The Sixth Doctor // K-9, Mark I: Activated Abilities
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Legendary Creature — Doctor Artifact Robot Dog

Partner Commanders
This combination consists of these two partner commanders:
Game Changers
High-impact bombs that can take over a The Sixth Doctor // K-9, Mark I Activated Abilities game on their own.
Narset, Parter of VeilsCreatures
Creatures that carry the Activated Abilities plan in The Sixth Doctor // K-9, Mark I decks, from early pressure to payoff.
Master of Etherium
Mirror Image
Stonecoil Serpent
Lorescale Coatl
Wose Pathfinder
Steel Overseer
Gyre Engineer
Paradise Druid
Trophy Mage
Ornithopter of Paradise
Maraleaf Pixie
Phyrexian Metamorph
Llanowar Elves
Pirated Copy
Gingerbrute
Vedalken Humiliator
Lullmage's Familiar
Etched Champion
Merchant's DockhandInstants
Instant-speed interaction and tricks that keep The Sixth Doctor // K-9, Mark I's Activated Abilities deck ahead.
Tyvar's Stand
Roiling Regrowth
Heroic Intervention
Growth Spiral
Urza's CommandSorceries
Sorceries that push the Activated Abilities game plan forward for The Sixth Doctor // K-9, Mark I.
Reshape
Rise and Shine
Fabricate
Irenicus's Vile Duplication
Explore
Rampant Growth
Cultivate
Split the Spoils
Echo StormUtility Artifacts
Artifacts that add consistency and utility to The Sixth Doctor // K-9, Mark I Activated Abilities decks.
Nettlecyst
Sculpting Steel
Basilisk Collar
Moonsilver Key
Panharmonicon
Mirage Mirror
Swiftfoot Boots
Mechtitan CoreEnchantments
Enchantments that reinforce the Activated Abilities strategy in The Sixth Doctor // K-9, Mark I decks.
Rancor
Propaganda
Ranger ClassPlaneswalkers
Planeswalkers that back up The Sixth Doctor // K-9, Mark I's Activated Abilities game plan.
Arlinn, Voice of the Pack
Kasmina, Enigmatic MentorUtility Lands
Non-basic lands that pull extra weight in The Sixth Doctor // K-9, Mark I Activated Abilities decks.
Hall of Storm GiantsMana Artifacts
Mana rocks and fixing to power out The Sixth Doctor // K-9, Mark I's Activated Abilities strategy.
Mind Stone
Arcane Signet
Sol Ring
Intelligence Bobblehead
Endurance Bobblehead
Charisma Bobblehead
Agility Bobblehead
Strength Bobblehead
Luck Bobblehead
Perception BobbleheadLands
The mana base behind The Sixth Doctor // K-9, Mark I's Activated Abilities decks.
Command Tower
Forest
IslandSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like The Sixth Doctor // K-9, Mark I: Activated Abilities.
The Sixth Doctor // Adric, Mathematical Genius
The Sixth Doctor // Clara Oswald
The Sixth Doctor // Jamie McCrimmon
The Third Doctor // Jamie McCrimmon
The Fourth Doctor // Graham O'Brien
The Fourth Doctor // Jamie McCrimmon
The Fourth Doctor // K-9, Mark I
The Fourth Doctor // Nardole, Resourceful Cyborg
The Fourth Doctor // Susan Foreman
The Sixth Doctor // Vislor Turlough
The Sixth Doctor // Donna Noble
The Sixth Doctor // Ryan Sinclair
The Fourth Doctor // Clara Oswald
The Fourth Doctor // Nyssa of Traken
The Sixth Doctor // Tegan Jovanka
The Fourth Doctor // Donna Noble
The Sixth Doctor // Yasmin Khan
The Sixth Doctor // Peri Brown
The Eleventh Doctor // Jamie McCrimmon
The Sixth Doctor // Romana II
The Fourth Doctor // Ace, Fearless Rebel
The Seventh Doctor // Jamie McCrimmon
The Fourth Doctor // Peri Brown
The Fourteenth Doctor // Peri Brown
The Fourth Doctor // Sarah Jane Smith
The Fourth Doctor // Yasmin Khan
The Sixth Doctor // Sarah Jane Smith
The Tenth Doctor // Jamie McCrimmon
The Fourth Doctor // Vislor Turlough
The Sixth Doctor // Jo Grant
The Sixth Doctor // Susan Foreman
The Eighth Doctor // Ace, Fearless Rebel
The Fourteenth Doctor // Yasmin Khan
Wilson, Refined Grizzly // Shameless Charlatan
Kamahl, Heart of Krosa // Sakashima of a Thousand Faces
The Eighth Doctor // Graham O'Brien
The Fourth Doctor // Romana II
The Tenth Doctor // Nardole, Resourceful Cyborg
Gilanra, Caller of Wirewood // Sakashima of a Thousand Faces
Erinis, Gloom Stalker // Dungeon Delver