WUBRG Lands
The most-played lands in WUBRG Commander decks (Five-Color), grouped by land cycle. Percentages show how many WUBRG decks run each land.
Land Cycles
The WUBRG member of each land cycle, most-played first.
New Lands
Temple of KhonshuCommand Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Exotic Orchard
Exotic OrchardGemstone Caverns
Gemstone CavernsRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeRamp Lands
Blighted WoodlandUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantCopy Lands
Thespian's StageCopy Lands
VesuvaCopy Lands
Shifting WoodlandDryad Arbor
Dryad ArborLocus Lands
CloudpostLocus Lands
TrenchpostRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
The World Tree
City of Brass
Mana Confluence
Secluded Courtyard
Unclaimed Territory
Reflecting Pool
Cavern of Souls
Cascading Cataracts
Plaza of Heroes
Starting Town
Haven of the Spirit Dragon
Forbidden Orchard
Ancient Ziggurat
Maelstrom of the Spirit Dragon
Abundant Countryside
Sliver Hive
Great Hall of the Citadel
Crystal Quarry
Corrupted Crossroads
Grand Coliseum
Hidden Hideout
Spire of Industry
Tarnished CitadelShock Lands
Basic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Breeding Pool
Stomping Ground
Temple Garden
Overgrown Tomb
Hallowed Fountain
Godless Shrine
Steam Vents
Watery Grave
Sacred Foundry
Blood CryptFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Windswept Heath
Misty Rainforest
Wooded Foothills
Verdant Catacombs
Flooded Strand
Polluted Delta
Scalding Tarn
Marsh Flats
Bloodstained Mire
Arid MesaTrilands
Ketria Triome
Indatha Triome
Zagoth Triome
Spara's Headquarters
Jetmir's Garden
Frontier Bivouac
Jungle Shrine
Ziatora's Proving Ground
Raugrin Triome
Opulent Palace
Sandsteppe Citadel
Seaside Citadel
Savai Triome
Mystic Monastery
Savage Lands
Raffine's Tower
Nomad Outpost
Xander's Lounge
Arcane Sanctum
Crumbling Necropolis
Murmuring Bosk
Urban Retreat
Oscorp Industries
Dromar's CavernBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Ash Barrens
Vibrant Cityscape
Prismatic Vista
Escape Tunnel
Shire Terrace
Warped Landscape
Hobbit Hole
Terminal Moraine
Thawing Glaciers
Elven PassageDual Lands
The original duals: untapped, no drawback, and they carry both basic land types.
Tropical Island
Bayou
Savannah
Taiga
Tundra
Underground Sea
Volcanic Island
Scrubland
Badlands
PlateauTango Lands
Also called battle lands: basic land types, untapped if you control two or more basic lands.
Cinder Glade
Canopy Vista
Sunken Hollow
Smoldering Marsh
Prairie Stream
Sodden Verdure
Vernal Fen
Radiant Summit
Scorched Geyser
Eclipsed SteppeChannel Lands
Lands from Kamigawa with a channel ability you can discard for an effect.
Boseiju, Who Endures
Otawara, Soaring City
Takenuma, Abandoned Mire
Eiganjo, Seat of the Empire
Sokenzan, Crucible of DefiancePain Lands
Tap for colorless for free, or for either color at the cost of 1 damage.
Yavimaya Coast
Llanowar Wastes
Shivan Reef
Karplusan Forest
Brushland
Battlefield Forge
Adarkar Wastes
Caves of Koilos
Underground River
Sulfurous SpringsLegendary Lands
Legendary lands with unique abilities.
Yavimaya, Cradle of Growth
Hall of Heliod's Generosity
Urborg, Tomb of Yawgmoth
Eye of Ugin
Inventors' Fair
Academy Ruins
Abstergo Entertainment
Minamo, School at Water's Edge
The Grey Havens
Dark Depths
Shizo, Death's Storehouse
Minas Tirith
Rivendell
The Shire
Volrath's Stronghold
Mines of Moria
Mikokoro, Center of the Sea
Geier Reach Sanitarium
Shinka, the Bloodsoaked Keep
Boseiju, Who Shelters All
Gallifrey Council Chamber
Trenzalore Clocktower
The Tabernacle at Pendrell Vale
Barad-dûrMultiple Mana Lands
Lands that tap for two or more mana.
Ancient Tomb
Three Tree City
Temple of the False God
Eldrazi Temple
Shrine of the Forsaken Gods
Gaea's Cradle
Ugin's Labyrinth
Serra's Sanctum
Cabal Coffers
Urza's Workshop
Nykthos, Shrine to Nyx
City of Traitors
Tarnation Vista
Mishra's Workshop
Muraganda Raceway
Crystal Vein
Untaidake, the Cloud Keeper
Cabal Stronghold
Teferi's IsleBond Lands
Enter untapped as long as you have two or more opponents — which in Commander is almost always.
Spire Garden
Undergrowth Stadium
Rejuvenating Springs
Bountiful Promenade
Sea of Clouds
Spectator Seating
Training Center
Morphic Pool
Vault of Champions
Luxury SuiteCheck Lands
Enter untapped if you control a land of either matching basic type.
Hinterland Harbor
Rootbound Crag
Dragonskull Summit
Sunpetal Grove
Glacial Fortress
Sulfur Falls
Clifftop Retreat
Woodland Cemetery
Isolated Chapel
Drowned CatacombGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Simic Guildgate
Golgari Guildgate
Selesnya Guildgate
Azorius Guildgate
Gruul Guildgate
Izzet Guildgate
Dimir Guildgate
Boros Guildgate
Orzhov Guildgate
Rakdos Guildgate
Manor Gate
Gond Gate
Black Dragon Gate
Citadel Gate
Baldur's Gate
Sea Gate
Cliffgate
Gateway Plaza
Heap Gate
Basilisk Gate
Talon Gates of Madara
Thran Portal
The Black GateColor Choose Lands
Lands that make a color you choose as they enter.
Thriving Grove
Thriving Isle
Thriving Moor
Thriving Heath
Thriving Bluff
Temple of the Dragon Queen
Crossroads Village
Multiversal Passage
Valgavoth's Lair
Big Apple, 3 a.m.
Uncharted Haven
Mirage Mesa
Shimmerdrift Vale
Night Market
Edgewall Inn
Room of Refuge
Forsaken CrossroadsSlow Lands
The opposite of fast lands: untapped once you control two or more other lands.
Dreamroot Cascade
Rockfall Vale
Overgrown Farmland
Stormcarved Coast
Deserted Beach
Sundown Pass
Deathcap Glade
Shattered Sanctum
Shipwreck Marsh
Haunted Ridge
Abandoned Campground
Bleeding Woods
Etched Cornfield
Lakeside Shack
Neglected Manor
Murky Sewer
Peculiar Lighthouse
Strangled Cemetery
Raucous Carnival
Razortrap GorgePanoramas
Pay and sacrifice to fetch a basic land of either type.
Tranquil Landscape
Twisted Landscape
Bountiful Landscape
Foreboding Landscape
Sheltering Landscape
Deceptive Landscape
Perilous Landscape
Contaminated Landscape
Seething Landscape
Shattered Landscape
Cabaretti Courtyard
Brokers Hideout
Riveteers Overlook
Maestros Theater
Obscura Storefront
Bant Panorama
Naya Panorama
Jund Panorama
Esper Panorama
Grixis PanoramaTypal Lands
Primal Beyond
Ancient Amphitheater
Wanderwine Hub
Secluded Glen
Gilt-Leaf Palace
Auntie's Hovel
Rustic ClachanCaves
Urza's Cave
Secret Tunnel
Echoing Deeps
Pit of Offerings
Sunken Citadel
Captivating Cave
Promising Vein
Hidden Nursery
Volatile Fault
Hidden Cataract
Hidden Volcano
Hidden Necropolis
Hidden Courtyard
Sunken Palace
Forgotten Monument
Cavernous MawCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Rain-Slicked Copse
Sheltered Thicket
Scattered Groves
Irrigated Farmland
Canyon Slough
Fetid Pools
Festering Thicket
Glittering Massif
Tranquil Thicket
Lonely Sandbar
Forgotten Cave
Coastal Peak
Barren Moor
Secluded Steppe
Blasted Landscape
Remote Isle
Slippery Karst
Polluted Mire
Drifting Meadow
Desert of the Indomitable
Smoldering Crater
Desert of the True
Desert of the Mindful
Desert of the FerventBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Simic Growth Chamber
Golgari Rot Farm
Selesnya Sanctuary
Gruul Turf
Azorius Chancery
Dimir Aqueduct
Izzet Boilerworks
Boros Garrison
Orzhov Basilica
Rakdos Carnarium
Guildless Commons
Arid Archway
Jungle Basin
Coral Atoll
Karoo
Dormant Volcano
EvergladesScry Lands
Enter tapped and scry 1.
Temple of Malady
Temple of Silence
Temple of Mystery
Temple of Plenty
Temple of Enlightenment
Temple of Abandon
Temple of Epiphany
Temple of Triumph
Temple of Deceit
Temple of MaliceAdventure Lands
Ishgard, the Holy See // Faith & Grief
Zanarkand, Ancient Metropolis // Lasting Fayth
Midgar, City of Mako // Reactor Raid
Jidoor, Aristocratic Capital // Overture
Lindblum, Industrial Regency // Mage SiegeTap Lands
Guadosalam, Farplane Gateway
Gongaga, Reactor Town
Windurst, Federation Center
Gohn, Town of Ruin
Baron, Airship Kingdom
Sharlayan, Nation of Scholars
Treno, Dark City
Rabanastre, Royal City
Insomnia, Crown City
Vector, Imperial Capital
Tangled Islet
Kyoshi Village
North Pole Gates
Meditation Pools
Omashu City
Haunted Mire
Radiant Grove
Airship Engine Room
Sun-Blessed Peak
Wooded Ridgeline
Suburban Sanctuary
University Campus
Sacred Peaks
Savage MansionSurveil Lands
Enter tapped, surveil 1, and carry basic land types so fetches can find them.
Hedge Maze
Lush Portico
Commercial District
Underground Mortuary
Undercity Sewers
Meticulous Archive
Thundering Falls
Shadowy Backstreet
Elegant Parlor
Raucous TheaterArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Seat of the Synod
Ancient Den
Great Furnace
Tree of Tales
Vault of Whispers
Darksteel Citadel
Razortide Bridge
Silverbluff Bridge
Tanglepool Bridge
Thornglint Bridge
Rustvale Bridge
Mistvault Bridge
Goldmire Bridge
Slagwoods Bridge
Darkmoss Bridge
Drossforge BridgeStorage Lands
Store up mana counters over turns, then release it in one big turn.
Crucible of the Spirit Dragon
Mirrodin's Core
Mage-Ring Network
Molten Slagheap
Dreadship Reef
Calciform Pools
Saltcrusted Steppe
Fungal Reaches
City of Shadows
Bottomless Vault
Fountain of Cho
Saprazzan Cove
Rushwood Grove
Hollow Trees
Icatian Store
Subterranean Hangar
Mercadian Bazaar
Dwarven Hold
Sand Silos
Throne of MakindiGainlands
Enter tapped and gain 1 life.
Blossoming Sands
Adventurer's Inn
Thornwood Falls
Rugged Highlands
Jungle Hollow
Tranquil Cove
Swiftwater Cliffs
Dismal Backwater
Bloodfell Caves
Scoured Barrens
Wind-Scarred Crag
Plaza of Harmony
Akoum Refuge
Graypelt Refuge
Mutant Town
Dimension X
Foot Headquarters
Kazandu Refuge
Illegitimate Business
Avengers Hangar
TCRI Building
Asgardian Citadel
Birnin Zana Plaza
Fisk TowerMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Bala Ged Recovery
Drowner of Truth
Revitalizing Repast
Sink into Stupor
Strength of the Harvest
Malakir Rebirth
Fell the Profane
Sea Gate Restoration
Waterlogged Teachings
Witch Enchanter
Stump Stomp
Valakut Awakening
Disciple of Freyalise
Glasspool Mimic
Legion Leadership
Ondu Inversion
Tangled Florahedron
Agadeem's Awakening
Bridgeworks Battle
Hydroelectric Specimen
Glasswing Grace
Boggart Trawler
Sundering Eruption
Turntimber SymbiosisFilter Lands
Turn one mana into two of your colors, smoothing out double-pip costs.
Flooded Grove
Cascade Bluffs
Rugged Prairie
Twilight Mire
Fetid Heath
Fire-Lit Thicket
Mystic Gate
Graven Cairns
Wooded Bastion
Sunken RuinsHideaway Lands
Exile a card face down when they enter, then cast it free once a condition is met.
Clive's Hideaway
Mosswort Bridge
Windbrisk Heights
Spinerock Knoll
Shelldock Isle
Howltooth HollowVerges
Always taps for one color; taps for the second if you control a land of the right basic type.
Hushwood Verge
Thornspire Verge
Floodfarm Verge
Gloomlake Verge
Blazemire Verge
Willowrush Verge
Wastewood Verge
Bleachbone Verge
Riverpyre Verge
Sunbillow VergeSac Outlets
Lands that let you sacrifice permanents.
Mount Doom
The Gold Saucer
Phyrexian Tower
Scavenger Grounds
High Market
Fountainport
Lazotep Quarry
Grim Backwoods
Castle Doom
Miren, the Moaning Well
Diamond Valley
Hashep Oasis
Ipnu Rivulet
Ramunap Ruins
Great Hall of Starnheim
Springjack Pasture
Ifnir Deadlands
Shefet Dunes
Keldon Necropolis
Phyrexia's Core
Tomb of Urami
Starlit Sanctum
Seaside Haven
Rath's EdgeSignet Lands
Pay one mana, get two of your colors back.
Sungrass Prairie
Mossfire Valley
Skycloud Expanse
Darkwater Catacombs
Overflowing Basin
Shadowblood Ridge
Viridescent Bog
Sunscorched Divide
Ferrous Lake
Desolate MireVivid Lands
Enter tapped with charge counters to tap for any color a few times.
Vivid Grove
Vivid Creek
Vivid Meadow
Vivid Crag
Vivid MarshLand Destruction
Tectonic Edge
Strip Mine
Demolition Field
Wasteland
Field of Ruin
Ghost Quarter
Dust Bowl
Encroaching Wastes
Gnottvold Slumbermound
Memorial to WarPlanets
Evendo, Waking Haven
Adagia, Windswept Bastion
Uthros, Titanic Godcore
Susur Secundi, Void Altar
Kavaron, Memorial WorldSac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Scorched Ruins
Lake of the Dead
Kjeldoran Outpost
Soldevi Excavations
Balduvian Trading Post
Heart of YavimayaPathways
Modal double-faced lands: choose which color the land is as you play it.
Barkchannel Pathway
Branchloft Pathway
Cragcrown Pathway
Darkbore Pathway
Hengegate Pathway
Brightclimb Pathway
Clearwater Pathway
Blightstep Pathway
Needleverge Pathway
Riverglide PathwaySlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Mountain Valley
Grasslands
Flood Plain
Rocky Tar Pit
Bad RiverSpheres
The Mycosynth Gardens
The Seedcore
Mirrex
The Fair Basilica
The Surgical Bay
The Hunter Maze
The Dross Pits
The Autonomous Furnace
The Monumental FacadeHorizon Lands
Waterlogged Grove
Sunbaked Canyon
Fiery Islet
Nurturing Peatland
Horizon Canopy
Silent ClearingReveal Lands
Reveal a matching card from hand or the land enters tapped.
Fortified Village
Game Trail
Port Town
Vineglimmer Snarl
Frostboil Snarl
Furycalm Snarl
Choked Estuary
Foreboding Ruins
Shineshadow Snarl
Necroblossom SnarlFast Lands
Enter untapped if you control two or fewer other lands. Great early, tapped later.
Razorverge Thicket
Copperline Gorge
Botanical Sanctum
Inspiring Vantage
Seachrome Coast
Blooming Marsh
Blackcleave Cliffs
Concealed Courtyard
Darkslick Shores
Spirebluff CanalAdamant Lands
Mystic Sanctuary
Witch's Cottage
Gingerbread Cabin
Dwarven Mine
Idyllic GrangeSnow Tap Lands
Snow dual lands with basic types that enter tapped.
Rimewood Falls
Arctic Treeline
Highland Forest
Woodland Chasm
Alpine Meadow
Snowfield Sinkhole
Glacial Floodplain
Ice Tunnel
Volatile Fjord
Sulfurous Mire
Arctic Flats
Boreal Shelf
Highland Weald
Frost Marsh
Tresserhorn SinksFuture Sight Lands
Graven Cairns
Horizon Canopy
Grove of the Burnwillows
River of Tears
Nimbus MazeAmnesia Lands
Gathering Place
Training Compound
Gleaming Bastion
Hidden Lair
Dark FortressTurbulent Lands
Turbulent Wilderness
Turbulent Fen
Turbulent Steppe
Turbulent Springs
Turbulent Moor
Turbulent Shore
Turbulent Wetlands
Turbulent CraterTainted Lands
Untapped duals that need a land of a specific basic type to produce color.
Tainted Wood
Tainted Field
Tainted Isle
Tainted PeakCastles
Enter untapped if you control a basic land of their type, and each has an activated ability.
Castle Ardenvale
Castle Garenbrig
Castle Locthwain
Castle Vantress
Castle EmberethWalker Lands
Transformative Commons
Fatehold Annex
Vigorbloom Annex
Formidable Commons
Theorix Annex
Innovative Commons
Konstrari Annex
Dedicated Commons
Meticulous Commons
Stingerquill AnnexZendikar Named Lands
Valakut, the Molten Pinnacle
Emeria, the Sky Ruin
Oran-Rief, the Vastwood
Magosi, the Waterveil
Crypt of AgadeemDepletion Lands
Hickory Woodlot
Saprazzan Skerry
Peat Bog
Sandstone Needle
Remote Farm
River Delta
Land Cap
Timberline Ridge
Veldt
Lava TubesClue Lands
Enter tapped, and you can pay to crack them for a Clue.
Ballroom
Billiard Room
Library
Kitchen
Conservatory
Dining Room
Study
Hall
Lounge
Secret PassageSac Lands
Havenwood Battleground
Ancient Spring
Tinder Farm
Irrigation Ditch
Geothermal Crevice
Sulfur Vent
Ebon Stronghold
Svyelunite Temple
Abandoned Outpost
Dwarven Ruins
Ruins of Trokair
Bog Wreckage
Seafloor Debris
Ravaged Highlands
Timberland RuinsVillages
Lilypad Village
Oakhollow Village
Mudflat Village
Lupinflower Village
Rockface VillageRoads
Country Roads
Reef Roads
Wild Roads
Rocky Roads
Foul RoadsPain Taplands
Skyshroud Forest
Caldera Lake
Scabland
Pine Barrens
Salt FlatsNap Lands
Cloudcrest Lake
Tranquil Garden
Lantern-Lit Graveyard
Pinecrest Ridge
Vec Townships
Waterveil Cavern
Mogg Hollows
Thalakos Lowlands
Cinder Marsh
Rootwater DepthsCreaturelands
Lands that can become creatures to attack or block.
Ba Sing Se
Raging Ravine
Mutavault
Cactus Preserve
Cave of the Frost Dragon
Celestial Colonnade
Lumbering Falls
Creeping Tar Pit
Stirring Wildwood
Lair of the Hydra
Shambling Vent
Lavaclaw Reaches
Restless Cottage
Restless Anchorage
Westvale Abbey
Restless Vinestalk
Hissing Quagmire
Needle Spires
Restless Spire
Soulstone Sanctuary
Restless Prairie
Wandering Fumarole
Restless Reef
Restless RidgelineUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Reliquary Tower
Rogue's Passage
Opal Palace
Urza's Saga
Maze's End
Bojuka Bog
Tomb of the Spirit Dragon
Karn's Bastion
Nesting Grounds
Flamekin Village
Mistrise Village
Bonders' Enclave
Spawning Bed
Capital City
Balamb Garden, SeeD Academy
Field of the Dead
Command Beacon
Eden, Seat of the Sanctum
Abandoned Air Temple
Buried Ruin
Fire Nation Palace
Horizon of Progress
Maze of Ith
Sanctum of Ugin