Esper Lands
The most-played lands in Esper Commander decks (White-Blue-Black), grouped by land cycle. Percentages show how many Esper decks run each land.
Land Cycles
The Esper member of each land cycle, most-played first.
New Lands
Temple of KhonshuCommand Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Exotic Orchard
Exotic OrchardTrilands
Arcane SanctumTrilands
Raffine's TowerTrilands
Dromar's CavernShock Lands
Godless ShrineBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Shock Lands
Watery GraveShock Lands
Hallowed FountainCheck Lands
Glacial FortressEnter untapped if you control a land of either matching basic type.
Check Lands
Isolated ChapelCheck Lands
Drowned CatacombTango Lands
Prairie StreamAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Tango Lands
Sunken HollowTango Lands
Eclipsed SteppePain Lands
Underground RiverTap for colorless for free, or for either color at the cost of 1 damage.
Pain Lands
Caves of KoilosPain Lands
Adarkar WastesBond Lands
Sea of CloudsEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Bond Lands
Morphic PoolBond Lands
Vault of ChampionsChannel Lands
Otawara, Soaring CityLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Takenuma, Abandoned MireChannel Lands
Eiganjo, Seat of the EmpireScry Lands
Temple of SilenceEnter tapped and scry 1.
Scry Lands
Temple of DeceitScry Lands
Temple of EnlightenmentReveal Lands
Port TownReveal a matching card from hand or the land enters tapped.
Reveal Lands
Choked EstuaryReveal Lands
Shineshadow SnarlDual Lands
TundraThe original duals: untapped, no drawback, and they carry both basic land types.
Dual Lands
ScrublandDual Lands
Underground SeaSignet Lands
Skycloud ExpansePay one mana, get two of your colors back.
Signet Lands
Darkwater CatacombsSignet Lands
Desolate MireSurveil Lands
Undercity SewersEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Surveil Lands
Meticulous ArchiveSurveil Lands
Shadowy BackstreetFilter Lands
Fetid HeathTurn one mana into two of your colors, smoothing out double-pip costs.
Filter Lands
Sunken RuinsFilter Lands
Mystic GateVerges
Floodfarm VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Verges
Gloomlake VergeVerges
Bleachbone VergeGemstone Caverns
Gemstone CavernsRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeTainted Lands
Tainted FieldUntapped duals that need a land of a specific basic type to produce color.
Tainted Lands
Tainted IslePathways
Clearwater PathwayModal double-faced lands: choose which color the land is as you play it.
Pathways
Brightclimb PathwayPathways
Hengegate PathwayFast Lands
Seachrome CoastEnter untapped if you control two or fewer other lands. Great early, tapped later.
Fast Lands
Concealed CourtyardFast Lands
Darkslick ShoresAdamant Lands
Mystic SanctuaryAdamant Lands
Witch's CottageAdamant Lands
Idyllic GrangeAdventure Lands
Ishgard, the Holy See // Faith & GriefAdventure Lands
Midgar, City of Mako // Reactor RaidAdventure Lands
Jidoor, Aristocratic Capital // OvertureHorizon Lands
Silent ClearingPlanets
Uthros, Titanic GodcorePlanets
Adagia, Windswept BastionPlanets
Susur Secundi, Void AltarFuture Sight Lands
Nimbus MazeFuture Sight Lands
River of TearsTurbulent Lands
Turbulent MoorTurbulent Lands
Turbulent ShoreTurbulent Lands
Turbulent WetlandsCastles
Castle VantressEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle LocthwainCastles
Castle ArdenvaleUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantCopy Lands
Thespian's StageCopy Lands
VesuvaAmnesia Lands
Hidden LairAmnesia Lands
Gleaming BastionZendikar Named Lands
Crypt of AgadeemZendikar Named Lands
Emeria, the Sky RuinZendikar Named Lands
Magosi, the WaterveilVivid Lands
Vivid CreekEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid MeadowVivid Lands
Vivid MarshClue Lands
BallroomEnter tapped, and you can pay to crack them for a Clue.
Clue Lands
StudyClue Lands
Secret PassageRoads
Country RoadsRoads
Reef RoadsRoads
Foul RoadsPain Taplands
Salt FlatsVillages
Mudflat VillageVillages
Lilypad VillageVillages
Lupinflower VillageWalker Lands
Theorix AnnexWalker Lands
Fatehold AnnexWalker Lands
Meticulous CommonsLocus Lands
CloudpostLocus Lands
TrenchpostFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Flooded Strand
Polluted Delta
Marsh Flats
Bloodstained Mire
Misty Rainforest
Scalding Tarn
Verdant Catacombs
Windswept Heath
Arid MesaRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
City of Brass
Mana Confluence
Reflecting Pool
Spire of Industry
Cavern of Souls
Starting Town
Secluded Courtyard
Unclaimed Territory
Forbidden Orchard
Plaza of Heroes
Glimmervoid
Tarnished Citadel
Turtle Lair
Power Depot
Base Camp
Command Bridge
Gemstone Mine
Scene of the Crime
Great Hall of the Citadel
Cascading Cataracts
Rupture Spire
Grand Coliseum
Mech HangarBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Ash Barrens
Fabled Passage
Prismatic Vista
Escape Tunnel
Vibrant Cityscape
Shire Terrace
Warped Landscape
Terminal Moraine
Hobbit Hole
Thawing Glaciers
Elven PassageSlow Lands
The opposite of fast lands: untapped once you control two or more other lands.
Deserted Beach
Shipwreck Marsh
Shattered Sanctum
Abandoned Campground
Neglected Manor
Murky SewerMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Sink into Stupor
Fell the Profane
Witch Enchanter
Waterlogged Teachings
Malakir Rebirth
Boggart Trawler
Hydroelectric Specimen
Sea Gate Restoration
Glasswing Grace
Glasspool Mimic
Agadeem's Awakening
Sejiri Shelter
Hagra Mauling
Ondu Inversion
Razorgrass Ambush
Silundi Vision
Jwari Disruption
Emeria's Call
Suppression Ray
Kabira Takedown
Skyclave Cleric
Blackbloom Rogue
Makindi Stampede
Zof ConsumptionBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Orzhov Basilica
Azorius Chancery
Dimir Aqueduct
Arid Archway
Guildless Commons
Coral Atoll
Karoo
EvergladesLegendary Lands
Legendary lands with unique abilities.
Urborg, Tomb of Yawgmoth
Hall of Heliod's Generosity
Academy Ruins
Inventors' Fair
Geier Reach Sanitarium
Minamo, School at Water's Edge
Eiganjo Castle
Shizo, Death's Storehouse
Minas Tirith
Rivendell
Mikokoro, Center of the Sea
Volrath's Stronghold
Boseiju, Who Shelters All
Havengul Laboratory
Minas Morgul, Dark Fortress
Barad-dûr
Abstergo Entertainment
Kor Haven
Hall of the Bandit Lord
Dark Depths
The Grey Havens
Yavimaya, Cradle of Growth
The Tabernacle at Pendrell Vale
Trenzalore ClocktowerPanoramas
Pay and sacrifice to fetch a basic land of either type.
Contaminated Landscape
Obscura Storefront
Esper Panorama
Brokers Hideout
Maestros Theater
Bant Panorama
Grixis Panorama
Cabaretti Courtyard
Riveteers Overlook
Naya Panorama
Jund PanoramaMultiple Mana Lands
Lands that tap for two or more mana.
Ancient Tomb
Temple of the False God
Three Tree City
Cabal Coffers
Serra's Sanctum
City of Traitors
Nykthos, Shrine to Nyx
Muraganda Raceway
Mishra's Workshop
Urza's Workshop
Crystal Vein
Cabal Stronghold
Shrine of the Forsaken Gods
Tarnation Vista
Teferi's Isle
Ugin's Labyrinth
Eldrazi Temple
Untaidake, the Cloud KeeperArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Seat of the Synod
Ancient Den
Vault of Whispers
Razortide Bridge
Mistvault Bridge
Goldmire Bridge
Darksteel CitadelCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Irrigated Farmland
Fetid Pools
Desert of the Glorified
Desert of the Mindful
Desert of the True
Lonely Sandbar
Barren Moor
Secluded Steppe
Polluted Mire
Remote Isle
Drifting Meadow
Umbral Expanse
Blasted LandscapeGainlands
Enter tapped and gain 1 life.
Scoured Barrens
Tranquil Cove
Dismal Backwater
Jwar Isle Refuge
Sejiri Refuge
Adventurer's Inn
Radiant Fountain
Foot Headquarters
Kabira Crossroads
A.I.M. Labs
Avengers Hangar
Fisk Tower
Seraph Sanctuary
Glimmerpost
Plaza of HarmonyLand Destruction
Demolition Field
Strip Mine
Field of Ruin
Ghost Quarter
Wasteland
Tectonic Edge
Dust Bowl
Encroaching WastesSac Outlets
Lands that let you sacrifice permanents.
Scavenger Grounds
Phyrexian Tower
High Market
Fountainport
Lazotep Quarry
The Gold Saucer
Phyrexia's Core
Ipnu Rivulet
Castle Doom
Ifnir Deadlands
Starlit Sanctum
Shefet Dunes
Springjack Pasture
Great Hall of Starnheim
Miren, the Moaning Well
Seaside Haven
Diamond Valley
Tomb of Urami
Rath's EdgeTap Lands
Sunlit Marsh
Contaminated Aquifer
Idyllic Beachfront
Sharlayan, Nation of Scholars
Insomnia, Crown City
Treno, Dark City
Skybridge Towers
Lonely Arroyo
Waterfront District
Forlorn Flats
Submerged Boneyard
Soured Springs
Forsaken Sanctuary
Meandering River
Silverquill Campus
Sinister Hideout
Forum of Amity
University Campus
Serpent's Pass
North Pole Gates
Coastal Tower
Misty Palms Oasis
Salt Marsh
Cryptic SpiresColor Choose Lands
Lands that make a color you choose as they enter.
Thriving Isle
Thriving Heath
Thriving Moor
Valgavoth's Lair
Multiversal Passage
Crossroads Village
Uncharted Haven
Night Market
Mirage Mesa
Shimmerdrift Vale
Big Apple, 3 a.m.
Edgewall Inn
Temple of the Dragon Queen
Room of Refuge
Forsaken CrossroadsGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Azorius Guildgate
Dimir Guildgate
Orzhov Guildgate
Talon Gates of Madara
The Black Gate
Black Dragon Gate
Citadel Gate
Sea Gate
Gateway Plaza
Gond Gate
Heap Gate
Baldur's Gate
Basilisk Gate
Thran PortalSpheres
The Mycosynth Gardens
Mirrex
The Surgical Bay
The Fair Basilica
The Dross Pits
The Seedcore
The Monumental FacadeCaves
Urza's Cave
Secret Tunnel
Pit of Offerings
Promising Vein
Sunken Palace
Volatile Fault
Echoing Deeps
Hidden Cataract
Hidden Necropolis
Hidden Courtyard
Sunken Citadel
Captivating Cave
Forgotten Monument
Cavernous MawSnow Tap Lands
Snow dual lands with basic types that enter tapped.
Snowfield Sinkhole
Glacial Floodplain
Ice Tunnel
Boreal Shelf
Frost MarshSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Flood Plain
Bad River
Rocky Tar Pit
GrasslandsHideaway Lands
Exile a card face down when they enter, then cast it free once a condition is met.
Windbrisk Heights
Clive's Hideaway
Shelldock Isle
Howltooth HollowTypal Lands
Secluded Glen
Wanderwine Hub
Rustic Clachan
Primal BeyondSac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Lake of the Dead
Scorched Ruins
Soldevi Excavations
Kjeldoran OutpostSac Lands
Ancient Spring
Ebon Stronghold
Svyelunite Temple
Ruins of Trokair
Abandoned Outpost
Seafloor Debris
Bog WreckageStorage Lands
Store up mana counters over turns, then release it in one big turn.
Dreadship Reef
Calciform Pools
Mirrodin's Core
Mage-Ring Network
Bottomless Vault
City of Shadows
Sand Silos
Crucible of the Spirit Dragon
Icatian Store
Saprazzan Cove
Subterranean Hangar
Fountain of Cho
Throne of MakindiDepletion Lands
Peat Bog
Saprazzan Skerry
Remote Farm
River Delta
Land CapNap Lands
Cloudcrest Lake
Rootwater Depths
Waterveil Cavern
Thalakos LowlandsCreaturelands
Lands that can become creatures to attack or block.
Creeping Tar Pit
Mutavault
Restless Anchorage
Celestial Colonnade
Restless Reef
Restless Fortress
Shambling Vent
Westvale Abbey
Faerie Conclave
Inkmoth Nexus
Hall of Storm Giants
Soulstone Sanctuary
Hive of the Eye Tyrant
Cave of the Frost Dragon
Blinkmoth Nexus
Mishra's Factory
Cactus Preserve
Great Hall of the Biblioplex
Hall of Echoes
Hostile Hostel
Faceless Haven
Mishra's Foundry
Crawling Barrens
Forbidding WatchtowerUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Reliquary Tower
Bojuka Bog
Urza's Saga
Rogue's Passage
Vault of the Archangel
Accursed Duneyard
Unholy Grotto
Halimar Depths
Cephalid Coliseum
Archway of Innovation
Buried Ruin
Command Beacon
Field of the Dead
Mistrise Village
Maze of Ith
Spymaster's Vault
Emergence Zone
Mortuary Mire
Treasure Vault
Access Tunnel
Arcane Lighthouse
Fomori Vault
Horizon of Progress
Monumental Henge