Golgari Lands
The most-played lands in Golgari Commander decks (Black-Green), grouped by land cycle. Percentages show how many Golgari decks run each land.
Land Cycles
The Golgari member of each land cycle, most-played first.
Command Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Check Lands
Woodland CemeteryEnter untapped if you control a land of either matching basic type.
Pain Lands
Llanowar WastesTap for colorless for free, or for either color at the cost of 1 damage.
Shock Lands
Overgrown TombBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Tainted Lands
Tainted WoodUntapped duals that need a land of a specific basic type to produce color.
Filter Lands
Twilight MireTurn one mana into two of your colors, smoothing out double-pip costs.
Bond Lands
Undergrowth StadiumEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Reveal Lands
Necroblossom SnarlReveal a matching card from hand or the land enters tapped.
Slow Lands
Deathcap GladeThe opposite of fast lands: untapped once you control two or more other lands.
Slow Lands
Strangled CemeteryScry Lands
Temple of MaladyEnter tapped and scry 1.
Exotic Orchard
Exotic OrchardSignet Lands
Viridescent BogPay one mana, get two of your colors back.
Surveil Lands
Underground MortuaryEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Tango Lands
Vernal FenAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Verges
Wastewood VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Channel Lands
Boseiju, Who EnduresLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Takenuma, Abandoned MirePathways
Darkbore PathwayModal double-faced lands: choose which color the land is as you play it.
Fast Lands
Blooming MarshEnter untapped if you control two or fewer other lands. Great early, tapped later.
Ramp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Blighted WoodlandRamp Lands
Krosan VergeDual Lands
BayouThe original duals: untapped, no drawback, and they carry both basic land types.
Horizon Lands
Nurturing PeatlandCopy Lands
Shifting WoodlandCopy Lands
Thespian's StageCopy Lands
VesuvaDryad Arbor
Dryad ArborZendikar Named Lands
Oran-Rief, the VastwoodZendikar Named Lands
Crypt of AgadeemTurbulent Lands
Turbulent FenTypal Lands
Gilt-Leaf PalaceTypal Lands
Primal BeyondSnow Tap Lands
Woodland ChasmSnow dual lands with basic types that enter tapped.
Hideaway Lands
Mosswort BridgeExile a card face down when they enter, then cast it free once a condition is met.
Hideaway Lands
Clive's HideawayHideaway Lands
Howltooth HollowPlanets
Evendo, Waking HavenPlanets
Susur Secundi, Void AltarAdamant Lands
Gingerbread CabinAdamant Lands
Witch's CottageVillages
Mudflat VillageVillages
Oakhollow VillageCastles
Castle LocthwainEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle GarenbrigAdventure Lands
Midgar, City of Mako // Reactor RaidAdventure Lands
Zanarkand, Ancient Metropolis // Lasting FaythGemstone Caverns
Gemstone CavernsDepletion Lands
Hickory WoodlotDepletion Lands
Peat BogVivid Lands
Vivid GroveEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid MarshClue Lands
LoungeEnter tapped, and you can pay to crack them for a Clue.
Urza Tron
Urza's TowerUrza Tron
Urza's Power PlantUrza Tron
Urza's MinePain Taplands
Pine BarrensWalker Lands
Formidable CommonsRoads
Foul RoadsRoads
Wild RoadsLocus Lands
TrenchpostLocus Lands
CloudpostBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Golgari Rot Farm
Arid Archway
Guildless Commons
Jungle Basin
EvergladesFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Verdant Catacombs
Windswept Heath
Misty Rainforest
Wooded Foothills
Bloodstained Mire
Polluted Delta
Marsh FlatsLegendary Lands
Legendary lands with unique abilities.
Yavimaya, Cradle of Growth
Urborg, Tomb of Yawgmoth
The Shire
Shizo, Death's Storehouse
Minas Morgul, Dark Fortress
Geier Reach Sanitarium
Volrath's Stronghold
Barad-dûr
Dark Depths
Yavimaya Hollow
Inventors' Fair
Boseiju, Who Shelters All
Pendelhaven
Okina, Temple to the Grandfathers
The Grey Havens
Gods' Eye, Gate to the Reikai
Hall of the Bandit Lord
Abstergo Entertainment
Urborg
Mikokoro, Center of the Sea
Eye of Ugin
Havengul Laboratory
The Tabernacle at Pendrell Vale
Gallifrey Council ChamberBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Prismatic Vista
Ash Barrens
Escape Tunnel
Vibrant Cityscape
Shire Terrace
Elven Passage
Warped Landscape
Hobbit Hole
Terminal Moraine
Thawing GlaciersRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
Cavern of Souls
Secluded Courtyard
City of Brass
Unclaimed Territory
Mana Confluence
Reflecting Pool
Eclipsed Realms
Scene of the Crime
Power Depot
Plaza of Heroes
Forbidden Orchard
Hidden Hideout
Starting Town
Abundant Countryside
Spire of Industry
Great Hall of the Citadel
Gemstone Mine
Ancient Ziggurat
Command Bridge
Rumble Arena
Unknown Shores
Tarnished Citadel
Meteor CraterGainlands
Enter tapped and gain 1 life.
Jungle Hollow
Radiant Fountain
Illegitimate Business
Adventurer's Inn
Subterranean Cavern
Glimmerpost
Seraph Sanctuary
Plaza of HarmonyMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Revitalizing Repast
Bala Ged Recovery
Malakir Rebirth
Fell the Profane
Disciple of Freyalise
Bridgeworks Battle
Boggart Trawler
Agadeem's Awakening
Khalni Ambush
Hagra Mauling
Tangled Florahedron
Turntimber Symbiosis
Vastwood Fortification
Kazandu Mammoth
Zof Consumption
Blackbloom Rogue
Pelakka PredationSac Outlets
Lands that let you sacrifice permanents.
Phyrexian Tower
Grim Backwoods
High Market
Fountainport
Lazotep Quarry
Scavenger Grounds
Ifnir Deadlands
Hashep Oasis
Phyrexia's Core
Miren, the Moaning Well
The Gold Saucer
Diamond Valley
Springjack Pasture
Tomb of Urami
Castle Doom
Rath's EdgeTap Lands
Haunted Mire
Foul Orchard
Witherbloom Campus
Festering Gulch
Titan's Grave
Gohn, Town of Ruin
Foggy Bottom Swamp
Cryptic SpiresMultiple Mana Lands
Lands that tap for two or more mana.
Three Tree City
Cabal Coffers
Temple of the False God
Gaea's Cradle
Ancient Tomb
Nykthos, Shrine to Nyx
Crystal Vein
City of Traitors
Cabal Stronghold
Muraganda Raceway
Shrine of the Forsaken Gods
Eldrazi Temple
Ugin's Labyrinth
Tarnation Vista
Mishra's Workshop
Urza's Workshop
Untaidake, the Cloud KeeperArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Darkmoss Bridge
Tree of Tales
Vault of Whispers
Darksteel CitadelGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Golgari Guildgate
Talon Gates of Madara
The Black Gate
Black Dragon Gate
Manor Gate
Gateway Plaza
Gond Gate
Heap Gate
Basilisk Gate
Baldur's Gate
Thran PortalCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Tranquil Thicket
Festering Thicket
Barren Moor
Polluted Mire
Slippery Karst
Desert of the Indomitable
Desert of the Glorified
Blasted LandscapePanoramas
Pay and sacrifice to fetch a basic land of either type.
Riveteers Overlook
Cabaretti Courtyard
Maestros Theater
Brokers Hideout
Obscura Storefront
Jund Panorama
Bant Panorama
Naya Panorama
Grixis Panorama
Esper PanoramaColor Choose Lands
Lands that make a color you choose as they enter.
Valgavoth's Lair
Thriving Grove
Thriving Moor
Uncharted Haven
Multiversal Passage
Crossroads Village
Mirage Mesa
Big Apple, 3 a.m.
Night Market
Shimmerdrift Vale
Edgewall Inn
Temple of the Dragon Queen
Room of Refuge
Forsaken CrossroadsLand Destruction
Strip Mine
Demolition Field
Ghost Quarter
Field of Ruin
Wasteland
Dust Bowl
Tectonic Edge
Encroaching WastesCaves
Urza's Cave
Secret Tunnel
Hidden Nursery
Hidden Necropolis
Echoing Deeps
Promising Vein
Volatile Fault
Pit of Offerings
Captivating Cave
Sunken Citadel
Forgotten Monument
Cavernous MawSac Cost Lands
Lotus Field
Glacial Chasm
Lake of the Dead
Lotus Vale
Scorched Ruins
Heart of YavimayaSpheres
The Hunter Maze
The Dross Pits
The Mycosynth Gardens
Mirrex
The Seedcore
The Monumental FacadeSac Lands
Havenwood Battleground
Ebon Stronghold
Bog Wreckage
Timberland RuinsSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Mountain Valley
Grasslands
Rocky Tar Pit
Bad RiverStorage Lands
Store up mana counters over turns, then release it in one big turn.
Mage-Ring Network
Bottomless Vault
Hollow Trees
Rushwood Grove
City of Shadows
Mirrodin's Core
Subterranean Hangar
Crucible of the Spirit Dragon
Throne of MakindiCreaturelands
Lands that can become creatures to attack or block.
Restless Cottage
Westvale Abbey
Hissing Quagmire
Inkmoth Nexus
Ba Sing Se
Svogthos, the Restless Tomb
Mishra's Factory
Blinkmoth Nexus
Mishra's Foundry
Lair of the Hydra
Mutavault
Treetop Village
Hostile Hostel
Hive of the Eye Tyrant
Soulstone Sanctuary
Spawning Pool
Cactus Preserve
Crawling Barrens
Frostwalk Bastion
Dread Statuary
Great Hall of the Biblioplex
Mobilized District
Faceless Haven
Hostile DesertUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Bojuka Bog
Reliquary Tower
Rogue's Passage
Swarmyard
Dakmor Salvage
Karn's Bastion
Wirewood Lodge
Urza's Saga
Mortuary Mire
Field of the Dead
Khalni Garden
Command Beacon
Treasure Vault
Spymaster's Vault
Nesting Grounds
Witch's Clinic
Opal Palace
Skemfar Elderhall
Tyrite Sanctum
Emergence Zone
Study Hall
Sapseep Forest
Access Tunnel
Llanowar Reborn