Jeskai Lands
The most-played lands in Jeskai Commander decks (Blue-Red-White), grouped by land cycle. Percentages show how many Jeskai decks run each land.
Land Cycles
The Jeskai member of each land cycle, most-played first.
Command Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Exotic Orchard
Exotic OrchardTrilands
Mystic MonasteryTrilands
Raugrin TriomeCheck Lands
Glacial FortressEnter untapped if you control a land of either matching basic type.
Check Lands
Sulfur FallsCheck Lands
Clifftop RetreatPain Lands
Battlefield ForgeTap for colorless for free, or for either color at the cost of 1 damage.
Pain Lands
Shivan ReefPain Lands
Adarkar WastesShock Lands
Hallowed FountainBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Shock Lands
Steam VentsShock Lands
Sacred FoundryTango Lands
Prairie StreamAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Tango Lands
Radiant SummitTango Lands
Scorched GeyserBond Lands
Spectator SeatingEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Bond Lands
Training CenterBond Lands
Sea of CloudsFilter Lands
Cascade BluffsTurn one mana into two of your colors, smoothing out double-pip costs.
Filter Lands
Rugged PrairieFilter Lands
Mystic GateScry Lands
Temple of EpiphanyEnter tapped and scry 1.
Scry Lands
Temple of EnlightenmentScry Lands
Temple of TriumphSignet Lands
Skycloud ExpansePay one mana, get two of your colors back.
Signet Lands
Ferrous LakeSignet Lands
Sunscorched DivideReveal Lands
Port TownReveal a matching card from hand or the land enters tapped.
Reveal Lands
Furycalm SnarlReveal Lands
Frostboil SnarlChannel Lands
Otawara, Soaring CityLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Eiganjo, Seat of the EmpireChannel Lands
Sokenzan, Crucible of DefianceDual Lands
TundraThe original duals: untapped, no drawback, and they carry both basic land types.
Dual Lands
PlateauDual Lands
Volcanic IslandVerges
Floodfarm VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Verges
Riverpyre VergeVerges
Sunbillow VergeSurveil Lands
Thundering FallsEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Surveil Lands
Meticulous ArchiveSurveil Lands
Elegant ParlorRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeFast Lands
Seachrome CoastEnter untapped if you control two or fewer other lands. Great early, tapped later.
Fast Lands
Inspiring VantageFast Lands
Spirebluff CanalPlanets
Uthros, Titanic GodcorePlanets
Adagia, Windswept BastionPlanets
Kavaron, Memorial WorldPathways
Riverglide PathwayModal double-faced lands: choose which color the land is as you play it.
Pathways
Hengegate PathwayPathways
Needleverge PathwayHorizon Lands
Fiery IsletHorizon Lands
Sunbaked CanyonAdamant Lands
Mystic SanctuaryAdamant Lands
Idyllic GrangeAdamant Lands
Dwarven MineCastles
Castle ArdenvaleEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle VantressCastles
Castle EmberethGemstone Caverns
Gemstone CavernsTurbulent Lands
Turbulent SpringsTurbulent Lands
Turbulent SteppeTurbulent Lands
Turbulent ShoreCopy Lands
Thespian's StageCopy Lands
VesuvaAdventure Lands
Lindblum, Industrial Regency // Mage SiegeAdventure Lands
Ishgard, the Holy See // Faith & GriefAdventure Lands
Jidoor, Aristocratic Capital // OvertureFuture Sight Lands
Nimbus MazeAmnesia Lands
Gleaming BastionVivid Lands
Vivid CreekEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid MeadowVivid Lands
Vivid CragUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantVillages
Lupinflower VillageVillages
Rockface VillageVillages
Lilypad VillageZendikar Named Lands
Emeria, the Sky RuinZendikar Named Lands
Magosi, the WaterveilZendikar Named Lands
Valakut, the Molten PinnacleRoads
Country RoadsRoads
Reef RoadsRoads
Rocky RoadsClue Lands
LibraryEnter tapped, and you can pay to crack them for a Clue.
Clue Lands
StudyClue Lands
HallWalker Lands
Fatehold AnnexWalker Lands
Innovative CommonsWalker Lands
Dedicated CommonsPain Taplands
Caldera LakePain Taplands
ScablandNap Lands
Cloudcrest LakeNap Lands
Thalakos LowlandsLocus Lands
CloudpostLocus Lands
TrenchpostFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Flooded Strand
Arid Mesa
Scalding Tarn
Polluted Delta
Misty Rainforest
Windswept Heath
Bloodstained Mire
Marsh Flats
Wooded FoothillsRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
Spire of Industry
City of Brass
Mana Confluence
Secluded Courtyard
Reflecting Pool
Aether Hub
Plaza of Heroes
Cavern of Souls
Unclaimed Territory
Power Depot
Starting Town
Avengers Tower
Great Hall of the Citadel
Jasmine Dragon Tea Shop
Forbidden Orchard
Command Bridge
Tarnished Citadel
Glimmervoid
Rainbow Vale
Gemstone Mine
Cascading Cataracts
Ally Encampment
Holdout SettlementBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Ash Barrens
Prismatic Vista
Vibrant Cityscape
Escape Tunnel
Shire Terrace
Hobbit Hole
Warped Landscape
Thawing Glaciers
Terminal Moraine
Elven PassageSlow Lands
The opposite of fast lands: untapped once you control two or more other lands.
Stormcarved Coast
Deserted Beach
Sundown Pass
Abandoned Campground
Peculiar Lighthouse
Raucous CarnivalPanoramas
Pay and sacrifice to fetch a basic land of either type.
Perilous Landscape
Brokers Hideout
Cabaretti Courtyard
Maestros Theater
Obscura Storefront
Grixis Panorama
Naya Panorama
Bant Panorama
Esper Panorama
Riveteers Overlook
Jund PanoramaArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Seat of the Synod
Ancient Den
Great Furnace
Razortide Bridge
Silverbluff Bridge
Rustvale Bridge
Darksteel CitadelCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Irrigated Farmland
Glittering Massif
Lonely Sandbar
Secluded Steppe
Forgotten Cave
Remote Isle
Drifting Meadow
Coastal Peak
Smoldering Crater
Desert of the Mindful
Desert of the Fervent
Desert of the True
Blasted LandscapeBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Azorius Chancery
Izzet Boilerworks
Boros Garrison
Arid Archway
Guildless Commons
Coral Atoll
Karoo
Dormant VolcanoMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Sink into Stupor
Witch Enchanter
Legion Leadership
Pinnacle Monk
Hydroelectric Specimen
Valakut Awakening
Sundering Eruption
Sejiri Shelter
Sea Gate Restoration
Rush of Inspiration
Suppression Ray
Silundi Vision
Razorgrass Ambush
Glasspool Mimic
Shatterskull Smashing
Kabira Takedown
Ondu Inversion
Jwari Disruption
Emeria's Call
Spikefield Hazard
Kazuul's Fury
Makindi Stampede
Beyeen Veil
Song-Mad TreacheryLegendary Lands
Legendary lands with unique abilities.
Academy Ruins
Inventors' Fair
Minas Tirith
Minamo, School at Water's Edge
Hall of Heliod's Generosity
Trenzalore Clocktower
Rivendell
Kher Keep
Mines of Moria
Shinka, the Bloodsoaked Keep
Abstergo Entertainment
The Grey Havens
Geier Reach Sanitarium
Mikokoro, Center of the Sea
Kor Haven
Hall of the Bandit Lord
Gallifrey Council Chamber
Boseiju, Who Shelters All
Eiganjo Castle
Flagstones of Trokair
Hammerheim
Dark Depths
The Tabernacle at Pendrell Vale
Oboro, Palace in the CloudsSpheres
The Mycosynth Gardens
Mirrex
The Fair Basilica
The Surgical Bay
The Autonomous Furnace
The Monumental Facade
The SeedcoreMultiple Mana Lands
Lands that tap for two or more mana.
Ancient Tomb
Temple of the False God
Three Tree City
City of Traitors
Muraganda Raceway
Nykthos, Shrine to Nyx
Mishra's Workshop
Crystal Vein
Serra's Sanctum
Urza's Workshop
Tarnation Vista
Shrine of the Forsaken Gods
Untaidake, the Cloud Keeper
Teferi's Isle
Ugin's Labyrinth
Eldrazi TempleGainlands
Enter tapped and gain 1 life.
Tranquil Cove
Wind-Scarred Crag
Swiftwater Cliffs
Sejiri Refuge
Avengers Hangar
Asgardian Citadel
Stark Industries
Radiant Fountain
Adventurer's Inn
Dimension X
TCRI Building
Kabira Crossroads
Seraph Sanctuary
Plaza of Harmony
GlimmerpostHideaway Lands
Exile a card face down when they enter, then cast it free once a condition is met.
Windbrisk Heights
Spinerock Knoll
Clive's Hideaway
Shelldock IsleColor Choose Lands
Lands that make a color you choose as they enter.
Thriving Bluff
Thriving Isle
Thriving Heath
Multiversal Passage
Night Market
Uncharted Haven
Crossroads Village
Mirage Mesa
Valgavoth's Lair
Temple of the Dragon Queen
Shimmerdrift Vale
Edgewall Inn
Big Apple, 3 a.m.
Room of Refuge
Forsaken CrossroadsLand Destruction
Demolition Field
Field of Ruin
Strip Mine
Wasteland
Ghost Quarter
Tectonic Edge
Dust Bowl
Memorial to War
Encroaching WastesSac Outlets
Lands that let you sacrifice permanents.
Scavenger Grounds
Fountainport
Castle Doom
High Market
Lazotep Quarry
The Gold Saucer
Seaside Haven
Ramunap Ruins
Shefet Dunes
Ipnu Rivulet
Phyrexia's Core
Springjack Pasture
Miren, the Moaning Well
Diamond Valley
Keldon Necropolis
Rath's EdgeTap Lands
Sacred Peaks
Molten Tributary
Idyllic Beachfront
Abraded Bluffs
Airship Engine Room
North Pole Gates
Eroded Canyon
Sun-Blessed Peak
Stone Quarry
Lonely Arroyo
Highland Lake
Baron, Airship Kingdom
Rabanastre, Royal City
Meandering River
University Campus
Skybridge Towers
Sharlayan, Nation of Scholars
Prismari Campus
Spectacle Summit
Lorehold Campus
Fields of Strife
Coastal Tower
Cryptic SpiresGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Izzet Guildgate
Boros Guildgate
Azorius Guildgate
Talon Gates of Madara
Citadel Gate
Cliffgate
Sea Gate
Gateway Plaza
Gond Gate
Baldur's Gate
Heap Gate
Basilisk Gate
Thran PortalCaves
Secret Tunnel
Urza's Cave
Hidden Volcano
Hidden Cataract
Hidden Courtyard
Pit of Offerings
Promising Vein
Sunken Palace
Volatile Fault
Sunken Citadel
Echoing Deeps
Captivating Cave
Forgotten Monument
Cavernous MawSnow Tap Lands
Snow dual lands with basic types that enter tapped.
Alpine Meadow
Glacial Floodplain
Volatile Fjord
Boreal ShelfSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Flood Plain
Grasslands
Mountain Valley
Bad River
Rocky Tar PitDepletion Lands
Saprazzan Skerry
Remote Farm
Sandstone Needle
Land CapSac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Scorched Ruins
Kjeldoran Outpost
Soldevi Excavations
Balduvian Trading PostStorage Lands
Store up mana counters over turns, then release it in one big turn.
Calciform Pools
Mirrodin's Core
Mage-Ring Network
Crucible of the Spirit Dragon
Saprazzan Cove
Sand Silos
Fountain of Cho
Dwarven Hold
Icatian Store
Mercadian Bazaar
City of Shadows
Throne of MakindiTypal Lands
Ancient Amphitheater
Wanderwine Hub
Rustic Clachan
Primal BeyondSac Lands
Dwarven Ruins
Svyelunite Temple
Ruins of Trokair
Abandoned Outpost
Seafloor Debris
Ravaged HighlandsCreaturelands
Lands that can become creatures to attack or block.
Restless Anchorage
Celestial Colonnade
Mobilized District
Inkmoth Nexus
Restless Spire
Restless Bivouac
Needle Spires
Wandering Fumarole
Great Hall of the Biblioplex
Hall of Storm Giants
Mutavault
Blinkmoth Nexus
Mishra's Factory
Cave of the Frost Dragon
Den of the Bugbear
Cactus Preserve
Hostile Desert
Hall of Echoes
Faerie Conclave
Soulstone Sanctuary
Forbidding Watchtower
Mishra's Foundry
Ghitu Encampment
Crawling BarrensUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Reliquary Tower
Rogue's Passage
Karn's Bastion
Buried Ruin
Urza's Saga
Mistrise Village
Archway of Innovation
HELIOS One
Arena of Glory
Cori Mountain Monastery
Treasure Vault
Maze of Ith
Throne of the High City
Interplanar Beacon
Abandoned Air Temple
Nesting Grounds
Command Beacon
Tyrite Sanctum
Slayers' Stronghold
Monumental Henge
Axgard Armory
Sunhome, Fortress of the Legion
Homeward Path
Desolate Lighthouse