Colorless Lands
The most-played lands in Colorless Commander decks, grouped by land cycle. Percentages show how many Colorless decks run each land.
Land Cycles
The Colorless member of each land cycle, most-played first.
Urza Tron
Urza's MineUrza Tron
Urza's TowerUrza Tron
Urza's Power PlantArtifact Lands
Darksteel CitadelLands that are also artifacts, for affinity and metalcraft decks.
Copy Lands
Thespian's StageCopy Lands
VesuvaBounce Lands
Guildless CommonsReturn a land to hand and tap for two mana. Effectively card advantage in land form.
Bounce Lands
Arid ArchwayRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeCycling Lands
Blasted LandscapeEnter tapped, carry basic types, and can be cycled away when you are flooding.
Gemstone Caverns
Gemstone CavernsLocus Lands
CloudpostLocus Lands
TrenchpostExotic Orchard
Exotic OrchardCommand Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Hideaway Lands
Clive's HideawayExile a card face down when they enter, then cast it free once a condition is met.
Tap Lands
Cryptic SpiresTypal Lands
Primal BeyondMultiple Mana Lands
Lands that tap for two or more mana.
Shrine of the Forsaken Gods
Temple of the False God
Urza's Workshop
Eldrazi Temple
Ugin's Labyrinth
Ancient Tomb
Muraganda Raceway
Crystal Vein
Mishra's Workshop
City of Traitors
Three Tree City
Untaidake, the Cloud Keeper
Nykthos, Shrine to Nyx
Tarnation VistaCaves
Urza's Cave
Echoing Deeps
Volatile Fault
Secret Tunnel
Captivating Cave
Promising Vein
Pit of Offerings
Cavernous Maw
Forgotten Monument
Sunken CitadelLegendary Lands
Legendary lands with unique abilities.
Inventors' Fair
Eye of Ugin
Geier Reach Sanitarium
Mikokoro, Center of the Sea
The Grey Havens
Abstergo Entertainment
Gallifrey Council Chamber
Dark Depths
Hall of the Bandit Lord
Yavimaya, Cradle of Growth
Urborg, Tomb of Yawgmoth
The Tabernacle at Pendrell Vale
Gods' Eye, Gate to the Reikai
Boseiju, Who Shelters AllSac Outlets
Lands that let you sacrifice permanents.
Scavenger Grounds
Fountainport
High Market
Phyrexia's Core
The Gold Saucer
Miren, the Moaning Well
Springjack Pasture
Castle Doom
Lazotep Quarry
Rath's Edge
Diamond ValleySpheres
The Mycosynth Gardens
Mirrex
The Monumental Facade
The SeedcoreStorage Lands
Store up mana counters over turns, then release it in one big turn.
Mage-Ring Network
Mirrodin's Core
City of Shadows
Throne of Makindi
Crucible of the Spirit DragonRainbow Lands
Lands that make any color, usually with a condition attached.
Planar Nexus
Cavern of Souls
Plaza of Heroes
Power Depot
Haven of the Spirit Dragon
Rumble Arena
Scene of the Crime
Cascading Cataracts
Spire of Industry
Unknown Shores
Crumbling Vestige
Mech Hangar
Path of Ancestry
Baxter Building
Secluded Courtyard
Painted Bluffs
Shimmering Grotto
Holdout Settlement
Unclaimed Territory
Aether Hub
Corrupted Crossroads
Glimmervoid
Abundant Countryside
Reflecting PoolLand Destruction
Strip Mine
Demolition Field
Wasteland
Ghost Quarter
Field of Ruin
Tectonic Edge
Encroaching Wastes
Dust BowlGainlands
Enter tapped and gain 1 life.
Radiant Fountain
Adventurer's Inn
Glimmerpost
Seraph Sanctuary
Plaza of HarmonyGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Talon Gates of Madara
Basilisk Gate
Heap Gate
Baldur's Gate
Gond Gate
Gateway Plaza
Thran PortalSac Cost Lands
Scorched Ruins
Lotus Field
Glacial Chasm
Lotus ValeBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Ash Barrens
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Prismatic Vista
Shire Terrace
Escape Tunnel
Warped Landscape
Vibrant Cityscape
Terminal Moraine
Hobbit Hole
Elven Passage
Thawing GlaciersColor Choose Lands
Lands that make a color you choose as they enter.
Big Apple, 3 a.m.
Valgavoth's Lair
Crossroads Village
Night Market
Uncharted Haven
Multiversal Passage
Mirage Mesa
Shimmerdrift Vale
Edgewall Inn
Temple of the Dragon Queen
Room of Refuge
Forsaken CrossroadsCreaturelands
Lands that can become creatures to attack or block.
Mishra's Factory
Blinkmoth Nexus
Inkmoth Nexus
Crawling Barrens
Mishra's Foundry
Mutavault
Soulstone Sanctuary
Dread Statuary
Hall of Echoes
Mobilized District
Stalking Stones
Hostile Desert
Cactus Preserve
Faceless Haven
Frostwalk Bastion
Great Hall of the BiblioplexUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
War Room
Rogue's Passage
Reliquary Tower
Buried Ruin
Tomb of the Spirit Dragon
Bonders' Enclave
Urza's Saga
Sanctum of Ugin
Zhalfirin Void
Blast Zone
Arcane Lighthouse
Urza's Factory
Arch of Orazca
Command Beacon
Sea Gate Wreckage
Tyrite Sanctum
Deserted Temple
Fomori Vault
Mirrorpool
Karn's Bastion
Crystal Grotto
Treasure Vault
Homeward Path
Ruins of Oran-Rief