The Master, Mesmerist
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New Cards
Recent-set cards that The Master, Mesmerist players are trying out in Forced Combat decks.
Coercive ImpetusHigh Synergy Cards
The highest-synergy picks for The Master, Mesmerist's Forced Combat builds — cards that lean hardest into the Forced Combat theme.
Fogwalker
Vampire Cutthroat
Rancid Rats
Skeleton Key
Wharf Infiltrator
Ingenious Prodigy
Farbog Revenant
Furtive HomunculusTop Cards
The staple cards most The Master, Mesmerist Forced Combat decks run as their core.
Vizier of Tumbling Sands
Forgotten Creation
Illusionist's Bracers
Sting, the Glinting Dagger
Cybermat
Shore Up
Renegade Silent
Propaganda
Swiftfoot Boots
CounterspellGame Changers
High-impact bombs that can take over a The Master, Mesmerist Forced Combat game on their own.
Cyclonic Rift
Notion Thief
Force of Will
Mystical Tutor
Rhystic StudyCreatures
Creatures that carry the Forced Combat plan in The Master, Mesmerist decks, from early pressure to payoff.
Time Beetle
Kelpie Guide
Pale Rider of Trostad
Forensic Researcher
Aphetto Alchemist
Tideforce Elemental
Uninvited Geist
Puppeteer
Sly Instigator
North Pole Patrol
Mocking Doppelganger
Auton Soldier
Willbreaker
Baleful Strix
Chasm Skulker
Spark Double
Vashta Nerada
Niblis of the Breath
Vigean Graftmage
Enduring Curiosity
Silvergill Peddler
Fatestitcher
Clackbridge Troll
Grim Hireling
Raven Eagle
Dread
Weeping Angel
Cyberman Patrol
Cybernetica Datasmith
Crashing Drawbridge
Boggart Trawler
Psychosis Crawler
Invisible Stalker
Solemn Simulacrum
Dauthi Voidwalker
Ninja of the Deep HoursInstants
Instant-speed interaction and tricks that keep The Master, Mesmerist's Forced Combat deck ahead.
Aetherize
Countersquall
Cerulean Wisps
Magic Damper
Illusionist's Gambit
Refocus
Withering Torment
Twiddle
Go for the Throat
Reverse the Polarity
Flatline
Negate
Requiting Hex
Mirrorform
Astarion's Thirst
This Is How It Ends
Fleeting Reflection
Infernal Grasp
Cyber Conversion
Disallow
Slip Out the Back
Dramatic Reversal
March of Swirling Mist
Octopus Form
Waterlogged Teachings
Baleful Mastery
Spinal Embrace
Twincast
An Offer You Can't Refuse
Reins of Power
Hagra Mauling
Narset's Reversal
Spider-Sense
Snuff Out
Flare of Denial
Rapid Hybridization
Swan Song
Sink into Stupor
Malakir Rebirth
Arcane Denial
Pongify
Fell the Profane
Mana Drain
Reality Shift
Brainstorm
Dark RitualSorceries
Sorceries that push the Forced Combat game plan forward for The Master, Mesmerist.
Hidden Strings
Quantum Misalignment
Stolen Identity
Startled Awake
Great Intelligence's Plan
Day of Black Sun
Feed the Swarm
Irenicus's Vile Duplication
Hunted by The Family
Hands of Binding
Arcane Heist
Nanogene Conversion
Ponder
Ringsight
Shifting Grift
Portent
Villainous Wrath
Combat Tutorial
Toxic Deluge
Connive // Concoct
Whispering Madness
Grim Tutor
Rite of Replication
The Final Days
Preordain
Damnation
ReanimateUtility Artifacts
Artifacts that add consistency and utility to The Master, Mesmerist Forced Combat decks.
Thousand-Year Elixir
Magewright's Stone
Bloodthirsty Blade
Lightning Greaves
Fishing Gear
Crawlspace
Bident of Thassa
The Ozolith
TARDIS
Puppet Strings
Umbral Mantle
Wayfarer's Bauble
Quietus Spike
Trailblazer's Boots
Vorpal Sword
Radiant Lotus
Thopter Fabricator
Uthros Research Craft
Sapphire Medallion
Jet MedallionEnchantments
Enchantments that reinforce the Forced Combat strategy in The Master, Mesmerist decks.
Parasitic Impetus
Ghoulish Impetus
Freed from the Real
Pemmin's Aura
Eye of Nidhogg
Unstoppable Plan
Psychic Impetus
No Mercy
Intruder Alarm
Dissipation Field
Wizard Class
Ominous Seas
Curse of Disturbance
Second Wind
Curse of Verbosity
Teferi's Ageless Insight
Rogue Class
Chamber of Manipulation
Struggle for Project Purity
Crab Umbra
Feast on the Fallen
The Toymaker's Trap
Exquisite Blood
Combat Research
Super State
Imprisoned in the Moon
Black Market Connections
Reconnaissance Mission
Mystic RemoraPlaneswalkers
Planeswalkers that back up The Master, Mesmerist's Forced Combat game plan.
Kaito ShizukiUtility Lands
Non-basic lands that pull extra weight in The Master, Mesmerist Forced Combat decks.
Minamo, School at Water's Edge
Trenzalore Clocktower
Rogue's Passage
Reliquary Tower
Bojuka Bog
Access Tunnel
Creeping Tar Pit
Arcane Lighthouse
Minas Morgul, Dark Fortress
Castle Locthwain
Shizo, Death's Storehouse
Restless Reef
Otawara, Soaring City
Urborg, Tomb of YawgmothMana Artifacts
Mana rocks and fixing to power out The Master, Mesmerist's Forced Combat strategy.
Patriar's Seal
Talisman of Dominance
Laser Screwdriver
Thought Vessel
Midnight Clock
Strixhaven Stadium
Bandit's Haul
Decanter of Endless Water
Misleading Signpost
Mind Stone
Arcane Signet
The Soul Stone
Commander's Sphere
Dimir Signet
Sol Ring
Fellwar StoneLands
The mana base behind The Master, Mesmerist's Forced Combat decks.
Choked Estuary
Shipwreck Marsh
Underground River
Gallifrey Council Chamber
Dimir Aqueduct
Drowned Catacomb
River of Tears
Temple of Deceit
Fetid Pools
Darkslick Shores
Gloomlake Verge
Tainted Isle
Terramorphic Expanse
Waterlogged Teachings
Evolving Wilds
Sunken Ruins
Fabled Passage
Urza's Cave
Command Tower
Sunken Hollow
Darkwater Catacombs
Exotic Orchard
Polluted Delta
Boggart Trawler
Hagra Mauling
Thriving Moor
Command Bridge
Morphic Pool
Waterfront District
Swamp
Island
Clearwater Pathway
Myriad Landscape
Prismatic Vista
City of Brass
Sink into Stupor
Undercity Sewers
Malakir Rebirth
Fell the Profane
Watery GraveSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like The Master, Mesmerist: Forced Combat.
Tetsuo Umezawa
Maeve, Insidious Singer
Ghost of Ramirez DePietro // Keskit, the Flesh Sculptor
Ghost of Ramirez DePietro // Miara, Thorn of the Glade
Ghost of Ramirez DePietro // Nadier, Agent of the Duskenel
Ghost of Ramirez DePietro // Sengir, the Dark Baron
Ghost of Ramirez DePietro // Silas Renn, Seeker Adept
Ghost of Ramirez DePietro // Tevesh Szat, Doom of Fools
Ghost of Ramirez DePietro // Tormod, the Desecrator
Rassilon, the War President
Alora, Merry Thief // Agent of the Iron Throne
Alora, Merry Thief // Agent of the Shadow Thieves
Alora, Merry Thief // Criminal Past
Alora, Merry Thief // Cultist of the Absolute
Alora, Merry Thief // Haunted One
Alora, Merry Thief // Scion of Halaster
Miara, Thorn of the Glade // Sakashima of a Thousand Faces
Miara, Thorn of the Glade // Silas Renn, Seeker Adept
Dralnu, Lich Lord
Rona, Sheoldred's Faithful
Shadowheart, Dark Justiciar // Candlekeep Sage
Shadowheart, Dark Justiciar // Clan Crafter
Shadowheart, Dark Justiciar // Dungeon Delver
Shadowheart, Dark Justiciar // Feywild Visitor
Shadowheart, Dark Justiciar // Shameless Charlatan
Shadowheart, Dark Justiciar // Sword Coast Sailor
Adéwalé, Breaker of Chains
Vela the Night-Clad
Gale, Waterdeep Prodigy // Agent of the Iron Throne
Gale, Waterdeep Prodigy // Agent of the Shadow Thieves
Gale, Waterdeep Prodigy // Criminal Past
Gale, Waterdeep Prodigy // Cultist of the Absolute
Gale, Waterdeep Prodigy // Haunted One
Gale, Waterdeep Prodigy // Scion of Halaster
Marvo, Deep Operative
Sivriss, Nightmare Speaker // Candlekeep Sage
Sivriss, Nightmare Speaker // Clan Crafter
Sivriss, Nightmare Speaker // Dungeon Delver
Sivriss, Nightmare Speaker // Feywild Visitor
Sivriss, Nightmare Speaker // Shameless Charlatan