Tokka & Rahzar, Terrible Twos
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Legendary Creature — Turtle Wolf Mutant

Top Cards
The staple cards most Tokka & Rahzar, Terrible Twos Group Hug decks run as their core.
Helm of Awakening
Wild Evocation
Transforming Flourish
Guff Rewrites History
Tibalt's Trickery
Zoyowa's Justice
Audacious Swap
Roiling Vortex
Stormfist CrusaderGame Changers
High-impact bombs that can take over a Tokka & Rahzar, Terrible Twos Group Hug game on their own.
Opposition Agent
Imperial Seal
Demonic Tutor
Vampiric Tutor
Jeska's Will
Orcish BowmastersCreatures
Creatures that carry the Group Hug plan in Tokka & Rahzar, Terrible Twos decks, from early pressure to payoff.
Scytheclaw Raptor
Fiendish Duo
Razorkin Needlehead
Scrawling Crawler
Rug of Smothering
Harsh Mentor
Kederekt Parasite
Pain Distributor
Zenith Chronicler
Bloodthirsty Conqueror
Lavaleaper
Gleeful Arsonist
Keen Duelist
Magebane Lizard
Twinflame Tyrant
Oft-Nabbed Goat
Roxxon Brutes
Rampaging Ferocidon
Hexing Squelcher
Ancient Cellarspawn
Star Athlete
Leech Gauntlet
Bloodletter of Aclazotz
Silent Arbiter
Humble Defector
Fate Unraveler
Roaming Throne
Morbid Opportunist
Mayhem Devil
Solemn SimulacrumInstants
Instant-speed interaction and tricks that keep Tokka & Rahzar, Terrible Twos's Group Hug deck ahead.
Tempt with Mayhem
Backlash
Untimely Malfunction
Redirect Lightning
Reverberate
Withering Torment
Rakdos Charm
Return the Favor
Delirium
Price of Progress
Darkness
Chaos Warp
Red Elemental Blast
Not Dead After All
Imp's Mischief
Blood for the Blood God!
Valakut Awakening
Pyroblast
Fell the Profane
Bedevil
Deflecting Swat
Big Score
Terminate
Malakir Rebirth
Deadly Rollick
Lightning Bolt
Dark RitualSorceries
Sorceries that push the Group Hug game plan forward for Tokka & Rahzar, Terrible Twos.
Allure of the Unknown
Creative Technique
Prisoner's Dilemma
Scheming Symmetry
Warp World
Explosion of Riches
Illicit Auction
Blasphemous Edict
End of the Hunt
Grim Tutor
Wheel of Misfortune
Ensnared by the Mara
Exsanguinate
Bloodsoaked Insight
Shredder's Technique
Diabolic Tutor
Damnation
Disrupt Decorum
Toxic Deluge
Blasphemous Act
Sign in Blood
Night's Whisper
Vandalblast
Faithless Looting
Feed the SwarmUtility Artifacts
Artifacts that add consistency and utility to Tokka & Rahzar, Terrible Twos Group Hug decks.
Basilisk Collar
Howling Mine
Whip of Erebos
Resurrection Orb
Shadowspear
Font of Mythos
Mask of Griselbrand
Crawlspace
Ghirapur Orrery
Swiftfoot Boots
Loxodon Warhammer
Vexing Bauble
Temple Bell
Tempting Contract
Wishclaw Talisman
Teferi's Puzzle Box
Grafted Exoskeleton
Urza's Incubator
Ankh of Mishra
Lightning Greaves
Wayfarer's Bauble
Ruby MedallionEnchantments
Enchantments that reinforce the Group Hug strategy in Tokka & Rahzar, Terrible Twos decks.
Spiteful Visions
Painful Quandary
Vampiric Link
Descent into Avernus
Protection Racket
Spellshock
Wound Reflection
Havoc Festival
Exquisite Blood
Phyresis
Maddening Hex
Pain Magnification
Dictate of the Twin Gods
Underworld Dreams
Parker Luck
Mana Flare
Bloodchief Ascension
Manabarbs
The Rollercrusher Ride
Fiery Emancipation
Captive Audience
Sulfuric Vortex
Confusion in the Ranks
Spiked Corridor // Torture Pit
Smoke
Mechanized Warfare
Cool but Rude
Share the Spoils
Powerbalance
The Ruinous Powers
City on Fire
Curse of Opulence
Gratuitous Violence
Black Market Connections
Phyrexian ArenaPlaneswalkers
Planeswalkers that back up Tokka & Rahzar, Terrible Twos's Group Hug game plan.
Chandra, Awakened InfernoUtility Lands
Non-basic lands that pull extra weight in Tokka & Rahzar, Terrible Twos Group Hug decks.
Witch's Clinic
Reliquary Tower
Fogwell's Gym
Buried Ruin
Mikokoro, Center of the Sea
Maze of Ith
Geier Reach Sanitarium
Bojuka Bog
Urborg, Tomb of Yawgmoth
Spinerock Knoll
Temple of the False God
Lindblum, Industrial Regency
Takenuma, Abandoned MireMana Artifacts
Mana rocks and fixing to power out Tokka & Rahzar, Terrible Twos's Group Hug strategy.
Talisman of Indulgence
Arcane Signet
Cursed Mirror
Coveted Jewel
Tablet of Discovery
Sol Ring
Rakdos Signet
Thran Dynamo
The Soul Stone
Mind Stone
Fellwar Stone
Thought VesselLands
The mana base behind Tokka & Rahzar, Terrible Twos's Group Hug decks.
Tainted Peak
Blazemire Verge
Dragonskull Summit
Haunted Ridge
Smoldering Marsh
Fabled Passage
Graven Cairns
Evolving Wilds
Mount Doom
Command Tower
Terramorphic Expanse
Riveteers Overlook
Maestros Theater
Turtle Lair
Bloodsoaked Insight
Badlands
Blood Crypt
Temple of Malice
Mountain
Canyon Slough
Swamp
Foreboding Ruins
Ash Barrens
Pinnacle Monk
Myriad Landscape
Bloodstained Mire
Marsh Flats
Valakut Awakening
Arid Mesa
Luxury Suite
Fell the Profane
Raucous Theater
Exotic Orchard
Blightstep Pathway
Sulfurous Springs
Rakdos Carnarium
Malakir Rebirth
Bloodfell Caves
Shadowblood RidgeHigh Lift Cards
Urza's Filter
Omen Machine
Knowledge Pool
Possibility Storm
Poet's Quill
Unexpected Fangs
Eternal ThirstSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Tokka & Rahzar, Terrible Twos: Group Hug.
Falthis, Shadowcat Familiar // Vial Smasher the Fierce
Jiwari, the Earth Aflame
Matoc, Lavamancer
Typhoid Mary, Fractured
Zuko, Conflicted
Daredevil, Fearless Fighter
Ignacio of Myra's Marvels // Nocturno of Myra's Marvels
Ingris Stingerquill
Smaug the Impenetrable
Combustion Man
Mai, Scornful Striker
The Scarlet Witch
Keskit, the Flesh Sculptor // Krark, the Thumbless
Electro, Assaulting Battery
Iron Man, Tony Stark
Numa, Joraga Chieftain // Vial Smasher the Fierce
Spider-Punk
Bob, Reluctant HYDRA Agent
Hawkeye, Young Avenger
Karolina Dean, Runaway
Longshot, Rebel Bowman
Raphael, Tough Turtle
Slash, Reptile Rampager
Smaug, the Great Calamity
Tetsuko Umezawa, Pursuer
Amber Gristle O'Maul // Dragon Cultist
Faceless One // Street Urchin
Lady Loki, Agent of Chaos
Livaan, Cultist of Tiamat // Street Urchin
Luke Cage, Hero for Hire
Jaws, Relentless Predator
Zurgo Bellstriker
Fire Lord Zuko
Skoa, Embermage
Ares, God of War
Arno Dorian
Bolg, Erebor's Reckoning
Bolg of the North
Bullseye, Death Dealer
Dragonlord Kolaghan