Mardu Lands
The most-played lands in Mardu Commander decks (Red-White-Black), grouped by land cycle. Percentages show how many Mardu decks run each land.
Land Cycles
The Mardu member of each land cycle, most-played first.
New Lands
Temple of KhonshuCommand Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Trilands
Nomad OutpostTrilands
Savai TriomeTrilands
Tournament GroundsCheck Lands
Isolated ChapelEnter untapped if you control a land of either matching basic type.
Check Lands
Dragonskull SummitCheck Lands
Clifftop RetreatExotic Orchard
Exotic OrchardShock Lands
Godless ShrineBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Shock Lands
Sacred FoundryShock Lands
Blood CryptPain Lands
Battlefield ForgeTap for colorless for free, or for either color at the cost of 1 damage.
Pain Lands
Caves of KoilosPain Lands
Sulfurous SpringsTango Lands
Smoldering MarshAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Tango Lands
Radiant SummitTango Lands
Eclipsed SteppeBond Lands
Vault of ChampionsEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Bond Lands
Spectator SeatingBond Lands
Luxury SuiteFilter Lands
Fetid HeathTurn one mana into two of your colors, smoothing out double-pip costs.
Filter Lands
Rugged PrairieFilter Lands
Graven CairnsScry Lands
Temple of SilenceEnter tapped and scry 1.
Scry Lands
Temple of TriumphScry Lands
Temple of MaliceSignet Lands
Shadowblood RidgePay one mana, get two of your colors back.
Signet Lands
Desolate MireSignet Lands
Sunscorched DivideFuture Sight Lands
Graven CairnsDual Lands
BadlandsThe original duals: untapped, no drawback, and they carry both basic land types.
Dual Lands
ScrublandDual Lands
PlateauVerges
Blazemire VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Verges
Bleachbone VergeVerges
Sunbillow VergeReveal Lands
Foreboding RuinsReveal a matching card from hand or the land enters tapped.
Reveal Lands
Furycalm SnarlReveal Lands
Shineshadow SnarlTainted Lands
Tainted FieldUntapped duals that need a land of a specific basic type to produce color.
Tainted Lands
Tainted PeakSurveil Lands
Shadowy BackstreetEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Surveil Lands
Raucous TheaterSurveil Lands
Elegant ParlorRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergePathways
Brightclimb PathwayModal double-faced lands: choose which color the land is as you play it.
Pathways
Blightstep PathwayPathways
Needleverge PathwayChannel Lands
Takenuma, Abandoned MireLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Eiganjo, Seat of the EmpireChannel Lands
Sokenzan, Crucible of DefianceFast Lands
Blackcleave CliffsEnter untapped if you control two or fewer other lands. Great early, tapped later.
Fast Lands
Concealed CourtyardFast Lands
Inspiring VantageCastles
Castle ArdenvaleEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle EmberethCastles
Castle LocthwainGemstone Caverns
Gemstone CavernsHorizon Lands
Sunbaked CanyonHorizon Lands
Silent ClearingAdventure Lands
Midgar, City of Mako // Reactor RaidAdventure Lands
Ishgard, the Holy See // Faith & GriefAdventure Lands
Lindblum, Industrial Regency // Mage SiegeTurbulent Lands
Turbulent MoorTurbulent Lands
Turbulent SteppeTurbulent Lands
Turbulent CraterPlanets
Susur Secundi, Void AltarPlanets
Adagia, Windswept BastionPlanets
Kavaron, Memorial WorldAmnesia Lands
Dark FortressCopy Lands
Thespian's StageCopy Lands
VesuvaAdamant Lands
Witch's CottageAdamant Lands
Dwarven MineAdamant Lands
Idyllic GrangeZendikar Named Lands
Emeria, the Sky RuinZendikar Named Lands
Crypt of AgadeemZendikar Named Lands
Valakut, the Molten PinnacleVivid Lands
Vivid MeadowEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid MarshVivid Lands
Vivid CragClue Lands
BallroomEnter tapped, and you can pay to crack them for a Clue.
Clue Lands
Billiard RoomClue Lands
HallUrza Tron
Urza's MineUrza Tron
Urza's TowerUrza Tron
Urza's Power PlantVillages
Mudflat VillageVillages
Lupinflower VillageVillages
Rockface VillagePain Taplands
Salt FlatsPain Taplands
ScablandRoads
Country RoadsRoads
Foul RoadsRoads
Rocky RoadsNap Lands
Lantern-Lit GraveyardNap Lands
Cinder MarshWalker Lands
Dedicated CommonsWalker Lands
Meticulous CommonsWalker Lands
Stingerquill AnnexLocus Lands
CloudpostLocus Lands
TrenchpostRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
City of Brass
Cavern of Souls
Mana Confluence
Unclaimed Territory
Voldaren Estate
Reflecting Pool
Secluded Courtyard
Plaza of Heroes
Spire of Industry
Starting Town
Forbidden Orchard
Great Hall of the Citadel
Brotherhood Headquarters
Gemstone Mine
Ancient Ziggurat
Command Bridge
Tarnished Citadel
Maelstrom of the Spirit Dragon
Power Depot
Glimmervoid
Rupture Spire
Abundant Countryside
Meteor CraterFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Bloodstained Mire
Marsh Flats
Arid Mesa
Polluted Delta
Verdant Catacombs
Windswept Heath
Wooded Foothills
Flooded Strand
Scalding TarnSlow Lands
The opposite of fast lands: untapped once you control two or more other lands.
Shattered Sanctum
Sundown Pass
Haunted Ridge
Neglected Manor
Razortrap Gorge
Raucous CarnivalBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Ash Barrens
Prismatic Vista
Escape Tunnel
Vibrant Cityscape
Shire Terrace
Warped Landscape
Hobbit Hole
Terminal Moraine
Thawing Glaciers
Elven PassagePanoramas
Pay and sacrifice to fetch a basic land of either type.
Shattered Landscape
Cabaretti Courtyard
Maestros Theater
Riveteers Overlook
Obscura Storefront
Esper Panorama
Jund Panorama
Naya Panorama
Grixis Panorama
Brokers Hideout
Bant PanoramaLegendary Lands
Legendary lands with unique abilities.
Urborg, Tomb of Yawgmoth
Minas Tirith
Shizo, Death's Storehouse
Mines of Moria
Inventors' Fair
Shinka, the Bloodsoaked Keep
Geier Reach Sanitarium
Hall of Heliod's Generosity
The Grey Havens
Hall of the Bandit Lord
Kher Keep
Barad-dûr
Mikokoro, Center of the Sea
Eiganjo Castle
Volrath's Stronghold
Kor Haven
Flagstones of Trokair
Minas Morgul, Dark Fortress
Abstergo Entertainment
Shivan Gorge
Boseiju, Who Shelters All
Urborg
Hammerheim
Dark DepthsBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Orzhov Basilica
Boros Garrison
Rakdos Carnarium
Arid Archway
Guildless Commons
Karoo
Everglades
Dormant VolcanoHideaway Lands
Exile a card face down when they enter, then cast it free once a condition is met.
Windbrisk Heights
Spinerock Knoll
Clive's Hideaway
Howltooth HollowSac Outlets
Lands that let you sacrifice permanents.
Phyrexian Tower
High Market
Mount Doom
Fountainport
Scavenger Grounds
The Gold Saucer
Lazotep Quarry
Great Hall of Starnheim
Shefet Dunes
Ramunap Ruins
Ifnir Deadlands
Miren, the Moaning Well
Tomb of Urami
Castle Doom
Phyrexia's Core
Springjack Pasture
Keldon Necropolis
Starlit Sanctum
Rath's Edge
Diamond ValleyCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Canyon Slough
Glittering Massif
Barren Moor
Forgotten Cave
Secluded Steppe
Umbral Expanse
Polluted Mire
Drifting Meadow
Desert of the True
Desert of the Fervent
Desert of the Glorified
Smoldering Crater
Blasted LandscapeGainlands
Enter tapped and gain 1 life.
Bloodfell Caves
Scoured Barrens
Wind-Scarred Crag
Akoum Refuge
Seraph Sanctuary
Kabira Crossroads
Radiant Fountain
Adventurer's Inn
Dimension X
Foot Headquarters
Asgardian Citadel
Hell's Kitchen
Fisk Tower
Plaza of Harmony
GlimmerpostMultiple Mana Lands
Lands that tap for two or more mana.
Ancient Tomb
Three Tree City
Temple of the False God
Cabal Coffers
City of Traitors
Muraganda Raceway
Nykthos, Shrine to Nyx
Untaidake, the Cloud Keeper
Serra's Sanctum
Tarnation Vista
Crystal Vein
Cabal Stronghold
Mishra's Workshop
Shrine of the Forsaken Gods
Ugin's Labyrinth
Urza's Workshop
Eldrazi TempleMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Witch Enchanter
Fell the Profane
Malakir Rebirth
Legion Leadership
Pinnacle Monk
Sundering Eruption
Valakut Awakening
Boggart Trawler
Agadeem's Awakening
Sejiri Shelter
Bloodsoaked Insight
Glasswing Grace
Razorgrass Ambush
Ondu Inversion
Kabira Takedown
Hagra Mauling
Shatterskull Smashing
Emeria's Call
Kazuul's Fury
Song-Mad Treachery
Spikefield Hazard
Makindi Stampede
Blackbloom Rogue
Pelakka PredationLand Destruction
Demolition Field
Strip Mine
Field of Ruin
Ghost Quarter
Wasteland
Tectonic Edge
Dust Bowl
Memorial to War
Encroaching WastesTap Lands
Sacred Peaks
Sunlit Marsh
Geothermal Bog
Abraded Bluffs
Forlorn Flats
Stone Quarry
Forsaken Sanctuary
Jagged Barrens
Cinder Barrens
Rabanastre, Royal City
Boiling Rock Prison
Vector, Imperial Capital
Tramway Station
Sun-Blessed Peak
Insomnia, Crown City
Misty Palms Oasis
Silverquill Campus
Lorehold Campus
Ominous Asylum
Urborg Volcano
Forum of Amity
Fields of Strife
Cryptic SpiresArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Great Furnace
Ancient Den
Vault of Whispers
Rustvale Bridge
Goldmire Bridge
Drossforge Bridge
Darksteel CitadelGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Boros Guildgate
Orzhov Guildgate
Rakdos Guildgate
The Black Gate
Black Dragon Gate
Cliffgate
Citadel Gate
Talon Gates of Madara
Gateway Plaza
Heap Gate
Gond Gate
Baldur's Gate
Basilisk Gate
Thran PortalColor Choose Lands
Lands that make a color you choose as they enter.
Thriving Moor
Thriving Heath
Thriving Bluff
Uncharted Haven
Multiversal Passage
Valgavoth's Lair
Crossroads Village
Mirage Mesa
Night Market
Temple of the Dragon Queen
Shimmerdrift Vale
Edgewall Inn
Big Apple, 3 a.m.
Room of Refuge
Forsaken CrossroadsSnow Tap Lands
Snow dual lands with basic types that enter tapped.
Snowfield Sinkhole
Alpine Meadow
Sulfurous Mire
Tresserhorn SinksSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Rocky Tar Pit
Bad River
Mountain Valley
Flood Plain
GrasslandsCaves
Secret Tunnel
Urza's Cave
Volatile Fault
Hidden Volcano
Hidden Courtyard
Promising Vein
Hidden Necropolis
Pit of Offerings
Sunken Citadel
Captivating Cave
Echoing Deeps
Forgotten Monument
Cavernous MawSpheres
The Mycosynth Gardens
Mirrex
The Fair Basilica
The Dross Pits
The Autonomous Furnace
The Seedcore
The Monumental FacadeSac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Lake of the Dead
Kjeldoran Outpost
Scorched Ruins
Balduvian Trading PostStorage Lands
Store up mana counters over turns, then release it in one big turn.
Molten Slagheap
Crucible of the Spirit Dragon
Mirrodin's Core
City of Shadows
Mage-Ring Network
Bottomless Vault
Dwarven Hold
Icatian Store
Fountain of Cho
Mercadian Bazaar
Subterranean Hangar
Throne of MakindiTypal Lands
Ancient Amphitheater
Auntie's Hovel
Primal Beyond
Rustic ClachanDepletion Lands
Peat Bog
Sandstone Needle
Remote Farm
Lava TubesSac Lands
Ebon Stronghold
Dwarven Ruins
Ruins of Trokair
Abandoned Outpost
Bog Wreckage
Ravaged HighlandsCreaturelands
Lands that can become creatures to attack or block.
Westvale Abbey
Restless Bivouac
Restless Fortress
Restless Vents
Den of the Bugbear
Shambling Vent
Needle Spires
Lavaclaw Reaches
Mobilized District
Mutavault
Hive of the Eye Tyrant
Cactus Preserve
Cave of the Frost Dragon
Soulstone Sanctuary
Inkmoth Nexus
Hostile Hostel
Ghitu Encampment
Mishra's Factory
Blinkmoth Nexus
Hall of Echoes
Forbidding Watchtower
Crawling Barrens
Great Hall of the Biblioplex
Mishra's FoundryUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Bojuka Bog
Rogue's Passage
Vault of the Archangel
Reliquary Tower
Arena of Glory
Dalkovan Encampment
Command Beacon
Treasure Vault
Urza's Saga
Slayers' Stronghold
Diamond City
Maze of Ith
Hanweir Battlements
Buried Ruin
Sunhome, Fortress of the Legion
Fire Nation Palace
Memorial to Glory
Cori Mountain Monastery
Emergence Zone
Underdark Rift
Abandoned Air Temple
Access Tunnel
Axgard Armory
Opal Palace