Mono-Black Lands
The most-played lands in Mono-Black Commander decks, grouped by land cycle. Percentages show how many Mono-Black decks run each land.
Land Cycles
The Mono-Black member of each land cycle, most-played first.
Adamant Lands
Witch's CottageRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeCastles
Castle LocthwainEnter untapped if you control a basic land of their type, and each has an activated ability.
Channel Lands
Takenuma, Abandoned MireLands from Kamigawa with a channel ability you can discard for an effect.
Zendikar Named Lands
Crypt of AgadeemAdventure Lands
Midgar, City of Mako // Reactor RaidCommand Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Artifact Lands
Vault of WhispersLands that are also artifacts, for affinity and metalcraft decks.
Artifact Lands
Darksteel CitadelPlanets
Susur Secundi, Void AltarCopy Lands
Thespian's StageCopy Lands
VesuvaGemstone Caverns
Gemstone CavernsVillages
Mudflat VillageDepletion Lands
Peat BogExotic Orchard
Exotic OrchardBounce Lands
EvergladesReturn a land to hand and tap for two mana. Effectively card advantage in land form.
Bounce Lands
Guildless CommonsBounce Lands
Arid ArchwaySac Lands
Ebon StrongholdSac Lands
Bog WreckageUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantHideaway Lands
Howltooth HollowExile a card face down when they enter, then cast it free once a condition is met.
Hideaway Lands
Clive's HideawayRoads
Foul RoadsSlow Fetch Lands
Bad RiverFetch lands that put the land onto the battlefield tapped.
Slow Fetch Lands
Rocky Tar PitVivid Lands
Vivid MarshEnter tapped with charge counters to tap for any color a few times.
Locus Lands
CloudpostLocus Lands
TrenchpostTap Lands
Cryptic SpiresTypal Lands
Primal BeyondMultiple Mana Lands
Lands that tap for two or more mana.
Cabal Coffers
Cabal Stronghold
Nykthos, Shrine to Nyx
Ancient Tomb
Temple of the False God
Three Tree City
Crystal Vein
City of Traitors
Muraganda Raceway
Mishra's Workshop
Tarnation Vista
Shrine of the Forsaken Gods
Urza's Workshop
Untaidake, the Cloud Keeper
Eldrazi Temple
Ugin's LabyrinthLegendary Lands
Legendary lands with unique abilities.
Urborg, Tomb of Yawgmoth
Geier Reach Sanitarium
Shizo, Death's Storehouse
Volrath's Stronghold
Barad-dûr
Minas Morgul, Dark Fortress
Inventors' Fair
Mikokoro, Center of the Sea
Boseiju, Who Shelters All
Hall of the Bandit Lord
Urborg
Dark Depths
Havengul Laboratory
Abstergo Entertainment
The Grey Havens
Gods' Eye, Gate to the Reikai
The Tabernacle at Pendrell Vale
Gallifrey Council Chamber
Yavimaya, Cradle of Growth
Eye of UginSac Outlets
Lands that let you sacrifice permanents.
Phyrexian Tower
High Market
Scavenger Grounds
Fountainport
Ifnir Deadlands
Lazotep Quarry
Castle Doom
Miren, the Moaning Well
The Gold Saucer
Phyrexia's Core
Tomb of Urami
Springjack Pasture
Diamond Valley
Rath's EdgeMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Malakir Rebirth
Fell the Profane
Boggart Trawler
Agadeem's Awakening
Hagra Mauling
Pelakka Predation
Zof Consumption
Blackbloom RogueCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Barren Moor
Polluted Mire
Desert of the Glorified
Blasted LandscapeCaves
Urza's Cave
Hidden Necropolis
Secret Tunnel
Volatile Fault
Echoing Deeps
Sunken Citadel
Promising Vein
Pit of Offerings
Captivating Cave
Forgotten Monument
Cavernous MawRainbow Lands
Lands that make any color, usually with a condition attached.
Cavern of Souls
Path of Ancestry
Forbidden Orchard
Plaza of Heroes
City of Brass
Mana Confluence
Secluded Courtyard
Voldaren Estate
Survivors' Encampment
Holdout Settlement
Unclaimed Territory
Scene of the Crime
Spire of Industry
Reflecting Pool
Villainous Hideout
Turtle Lair
Starting Town
Power Depot
Abundant Countryside
Hidden Hideout
Cascading Cataracts
Tarnished Citadel
Planar Nexus
Ancient ZigguratLand Destruction
Demolition Field
Strip Mine
Ghost Quarter
Field of Ruin
Wasteland
Tectonic Edge
Dust Bowl
Encroaching WastesSac Cost Lands
Lake of the Dead
Glacial Chasm
Lotus Field
Scorched Ruins
Lotus ValeFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Bloodstained Mire
Polluted Delta
Marsh Flats
Verdant CatacombsBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Prismatic Vista
Fabled Passage
Ash Barrens
Escape Tunnel
Vibrant Cityscape
Shire Terrace
Thawing Glaciers
Warped Landscape
Hobbit Hole
Terminal Moraine
Elven PassageGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
The Black Gate
Talon Gates of Madara
Black Dragon Gate
Basilisk Gate
Gateway Plaza
Heap Gate
Gond Gate
Thran Portal
Baldur's GateGainlands
Enter tapped and gain 1 life.
Radiant Fountain
Adventurer's Inn
Glimmerpost
Seraph Sanctuary
Plaza of HarmonySpheres
The Dross Pits
The Mycosynth Gardens
Mirrex
The Seedcore
The Monumental FacadeColor Choose Lands
Lands that make a color you choose as they enter.
Big Apple, 3 a.m.
Valgavoth's Lair
Thriving Moor
Crossroads Village
Multiversal Passage
Uncharted Haven
Night Market
Mirage Mesa
Shimmerdrift Vale
Edgewall Inn
Temple of the Dragon Queen
Room of Refuge
Forsaken CrossroadsPanoramas
Pay and sacrifice to fetch a basic land of either type.
Riveteers Overlook
Maestros Theater
Obscura Storefront
Grixis Panorama
Esper Panorama
Jund PanoramaStorage Lands
Store up mana counters over turns, then release it in one big turn.
Bottomless Vault
Subterranean Hangar
Mage-Ring Network
City of Shadows
Mirrodin's Core
Crucible of the Spirit Dragon
Throne of MakindiCreaturelands
Lands that can become creatures to attack or block.
Westvale Abbey
Hive of the Eye Tyrant
Inkmoth Nexus
Mutavault
Hostile Hostel
Blinkmoth Nexus
Mishra's Factory
Spawning Pool
Soulstone Sanctuary
Crawling Barrens
Faceless Haven
Hall of Echoes
Cactus Preserve
Mishra's Foundry
Dread Statuary
Mobilized District
Hostile Desert
Frostwalk Bastion
Great Hall of the Biblioplex
Stalking StonesUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Bojuka Bog
Reliquary Tower
Rogue's Passage
War Room
Mortuary Mire
Spymaster's Vault
Command Beacon
Urza's Saga
Swarmyard
Buried Ruin
Deserted Temple
Tomb Fortress
Karn's Bastion
Memorial to Folly
Emergence Zone
Maze of Ith
Access Tunnel
Leechridden Swamp
Accursed Duneyard
Unholy Grotto
Dakmor Salvage
Arcane Lighthouse
Terrain Generator
Blast Zone