Boros Lands
The most-played lands in Boros Commander decks (Red-White), grouped by land cycle. Percentages show how many Boros decks run each land.
Land Cycles
The Boros member of each land cycle, most-played first.
Command Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Check Lands
Clifftop RetreatEnter untapped if you control a land of either matching basic type.
Pain Lands
Battlefield ForgeTap for colorless for free, or for either color at the cost of 1 damage.
Shock Lands
Sacred FoundryBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Filter Lands
Rugged PrairieTurn one mana into two of your colors, smoothing out double-pip costs.
Reveal Lands
Furycalm SnarlReveal a matching card from hand or the land enters tapped.
Slow Lands
Sundown PassThe opposite of fast lands: untapped once you control two or more other lands.
Slow Lands
Raucous CarnivalBond Lands
Spectator SeatingEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Scry Lands
Temple of TriumphEnter tapped and scry 1.
Exotic Orchard
Exotic OrchardPathways
Needleverge PathwayModal double-faced lands: choose which color the land is as you play it.
Verges
Sunbillow VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Signet Lands
Sunscorched DividePay one mana, get two of your colors back.
Surveil Lands
Elegant ParlorEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Tango Lands
Radiant SummitAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Horizon Lands
Sunbaked CanyonRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeFast Lands
Inspiring VantageEnter untapped if you control two or fewer other lands. Great early, tapped later.
Dual Lands
PlateauThe original duals: untapped, no drawback, and they carry both basic land types.
Channel Lands
Eiganjo, Seat of the EmpireLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Sokenzan, Crucible of DefianceTurbulent Lands
Turbulent SteppeCastles
Castle ArdenvaleEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle EmberethHideaway Lands
Windbrisk HeightsExile a card face down when they enter, then cast it free once a condition is met.
Hideaway Lands
Spinerock KnollHideaway Lands
Clive's HideawaySnow Tap Lands
Alpine MeadowSnow dual lands with basic types that enter tapped.
Zendikar Named Lands
Emeria, the Sky RuinZendikar Named Lands
Valakut, the Molten PinnacleAdventure Lands
Ishgard, the Holy See // Faith & GriefAdventure Lands
Lindblum, Industrial Regency // Mage SiegeGemstone Caverns
Gemstone CavernsAdamant Lands
Dwarven MineAdamant Lands
Idyllic GrangePlanets
Adagia, Windswept BastionPlanets
Kavaron, Memorial WorldVillages
Rockface VillageVillages
Lupinflower VillageTypal Lands
Ancient AmphitheaterTypal Lands
Rustic ClachanTypal Lands
Primal BeyondRoads
Country RoadsRoads
Rocky RoadsCopy Lands
Thespian's StageCopy Lands
VesuvaUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantClue Lands
HallEnter tapped, and you can pay to crack them for a Clue.
Depletion Lands
Remote FarmDepletion Lands
Sandstone NeedleVivid Lands
Vivid CragEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid MeadowPain Taplands
ScablandWalker Lands
Dedicated CommonsLocus Lands
CloudpostLocus Lands
TrenchpostBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Boros Garrison
Arid Archway
Guildless Commons
Karoo
Dormant VolcanoFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Arid Mesa
Bloodstained Mire
Windswept Heath
Marsh Flats
Flooded Strand
Wooded Foothills
Scalding TarnBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Prismatic Vista
Ash Barrens
Escape Tunnel
Vibrant Cityscape
Shire Terrace
Hobbit Hole
Warped Landscape
Terminal Moraine
Thawing Glaciers
Elven PassageMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Legion Leadership
Witch Enchanter
Sejiri Shelter
Valakut Awakening
Pinnacle Monk
Sundering Eruption
Razorgrass Ambush
Shatterskull Smashing
Emeria's Call
Kabira Takedown
Kazuul's Fury
Ondu Inversion
Spikefield Hazard
Song-Mad Treachery
Makindi Stampede
Skyclave Cleric
Akoum WarriorRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
Spire of Industry
Cavern of Souls
Plaza of Heroes
City of Brass
Mana Confluence
Reflecting Pool
Power Depot
Secluded Courtyard
Unclaimed Territory
Forbidden Orchard
Mech Hangar
Starting Town
Scene of the Crime
Great Hall of the Citadel
Jasmine Dragon Tea Shop
Command Bridge
Pillar of the Paruns
Glimmervoid
Avengers Tower
Holdout Settlement
Survivors' Encampment
Haven of the Spirit Dragon
Cascading CataractsGainlands
Enter tapped and gain 1 life.
Wind-Scarred Crag
Adventurer's Inn
Dimension X
Radiant Fountain
Seraph Sanctuary
Asgardian Citadel
Kabira Crossroads
Plaza of Harmony
GlimmerpostArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Great Furnace
Ancient Den
Rustvale Bridge
Darksteel CitadelLegendary Lands
Legendary lands with unique abilities.
Minas Tirith
Inventors' Fair
Mines of Moria
Kher Keep
Shinka, the Bloodsoaked Keep
Hall of Heliod's Generosity
Flagstones of Trokair
Abstergo Entertainment
Eiganjo Castle
Geier Reach Sanitarium
The Grey Havens
Mikokoro, Center of the Sea
Kor Haven
Shivan Gorge
Hammerheim
Boseiju, Who Shelters All
Hall of the Bandit Lord
Gods' Eye, Gate to the Reikai
Dark Depths
Gallifrey Council Chamber
Urborg, Tomb of Yawgmoth
The Tabernacle at Pendrell Vale
Yavimaya, Cradle of Growth
Eye of UginTap Lands
Sacred Peaks
Abraded Bluffs
Lorehold Campus
Stone Quarry
Fields of Strife
Rabanastre, Royal City
Sun-Blessed Peak
Cryptic SpiresMultiple Mana Lands
Lands that tap for two or more mana.
Temple of the False God
Ancient Tomb
Three Tree City
Nykthos, Shrine to Nyx
Muraganda Raceway
City of Traitors
Crystal Vein
Mishra's Workshop
Shrine of the Forsaken Gods
Untaidake, the Cloud Keeper
Serra's Sanctum
Urza's Workshop
Ugin's Labyrinth
Tarnation Vista
Eldrazi TempleGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Boros Guildgate
Talon Gates of Madara
Cliffgate
Citadel Gate
Gateway Plaza
Baldur's Gate
Heap Gate
Gond Gate
Basilisk Gate
Thran PortalCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Glittering Massif
Forgotten Cave
Secluded Steppe
Drifting Meadow
Smoldering Crater
Desert of the Fervent
Desert of the True
Blasted LandscapeSac Outlets
Lands that let you sacrifice permanents.
Scavenger Grounds
Fountainport
High Market
Phyrexia's Core
Lazotep Quarry
The Gold Saucer
Ramunap Ruins
Shefet Dunes
Miren, the Moaning Well
Castle Doom
Keldon Necropolis
Rath's Edge
Springjack Pasture
Diamond ValleyLand Destruction
Demolition Field
Strip Mine
Field of Ruin
Ghost Quarter
Wasteland
Memorial to War
Encroaching Wastes
Tectonic Edge
Dust BowlColor Choose Lands
Lands that make a color you choose as they enter.
Thriving Heath
Thriving Bluff
Uncharted Haven
Crossroads Village
Multiversal Passage
Night Market
Mirage Mesa
Valgavoth's Lair
Temple of the Dragon Queen
Shimmerdrift Vale
Big Apple, 3 a.m.
Edgewall Inn
Room of Refuge
Forsaken CrossroadsSac Cost Lands
Lotus Field
Lotus Vale
Scorched Ruins
Kjeldoran Outpost
Glacial Chasm
Balduvian Trading PostSpheres
The Mycosynth Gardens
Mirrex
The Autonomous Furnace
The Fair Basilica
The Monumental Facade
The SeedcorePanoramas
Pay and sacrifice to fetch a basic land of either type.
Cabaretti Courtyard
Naya Panorama
Brokers Hideout
Maestros Theater
Riveteers Overlook
Obscura Storefront
Bant Panorama
Esper Panorama
Grixis Panorama
Jund PanoramaCaves
Urza's Cave
Hidden Volcano
Hidden Courtyard
Secret Tunnel
Pit of Offerings
Volatile Fault
Promising Vein
Captivating Cave
Sunken Citadel
Echoing Deeps
Forgotten Monument
Cavernous MawSac Lands
Dwarven Ruins
Ruins of Trokair
Abandoned Outpost
Ravaged HighlandsStorage Lands
Store up mana counters over turns, then release it in one big turn.
Dwarven Hold
Crucible of the Spirit Dragon
Mage-Ring Network
Mirrodin's Core
Icatian Store
Mercadian Bazaar
Fountain of Cho
City of Shadows
Throne of MakindiSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Mountain Valley
Grasslands
Flood Plain
Rocky Tar PitCreaturelands
Lands that can become creatures to attack or block.
Restless Bivouac
Needle Spires
Blinkmoth Nexus
Mishra's Factory
Inkmoth Nexus
Den of the Bugbear
Mutavault
Cave of the Frost Dragon
Mishra's Foundry
Forbidding Watchtower
Ghitu Encampment
Great Hall of the Biblioplex
Soulstone Sanctuary
Crawling Barrens
Cactus Preserve
Mobilized District
Hostile Desert
Hall of Echoes
Dread Statuary
Faceless Haven
Stalking Stones
Frostwalk BastionUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Rogue's Passage
Slayers' Stronghold
Reliquary Tower
Sunhome, Fortress of the Legion
Buried Ruin
Urza's Saga
Arena of Glory
War Room
Axgard Armory
Command Beacon
Treasure Vault
Monumental Henge
Access Tunnel
Mistveil Plains
The Lonely Mountain
Karn's Bastion
Maze of Ith
Abandoned Air Temple
Bonders' Enclave
Opal Palace
Iron Hills
Fomori Vault
Cori Mountain Monastery
Hanweir Battlements