Zur the Enchanter
$1.30
Legendary Creature — Human Wizard

Esper enchantment toolbox that attacks with Zur to put Necropotence, stax pieces or combo enchantments straight onto the battlefield.
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Zur is a 1/4 flyer. Whenever he attacks, you may search your library for an enchantment with mana value 3 or less and put it onto the battlefield. That gets around counterspells and taxes, and it turns each attack into a free tutor. The deck packs strong cheap enchantments like Necropotence, Rhystic Study, Mystic Remora and lock pieces like Ghostly Prison or Rest in Peace, and protects Zur so he can keep attacking.
In the recorded games, Necropotence was the most common first pickup, often followed by Mystic Remora fetched with Enlightened Tutor. Faster builds turned all that drawing into Doomsday, Thassa's Oracle or Demonic Consultation wins. Others played stax with Torpor Orb and Authority of the Consuls, or grinded with Astral Slide and cycling. Heliod, Sun-Crowned with Walking Ballista and Phyrexian Unlife combos also showed up. Supreme Verdict cleared the way after defenses were set. Zur was weaker against evasive aggro that pressured it before the engine got going, and faster combo decks sometimes simply went off first.
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Videos
Commander gameplay videos featuring Zur the Enchanter.
$100 Budget CEDH | Commander Clash
PRIDE COMMANDERS! ALL LEGENDS HAVE PARTNER - cEDH
Just a quick cEDH game | Zur VS Selvala VS Tymna/Dargo VS Etali
cEDH with the HOMIES | Zur VS Selvala VS Green Goblin VS Tymna/Kraum
Sisay | Arcum | Zur | Tymna/Thrasios | Ft. Jordan and Notorious! | Casting Cost cEDH | cEDH Gameplay
Tymna/Kraum | Zur | Kinnan | Zirda | Ft. @Bite-Sized-MTG | Casting Cost cEDH | cEDH Gameplay
Zur v Tivit v Thrasios/Tymna v Rograkh/Silas | CEDH Gameplay 027
Kefka | Kinnan | Zur | Korvold | Ft. @ThatsAGoodCard | Casting Cost cEDH | cEDH Gameplay
Zur | Selvala | Tymna/Kraum | Tymna/Dargo | Casting Cost Podcast | cEDH Gameplay
WHAT WAS cEDH LIKE 10 YEARS AGO? WITH BABY JEEBUS AND JAN WILDFANG
Brackets
Brackets let a table agree on how strong their decks are before shuffling up, so a cEDH list doesn't land in a casual pod. Pick one to see what Zur the Enchanter decks at that level play.
- 1
- Exhibition: theme first, winning second
- 2
- Core: roughly preconstructed deck power
- 3
- Upgraded: tuned decks, up to three Game Changers
- 4
- Optimized: high power, anything goes
- 5
- cEDH: built to win in competitive play
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New Cards
Fresh cards from recent sets that players are experimenting with in Zur the Enchanter decks.
High Synergy Cards
Cards that work exceptionally well with Zur the Enchanter's abilities and overall game plan.
Grasp of Fate
All That Glitters
Ethereal Armor
Mirrormade
Steel of the Godhead
Imprisoned in the Moon
Darksteel Mutation
Rest in Peace
Copy Enchantment
Greater AuramancyTop Cards
The most popular and reliable cards that form the backbone of successful Zur the Enchanter decks.
Grasp of Fate
All That Glitters
Ethereal Armor
Mirrormade
Imprisoned in the Moon
Ghostly Prison
Propaganda
Rhystic Study
Counterspell
Swords to PlowsharesGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Necropotence
Rhystic Study
Enlightened Tutor
Drannith Magistrate
Mystical Tutor
Demonic Tutor
Thassa's Oracle
Vampiric Tutor
Opposition Agent
Force of Will
Ad Nauseam
Fierce Guardianship
Chrome Mox
Serra's Sanctum
Mox Diamond
Imperial Seal
Mana Vault
Notion Thief
Narset, Parter of Veils
Cyclonic Rift
Ancient Tomb
Grim Monolith
Orcish Bowmasters
Smothering Tithe
Teferi's Protection
Farewell
The One RingCreatures
Essential creatures that complement Zur the Enchanter's strategy through synergy, utility, or raw power.
Auramancer
Sun Titan
Eidolon of Rhetoric
Mesa Enchantress
Grand Abolisher
Archon of Sun's Grace
Entity Tracker
Drannith Magistrate
Aegis of the Gods
Ondu Spiritdancer
Grim Guardian
Inquisitive Glimmer
Walking Ballista
Aven Mindcensor
Thassa's Oracle
Opposition Agent
Alseid of Life's Bounty
Starfield Mystic
Archon of Emeria
Transcendent Envoy
Underworld Coinsmith
Notion Thief
Esper Sentinel
Windborn Muse
Ranger-Captain of Eos
Doomwake Giant
Starnheim Courser
Dauthi Voidwalker
Valley Floodcaller
Voice of Victory
Orcish Bowmasters
Moon-Blessed Cleric
Roaming Throne
Archivist of Oghma
Faerie Mastermind
Solemn Simulacrum
Baleful StrixInstants
Key instant-speed responses for protection, removal, and keeping Zur the Enchanter safe.
Negate
Enlightened Tutor
Dovin's Veto
Swan Song
Silence
Mystical Tutor
Dispel
Vampiric Tutor
Angel's Grace
Demonic Consultation
An Offer You Can't Refuse
Force of Will
Mana Drain
Ad Nauseam
Pact of Negation
Dark Ritual
Fierce Guardianship
Force of Negation
Flusterstorm
Spell Pierce
Hindering Light
Mana Leak
Tainted Pact
Brainstorm
Muddle the Mixture
Turn Aside
Cyclonic Rift
Mental Misstep
Borne Upon a Wind
Chain of Vapor
Cabal Ritual
Lim-Dûl's Vault
Strix Serenade
Arcane Denial
Mindbreak Trap
Render Silent
Path to Exile
Teferi's Protection
Mortify
Generous Gift
Deadly Rollick
Sink into Stupor
Despark
Anguished Unmaking
Void RendSorceries
Important sorcery spells that advance Zur the Enchanter's game plan and control the board.
Winds of Rath
Demonic Tutor
Resurgent Belief
Supreme Verdict
Idyllic Tutor
Replenish
Imperial Seal
Brilliant Restoration
Divine Reckoning
Open the Vaults
Ponder
Gitaxian Probe
Wrath of God
Sevinne's Reclamation
Diabolic Tutor
Grim Tutor
Preordain
Approach of the Second Sun
Toxic Deluge
Windfall
Farewell
Vindicate
DamnUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Lightning Greaves
Strionic Resonator
Wizard's Staff
Swiftfoot Boots
Helm of the Gods
Wishclaw Talisman
Cursed Totem
Sensei's Divining Top
Wayfarer's Bauble
The One RingEnchantments
Powerful enchantments that support Zur the Enchanter's strategy and create lasting battlefield effects.
Steel of the Godhead
Darksteel Mutation
Rest in Peace
Copy Enchantment
Greater Auramancy
Solemnity
Rule of Law
Estrid's Invocation
Necropotence
Aura of Silence
Curator's Ward
Blind Obedience
Mystic Remora
Shielded by Faith
Aqueous Form
Karmic Justice
Staggering Insight
Timely Ward
Phyresis
Solitary Confinement
Phyrexian Arena
Sphere of Safety
Gift of Immortality
Combat Research
Kaya's Ghostform
Arcane Laboratory
Banishing Light
Land Tax
Stasis
Oblivion Ring
Spirit Mantle
Detention Sphere
Deafening Silence
Sheltered by Ghosts
Hyena Umbra
Oubliette
Authority of the Consuls
Seal from Existence
Witness Protection
Idolized
Seal of Cleansing
Monastery Siege
Out of Time
Unstoppable Plan
Gleaming Splendor
Animate Dead
Monologue Tax
Smothering Tithe
Curiosity
Black Market ConnectionsPlaneswalkers
Planeswalkers that work alongside Zur the Enchanter to provide ongoing value and board presence.
Narset, Parter of Veils
Teferi, Time RavelerUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Hall of Heliod's Generosity
Serra's Sanctum
Emergence Zone
Mistveil Plains
Ancient Tomb
Maze of Ith
Secluded Steppe
Lonely Sandbar
Barren Moor
Rogue's Passage
Urza's Saga
Otawara, Soaring City
Urborg, Tomb of Yawgmoth
Reliquary Tower
Bojuka BogMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Azorius Signet
Dimir Signet
Lotus Petal
Fellwar Stone
Orzhov Signet
Chrome Mox
Mox Diamond
Mana Vault
Talisman of Progress
Grim Monolith
Mox Opal
Mox Amber
Talisman of Hierarchy
Talisman of Dominance
Mind Stone
Chromatic Lantern
Arcane Signet
Sol Ring
Commander's Sphere
Thought VesselLands
The mana base foundation for Zur the Enchanter decks, ensuring smooth and reliable mana development.
City of Brass
Tundra
Scrubland
Underground Sea
Mana Confluence
Gemstone Caverns
Flooded Strand
Marsh Flats
Misty Rainforest
Scalding Tarn
Reflecting Pool
Polluted Delta
Arid Mesa
Windswept Heath
Verdant Catacombs
Bloodstained Mire
Hallowed Fountain
Terramorphic Expanse
Azorius Chancery
Contaminated Landscape
Godless Shrine
Watery Grave
Caves of Koilos
Sea of Clouds
Temple of Enlightenment
Dimir Aqueduct
Adarkar Wastes
Morphic Pool
Vault of Champions
Orzhov Basilica
Island
Command Tower
Plains
Temple of Silence
Deserted Beach
Evolving Wilds
Swamp
Temple of Deceit
Shattered Sanctum
Glacial Fortress
Shipwreck Marsh
Exotic Orchard
Raffine's Tower
Isolated Chapel
Underground River
Prairie Stream
Drowned Catacomb
Arcane Sanctum
Sunken Hollow
Path of AncestryZur the Enchanter Deck Stats
Based on 17,317 Zur the Enchanter decks.
| Mana value | Cards |
|---|---|
| 0 | 2 |
| 1 | 13 |
| 2 | 22 |
| 3 | 22 |
| 4 | 3 |
| 5 | 2 |
| 6 | 1 |
- Creature 14
- Instant 12
- Sorcery 5
- Artifact 10
- Enchantment 23
- Land 35
| Card type | Cards |
|---|---|
| Creature | 14 |
| Instant | 12 |
| Sorcery | 5 |
| Artifact | 10 |
| Enchantment | 23 |
| Land | 35 |
Lands: 15 basic, 20 nonbasic
| Month | Rank |
|---|---|
| 2024-10 | 78 |
| 2024-11 | 115 |
| 2024-12 | 105 |
| 2025-01 | 75 |
| 2025-02 | 93 |
| 2025-03 | 88 |
| 2025-04 | 111 |
| 2025-05 | 92 |
| 2025-06 | 109 |
| 2025-07 | 128 |
| 2025-08 | 124 |
| 2025-09 | 106 |
| 2025-10 | 105 |
| 2025-11 | 110 |
| 2025-12 | 130 |
| 2026-01 | 124 |
| 2026-02 | 115 |
| 2026-03 | 104 |
| 2026-04 | 101 |
| 2026-05 | 112 |
| 2026-06 | 118 |
| 2026-07 | 143 |
| 2026-08 | 140 |
| 2026-09 | 161 |
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