The Wise Mothman
$12.55
Legendary Creature — Insect Mutant

Rad counters mill everyone each turn, and every nonland card milled puts +1/+1 counters on your creatures.
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When The Wise Mothman enters or attacks, each player gets a rad counter. At each player's precombat main phase they mill cards equal to their rad counters and lose 1 life for each nonland card milled. Mothman's second ability pays you for all of it: whenever nonland cards are milled, put a +1/+1 counter on up to that many target creatures. Every mill, yours or theirs, grows your board.
In the recorded games, most lists pushed mill and proliferate to stack more rad counters, while Life from the Loam and Stitcher's Supplier kept self-mill going. Wins came from a large flying Mothman or a board of countered-up creatures, with rad damage chipping at life totals along the way. Higher-power lists played Food Chain as a combo, but interaction like Mindbreak Trap stopped it more than once. The deck is slow and grindy and folded to timely removal and faster combo decks.
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Commander gameplay videos featuring The Wise Mothman.
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Brackets
Brackets let a table agree on how strong their decks are before shuffling up, so a cEDH list doesn't land in a casual pod. Pick one to see what The Wise Mothman decks at that level play.
- 1
- Exhibition: theme first, winning second
- 2
- Core: roughly preconstructed deck power
- 3
- Upgraded: tuned decks, up to three Game Changers
- 4
- Optimized: high power, anything goes
- 5
- cEDH: built to win in competitive play
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New Cards
Fresh cards from recent sets that players are experimenting with in The Wise Mothman decks.
High Synergy Cards
Cards that work exceptionally well with The Wise Mothman's abilities and overall game plan.
Nuclear Fallout
Glowing One
Vexing Radgull
Mutational Advantage
Hardened Scales
Mirelurk Queen
Screeching Scorchbeast
Infesting Radroach
AtomizeTop Cards
The most popular and reliable cards that form the backbone of successful The Wise Mothman decks.
Nuclear Fallout
Glowing One
Vexing Radgull
Mutational Advantage
Hardened Scales
Mirelurk Queen
Screeching Scorchbeast
Infesting Radroach
Atomize
FarseekGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Fierce Guardianship
Rhystic Study
The One Ring
Worldly Tutor
Cyclonic Rift
Demonic Tutor
Vampiric Tutor
Ancient TombCreatures
Essential creatures that complement The Wise Mothman's strategy through synergy, utility, or raw power.
Ruin Crab
Winding Constrictor
Tato Farmer
Corpsejack Menace
Evolution Witness
Evolution Sage
Kami of Whispered Hopes
Rampaging Yao Guai
Thrummingbird
Alpha Deathclaw
Fathom Mage
Watchful Radstag
Consuming Aberration
Dreamtide Whale
Young Deathclaws
Cankerbloom
Incubation Druid
Basking Broodscale
Gyre Sage
Herald of Secret Streams
Pensive Professor
Pollywog Prodigy
Ouroboroid
Tireless Tracker
Flux Channeler
Icetill Explorer
Hedron Crab
Deathrite Shaman
Delighted Halfling
Birds of Paradise
Eternal WitnessInstants
Key instant-speed responses for protection, removal, and keeping The Wise Mothman safe.
Inspiring Call
Radstorm
Ripples of Potential
Contaminated Drink
Putrefy
Drown in the Loch
Biomass Mutation
Heroic Intervention
Experimental Augury
V.A.T.S.
Kitsune's Technique
Revitalizing Repast
Repulsive Mutation
Smuggler's Surprise
Fierce Guardianship
Mana Drain
Sink into Stupor
Worldly Tutor
Cyclonic Rift
Noxious Revival
Vampiric Tutor
Counterspell
Assassin's Trophy
Arcane Denial
Abrupt Decay
An Offer You Can't Refuse
Swan Song
Deadly Rollick
Dark Ritual
Negate
Beast WithinSorceries
Important sorcery spells that advance The Wise Mothman's game plan and control the board.
Casualties of War
Rampant Growth
Cultivate
Find // Finality
Maddening Cacophony
Harmonize
Breach the Multiverse
Singularity Rupture
Wave Goodbye
Unnatural Restoration
Rise of the Dark Realms
Fractured Sanity
Reanimate
Tezzeret's Gambit
Drown in Ichor
Contentious Plan
Traumatize
Toxic Deluge
Bala Ged Recovery
Demonic Tutor
Three Visits
Nature's Lore
Culling Ritual
Life from the Loam
Kodama's Reach
VictimizeUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Mindcrank
Mesmeric Orb
The Water Crystal
Altar of the Brood
Power Fist
Contagion Clasp
Hedge Shredder
Swiftfoot Boots
Riverchurn Monument
The Ozolith
The Earth Crystal
Crucible of Worlds
Agatha's Soul Cauldron
Ozolith, the Shattered Spire
Palantír of Orthanc
The Great Henge
Conduit of Worlds
Altar of Dementia
The One Ring
Lightning GreavesEnchantments
Powerful enchantments that support The Wise Mothman's strategy and create lasting battlefield effects.
Struggle for Project Purity
Inexorable Tide
Branching Evolution
Guardian Project
Vault 12: The Necropolis
Bloodchief Ascension
Fraying Sanity
Psychic Corrosion
Vault 87: Forced Evolution
Terrasymbiosis
Hollowmurk Siege
Memory Erosion
Innkeeper's Talent
Court of Cunning
Sphere Grid
Simic Ascendancy
Sphinx's Tutelage
Bred for the Hunt
Food Chain
Glacierwood Siege
Animate Dead
Rhystic Study
Propaganda
Doubling Season
Mystic Remora
Ripples of UndeathPlaneswalkers
Planeswalkers that work alongside The Wise Mothman to provide ongoing value and board presence.
Vraska, Betrayal's Sting
Ashiok, Dream RenderUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Mariposa Military Base
Mortuary Mire
Nesting Grounds
Karn's Bastion
Temple of the False God
Jidoor, Aristocratic Capital
Swarmyard
Bojuka Bog
Takenuma, Abandoned Mire
Shifting Woodland
Mistrise Village
Ancient Tomb
Rogue's Passage
Command Beacon
Otawara, Soaring City
Urborg, Tomb of Yawgmoth
Boseiju, Who Endures
Yavimaya, Cradle of Growth
Reliquary TowerMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Talisman of Curiosity
Talisman of Resilience
Talisman of Dominance
Arcane Signet
Sol Ring
Strength Bobblehead
Everflowing Chalice
Chromatic Lantern
Fellwar StoneLands
The mana base foundation for The Wise Mothman decks, ensuring smooth and reliable mana development.
Tainted Wood
Tainted Isle
Drowned Catacomb
Overflowing Basin
Viridescent Bog
Path of Ancestry
Darkwater Catacombs
Woodland Cemetery
Hinterland Harbor
Temple of Deceit
Temple of Mystery
Sunken Hollow
Temple of Malady
Fetid Pools
Opulent Palace
Exotic Orchard
Ash Barrens
Evolving Wilds
Terramorphic Expanse
Swamp
Island
Command Tower
Forest
Reflecting Pool
Revitalizing Repast
Gloomlake Verge
Morphic Pool
Undergrowth Stadium
Shipwreck Marsh
Rejuvenating Springs
Deathcap Glade
Underground Sea
Bayou
Tropical Island
Fabled Passage
Hedge Maze
Undercity Sewers
Underground Mortuary
Underground River
Watery Grave
Zagoth Triome
Breeding Pool
Polluted Delta
Overgrown Tomb
Verdant Catacombs
Misty Rainforest
Yavimaya Coast
Dreamroot Cascade
Foreboding Landscape
Llanowar WastesThe Wise Mothman Deck Stats
Based on 34,390 The Wise Mothman decks.
| Mana value | Cards |
|---|---|
| 1 | 6 |
| 2 | 19 |
| 3 | 18 |
| 4 | 11 |
| 5 | 4 |
| 6 | 4 |
| 7 | 1 |
- Creature 27
- Instant 10
- Sorcery 9
- Artifact 10
- Enchantment 8
- Land 35
| Card type | Cards |
|---|---|
| Creature | 27 |
| Instant | 10 |
| Sorcery | 9 |
| Artifact | 10 |
| Enchantment | 8 |
| Land | 35 |
Lands: 13 basic, 22 nonbasic
| Month | Rank |
|---|---|
| 2024-10 | 62 |
| 2024-11 | 36 |
| 2024-12 | 26 |
| 2025-01 | 16 |
| 2025-02 | 22 |
| 2025-03 | 19 |
| 2025-04 | 37 |
| 2025-05 | 30 |
| 2025-06 | 30 |
| 2025-07 | 30 |
| 2025-08 | 38 |
| 2025-09 | 32 |
| 2025-10 | 32 |
| 2025-11 | 43 |
| 2025-12 | 42 |
| 2026-01 | 22 |
| 2026-02 | 18 |
| 2026-03 | 3 |
| 2026-04 | 17 |
| 2026-05 | 25 |
| 2026-06 | 29 |
| 2026-07 | 24 |
| 2026-08 | 26 |
| 2026-09 | 32 |
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