The Master, Mesmerist: Control
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High Synergy Cards
The highest-synergy picks for The Master, Mesmerist's Control builds — cards that lean hardest into the Control theme.
Fogwalker
Negate
Reliquary TowerGame Changers
High-impact bombs that can take over a The Master, Mesmerist Control game on their own.
Notion Thief
Narset, Parter of Veils
Consecrated Sphinx
Cyclonic Rift
Force of Will
Mystical Tutor
Vampiric Tutor
Demonic TutorCreatures
Creatures that carry the Control plan in The Master, Mesmerist decks, from early pressure to payoff.
Aphetto Alchemist
Rancid Rats
Ingenious Prodigy
Forgotten Creation
Wharf Infiltrator
Boggart Trawler
Vampire Cutthroat
Renegade Silent
Furtive Homunculus
Pale Rider of Trostad
Farbog Revenant
Forensic Researcher
Kelpie Guide
Tideforce Elemental
Vizier of Tumbling Sands
Evil Twin
Baleful Strix
High Fae Trickster
Dread
Demon of Catastrophes
Repeat Offender
Uninvited Geist
Pirated Copy
Cyberman Patrol
Shadowmage Infiltrator
Fatestitcher
Nightscape Familiar
Troll of Khazad-dûm
Mocking Doppelganger
Callidus Assassin
Morbid Opportunist
Master of Death
Hydroelectric Specimen
Fallen Shinobi
Silvergill PeddlerInstants
Instant-speed interaction and tricks that keep The Master, Mesmerist's Control deck ahead.
Baleful Mastery
Aetherize
Refocus
Cerulean Wisps
Shore Up
Hagra Mauling
Magic Damper
Rapid Hybridization
Waterlogged Teachings
Reality Shift
An Offer You Can't Refuse
Go for the Throat
Assert Authority
Mirror Match
Out Cold
Undercity's Embrace
Split Decision
Occult Epiphany
Twiddle
Behind the Mask
Astarion's Thirst
Toxin Analysis
Cyber Conversion
Elminster's Simulacrum
Reverse the Polarity
Ripples of Potential
Time Stop
Alchemist's Retrieval
Imp's Mischief
Illusionist's Gambit
Unauthorized Exit
Aetherspouts
Polymorphist's Jest
See Double
Keep Watch
Slip Out the Back
Memory Plunder
Countersquall
Withering Torment
Arcane Denial
Opt
Consider
Brainstorm
Pongify
Fell the Profane
Requiting Hex
Mana Drain
Frantic Search
Dark Ritual
CounterspellSorceries
Sorceries that push the Control game plan forward for The Master, Mesmerist.
Ponder
Drain Power
Order of Succession
Cerebral Confiscation
Grisly Ritual
Coercion
Hunted by The Family
Shimmer of Possibility
Reap Intellect
Traverse Eternity
Minds Aglow
Visions of Duplicity
Cultural Exchange
Ingenious Mastery
Ray of Ruin
Come Back Wrong
Enter the Infinite
Return from Extinction
Enter the God-Eternals
Shifting Grift
Startled Awake
Ransack the Lab
Expropriate
Inevitable Betrayal
Deadly Tempest
Step Through
Assassinate
Disentomb
Psychic Intrusion
Black Sun's Zenith
Stolen Identity
Arcane Heist
Connive // Concoct
Decree of Pain
Eagle Vision
Lórien Revealed
Scheming Symmetry
Grim Tutor
Ringsight
Irenicus's Vile Duplication
Reanimate
Preordain
Damnation
Windfall
Toxic Deluge
Feed the SwarmUtility Artifacts
Artifacts that add consistency and utility to The Master, Mesmerist Control decks.
Skeleton Key
Illusionist's Bracers
Magewright's Stone
Puppet Strings
Thousand-Year Elixir
Sapphire Medallion
Wayfarer's Bauble
Oblivion Stone
Liar's Pendulum
Hithlain Rope
Mazemind Tome
TARDIS
Scroll of the Masters
Trading Post
Bloodthirsty Blade
Hero's Blade
Quietus Spike
Mithril Coat
Wishclaw Talisman
Swiftfoot Boots
Jet MedallionEnchantments
Enchantments that reinforce the Control strategy in The Master, Mesmerist decks.
Propaganda
Intruder Alarm
Ghoulish Impetus
Curse of Verbosity
No Mercy
Unstoppable Plan
Molting Snakeskin
Cartouche of Ambition
Fear of Death
Mind Over Matter
Feast on the Fallen
The Toymaker's Trap
Curse of Vengeance
Dehydration
Freed from the Real
Psychic Impetus
Steal Enchantment
Minion's Return
Conspiracy
Pemmin's Aura
Wound Reflection
Public Enemy
Oubliette
Parasitic Impetus
Ominous Seas
Storm of Saruman
Teferi's Ageless Insight
Psychic Corrosion
Black Market Connections
Phyrexian ArenaUtility Lands
Non-basic lands that pull extra weight in The Master, Mesmerist Control decks.
Scavenger Grounds
Minamo, School at Water's Edge
Creeping Tar Pit
Rogue's Passage
Arcane Lighthouse
Tolaria West
Trenzalore Clocktower
War Room
Emergence Zone
Castle Locthwain
Access Tunnel
Shizo, Death's Storehouse
Otawara, Soaring City
Bojuka BogMana Artifacts
Mana rocks and fixing to power out The Master, Mesmerist's Control strategy.
Misleading Signpost
Midnight Clock
Mind Stone
Corrupted Grafstone
Pyramid of the Pantheon
Patriar's Seal
Coldsteel Heart
Talisman of Dominance
Charcoal Diamond
Sky Diamond
Fellwar Stone
Thought Vessel
Commander's Sphere
Sol Ring
Arcane Signet
Dimir SignetLands
The mana base behind The Master, Mesmerist's Control decks.
River of Tears
Darkwater Catacombs
Boggart Trawler
Shipwreck Marsh
Exotic Orchard
Fetid Pools
Hagra Mauling
Thriving Moor
Dimir Aqueduct
Underground River
Fabled Passage
Murky Sewer
Terramorphic Expanse
Waterlogged Teachings
Choked Estuary
Darkslick Shores
Gallifrey Council Chamber
The Grey Havens
Jwari Disruption
Plaza of Heroes
Silundi Vision
Morphic Pool
Waterfront District
Drowned Catacomb
Command Tower
Submerged Boneyard
Dimir Guildgate
Clearwater Pathway
Hydroelectric Specimen
Tainted Isle
Swamp
Island
Sunken Hollow
Polluted Delta
Gloomlake Verge
Fell the Profane
Dismal Backwater
Sink into Stupor
Evolving Wilds
Sunken Ruins
Temple of Deceit
Undercity Sewers
Myriad Landscape
Watery GraveSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like The Master, Mesmerist: Control.
Tetsuo Umezawa
Maeve, Insidious Singer
The Rani
Ghost of Ramirez DePietro // Keskit, the Flesh Sculptor
Ghost of Ramirez DePietro // Miara, Thorn of the Glade
Ghost of Ramirez DePietro // Nadier, Agent of the Duskenel
Ghost of Ramirez DePietro // Sengir, the Dark Baron
Ghost of Ramirez DePietro // Silas Renn, Seeker Adept
Ghost of Ramirez DePietro // Tevesh Szat, Doom of Fools
Ghost of Ramirez DePietro // Tormod, the Desecrator
Rassilon, the War President
Ludevic, Necro-Alchemist // Sengir, the Dark Baron
Alora, Merry Thief // Agent of the Iron Throne
Alora, Merry Thief // Agent of the Shadow Thieves
Alora, Merry Thief // Criminal Past
Alora, Merry Thief // Cultist of the Absolute
Alora, Merry Thief // Haunted One
Alora, Merry Thief // Scion of Halaster
Miara, Thorn of the Glade // Sakashima of a Thousand Faces
Miara, Thorn of the Glade // Silas Renn, Seeker Adept
Dralnu, Lich Lord
Rona, Sheoldred's Faithful
Shadowheart, Dark Justiciar // Candlekeep Sage
Shadowheart, Dark Justiciar // Clan Crafter
Shadowheart, Dark Justiciar // Dungeon Delver
Shadowheart, Dark Justiciar // Feywild Visitor
Shadowheart, Dark Justiciar // Shameless Charlatan
Shadowheart, Dark Justiciar // Sword Coast Sailor
Adéwalé, Breaker of Chains
Red Death, Shipwrecker
Vela the Night-Clad
Gale, Waterdeep Prodigy // Agent of the Iron Throne
Gale, Waterdeep Prodigy // Agent of the Shadow Thieves
Gale, Waterdeep Prodigy // Criminal Past
Gale, Waterdeep Prodigy // Cultist of the Absolute
Gale, Waterdeep Prodigy // Haunted One
Gale, Waterdeep Prodigy // Scion of Halaster
Marvo, Deep Operative
Sivriss, Nightmare Speaker // Candlekeep Sage
Sivriss, Nightmare Speaker // Clan Crafter