Bant Lands
The most-played lands in Bant Commander decks (Green-White-Blue), grouped by land cycle. Percentages show how many Bant decks run each land.
Land Cycles
The Bant member of each land cycle, most-played first.
Command Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Exotic Orchard
Exotic OrchardCheck Lands
Hinterland HarborEnter untapped if you control a land of either matching basic type.
Check Lands
Glacial FortressCheck Lands
Sunpetal GroveShock Lands
Breeding PoolBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Shock Lands
Temple GardenShock Lands
Hallowed FountainTango Lands
Canopy VistaAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Tango Lands
Prairie StreamTango Lands
Sodden VerdureBond Lands
Rejuvenating SpringsEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Bond Lands
Bountiful PromenadeBond Lands
Sea of CloudsPain Lands
Yavimaya CoastTap for colorless for free, or for either color at the cost of 1 damage.
Pain Lands
BrushlandPain Lands
Adarkar WastesFilter Lands
Flooded GroveTurn one mana into two of your colors, smoothing out double-pip costs.
Filter Lands
Mystic GateFilter Lands
Wooded BastionScry Lands
Temple of MysteryEnter tapped and scry 1.
Scry Lands
Temple of EnlightenmentScry Lands
Temple of PlentySignet Lands
Sungrass PrairiePay one mana, get two of your colors back.
Signet Lands
Skycloud ExpanseSignet Lands
Overflowing BasinChannel Lands
Boseiju, Who EnduresLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Otawara, Soaring CityChannel Lands
Eiganjo, Seat of the EmpireReveal Lands
Fortified VillageReveal a matching card from hand or the land enters tapped.
Reveal Lands
Port TownReveal Lands
Vineglimmer SnarlDual Lands
SavannahThe original duals: untapped, no drawback, and they carry both basic land types.
Dual Lands
Tropical IslandDual Lands
TundraSurveil Lands
Hedge MazeEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Surveil Lands
Lush PorticoSurveil Lands
Meticulous ArchiveVerges
Hushwood VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Verges
Floodfarm VergeVerges
Willowrush VergeFast Lands
Razorverge ThicketEnter untapped if you control two or fewer other lands. Great early, tapped later.
Fast Lands
Seachrome CoastFast Lands
Botanical SanctumPathways
Branchloft PathwayModal double-faced lands: choose which color the land is as you play it.
Pathways
Barkchannel PathwayPathways
Hengegate PathwayRamp Lands
Myriad LandscapeLands that fetch extra lands onto the battlefield.
Ramp Lands
Krosan VergeRamp Lands
Blighted WoodlandHorizon Lands
Waterlogged GroveHorizon Lands
Horizon CanopyGemstone Caverns
Gemstone CavernsFuture Sight Lands
Horizon CanopyFuture Sight Lands
Nimbus MazeCopy Lands
Shifting WoodlandCopy Lands
Thespian's StageCopy Lands
VesuvaPlanets
Evendo, Waking HavenPlanets
Adagia, Windswept BastionPlanets
Uthros, Titanic GodcoreAdventure Lands
Zanarkand, Ancient Metropolis // Lasting FaythAdventure Lands
Ishgard, the Holy See // Faith & GriefAdventure Lands
Jidoor, Aristocratic Capital // OvertureDryad Arbor
Dryad ArborVillages
Lupinflower VillageVillages
Lilypad VillageVillages
Oakhollow VillageAdamant Lands
Mystic SanctuaryAdamant Lands
Gingerbread CabinAdamant Lands
Idyllic GrangeZendikar Named Lands
Oran-Rief, the VastwoodZendikar Named Lands
Emeria, the Sky RuinZendikar Named Lands
Magosi, the WaterveilTurbulent Lands
Turbulent WildernessTurbulent Lands
Turbulent ShoreCastles
Castle GarenbrigEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle ArdenvaleCastles
Castle VantressVivid Lands
Vivid GroveEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid CreekVivid Lands
Vivid MeadowAmnesia Lands
Gathering PlaceAmnesia Lands
Gleaming BastionClue Lands
StudyEnter tapped, and you can pay to crack them for a Clue.
Clue Lands
KitchenClue Lands
ConservatoryUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantTypal Lands
Wanderwine HubTypal Lands
Rustic ClachanTypal Lands
Primal BeyondPain Taplands
Skyshroud ForestRoads
Country RoadsRoads
Reef RoadsRoads
Wild RoadsLocus Lands
CloudpostLocus Lands
TrenchpostWalker Lands
Vigorbloom AnnexWalker Lands
Fatehold AnnexWalker Lands
Transformative CommonsTrilands
Seaside Citadel
Spara's Headquarters
Urban Retreat
Treva's RuinsFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Windswept Heath
Flooded Strand
Misty Rainforest
Wooded Foothills
Polluted Delta
Verdant Catacombs
Scalding Tarn
Marsh Flats
Arid MesaSlow Lands
The opposite of fast lands: untapped once you control two or more other lands.
Dreamroot Cascade
Overgrown Farmland
Deserted Beach
Abandoned Campground
Lakeside Shack
Etched CornfieldRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
City of Brass
Mana Confluence
Reflecting Pool
Cavern of Souls
Secluded Courtyard
Starting Town
Jasmine Dragon Tea Shop
Plaza of Heroes
Unclaimed Territory
Spire of Industry
Forbidden Orchard
Ally Encampment
Great Hall of the Citadel
Rumble Arena
Tarnished Citadel
Gemstone Mine
Ancient Ziggurat
Hidden Hideout
White Lotus Hideout
Abundant Countryside
Command Bridge
Scene of the Crime
Holdout SettlementBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Ash Barrens
Prismatic Vista
Vibrant Cityscape
Escape Tunnel
Shire Terrace
Elven Passage
Hobbit Hole
Warped Landscape
Thawing Glaciers
Terminal MoraineLegendary Lands
Legendary lands with unique abilities.
Yavimaya, Cradle of Growth
Minamo, School at Water's Edge
Hall of Heliod's Generosity
Rivendell
Minas Tirith
The Shire
Academy Ruins
Mikokoro, Center of the Sea
Trenzalore Clocktower
The Grey Havens
Dark Depths
Geier Reach Sanitarium
Inventors' Fair
Kor Haven
Gallifrey Council Chamber
Oboro, Palace in the Clouds
Abstergo Entertainment
Yavimaya Hollow
Eiganjo Castle
Okina, Temple to the Grandfathers
Flagstones of Trokair
Boseiju, Who Shelters All
Pendelhaven
Hall of the Bandit LordPanoramas
Pay and sacrifice to fetch a basic land of either type.
Tranquil Landscape
Brokers Hideout
Bant Panorama
Cabaretti Courtyard
Obscura Storefront
Naya Panorama
Riveteers Overlook
Esper Panorama
Maestros Theater
Jund Panorama
Grixis PanoramaBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Simic Growth Chamber
Azorius Chancery
Selesnya Sanctuary
Arid Archway
Guildless Commons
Coral Atoll
Jungle Basin
KarooMultiple Mana Lands
Lands that tap for two or more mana.
Temple of the False God
Ancient Tomb
Gaea's Cradle
Three Tree City
Serra's Sanctum
Nykthos, Shrine to Nyx
City of Traitors
Muraganda Raceway
Crystal Vein
Tarnation Vista
Shrine of the Forsaken Gods
Untaidake, the Cloud Keeper
Mishra's Workshop
Eldrazi Temple
Urza's Workshop
Teferi's Isle
Ugin's LabyrinthMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Sink into Stupor
Witch Enchanter
Bala Ged Recovery
Disciple of Freyalise
Strength of the Harvest
Hydroelectric Specimen
Glasspool Mimic
Bridgeworks Battle
Sejiri Shelter
Sea Gate Restoration
Ondu Inversion
Tangled Florahedron
Razorgrass Ambush
Kabira Takedown
Turntimber Symbiosis
Khalni Ambush
Jwari Disruption
Vastwood Fortification
Suppression Ray
Emeria's Call
Drowner of Truth
Silundi Vision
Makindi Stampede
Beyeen VeilTap Lands
Tangled Islet
Radiant Grove
Idyllic Beachfront
Kyoshi Village
Guadosalam, Farplane Gateway
North Pole Gates
Meditation Pools
Windurst, Federation Center
Sharlayan, Nation of Scholars
Woodland Stream
Lush Oasis
Creosote Heath
Botanical Plaza
Lonely Arroyo
Suburban Sanctuary
Meandering River
University Campus
Tranquil Expanse
Skybridge Towers
Quandrix Campus
Paradox Gardens
Elfhame Palace
Coastal Tower
Cryptic SpiresCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Scattered Groves
Irrigated Farmland
Tranquil Thicket
Lonely Sandbar
Secluded Steppe
Rain-Slicked Copse
Drifting Meadow
Remote Isle
Desert of the Mindful
Slippery Karst
Desert of the Indomitable
Desert of the True
Blasted LandscapeColor Choose Lands
Lands that make a color you choose as they enter.
Thriving Isle
Thriving Grove
Thriving Heath
Valgavoth's Lair
Multiversal Passage
Crossroads Village
Shimmerdrift Vale
Uncharted Haven
Edgewall Inn
Mirage Mesa
Night Market
Big Apple, 3 a.m.
Temple of the Dragon Queen
Room of Refuge
Forsaken CrossroadsGainlands
Enter tapped and gain 1 life.
Thornwood Falls
Blossoming Sands
Tranquil Cove
Graypelt Refuge
Adventurer's Inn
Sejiri Refuge
Radiant Fountain
Mutant Town
Birnin Zana Plaza
Avengers Hangar
Pym Technologies
Plaza of Harmony
Seraph Sanctuary
Kabira Crossroads
GlimmerpostHideaway Lands
Exile a card face down when they enter, then cast it free once a condition is met.
Mosswort Bridge
Windbrisk Heights
Clive's Hideaway
Shelldock IsleGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Talon Gates of Madara
Azorius Guildgate
Simic Guildgate
Selesnya Guildgate
Citadel Gate
Manor Gate
Sea Gate
Gateway Plaza
Gond Gate
Baldur's Gate
Heap Gate
Basilisk Gate
Thran PortalSnow Tap Lands
Snow dual lands with basic types that enter tapped.
Rimewood Falls
Arctic Treeline
Glacial Floodplain
Arctic Flats
Boreal ShelfCaves
Secret Tunnel
Hidden Nursery
Hidden Cataract
Urza's Cave
Hidden Courtyard
Promising Vein
Pit of Offerings
Echoing Deeps
Volatile Fault
Captivating Cave
Sunken Citadel
Sunken Palace
Forgotten Monument
Cavernous MawSac Outlets
Lands that let you sacrifice permanents.
Seaside Haven
Scavenger Grounds
High Market
Fountainport
Lazotep Quarry
The Gold Saucer
Miren, the Moaning Well
Hashep Oasis
Ipnu Rivulet
Shefet Dunes
Phyrexia's Core
Diamond Valley
Springjack Pasture
Castle Doom
Rath's EdgeArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Seat of the Synod
Ancient Den
Tree of Tales
Razortide Bridge
Tanglepool Bridge
Thornglint Bridge
Darksteel CitadelLand Destruction
Demolition Field
Strip Mine
Field of Ruin
Ghost Quarter
Wasteland
Tectonic Edge
Dust Bowl
Encroaching WastesSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Grasslands
Flood Plain
Mountain Valley
Bad RiverSac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Scorched Ruins
Soldevi Excavations
Kjeldoran Outpost
Heart of YavimayaStorage Lands
Store up mana counters over turns, then release it in one big turn.
Saltcrusted Steppe
Calciform Pools
Mage-Ring Network
Mirrodin's Core
Saprazzan Cove
Hollow Trees
Fountain of Cho
Sand Silos
Icatian Store
Rushwood Grove
City of Shadows
Crucible of the Spirit Dragon
Throne of MakindiSpheres
The Mycosynth Gardens
Mirrex
The Monumental Facade
The Hunter Maze
The Seedcore
The Fair Basilica
The Surgical BayDepletion Lands
Hickory Woodlot
Remote Farm
Saprazzan Skerry
Land Cap
VeldtSac Lands
Irrigation Ditch
Havenwood Battleground
Svyelunite Temple
Ruins of Trokair
Abandoned Outpost
Seafloor Debris
Timberland RuinsNap Lands
Tranquil Garden
Cloudcrest Lake
Vec Townships
Thalakos LowlandsCreaturelands
Lands that can become creatures to attack or block.
Restless Anchorage
Ba Sing Se
Celestial Colonnade
Lumbering Falls
Restless Prairie
Restless Vinestalk
Faceless Haven
Stirring Wildwood
Frostwalk Bastion
Inkmoth Nexus
Lair of the Hydra
Treetop Village
Mutavault
Hall of Storm Giants
Dread Statuary
Faerie Conclave
Mishra's Factory
Cactus Preserve
Soulstone Sanctuary
Blinkmoth Nexus
Cave of the Frost Dragon
Crawling Barrens
Forbidding Watchtower
Nantuko MonasteryUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Reliquary Tower
Rogue's Passage
Nesting Grounds
Gavony Township
Karn's Bastion
Alchemist's Refuge
Mistrise Village
Abandoned Air Temple
Forge of Heroes
Urza's Saga
Access Tunnel
Maze of Ith
Emergence Zone
Animal Sanctuary
Chocobo Camp
Command Beacon
Llanowar Reborn
Agna Qel'a
Field of the Dead
Opal Palace
Archway of Innovation
Deserted Temple
Cathedral of War
Halimar Depths