Naya Lands
The most-played lands in Naya Commander decks (Red-Green-White), grouped by land cycle. Percentages show how many Naya decks run each land.
Land Cycles
The Naya member of each land cycle, most-played first.
Command Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Exotic Orchard
Exotic OrchardTrilands
Jungle ShrineTrilands
Jetmir's GardenTrilands
Rith's GroveTango Lands
Canopy VistaAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Tango Lands
Cinder GladeTango Lands
Radiant SummitShock Lands
Stomping GroundBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Shock Lands
Temple GardenShock Lands
Sacred FoundryCheck Lands
Clifftop RetreatEnter untapped if you control a land of either matching basic type.
Check Lands
Sunpetal GroveCheck Lands
Rootbound CragBond Lands
Bountiful PromenadeEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Bond Lands
Spire GardenBond Lands
Spectator SeatingPain Lands
Battlefield ForgeTap for colorless for free, or for either color at the cost of 1 damage.
Pain Lands
BrushlandPain Lands
Karplusan ForestReveal Lands
Fortified VillageReveal a matching card from hand or the land enters tapped.
Reveal Lands
Game TrailReveal Lands
Furycalm SnarlSignet Lands
Sungrass PrairiePay one mana, get two of your colors back.
Signet Lands
Mossfire ValleySignet Lands
Sunscorched DivideChannel Lands
Boseiju, Who EnduresLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Eiganjo, Seat of the EmpireChannel Lands
Sokenzan, Crucible of DefianceFilter Lands
Rugged PrairieTurn one mana into two of your colors, smoothing out double-pip costs.
Filter Lands
Fire-Lit ThicketFilter Lands
Wooded BastionRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeRamp Lands
Blighted WoodlandVerges
Hushwood VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Verges
Thornspire VergeVerges
Sunbillow VergeDual Lands
SavannahThe original duals: untapped, no drawback, and they carry both basic land types.
Dual Lands
TaigaDual Lands
PlateauScry Lands
Temple of TriumphEnter tapped and scry 1.
Scry Lands
Temple of PlentyScry Lands
Temple of AbandonSurveil Lands
Lush PorticoEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Surveil Lands
Commercial DistrictSurveil Lands
Elegant ParlorPathways
Branchloft PathwayModal double-faced lands: choose which color the land is as you play it.
Pathways
Cragcrown PathwayPathways
Needleverge PathwayFast Lands
Razorverge ThicketEnter untapped if you control two or fewer other lands. Great early, tapped later.
Fast Lands
Copperline GorgeFast Lands
Inspiring VantageHorizon Lands
Horizon CanopyHorizon Lands
Sunbaked CanyonFuture Sight Lands
Horizon CanopyFuture Sight Lands
Grove of the BurnwillowsPlanets
Evendo, Waking HavenPlanets
Adagia, Windswept BastionPlanets
Kavaron, Memorial WorldCopy Lands
Shifting WoodlandCopy Lands
VesuvaCopy Lands
Thespian's StageGemstone Caverns
Gemstone CavernsCastles
Castle GarenbrigEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle ArdenvaleCastles
Castle EmberethAdventure Lands
Ishgard, the Holy See // Faith & GriefAdventure Lands
Zanarkand, Ancient Metropolis // Lasting FaythAdventure Lands
Lindblum, Industrial Regency // Mage SiegeDryad Arbor
Dryad ArborZendikar Named Lands
Oran-Rief, the VastwoodZendikar Named Lands
Valakut, the Molten PinnacleZendikar Named Lands
Emeria, the Sky RuinVillages
Oakhollow VillageVillages
Lupinflower VillageVillages
Rockface VillageTurbulent Lands
Turbulent SteppeAmnesia Lands
Gathering PlaceAmnesia Lands
Training CompoundAdamant Lands
Gingerbread CabinAdamant Lands
Idyllic GrangeAdamant Lands
Dwarven MineRoads
Country RoadsRoads
Wild RoadsRoads
Rocky RoadsVivid Lands
Vivid GroveEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid CragVivid Lands
Vivid MeadowUrza Tron
Urza's TowerUrza Tron
Urza's Power PlantUrza Tron
Urza's MineClue Lands
ConservatoryEnter tapped, and you can pay to crack them for a Clue.
Clue Lands
Dining RoomClue Lands
HallTypal Lands
Ancient AmphitheaterTypal Lands
Rustic ClachanTypal Lands
Primal BeyondPain Taplands
ScablandWalker Lands
Vigorbloom AnnexWalker Lands
Konstrari AnnexWalker Lands
Dedicated CommonsLocus Lands
CloudpostLocus Lands
TrenchpostRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
Unclaimed Territory
Cavern of Souls
Secluded Courtyard
City of Brass
Spire of Industry
Mana Confluence
Reflecting Pool
Painted Bluffs
Rumble Arena
Survivors' Encampment
Plaza of Heroes
Starting Town
Forbidden Orchard
Ancient Ziggurat
Great Hall of the Citadel
Planar Nexus
Bucolic Ranch
Abundant Countryside
Cascading Cataracts
Tarnished Citadel
Command Bridge
Power Depot
Hidden HideoutFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Windswept Heath
Wooded Foothills
Arid Mesa
Misty Rainforest
Verdant Catacombs
Flooded Strand
Marsh Flats
Bloodstained Mire
Scalding TarnBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Ash Barrens
Prismatic Vista
Vibrant Cityscape
Escape Tunnel
Shire Terrace
Elven Passage
Warped Landscape
Hobbit Hole
Terminal Moraine
Thawing GlaciersSlow Lands
The opposite of fast lands: untapped once you control two or more other lands.
Rockfall Vale
Overgrown Farmland
Sundown Pass
Bleeding Woods
Etched Cornfield
Raucous CarnivalLegendary Lands
Legendary lands with unique abilities.
Yavimaya, Cradle of Growth
Minas Tirith
Hall of Heliod's Generosity
Inventors' Fair
The Shire
Kher Keep
Yavimaya Hollow
Urborg, Tomb of Yawgmoth
Mines of Moria
Abstergo Entertainment
Shinka, the Bloodsoaked Keep
The Grey Havens
Flagstones of Trokair
Dark Depths
Kor Haven
Okina, Temple to the Grandfathers
Eiganjo Castle
Hall of the Bandit Lord
Geier Reach Sanitarium
Boseiju, Who Shelters All
Mikokoro, Center of the Sea
Shivan Gorge
Pendelhaven
HammerheimHideaway Lands
Exile a card face down when they enter, then cast it free once a condition is met.
Mosswort Bridge
Windbrisk Heights
Spinerock Knoll
Clive's HideawayPanoramas
Pay and sacrifice to fetch a basic land of either type.
Sheltering Landscape
Cabaretti Courtyard
Naya Panorama
Riveteers Overlook
Brokers Hideout
Bant Panorama
Maestros Theater
Jund Panorama
Obscura Storefront
Esper Panorama
Grixis PanoramaBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Selesnya Sanctuary
Gruul Turf
Boros Garrison
Arid Archway
Guildless Commons
Jungle Basin
Karoo
Dormant VolcanoMultiple Mana Lands
Lands that tap for two or more mana.
Temple of the False God
Three Tree City
Ancient Tomb
Gaea's Cradle
Muraganda Raceway
Nykthos, Shrine to Nyx
Serra's Sanctum
Shrine of the Forsaken Gods
City of Traitors
Crystal Vein
Mishra's Workshop
Tarnation Vista
Untaidake, the Cloud Keeper
Eldrazi Temple
Urza's Workshop
Ugin's LabyrinthSac Outlets
Lands that let you sacrifice permanents.
Scavenger Grounds
Hashep Oasis
Ramunap Ruins
Shefet Dunes
High Market
Lazotep Quarry
Fountainport
The Gold Saucer
Miren, the Moaning Well
Springjack Pasture
Phyrexia's Core
Diamond Valley
Castle Doom
Keldon Necropolis
Rath's EdgeCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Sheltered Thicket
Scattered Groves
Desert of the Indomitable
Desert of the True
Desert of the Fervent
Glittering Massif
Tranquil Thicket
Forgotten Cave
Secluded Steppe
Slippery Karst
Drifting Meadow
Smoldering Crater
Blasted LandscapeGainlands
Enter tapped and gain 1 life.
Blossoming Sands
Rugged Highlands
Wind-Scarred Crag
Graypelt Refuge
Kazandu Refuge
Adventurer's Inn
Dimension X
Birnin Zana Plaza
Asgardian Citadel
Los Diablos Missile Base
Radiant Fountain
Kabira Crossroads
Seraph Sanctuary
Plaza of Harmony
GlimmerpostTap Lands
Radiant Grove
Sacred Peaks
Bristling Backwoods
Creosote Heath
Abraded Bluffs
Wooded Ridgeline
Kyoshi Village
Omashu City
Sun-Blessed Peak
Botanical Plaza
Stone Quarry
Gongaga, Reactor Town
Racers' Ring
Rabanastre, Royal City
Suburban Sanctuary
Windurst, Federation Center
Savage Mansion
Tranquil Expanse
Timber Gorge
Lorehold Campus
Elfhame Palace
Fields of Strife
Shivan Oasis
Cryptic SpiresMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Bala Ged Recovery
Stump Stomp
Witch Enchanter
Legion Leadership
Bridgeworks Battle
Disciple of Freyalise
Strength of the Harvest
Sundering Eruption
Valakut Awakening
Ondu Inversion
Sejiri Shelter
Khalni Ambush
Pinnacle Monk
Turntimber Symbiosis
Kabira Takedown
Shatterskull Smashing
Kazuul's Fury
Razorgrass Ambush
Emeria's Call
Tangled Florahedron
Makindi Stampede
Spikefield Hazard
Vastwood Fortification
Kazandu MammothColor Choose Lands
Lands that make a color you choose as they enter.
Thriving Grove
Thriving Heath
Thriving Bluff
Mirage Mesa
Multiversal Passage
Uncharted Haven
Crossroads Village
Valgavoth's Lair
Night Market
Temple of the Dragon Queen
Shimmerdrift Vale
Big Apple, 3 a.m.
Edgewall Inn
Room of Refuge
Forsaken CrossroadsCaves
Secret Tunnel
Hidden Nursery
Urza's Cave
Hidden Volcano
Hidden Courtyard
Echoing Deeps
Promising Vein
Pit of Offerings
Captivating Cave
Volatile Fault
Sunken Citadel
Forgotten Monument
Cavernous MawSac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Scorched Ruins
Kjeldoran Outpost
Balduvian Trading Post
Heart of YavimayaArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Darksteel Citadel
Slagwoods Bridge
Rustvale Bridge
Thornglint Bridge
Ancient Den
Great Furnace
Tree of TalesLand Destruction
Strip Mine
Demolition Field
Field of Ruin
Wasteland
Ghost Quarter
Dust Bowl
Tectonic Edge
Gnottvold Slumbermound
Memorial to War
Encroaching WastesGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Selesnya Guildgate
Boros Guildgate
Gruul Guildgate
Talon Gates of Madara
Cliffgate
Citadel Gate
Manor Gate
Gateway Plaza
Gond Gate
Heap Gate
Baldur's Gate
Basilisk Gate
Thran PortalSnow Tap Lands
Snow dual lands with basic types that enter tapped.
Highland Forest
Arctic Treeline
Alpine Meadow
Arctic Flats
Highland WealdSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Mountain Valley
Grasslands
Flood Plain
Rocky Tar PitSpheres
The Mycosynth Gardens
Mirrex
The Hunter Maze
The Fair Basilica
The Autonomous Furnace
The Seedcore
The Monumental FacadeSac Lands
Tinder Farm
Havenwood Battleground
Dwarven Ruins
Ruins of Trokair
Abandoned Outpost
Timberland Ruins
Ravaged HighlandsStorage Lands
Store up mana counters over turns, then release it in one big turn.
Saltcrusted Steppe
Fungal Reaches
Crucible of the Spirit Dragon
Mirrodin's Core
Mage-Ring Network
City of Shadows
Hollow Trees
Rushwood Grove
Icatian Store
Dwarven Hold
Mercadian Bazaar
Fountain of Cho
Throne of MakindiDepletion Lands
Hickory Woodlot
Sandstone Needle
Remote Farm
Timberline Ridge
VeldtNap Lands
Tranquil Garden
Pinecrest Ridge
Vec Townships
Mogg HollowsCreaturelands
Lands that can become creatures to attack or block.
Ba Sing Se
Cactus Preserve
Restless Ridgeline
Restless Prairie
Hostile Desert
Mutavault
Restless Bivouac
Inkmoth Nexus
Needle Spires
Raging Ravine
Stirring Wildwood
Lair of the Hydra
Soulstone Sanctuary
Blinkmoth Nexus
Den of the Bugbear
Treetop Village
Crawling Barrens
Cave of the Frost Dragon
Mishra's Factory
Hall of Echoes
Mobilized District
Nantuko Monastery
Ghitu Encampment
Forbidding WatchtowerUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Rogue's Passage
Reliquary Tower
Kessig Wolf Run
Gavony Township
Slayers' Stronghold
Bonders' Enclave
Urza's Saga
Field of the Dead
Dunes of the Dead
Buried Ruin
Conduit Pylons
Arena of Glory
Command Beacon
Abandoned Air Temple
Animal Sanctuary
Karn's Bastion
Sunhome, Fortress of the Legion
Desert
Sunscorched Desert
Arch of Orazca
Grasping Dunes
Endless Sands
Sandstorm Verge
Cradle of the Accursed