Abzan Lands
The most-played lands in Abzan Commander decks (White-Black-Green), grouped by land cycle. Percentages show how many Abzan decks run each land.
Land Cycles
The Abzan member of each land cycle, most-played first.
New Lands
Temple of KhonshuCommand Tower
Command TowerTaps for any color in your commander’s identity. An auto-include in every multicolor deck.
Exotic Orchard
Exotic OrchardTrilands
Sandsteppe CitadelTrilands
Indatha TriomeTrilands
Murmuring BoskCheck Lands
Woodland CemeteryEnter untapped if you control a land of either matching basic type.
Check Lands
Isolated ChapelCheck Lands
Sunpetal GroveShock Lands
Overgrown TombBasic land types and enter untapped if you pay 2 life. Fetchable with fetch lands.
Shock Lands
Temple GardenShock Lands
Godless ShrineTango Lands
Canopy VistaAlso called battle lands: basic land types, untapped if you control two or more basic lands.
Tango Lands
Vernal FenTango Lands
Eclipsed SteppePain Lands
BrushlandTap for colorless for free, or for either color at the cost of 1 damage.
Pain Lands
Llanowar WastesPain Lands
Caves of KoilosBond Lands
Undergrowth StadiumEnter untapped as long as you have two or more opponents — which in Commander is almost always.
Bond Lands
Bountiful PromenadeBond Lands
Vault of ChampionsReveal Lands
Fortified VillageReveal a matching card from hand or the land enters tapped.
Reveal Lands
Necroblossom SnarlReveal Lands
Shineshadow SnarlChannel Lands
Boseiju, Who EnduresLands from Kamigawa with a channel ability you can discard for an effect.
Channel Lands
Takenuma, Abandoned MireChannel Lands
Eiganjo, Seat of the EmpireSurveil Lands
Lush PorticoEnter tapped, surveil 1, and carry basic land types so fetches can find them.
Surveil Lands
Underground MortuarySurveil Lands
Shadowy BackstreetScry Lands
Temple of MaladyEnter tapped and scry 1.
Scry Lands
Temple of SilenceScry Lands
Temple of PlentySignet Lands
Sungrass PrairiePay one mana, get two of your colors back.
Signet Lands
Viridescent BogSignet Lands
Desolate MireFilter Lands
Twilight MireTurn one mana into two of your colors, smoothing out double-pip costs.
Filter Lands
Fetid HeathFilter Lands
Wooded BastionDual Lands
BayouThe original duals: untapped, no drawback, and they carry both basic land types.
Dual Lands
SavannahDual Lands
ScrublandVerges
Hushwood VergeAlways taps for one color; taps for the second if you control a land of the right basic type.
Verges
Wastewood VergeVerges
Bleachbone VergeCopy Lands
Shifting WoodlandCopy Lands
Thespian's StageCopy Lands
VesuvaRamp Lands
Krosan VergeLands that fetch extra lands onto the battlefield.
Ramp Lands
Myriad LandscapeRamp Lands
Blighted WoodlandHorizon Lands
Horizon CanopyHorizon Lands
Nurturing PeatlandHorizon Lands
Silent ClearingFuture Sight Lands
Horizon CanopyTainted Lands
Tainted WoodUntapped duals that need a land of a specific basic type to produce color.
Tainted Lands
Tainted FieldPathways
Branchloft PathwayModal double-faced lands: choose which color the land is as you play it.
Pathways
Brightclimb PathwayPathways
Darkbore PathwayDryad Arbor
Dryad ArborFast Lands
Razorverge ThicketEnter untapped if you control two or fewer other lands. Great early, tapped later.
Fast Lands
Blooming MarshFast Lands
Concealed CourtyardGemstone Caverns
Gemstone CavernsPlanets
Evendo, Waking HavenPlanets
Susur Secundi, Void AltarPlanets
Adagia, Windswept BastionCastles
Castle LocthwainEnter untapped if you control a basic land of their type, and each has an activated ability.
Castles
Castle ArdenvaleCastles
Castle GarenbrigAdamant Lands
Gingerbread CabinAdamant Lands
Witch's CottageAdamant Lands
Idyllic GrangeZendikar Named Lands
Oran-Rief, the VastwoodZendikar Named Lands
Emeria, the Sky RuinZendikar Named Lands
Crypt of AgadeemTurbulent Lands
Turbulent FenTurbulent Lands
Turbulent MoorAdventure Lands
Midgar, City of Mako // Reactor RaidAdventure Lands
Ishgard, the Holy See // Faith & GriefAdventure Lands
Zanarkand, Ancient Metropolis // Lasting FaythAmnesia Lands
Gathering PlaceVivid Lands
Vivid GroveEnter tapped with charge counters to tap for any color a few times.
Vivid Lands
Vivid MeadowVivid Lands
Vivid MarshVillages
Mudflat VillageVillages
Oakhollow VillageVillages
Lupinflower VillageClue Lands
BallroomEnter tapped, and you can pay to crack them for a Clue.
Clue Lands
ConservatoryClue Lands
LoungeUrza Tron
Urza's TowerUrza Tron
Urza's MineUrza Tron
Urza's Power PlantTypal Lands
Gilt-Leaf PalaceTypal Lands
Rustic ClachanTypal Lands
Primal BeyondPain Taplands
Pine BarrensPain Taplands
Salt FlatsLocus Lands
CloudpostLocus Lands
TrenchpostNap Lands
Tranquil GardenNap Lands
Vec TownshipsRoads
Country RoadsRoads
Wild RoadsRoads
Foul RoadsWalker Lands
Vigorbloom AnnexWalker Lands
Formidable CommonsWalker Lands
Meticulous CommonsFetch Lands
Pay 1 life and sacrifice to find a land with a basic type. Thins the deck, triggers landfall and grabs duals or shocks.
Windswept Heath
Verdant Catacombs
Marsh Flats
Wooded Foothills
Misty Rainforest
Bloodstained Mire
Flooded Strand
Polluted Delta
Arid MesaBasic Fetch Lands
Sacrifice to put a basic land onto the battlefield — budget fixing and landfall triggers.
Evolving Wilds
Terramorphic Expanse
Fabled Passage
Ash Barrens
Shire Terrace
Prismatic Vista
Escape Tunnel
Hobbit Hole
Vibrant Cityscape
Warped Landscape
Terminal Moraine
Thawing Glaciers
Elven PassageRainbow Lands
Lands that make any color, usually with a condition attached.
Path of Ancestry
City of Brass
Mana Confluence
Reflecting Pool
Cavern of Souls
Plaza of Heroes
Great Hall of the Citadel
Starting Town
Secluded Courtyard
Forbidden Orchard
Tarnished Citadel
Unclaimed Territory
Eclipsed Realms
Ancient Ziggurat
Spire of Industry
Gemstone Mine
Command Bridge
Abundant Countryside
Grand Coliseum
Hidden Hideout
Maelstrom of the Spirit Dragon
Rupture Spire
Pillar of the Paruns
Meteor CraterSlow Lands
The opposite of fast lands: untapped once you control two or more other lands.
Overgrown Farmland
Deathcap Glade
Shattered Sanctum
Strangled Cemetery
Etched Cornfield
Neglected ManorLegendary Lands
Legendary lands with unique abilities.
Yavimaya, Cradle of Growth
Urborg, Tomb of Yawgmoth
The Shire
Hall of Heliod's Generosity
Minas Tirith
Dark Depths
Flagstones of Trokair
The Grey Havens
Geier Reach Sanitarium
Shizo, Death's Storehouse
Barad-dûr
Volrath's Stronghold
Okina, Temple to the Grandfathers
Eiganjo Castle
Minas Morgul, Dark Fortress
Hall of the Bandit Lord
Kor Haven
Yavimaya Hollow
Pendelhaven
Inventors' Fair
Boseiju, Who Shelters All
Abstergo Entertainment
Mikokoro, Center of the Sea
UrborgPanoramas
Pay and sacrifice to fetch a basic land of either type.
Deceptive Landscape
Riveteers Overlook
Cabaretti Courtyard
Brokers Hideout
Obscura Storefront
Maestros Theater
Bant Panorama
Naya Panorama
Jund Panorama
Esper Panorama
Grixis PanoramaBounce Lands
Return a land to hand and tap for two mana. Effectively card advantage in land form.
Golgari Rot Farm
Selesnya Sanctuary
Orzhov Basilica
Arid Archway
Guildless Commons
Jungle Basin
Karoo
EvergladesGainlands
Enter tapped and gain 1 life.
Scoured Barrens
Jungle Hollow
Blossoming Sands
Graypelt Refuge
Radiant Fountain
Adventurer's Inn
Foot Headquarters
Illegitimate Business
Kabira Crossroads
Birnin Zana Plaza
Subterranean Cavern
Fisk Tower
Seraph Sanctuary
Plaza of Harmony
GlimmerpostCycling Lands
Enter tapped, carry basic types, and can be cycled away when you are flooding.
Scattered Groves
Tranquil Thicket
Barren Moor
Secluded Steppe
Festering Thicket
Slippery Karst
Polluted Mire
Drifting Meadow
Desert of the Indomitable
Desert of the True
Desert of the Glorified
Umbral Expanse
Blasted LandscapeSac Outlets
Lands that let you sacrifice permanents.
Phyrexian Tower
High Market
Grim Backwoods
Hashep Oasis
Fountainport
Lazotep Quarry
Ifnir Deadlands
Shefet Dunes
Scavenger Grounds
Miren, the Moaning Well
Tomb of Urami
Starlit Sanctum
Great Hall of Starnheim
Diamond Valley
The Gold Saucer
Springjack Pasture
Phyrexia's Core
Rath's Edge
Castle DoomMDFCs
Modal double-faced cards: a spell on the front, a land on the back. Play them as either.
Revitalizing Repast
Bala Ged Recovery
Fell the Profane
Witch Enchanter
Disciple of Freyalise
Malakir Rebirth
Boggart Trawler
Agadeem's Awakening
Strength of the Harvest
Bridgeworks Battle
Glasswing Grace
Sejiri Shelter
Razorgrass Ambush
Ondu Inversion
Tangled Florahedron
Turntimber Symbiosis
Hagra Mauling
Kabira Takedown
Khalni Ambush
Emeria's Call
Kazandu Mammoth
Skyclave Cleric
Vastwood Fortification
Makindi StampedeTap Lands
Radiant Grove
Haunted Mire
Sunlit Marsh
Creosote Heath
Festering Gulch
Forlorn Flats
Foul Orchard
Botanical Plaza
Forsaken Sanctuary
Tranquil Expanse
Gohn, Town of Ruin
Foggy Bottom Swamp
Titan's Grave
Windurst, Federation Center
Witherbloom Campus
Forum of Amity
Insomnia, Crown City
Silverquill Campus
Kyoshi Village
Misty Palms Oasis
Suburban Sanctuary
Elfhame Palace
Cryptic SpiresMultiple Mana Lands
Lands that tap for two or more mana.
Ancient Tomb
Gaea's Cradle
Temple of the False God
Cabal Coffers
Three Tree City
Serra's Sanctum
Nykthos, Shrine to Nyx
Untaidake, the Cloud Keeper
Crystal Vein
City of Traitors
Muraganda Raceway
Cabal Stronghold
Tarnation Vista
Shrine of the Forsaken Gods
Mishra's Workshop
Eldrazi Temple
Urza's Workshop
Ugin's LabyrinthLand Destruction
Ghost Quarter
Strip Mine
Wasteland
Demolition Field
Field of Ruin
Dust Bowl
Tectonic Edge
Encroaching WastesCaves
Urza's Cave
Echoing Deeps
Promising Vein
Secret Tunnel
Hidden Nursery
Hidden Necropolis
Hidden Courtyard
Volatile Fault
Pit of Offerings
Sunken Citadel
Captivating Cave
Forgotten Monument
Cavernous MawGates
Gates: dual lands that enter tapped, with payoffs for running lots of them.
Talon Gates of Madara
Golgari Guildgate
Selesnya Guildgate
Orzhov Guildgate
The Black Gate
Black Dragon Gate
Citadel Gate
Manor Gate
Gateway Plaza
Gond Gate
Baldur's Gate
Heap Gate
Basilisk Gate
Thran PortalSac Cost Lands
Lotus Field
Glacial Chasm
Lotus Vale
Lake of the Dead
Scorched Ruins
Kjeldoran Outpost
Heart of YavimayaColor Choose Lands
Lands that make a color you choose as they enter.
Valgavoth's Lair
Thriving Grove
Thriving Heath
Thriving Moor
Multiversal Passage
Uncharted Haven
Crossroads Village
Night Market
Mirage Mesa
Shimmerdrift Vale
Big Apple, 3 a.m.
Edgewall Inn
Temple of the Dragon Queen
Room of Refuge
Forsaken CrossroadsSpheres
The Seedcore
Mirrex
The Fair Basilica
The Hunter Maze
The Dross Pits
The Mycosynth Gardens
The Monumental FacadeHideaway Lands
Exile a card face down when they enter, then cast it free once a condition is met.
Mosswort Bridge
Windbrisk Heights
Clive's Hideaway
Howltooth HollowSnow Tap Lands
Snow dual lands with basic types that enter tapped.
Woodland Chasm
Arctic Treeline
Snowfield Sinkhole
Arctic FlatsSlow Fetch Lands
Fetch lands that put the land onto the battlefield tapped.
Grasslands
Mountain Valley
Bad River
Flood Plain
Rocky Tar PitArtifact Lands
Lands that are also artifacts, for affinity and metalcraft decks.
Darkmoss Bridge
Goldmire Bridge
Thornglint Bridge
Tree of Tales
Vault of Whispers
Ancient Den
Darksteel CitadelDepletion Lands
Hickory Woodlot
Peat Bog
Remote Farm
VeldtStorage Lands
Store up mana counters over turns, then release it in one big turn.
Saltcrusted Steppe
Mirrodin's Core
Mage-Ring Network
Crucible of the Spirit Dragon
Bottomless Vault
Hollow Trees
City of Shadows
Rushwood Grove
Subterranean Hangar
Icatian Store
Fountain of Cho
Throne of MakindiSac Lands
Havenwood Battleground
Ebon Stronghold
Ruins of Trokair
Abandoned Outpost
Bog Wreckage
Timberland RuinsCreaturelands
Lands that can become creatures to attack or block.
Restless Cottage
Westvale Abbey
Inkmoth Nexus
Restless Fortress
Forbidding Watchtower
Ba Sing Se
Restless Prairie
Shambling Vent
Stirring Wildwood
Hissing Quagmire
Lair of the Hydra
Cactus Preserve
Mutavault
Svogthos, the Restless Tomb
Blinkmoth Nexus
Hostile Hostel
Hive of the Eye Tyrant
Cave of the Frost Dragon
Treetop Village
Nantuko Monastery
Crawling Barrens
Soulstone Sanctuary
Mishra's Factory
Hall of EchoesUtility Lands
Lands that do more than tap for mana: removal, recursion, card draw and graveyard hate.
Bojuka Bog
Reliquary Tower
Rogue's Passage
Access Tunnel
Vault of the Archangel
Field of the Dead
Karn's Bastion
Gavony Township
Urza's Saga
Command Beacon
Dakmor Salvage
Nesting Grounds
Horizon of Progress
Maze of Ith
Centaur Garden
Great Arashin City
Argoth, Sanctum of Nature
Spymaster's Vault
Abandoned Air Temple
Mortuary Mire
Riftstone Portal
Emergence Zone
War Room
Opal Palace