Mono-Green Lands
The most-played lands in Mono-Green Commander decks, grouped by land cycle. Percentages show how many Mono-Green decks run each land.
Land Cycles
The Mono-Green member of each land cycle, most-played first.
Hideaway Lands
Mosswort BridgeExile a card face down when they enter, then cast it free once a condition is met.
Hideaway Lands
Clive's HideawayCastles
Castle GarenbrigEnter untapped if you control a basic land of their type, and each has an activated ability.
Channel Lands
Boseiju, Who EnduresLands from Kamigawa with a channel ability you can discard for an effect.
Ramp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Blighted WoodlandRamp Lands
Krosan VergeZendikar Named Lands
Oran-Rief, the VastwoodCopy Lands
Shifting WoodlandCopy Lands
VesuvaCopy Lands
Thespian's StagePlanets
Evendo, Waking HavenDryad Arbor
Dryad ArborCommand Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Gemstone Caverns
Gemstone CavernsAdamant Lands
Gingerbread CabinBounce Lands
Arid ArchwayReturn a land to hand and tap for two mana. Effectively card advantage in land form.
Bounce Lands
Guildless CommonsBounce Lands
Jungle BasinDepletion Lands
Hickory WoodlotSac Lands
Havenwood BattlegroundSac Lands
Timberland RuinsVillages
Oakhollow VillageAdventure Lands
Zanarkand, Ancient Metropolis // Lasting FaythArtifact Lands
Tree of TalesLands that are also artifacts, for affinity and metalcraft decks.
Artifact Lands
Darksteel CitadelUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantExotic Orchard
Exotic OrchardSlow Fetch Lands
GrasslandsFetch lands that put the land onto the battlefield tapped.
Slow Fetch Lands
Mountain ValleyRoads
Wild RoadsLocus Lands
TrenchpostLocus Lands
CloudpostVivid Lands
Vivid GroveEnter tapped with charge counters to tap for any color a few times.
Tap Lands
Cryptic SpiresTypal Lands
Primal BeyondMultiple Mana Lands
Lands that tap for two or more mana.
Nykthos, Shrine to Nyx
Gaea's Cradle
Temple of the False God
Three Tree City
Ancient Tomb
Crystal Vein
City of Traitors
Eldrazi Temple
Shrine of the Forsaken Gods
Muraganda Raceway
Ugin's Labyrinth
Untaidake, the Cloud Keeper
Urza's Workshop
Tarnation Vista
Mishra's WorkshopLegendary Lands
Legendary lands with unique abilities.
Yavimaya, Cradle of Growth
Yavimaya Hollow
The Shire
Dark Depths
Okina, Temple to the Grandfathers
Geier Reach Sanitarium
Pendelhaven
Inventors' Fair
Mikokoro, Center of the Sea
Boseiju, Who Shelters All
Hall of the Bandit Lord
Eye of Ugin
Abstergo Entertainment
The Tabernacle at Pendrell Vale
Urborg, Tomb of Yawgmoth
The Grey Havens
Gallifrey Council Chamber
Gods' Eye, Gate to the ReikaiMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Disciple of Freyalise
Bala Ged Recovery
Bridgeworks Battle
Khalni Ambush
Turntimber Symbiosis
Tangled Florahedron
Vastwood Fortification
Kazandu MammothBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Fabled Passage
Terramorphic Expanse
Prismatic Vista
Escape Tunnel
Vibrant Cityscape
Shire Terrace
Ash Barrens
Hobbit Hole
Warped Landscape
Elven Passage
Terminal Moraine
Thawing GlaciersFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Windswept Heath
Wooded Foothills
Misty Rainforest
Verdant CatacombsCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Tranquil Thicket
Slippery Karst
Desert of the Indomitable
Blasted LandscapeRainbow Lands
Lands that make any color, usually with a condition attached.
Cavern of Souls
Path of Ancestry
Holdout Settlement
Survivors' Encampment
Plaza of Heroes
Scene of the Crime
Rumble Arena
Crumbling Vestige
Abundant Countryside
Aether Hub
Cascading Cataracts
Planar Nexus
Reflecting Pool
Archaeological Dig
Hidden Hideout
Secluded Courtyard
City of Brass
Mana Confluence
Unclaimed Territory
Ancient Ziggurat
Starting Town
Baxter Building
Forbidden Orchard
Command BridgePanoramas
Pay and sacrifice to fetch a basic land of either type.
Cabaretti Courtyard
Riveteers Overlook
Brokers Hideout
Bant Panorama
Naya Panorama
Jund PanoramaCaves
Urza's Cave
Secret Tunnel
Echoing Deeps
Hidden Nursery
Promising Vein
Pit of Offerings
Volatile Fault
Sunken Citadel
Captivating Cave
Cavernous Maw
Forgotten MonumentLand Destruction
Strip Mine
Demolition Field
Ghost Quarter
Wasteland
Field of Ruin
Dust Bowl
Tectonic Edge
Encroaching WastesSac Outlets
Lands that let you sacrifice permanents.
Scavenger Grounds
Fountainport
Lazotep Quarry
High Market
Hashep Oasis
Miren, the Moaning Well
The Gold Saucer
Rath's Edge
Diamond Valley
Phyrexia's Core
Springjack Pasture
Castle DoomSac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Scorched Ruins
Heart of YavimayaGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Talon Gates of Madara
Manor Gate
Basilisk Gate
Heap Gate
Gateway Plaza
Gond Gate
Baldur's Gate
Thran PortalSpheres
The Hunter Maze
The Mycosynth Gardens
Mirrex
The Seedcore
The Monumental FacadeGainlands
Enter tapped and gain 1 life.
Adventurer's Inn
Radiant Fountain
Glimmerpost
Seraph Sanctuary
Plaza of HarmonyColor Choose Lands
Lands that make a color you choose as they enter.
Valgavoth's Lair
Crossroads Village
Mirage Mesa
Thriving Grove
Uncharted Haven
Multiversal Passage
Night Market
Big Apple, 3 a.m.
Edgewall Inn
Shimmerdrift Vale
Temple of the Dragon Queen
Room of Refuge
Forsaken CrossroadsStorage Lands
Store up mana counters over turns, then release it in one big turn.
Hollow Trees
Rushwood Grove
Mage-Ring Network
City of Shadows
Crucible of the Spirit Dragon
Mirrodin's Core
Throne of MakindiCreaturelands
Lands that can become creatures to attack or block.
Lair of the Hydra
Ba Sing Se
Inkmoth Nexus
Treetop Village
Cactus Preserve
Mutavault
Blinkmoth Nexus
Crawling Barrens
Soulstone Sanctuary
Mishra's Factory
Hall of Echoes
Faceless Haven
Mobilized District
Dread Statuary
Mishra's Foundry
Hostile Desert
Frostwalk Bastion
Stalking Stones
Great Hall of the BiblioplexUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Rogue's Passage
Reliquary Tower
War Room
Bonders' Enclave
Karn's Bastion
Command Beacon
Wirewood Lodge
Urza's Saga
Emergence Zone
Argoth, Sanctum of Nature
Field of the Dead
Access Tunnel
Witch's Clinic
Deserted Temple
Maze of Ith
Llanowar Reborn
Opal Palace
Homeward Path
Tyrite Sanctum
Mirrorpool
Horizon of Progress
Buried Ruin
Blast Zone
Swarmyard