Zuko, Avatar Hunter: cantrips
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Legendary Creature — Human Noble

Game Changers
High-impact bombs that can take over a Zuko, Avatar Hunter cantrips game on their own.
Jeska's Will
The One Ring
GambleCreatures
Creatures that carry the cantrips plan in Zuko, Avatar Hunter decks, from early pressure to payoff.
Agate Instigator
Weftstalker Ardent
Molten Gatekeeper
Storm-Kiln Artist
Treetop Freedom Fighters
Firebending Student
Fire Nation Archers
Capital Guard
Warship Scout
Devoted Duelist
Rose Room Treasurer
Devilish Valet
Frontier Warmonger
Enduring Courage
Young Pyromancer
Leyline Tyrant
Witty Roastmaster
Terror of the Peaks
Pinnacle Monk
Siege-Gang Commander
Runaway Steam-Kin
Solemn Simulacrum
Professional Face-BreakerInstants
Instant-speed interaction and tricks that keep Zuko, Avatar Hunter's cantrips deck ahead.
Battle Hymn
Redirect Lightning
How to Start a Riot
Fire Nation Attacks
Lightning Bolt
Lightning Strike
Overwhelming Victory
Firebending Lesson
Bolt Bend
Tibalt's Trickery
The Last Agni Kai
Unexpected Windfall
Demand Answers
Chaos Warp
Big Score
Seething Song
Thrill of Possibility
Pedal to the Metal
Savage Alliance
Outlaws' Fury
Open the Omenpaths
Quick Draw
Drill Too Deep
Run Amok
Opera Love Song
Might of the Meek
Goblin Surprise
Shock
Crimson Wisps
Abrade
Expedite
Pyretic Ritual
Valakut Awakening
Red Elemental Blast
Deflecting Swat
Untimely MalfunctionSorceries
Sorceries that push the cantrips game plan forward for Zuko, Avatar Hunter.
Price of Freedom
Sozin's Comet
Infernal Plunge
Mizzix's Mastery
Crash Through
Vandalblast
Mana Geyser
Agate Assault
Descent of the Dragons
Zuko's Offense
Call Forth the Tempest
Embrace the Unknown
Rob the Archives
Burn at the Stake
Rile
Bonus Round
Ignite the Future
Mob Justice
Warlord's Fury
Devastating Onslaught
Glimpse the Impossible
Overmaster
Faithless Looting
Renegade Tactics
Reckless Impulse
Empty the Warrens
Light Up the Stage
Chain Reaction
Sundering Eruption
Blasphemous ActUtility Artifacts
Artifacts that add consistency and utility to Zuko, Avatar Hunter cantrips decks.
Fire Nation Turret
Idol of Oblivion
The Fire Crystal
Swiftfoot Boots
Ruby Medallion
Lightning Greaves
Cori-Steel Cutter
Hammer of PurphorosEnchantments
Enchantments that reinforce the cantrips strategy in Zuko, Avatar Hunter decks.
Impact Tremors
Roar of Resistance
Fire Nation's Conquest
Raph's Bravado
Firebender Ascension
Blood Moon
Echoing Assault
Berserkers' Onslaught
Mass Hysteria
Braid of Fire
Rising of the Day
Shared Animosity
City on Fire
Goblin BombardmentUtility Lands
Non-basic lands that pull extra weight in Zuko, Avatar Hunter cantrips decks.
Fire Nation Palace
Valakut, the Molten Pinnacle
Scavenger Grounds
Castle Embereth
Nykthos, Shrine to Nyx
Arena of Glory
War RoomMana Artifacts
Mana rocks and fixing to power out Zuko, Avatar Hunter's cantrips strategy.
Fire Diamond
Arcane Signet
Thought Vessel
Sol Ring
Cursed Mirror
Mind StoneLands
The mana base behind Zuko, Avatar Hunter's cantrips decks.
Sundering Eruption
Pinnacle Monk
Valakut Awakening
MountainSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Zuko, Avatar Hunter: cantrips.
Anax, Hardened in the Forge
Avatar Roku, Firebender
Brothers Yamazaki
Casey Jones, Asphalt Hooligan
Casey Jones, Vigilante
Casey & Raph, Hotheads
Chong and Lily, Nomads
Combustion Man
Devil K. Nevil
Diaochan, Artful Beauty
Electro, Assaulting Battery
Éomer, Marshal of Rohan
Fang, Roku's Companion
Ghost-Spider, Gwen Stacy
Hobgoblin, Mantled Marauder
Ian the Reckless
Iroh, Firebending Instructor
Jaws, Relentless Predator
Jeong Jeong, the Deserter
Jiwari, the Earth Aflame
Knuckles the Echidna
Kratos, God of War
Longshot, Rebel Bowman
Mai, Jaded Edge
Maximus, Knight Apparent
Mica, Reader of Ruins
Moku, Meandering Drummer
Molten Man, Inferno Incarnate
Quicksilver, Brash Blur
Ran and Shaw
Raphael, Most Attitude
Raphael, Ninja Destroyer
Raphael, Tag Team Tough
Raphael, the Nightwatcher
Raphael, Tough Turtle
Rosnakht, Heir of Rohgahh
Shocker, Unshakable
Skoa, Embermage
Slash, Reptile Rampager
Smaug the Magnificent