Spirit Dragon
Dwarven Hold
Mage-Ring Network
Mercadian Bazaar
City of Shadows
Mirrodin's Core
Throne of MakindiSac Cost Lands
Glacial Chasm
Lotus Field
Balduvian Trading Post
Scorched Ruins
Lotus ValePanoramas
Pay and sacrifice to fetch a basic land of either type.
Cabaretti Courtyard
Maestros Theater
Riveteers Overlook
Grixis Panorama
Naya Panorama
Jund PanoramaGainlands
Enter tapped and gain 1 life.
Adventurer's Inn
Radiant Fountain
Glimmerpost
Seraph Sanctuary
Plaza of HarmonyColor Choose Lands
Lands that make a color you choose as they enter.
Temple of the Dragon Queen
Thriving Bluff
Multiversal Passage
Night Market
Uncharted Haven
Valgavoth's Lair
Mirage Mesa
Crossroads Village
Big Apple, 3 a.m.
Shimmerdrift Vale
Edgewall Inn
Room of Refuge
Forsaken CrossroadsCreaturelands
Lands that can become creatures to attack or block.
Den of the Bugbear
Mutavault
Mishra's Factory
Ghitu Encampment
Blinkmoth Nexus
Soulstone Sanctuary
Inkmoth Nexus
Mishra's Foundry
Hall of Echoes
Crawling Barrens
Cactus Preserve
Hostile Desert
Faceless Haven
Mobilized District
Dread Statuary
Frostwalk Bastion
Great Hall of the Biblioplex
Stalking StonesUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
War Room
Rogue's Passage
Arena of Glory
Buried Ruin
Reliquary Tower
Command Beacon
Urza's Saga
Treasure Vault
Fire Nation Palace
Bonders' Enclave
Witch's Clinic
Tyrite Sanctum
Barbarian Ring
Maze of Ith
Hanweir Battlements
Emergence Zone
Homeward Path
Goblin Burrows
Terrain Generator
Access Tunnel
Fomori Vault
Flamekin Village
Opal Palace
Karn's Bastion