The Master, Mesmerist: Skulk
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High Synergy Cards
The highest-synergy picks for The Master, Mesmerist's Skulk builds — cards that lean hardest into the Skulk theme.
Fogwalker
Skeleton Key
Vampire Cutthroat
Rancid Rats
Wharf Infiltrator
Furtive Homunculus
Farbog Revenant
Uninvited Geist
Ingenious ProdigyTop Cards
The staple cards most The Master, Mesmerist Skulk decks run as their core.
Forgotten Creation
Vizier of Tumbling Sands
Renegade Silent
Sting, the Glinting Dagger
Cybermat
Time Beetle
Parasitic Impetus
Propaganda
Lightning Greaves
CounterspellGame Changers
High-impact bombs that can take over a The Master, Mesmerist Skulk game on their own.
The One Ring
Opposition Agent
Cyclonic Rift
Rhystic Study
Demonic Tutor
Fierce GuardianshipCreatures
Creatures that carry the Skulk plan in The Master, Mesmerist decks, from early pressure to payoff.
Pale Rider of Trostad
Vashta Nerada
Kelpie Guide
Forensic Researcher
Tideforce Elemental
Sly Instigator
Auton Soldier
Chasm Skulker
Aphetto Alchemist
Puppeteer
Weeping Angel
Mocking Doppelganger
North Pole Patrol
Baleful Strix
Niblis of the Breath
Jeering Homunculus
Genestealer Locus
Tolarian Kraken
Clackbridge Troll
Psychosis Crawler
Thrummingbird
Enduring Curiosity
Dauntless Scrapbot
Summon: Primal Odin
Dread
Clockwork Droid
Dalek Squadron
Cephalid Broker
Thalakos Drifters
Dimir Guildmage
Core Prowler
Academy Wall
Voidwing Hybrid
Cyberman Patrol
Naga Fleshcrafter
Solemn Simulacrum
Mist-Syndicate Naga
Mistblade ShinobiInstants
Instant-speed interaction and tricks that keep The Master, Mesmerist's Skulk deck ahead.
Shore Up
This Is How It Ends
Countersquall
Go for the Throat
Withering Torment
Cyber Conversion
Aetherize
Octopus Form
Refocus
Reverse the Polarity
Spinal Embrace
Illusionist's Gambit
Magic Damper
Nemesis Trap
Sapphire Charm
Oblivion's Hunger
Triton Tactics
Bleed Dry
Serpentine Ambush
Infernal Grasp
Domineering Will
Psychic Spiral
Leadership Vacuum
Suspended Sentence
Cerulean Wisps
Fleeting Reflection
Cast Down
Blood Pact
Sudden Substitution
Whisper of the Dross
Dimir Charm
Archmage's Charm
Reins of Power
Fake Your Own Death
Flatline
Planar Incision
Baleful Mastery
Siphon Insight
Didn't Say Please
Drown in Dreams
Snuff Out
An Offer You Can't Refuse
Murder
Swan Song
Deadly Rollick
Reality Shift
Negate
Arcane Denial
Mana Drain
Dark RitualSorceries
Sorceries that push the Skulk game plan forward for The Master, Mesmerist.
Hidden Strings
Startled Awake
Great Intelligence's Plan
Stolen Identity
Hunted by The Family
Hands of Binding
Quantum Misalignment
Damnation
Combat Tutorial
The Final Days
Doomsday Confluence
New Blood
Mind Spiral
Tempt with Immortality
Inspiring Refrain
Necromantic Summons
Infernal Offering
All of History, All at Once
Wibbly-wobbly, Timey-wimey
Painful Truths
Ransack
Forget
Huddle Up
Exterminate!
Vat Emergence
Blue Sun's Twilight
Clear the Mind
Replication Technique
Flood of Tears
Writ of Return
Predators' Hour
Rise from the Grave
Knowledge Exploitation
Voidwalk
Switcheroo
Ancestral Vision
Atrocious Experiment
Incarnation Technique
Arcane Heist
Connive // Concoct
Whispering Madness
Curse of the Swine
Scheming Symmetry
Blasphemous Edict
Ringsight
Singularity Rupture
Reanimate
Ponder
Toxic Deluge
Feed the SwarmUtility Artifacts
Artifacts that add consistency and utility to The Master, Mesmerist Skulk decks.
Illusionist's Bracers
Bloodthirsty Blade
Thousand-Year Elixir
Fishing Gear
Magewright's Stone
Swiftfoot Boots
Crawlspace
Vorpal Sword
Radiant Lotus
Quick-Draw Katana
Viridian Claw
Helm of Kaldra
Boarded Window
Sharpened Pitchfork
Power Matrix
Chariot of Victory
Echo Chamber
Eriette's Tempting Apple
Forcefield
Bladed Pinions
Sword of the Paruns
Rotating Fireplace
Chimil, the Inner Sun
The Ozolith
Ransom Note
Prying Blade
Nim Deathmantle
Cybership
Scytheclaw
Goggles of Night
Silver Shroud Costume
Goldvein Pick
Sword of Forge and Frontier
Elbrus, the Binding Blade
Quietus Spike
Mirror Box
The Key to the Vault
Blade of Selves
Dowsing Dagger
Helm of the Host
The Water Crystal
Sapphire Medallion
Jet Medallion
Bident of Thassa
MindcrankEnchantments
Enchantments that reinforce the Skulk strategy in The Master, Mesmerist decks.
Ghoulish Impetus
Rogue Class
No Mercy
Eye of Nidhogg
Psychic Impetus
Dissipation Field
Wizard Class
Exquisite Blood
Curse of Verbosity
Imprisoned in the Moon
Super State
Demonic Vigor
Second Wind
Spellweaver Volute
Curse of Surveillance
Genesis of the Daleks
Crab Umbra
Become the Pilot
Feast on the Fallen
The Toymaker's Trap
Skeletal Grimace
Snake Cult Initiation
Chamber of Manipulation
Cloak of Mists
Verity Circle
The Cruelty of Gix
Extravagant Replication
Eel Umbra
Struggle for Project Purity
Vow of Flight
Vow of Malice
Blessing of Leeches
Pemmin's Aura
Retreat to Coralhelm
Corrupted Conscience
Fae Flight
Seal of Removal
Death in Heaven
Unstoppable Plan
Ominous Seas
Curse of Disturbance
As Foretold
Sphinx's Tutelage
Cunning Rhetoric
Fraying Sanity
Court of Cunning
Grave Pact
Psychic Corrosion
Reconnaissance Mission
Black Market ConnectionsPlaneswalkers
Planeswalkers that back up The Master, Mesmerist's Skulk game plan.
Kaito Shizuki
Vraska, Scheming Gorgon
Jace, the Perfected Mind
Ashiok, Sculptor of Fears
Kaito, Bane of NightmaresUtility Lands
Non-basic lands that pull extra weight in The Master, Mesmerist Skulk decks.
Trenzalore Clocktower
Rogue's Passage
Minamo, School at Water's Edge
Reliquary Tower
Access Tunnel
Bojuka Bog
Shizo, Death's Storehouse
Creeping Tar Pit
Cabal Stronghold
Wasteland
Arcane Lighthouse
Inkmoth Nexus
Terrain Generator
Moonring Island
The Black Gate
Nykthos, Shrine to Nyx
Minas Morgul, Dark Fortress
Karn's Bastion
Jidoor, Aristocratic Capital
Geier Reach Sanitarium
Restless Reef
Cabal Coffers
Urborg, Tomb of Yawgmoth
Takenuma, Abandoned Mire
Otawara, Soaring CityMana Artifacts
Mana rocks and fixing to power out The Master, Mesmerist's Skulk strategy.
Patriar's Seal
Laser Screwdriver
Strixhaven Stadium
Mind Stone
Midnight Clock
Bounty Board
Thought Vessel
Bandit's Haul
Sol Talisman
Victory Chimes
Dimir Cluestone
The Soul Stone
Crowded Crypt
Decanter of Endless Water
Talisman of Dominance
Fellwar Stone
Commander's Sphere
Arcane Signet
Sol Ring
Dimir SignetLands
The mana base behind The Master, Mesmerist's Skulk decks.
Gallifrey Council Chamber
Shipwreck Marsh
Drowned Catacomb
Sunken Hollow
Myriad Landscape
City of Brass
Choked Estuary
Gloomlake Verge
Fetid Pools
Sunken Ruins
Blackbloom Rogue
Horizon of Progress
Urza's Cave
Forbidden Orchard
Command Tower
Soured Springs
Terramorphic Expanse
Swamp
Island
Reflecting Pool
Morphic Pool
Prismatic Vista
Dimir Aqueduct
Evolving Wilds
Temple of Deceit
Underground Sea
Tainted Isle
Darkwater Catacombs
Underground River
Exotic Orchard
Polluted Delta
Undercity Sewers
Watery Grave
Clearwater Pathway
Path of AncestrySimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like The Master, Mesmerist: Skulk.
Tetsuo Umezawa
Maeve, Insidious Singer
The Rani
Ghost of Ramirez DePietro // Keskit, the Flesh Sculptor
Ghost of Ramirez DePietro // Miara, Thorn of the Glade
Ghost of Ramirez DePietro // Nadier, Agent of the Duskenel
Ghost of Ramirez DePietro // Sengir, the Dark Baron
Ghost of Ramirez DePietro // Silas Renn, Seeker Adept
Ghost of Ramirez DePietro // Tevesh Szat, Doom of Fools
Ghost of Ramirez DePietro // Tormod, the Desecrator
Rassilon, the War President
Ludevic, Necro-Alchemist // Sengir, the Dark Baron
Alora, Merry Thief // Agent of the Iron Throne
Alora, Merry Thief // Agent of the Shadow Thieves
Alora, Merry Thief // Criminal Past
Alora, Merry Thief // Cultist of the Absolute
Alora, Merry Thief // Haunted One
Alora, Merry Thief // Scion of Halaster
Miara, Thorn of the Glade // Sakashima of a Thousand Faces
Miara, Thorn of the Glade // Silas Renn, Seeker Adept
Dralnu, Lich Lord
Rona, Sheoldred's Faithful
Shadowheart, Dark Justiciar // Candlekeep Sage
Shadowheart, Dark Justiciar // Clan Crafter
Shadowheart, Dark Justiciar // Dungeon Delver
Shadowheart, Dark Justiciar // Feywild Visitor
Shadowheart, Dark Justiciar // Shameless Charlatan
Shadowheart, Dark Justiciar // Sword Coast Sailor
Adéwalé, Breaker of Chains
Red Death, Shipwrecker
Vela the Night-Clad
Gale, Waterdeep Prodigy // Agent of the Iron Throne
Gale, Waterdeep Prodigy // Agent of the Shadow Thieves
Gale, Waterdeep Prodigy // Criminal Past
Gale, Waterdeep Prodigy // Cultist of the Absolute
Gale, Waterdeep Prodigy // Haunted One
Gale, Waterdeep Prodigy // Scion of Halaster
Marvo, Deep Operative
Sivriss, Nightmare Speaker // Candlekeep Sage
Sivriss, Nightmare Speaker // Clan Crafter