The Sixth Doctor // Susan Foreman
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Partner Commanders
This combination consists of these two partner commanders:
Game Changers
High-impact bombs that can take over a The Sixth Doctor // Susan Foreman Good Stuff game on their own.
Narset, Parter of Veils
Consecrated Sphinx
Force of Will
Fierce Guardianship
Cyclonic RiftCreatures
Creatures that carry the Good Stuff plan in The Sixth Doctor // Susan Foreman decks, from early pressure to payoff.
Summon: Bahamut
Disciple of Freyalise
Cresting Mosasaurus
Illithid Harvester
Vanguard Suppressor
Flayer of Loyalties
Apex Altisaur
Ixidron
Cyclone Summoner
Kederekt Leviathan
Druid of Purification
Ancient Silver Dragon
Bane of Progress
Wurmcoil Engine
Void Winnower
Meteor Golem
Ohran Frostfang
Glasspool Mimic
Wandering Archaic
Scourge of FleetsInstants
Instant-speed interaction and tricks that keep The Sixth Doctor // Susan Foreman's Good Stuff deck ahead.
Consult the Star Charts
You See a Guard Approach
Defend the Rider
Miscast
Legolas's Quick Reflexes
Stubborn Denial
Slip Out the Back
Tamiyo's Safekeeping
Flusterstorm
Sink into Stupor
Swan Song
An Offer You Can't RefuseSorceries
Sorceries that push the Good Stuff game plan forward for The Sixth Doctor // Susan Foreman.
Reach the Horizon
Turntimber Symbiosis
Circuitous Route
Migration Path
Open the Way
Sea Gate Restoration
Explosive Vegetation
Skyshroud Claim
Genesis Storm
Path of the Animist
Terramorph
Hunting Wilds
Ranger's Path
Karn's Temporal Sundering
Map the Frontier
Vastwood Surge
Aminatou's Augury
Season of Gathering
Flood of Tears
Season of Weaving
Last March of the Ents
Bridgeworks Battle
Ezuri's Predation
Rishkar's Expertise
Bala Ged RecoveryUtility Artifacts
Artifacts that add consistency and utility to The Sixth Doctor // Susan Foreman Good Stuff decks.
God-Pharaoh's Statue
Portal to Phyrexia
Possession Engine
Venser's Journal
Akroma's Memorial
Chimil, the Inner Sun
The Great HengeEnchantments
Enchantments that reinforce the Good Stuff strategy in The Sixth Doctor // Susan Foreman decks.
In Bolas's Clutches
Vault 87: Forced Evolution
Omenpath Journey
Kiora Bests the Sea God
OmnisciencePlaneswalkers
Planeswalkers that back up The Sixth Doctor // Susan Foreman's Good Stuff game plan.
Ugin, the Spirit Dragon
Ugin, Eye of the Storms
Vivien on the Hunt
Garruk, Caller of Beasts
Mordenkainen
Nissa, Ascended Animist
Garruk, Primal HunterUtility Lands
Non-basic lands that pull extra weight in The Sixth Doctor // Susan Foreman Good Stuff decks.
Shifting Woodland
Arcane Lighthouse
Yavimaya Hollow
Castle Garenbrig
Mystic Sanctuary
Mosswort Bridge
Otawara, Soaring City
Alchemist's Refuge
Yavimaya, Cradle of Growth
Boseiju, Who EnduresMana Artifacts
Mana rocks and fixing to power out The Sixth Doctor // Susan Foreman's Good Stuff strategy.
Sarevok's Tome
Throne of Eldraine
Machine God's Effigy
Sol RingLands
The mana base behind The Sixth Doctor // Susan Foreman's Good Stuff decks.
Turntimber Symbiosis
Disciple of Freyalise
Sea Gate Restoration
Verdant Catacombs
Scalding Tarn
Wooded Foothills
Polluted Delta
Windswept Heath
Flooded Strand
Turbulent Wilderness
Sodden Verdure
Misty Rainforest
Rejuvenating Springs
Breeding Pool
Abstergo Entertainment
Reflecting Pool
Glasspool Mimic
Bridgeworks Battle
Mana Confluence
City of Brass
Blighted Woodland
Bala Ged Recovery
Sink into Stupor
Tropical Island
Willowrush Verge
Myriad Landscape
Exotic Orchard
Command Tower
Forest
IslandSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like The Sixth Doctor // Susan Foreman: Good Stuff.
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