Grixis Lands
The most-played lands in Grixis Commander decks (Blue-Black-Red), grouped by land cycle. Percentages show how many Grixis decks run each land.
Land Cycles
The Grixis member of each land cycle, most-played first.
Command Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Exotic Orchard
Exotic OrchardCheck Lands
Sulfur FallsEnter untapped if you control a land of either matching basic type.
Check Lands
Dragonskull SummitCheck Lands
Drowned CatacombShock Lands
Watery GraveBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Shock Lands
Blood CryptShock Lands
Steam VentsTango Lands
Sunken HollowAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Tango Lands
Smoldering MarshTango Lands
Scorched GeyserBond Lands
Luxury SuiteEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Bond Lands
Training CenterBond Lands
Morphic PoolPain Lands
Shivan ReefTap for colorless for free, or for either color at the cost of 1 damage.
Pain Lands
Underground RiverPain Lands
Sulfurous SpringsReveal Lands
Foreboding RuinsReveal a matching card from hand or the land enters tapped.
Reveal Lands
Choked EstuaryReveal Lands
Frostboil SnarlChannel Lands
Otawara, Soaring CityLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Takenuma, Abandoned MireChannel Lands
Sokenzan, Crucible of DefianceDual Lands
BadlandsThe original duals: untapped, no drawback, and they carry both basic land types.
Dual Lands
Underground SeaDual Lands
Volcanic IslandScry Lands
Temple of EpiphanyEnter tapped and scry 1.
Scry Lands
Temple of DeceitScry Lands
Temple of MaliceSurveil Lands
Undercity SewersEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Surveil Lands
Raucous TheaterSurveil Lands
Thundering FallsFilter Lands
Cascade BluffsTurn one mana into two of your colors, smoothing out double-pip costs.
Filter Lands
Graven CairnsFilter Lands
Sunken RuinsSignet Lands
Darkwater CatacombsPay one mana, get two of your colors back.
Signet Lands
Shadowblood RidgeSignet Lands
Ferrous LakeVerges
Blazemire VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Verges
Gloomlake VergeVerges
Riverpyre VergeRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeGemstone Caverns
Gemstone CavernsFuture Sight Lands
Graven CairnsFuture Sight Lands
River of TearsPathways
Clearwater PathwayModal double-faced lands: choose which color the land is as you play it.
Pathways
Blightstep PathwayPathways
Riverglide PathwayHorizon Lands
Fiery IsletAdamant Lands
Mystic SanctuaryAdamant Lands
Witch's CottageAdamant Lands
Dwarven MineFast Lands
Blackcleave CliffsEnter untapped if you control two or fewer other lands. Great early, tapped later.
Fast Lands
Darkslick ShoresFast Lands
Spirebluff CanalTainted Lands
Tainted IsleUntapped duals that need a land of a specific basic type to produce color.
Tainted Lands
Tainted PeakAdventure Lands
Lindblum, Industrial Regency // Mage SiegeAdventure Lands
Midgar, City of Mako // Reactor RaidAdventure Lands
Jidoor, Aristocratic Capital // OverturePlanets
Uthros, Titanic GodcorePlanets
Susur Secundi, Void AltarPlanets
Kavaron, Memorial WorldVillages
Mudflat VillageVillages
Lilypad VillageVillages
Rockface VillageAmnesia Lands
Dark FortressAmnesia Lands
Hidden LairTurbulent Lands
Turbulent SpringsTurbulent Lands
Turbulent WetlandsTurbulent Lands
Turbulent CraterCastles
Castle LocthwainEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle VantressCastles
Castle EmberethCopy Lands
Thespian's StageCopy Lands
VesuvaVivid Lands
Vivid CreekEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid MarshVivid Lands
Vivid CragUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantZendikar Named Lands
Crypt of AgadeemZendikar Named Lands
Valakut, the Molten PinnacleZendikar Named Lands
Magosi, the WaterveilClue Lands
Billiard RoomEnter tapped, and you can pay to crack them for a Clue.
Clue Lands
LibraryClue Lands
Secret PassageRoads
Reef RoadsRoads
Foul RoadsRoads
Rocky RoadsPain Taplands
Caldera LakeTypal Lands
Auntie's HovelTypal Lands
Secluded GlenTypal Lands
Primal BeyondWalker Lands
Theorix AnnexWalker Lands
Innovative CommonsWalker Lands
Stingerquill AnnexLocus Lands
CloudpostLocus Lands
TrenchpostTrilands
Crumbling Necropolis
Xander's Lounge
Oscorp Industries
Crosis's Catacombs
Crypt of the EternalsFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Bloodstained Mire
Polluted Delta
Scalding Tarn
Flooded Strand
Marsh Flats
Misty Rainforest
Verdant Catacombs
Arid Mesa
Wooded FoothillsRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
City of Brass
Mana Confluence
Reflecting Pool
Cavern of Souls
Secluded Courtyard
Unclaimed Territory
Spire of Industry
Starting Town
Villainous Hideout
Forbidden Orchard
Plaza of Heroes
Gemstone Mine
Great Hall of the Citadel
Mech Hangar
Tarnished Citadel
Command Bridge
Voldaren Estate
Power Depot
Glimmervoid
Rumble Arena
Rupture Spire
Brotherhood Headquarters
White Lotus HideoutSlow Lands
The opposite of fast lands: untapped once you control two or more other lands.
Stormcarved Coast
Shipwreck Marsh
Haunted Ridge
Murky Sewer
Peculiar Lighthouse
Razortrap GorgeBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Ash Barrens
Prismatic Vista
Vibrant Cityscape
Escape Tunnel
Shire Terrace
Hobbit Hole
Warped Landscape
Terminal Moraine
Thawing Glaciers
Elven PassagePanoramas
Pay and sacrifice to fetch a basic land of either type.
Seething Landscape
Maestros Theater
Grixis Panorama
Riveteers Overlook
Obscura Storefront
Jund Panorama
Cabaretti Courtyard
Esper Panorama
Brokers Hideout
Bant Panorama
Naya PanoramaLegendary Lands
Legendary lands with unique abilities.
Urborg, Tomb of Yawgmoth
Barad-dûr
Geier Reach Sanitarium
Minas Morgul, Dark Fortress
Academy Ruins
Shizo, Death's Storehouse
Inventors' Fair
Mines of Moria
Mikokoro, Center of the Sea
Rivendell
Minamo, School at Water's Edge
The Grey Havens
Boseiju, Who Shelters All
Gallifrey Council Chamber
Shinka, the Bloodsoaked Keep
Volrath's Stronghold
Abstergo Entertainment
Trenzalore Clocktower
Urborg
Hall of the Bandit Lord
Hammerheim
Kher Keep
Havengul Laboratory
Dark DepthsMultiple Mana Lands
Lands that tap for two or more mana.
Ancient Tomb
Temple of the False God
Cabal Coffers
City of Traitors
Three Tree City
Crystal Vein
Nykthos, Shrine to Nyx
Muraganda Raceway
Mishra's Workshop
Cabal Stronghold
Tarnation Vista
Shrine of the Forsaken Gods
Urza's Workshop
Teferi's Isle
Ugin's Labyrinth
Eldrazi Temple
Untaidake, the Cloud KeeperBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Dimir Aqueduct
Izzet Boilerworks
Rakdos Carnarium
Arid Archway
Guildless Commons
Coral Atoll
Everglades
Dormant VolcanoMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Sink into Stupor
Fell the Profane
Malakir Rebirth
Waterlogged Teachings
Pinnacle Monk
Valakut Awakening
Hydroelectric Specimen
Boggart Trawler
Bloodsoaked Insight
Sundering Eruption
Glasspool Mimic
Sea Gate Restoration
Kazuul's Fury
Agadeem's Awakening
Silundi Vision
Hagra Mauling
Shatterskull Smashing
Jwari Disruption
Rush of Inspiration
Song-Mad Treachery
Spikefield Hazard
Pelakka Predation
Zof Consumption
Beyeen VeilGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
The Black Gate
Izzet Guildgate
Dimir Guildgate
Rakdos Guildgate
Talon Gates of Madara
Black Dragon Gate
Cliffgate
Sea Gate
Gateway Plaza
Gond Gate
Heap Gate
Baldur's Gate
Thran Portal
Basilisk GateSac Outlets
Lands that let you sacrifice permanents.
Mount Doom
Phyrexian Tower
High Market
Scavenger Grounds
Castle Doom
Lazotep Quarry
Fountainport
The Gold Saucer
Ipnu Rivulet
Miren, the Moaning Well
Ramunap Ruins
Ifnir Deadlands
Phyrexia's Core
Diamond Valley
Springjack Pasture
Keldon Necropolis
Tomb of Urami
Rath's EdgeGainlands
Enter tapped and gain 1 life.
Dismal Backwater
Swiftwater Cliffs
Bloodfell Caves
Akoum Refuge
Jwar Isle Refuge
Adventurer's Inn
A.I.M. Labs
Hell's Kitchen
TCRI Building
Stark Industries
Radiant Fountain
Plaza of Harmony
Glimmerpost
Seraph SanctuaryCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Canyon Slough
Fetid Pools
Coastal Peak
Barren Moor
Forgotten Cave
Lonely Sandbar
Polluted Mire
Desert of the Mindful
Desert of the Glorified
Remote Isle
Smoldering Crater
Desert of the Fervent
Blasted LandscapeArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Seat of the Synod
Vault of Whispers
Great Furnace
Silverbluff Bridge
Mistvault Bridge
Drossforge Bridge
Darksteel CitadelColor Choose Lands
Lands that make a color you choose as they enter.
Thriving Moor
Thriving Isle
Thriving Bluff
Multiversal Passage
Crossroads Village
Uncharted Haven
Valgavoth's Lair
Mirage Mesa
Big Apple, 3 a.m.
Night Market
Shimmerdrift Vale
Temple of the Dragon Queen
Edgewall Inn
Room of Refuge
Forsaken CrossroadsLand Destruction
Field of Ruin
Demolition Field
Strip Mine
Wasteland
Ghost Quarter
Tectonic Edge
Dust Bowl
Memorial to War
Encroaching WastesTap Lands
Contaminated Aquifer
Molten Tributary
Geothermal Bog
Eroded Canyon
Soured Springs
Jagged Barrens
Airship Engine Room
Boiling Rock Prison
Serpent's Pass
Treno, Dark City
Baron, Airship Kingdom
Sinister Hideout
Ominous Asylum
Vector, Imperial Capital
Submerged Boneyard
Cinder Barrens
Highland Lake
Waterfront District
Tramway Station
Prismari Campus
Spectacle Summit
Urborg Volcano
Salt Marsh
Cryptic SpiresCaves
Secret Tunnel
Urza's Cave
Sunken Palace
Pit of Offerings
Promising Vein
Hidden Necropolis
Volatile Fault
Hidden Cataract
Hidden Volcano
Echoing Deeps
Captivating Cave
Sunken Citadel
Forgotten Monument
Cavernous MawStorage Lands
Store up mana counters over turns, then release it in one big turn.
Molten Slagheap
Dreadship Reef
Bottomless Vault
Dwarven Hold
Sand Silos
Mage-Ring Network
Crucible of the Spirit Dragon
Mirrodin's Core
City of Shadows
Saprazzan Cove
Subterranean Hangar
Mercadian Bazaar
Throne of MakindiSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Rocky Tar Pit
Bad River
Flood Plain
Mountain ValleySac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Lake of the Dead
Scorched Ruins
Soldevi Excavations
Balduvian Trading PostSpheres
The Mycosynth Gardens
The Dross Pits
The Surgical Bay
Mirrex
The Autonomous Furnace
The Monumental Facade
The SeedcoreSnow Tap Lands
Snow dual lands with basic types that enter tapped.
Ice Tunnel
Sulfurous Mire
Volatile Fjord
Frost Marsh
Tresserhorn SinksHideaway Lands
Exile a card face down when they enter, then cast it free once a condition is met.
Spinerock Knoll
Clive's Hideaway
Shelldock Isle
Howltooth HollowDepletion Lands
Peat Bog
Saprazzan Skerry
Sandstone Needle
River Delta
Lava TubesSac Lands
Sulfur Vent
Ebon Stronghold
Dwarven Ruins
Svyelunite Temple
Bog Wreckage
Seafloor Debris
Ravaged HighlandsNap Lands
Rootwater Depths
Waterveil Cavern
Cinder Marsh
Lantern-Lit GraveyardCreaturelands
Lands that can become creatures to attack or block.
Creeping Tar Pit
Restless Reef
Lavaclaw Reaches
Restless Vents
Westvale Abbey
Restless Spire
Wandering Fumarole
Great Hall of the Biblioplex
Den of the Bugbear
Mutavault
Hive of the Eye Tyrant
Hall of Storm Giants
Inkmoth Nexus
Mishra's Factory
Soulstone Sanctuary
Blinkmoth Nexus
Hall of Echoes
Cactus Preserve
Hostile Hostel
Mishra's Foundry
Faerie Conclave
Ghitu Encampment
Faceless Haven
Crawling BarrensUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Reliquary Tower
Bojuka Bog
Rogue's Passage
Mistrise Village
Desolate Lighthouse
Urza's Saga
Arena of Glory
Command Beacon
Fire Nation Palace
Riptide Laboratory
Emergence Zone
Buried Ruin
Cephalid Coliseum
Archway of Innovation
Maze of Ith
Access Tunnel
Spymaster's Vault
Opal Palace
Port of Karfell
Agna Qel'a
Treasure Vault
Nephalia Drownyard
Swarmyard
Karn's Bastion