The Fire Nation Drill: vehicles
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Game Changers
High-impact bombs that can take over a The Fire Nation Drill vehicles game on their own.
Opposition Agent
Vampiric Tutor
Bolas's CitadelCreatures
Creatures that carry the vehicles plan in The Fire Nation Drill decks, from early pressure to payoff.
Deathless Pilot
Solemn Simulacrum
Fire Navy Trebuchet
Noxious Gearhulk
Marionette Apprentice
Glaring Fleshraker
Eldrazi Ravager
Towering Viewpoint
Juggernaut
Compleated Huntmaster
Pain Seer
Giggling Skitterspike
Suspicious Bookcase
Arcbound Condor
Etched Familiar
Chrome Companion
Fire Nation Sentinels
Fire Nation Salvagers
Armored Transport
Servant of Tymaret
Campus Guide
Night Market Lookout
Retrofitted Transmogrant
Gleaming Barrier
Gravebreaker Lamia
Steel Hellkite
Activated Sleeper
Evolved Sleeper
Night Clubber
Psychomancer
Cryptbreaker
Foundry Inspector
Necron Deathmark
Cemetery Reaper
Ravenous Chupacabra
Bitterbloom Bearer
Vile Entomber
Magus of the Coffers
Piper of the Swarm
Grave Titan
Bloodghast
Massacre Wurm
Ophiomancer
Crypt Ghast
Morbid OpportunistInstants
Instant-speed interaction and tricks that keep The Fire Nation Drill's vehicles deck ahead.
Darkness
Malakir Rebirth
Infernal Grasp
Pharika's Libation
Astarion's Thirst
Fanatical Offering
Consumed by Greed
Zuko's Conviction
Heartless Act
Unseal the Necropolis
Rise of the Dread Marn
Grasp of Darkness
Slaughter Pact
Erebos's Intervention
Reckoner's Bargain
Undying Evil
Szat's Will
Liliana's Triumph
Feign Death
Archenemy's Charm
Sudden Spoiling
Murder
Defile
Snuff Out
Flare of Malice
Dark Ritual
Fell the Profane
Go for the Throat
Deadly Rollick
Deadly Dispute
Withering TormentSorceries
Sorceries that push the vehicles game plan forward for The Fire Nation Drill.
Night's Whisper
Reanimate
Mutilate
Charnel Serenade
Demonic Bargain
Epic Downfall
Wander in Death
Malicious Eclipse
Glistening Deluge
Feast of Succession
Restart Sequence
Fortuitous Find
Victimize
Day of Black Sun
Dread Summons
Rush of Dread
Will of the Abzan
Diresight
Come Back Wrong
In Garruk's Wake
Eaten Alive
Decree of Pain
Breach the Multiverse
Unearth
Toxic Deluge
Grim Tutor
Rise of the Dark Realms
Torment of Hailfire
Damnation
Feed the SwarmUtility Artifacts
Artifacts that add consistency and utility to The Fire Nation Drill vehicles decks.
Expedition Map
Guidelight Matrix
Conjurer's Closet
The Darkness Crystal
Visage of Dread
Surgehacker Mech
Night Scythe
Clown Car
Smuggler's Buggy
Extinguisher Battleship
Sleek Schooner
Renegade Freighter
Yggdrasil, Rebirth Engine
Reckoner Bankbuster
Unlicensed Hearse
Lifecraft Engine
Foreboding Steamboat
Fire Nation Warship
Mephitic Draught
Mimic Vat
Realmbreaker, the Invasion Tree
Demonic Junker
Soul-Guide Lantern
Vexing Bauble
Panharmonicon
Strionic Resonator
Phoenix Fleet Airship
Thousand-Year Elixir
Endless Atlas
Wand of Orcus
Winter Moon
Cranial Plating
Tithing Blade
Vat of Rebirth
Whip of Erebos
Wayfarer's Bauble
Ashnod's Altar
Skullclamp
Lightning Greaves
Jet MedallionEnchantments
Enchantments that reinforce the vehicles strategy in The Fire Nation Drill decks.
Bitterblossom
Cramped Vents // Access Maze
Okiba Reckoner Raid
Mindless Conscription
Gift of Compleation
Conspiracy
The Death of Gwen Stacy
Phyrexian Scriptures
One Ring to Rule Them All
Grievous Wound
Cunning Rhetoric
The Cruelty of Gix
Obsessive Pursuit
Biotransference
Oubliette
Agent of the Iron Throne
Cover of Darkness
The Eldest Reborn
Revel in Riches
Meathook Massacre II
No Mercy
Dreadhorde Invasion
Phyrexian Reclamation
Exquisite Blood
Bastion of Remembrance
The Meathook Massacre
Black Market ConnectionsPlaneswalkers
Planeswalkers that back up The Fire Nation Drill's vehicles game plan.
Tezzeret, Cruel Captain
Professor OnyxUtility Lands
Non-basic lands that pull extra weight in The Fire Nation Drill vehicles decks.
Mech Hangar
Buried Ruin
Vault of Whispers
Thespian's Stage
Mortuary Mire
War Room
Rogue's Passage
Bojuka Bog
Witch's Cottage
Cradle of the Accursed
Foul Roads
Hostile Desert
Dark Depths
Avishkar Raceway
Inventors' Fair
Blast Zone
Scavenger Grounds
Hidden Necropolis
Realm of Koh
Maze of Ith
Urza's Saga
Command Beacon
Cabal Stronghold
Spymaster's Vault
Takenuma, Abandoned Mire
Castle Locthwain
Cabal Coffers
Reliquary Tower
Nykthos, Shrine to Nyx
Urborg, Tomb of YawgmothMana Artifacts
Mana rocks and fixing to power out The Fire Nation Drill's vehicles strategy.
Tundra Tank
Mind Stone
Worn Powerstone
Crowded Crypt
Sol Ring
Caged Sun
Fellwar Stone
The Soul Stone
Charcoal Diamond
Thought Vessel
Arcane SignetLands
The mana base behind The Fire Nation Drill's vehicles decks.
Urza's Cave
Malakir Rebirth
Unknown Shores
Cave of Temptation
Hidden Grotto
Ash Barrens
Plaza of Heroes
Demolition Field
Command Tower
Fell the Profane
Swamp
Myriad LandscapeSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like The Fire Nation Drill: vehicles.
Agent Venom
Alpharael, Stonechosen
Aphemia, the Cacophony
Armaggon, Future Shark
Arnyn, Deathbloom Botanist
Azula, On the Hunt
Azula, Ruthless Firebender
Balthor the Defiled
Baron Helmut Zemo
Baron Sengir
Bebop, Warthog Warrior
Black Cat, Cunning Thief
Bontu the Glorified
Butch DeLoria, Tunnel Snake
Cabal Patriarch
Grendel, Spawn of Knull
Griselbrand
June, Bounty Hunter
Kiku, Night's Flower
Koh, the Face Stealer
Madame Null, Power Broker
Mai, Scornful Striker
Mirri the Cursed
Morinfen
Morlun, Devourer of Spiders
Moseo, Vein's New Dean
Nyla, Shirshu Sleuth
Oroku Saki, Shredder Rising
Rat King, Pale Piper
Rat King, Verminister
Savanti Romero, Time's Exile
Scorpion, Seething Striker
Shark Shredder, Killer Clone
Shredder, Shadow Master
Shredder, Unrelenting
Spider-Man Noir
Splinter, Hamato Yoshi
Super Shredder
Swarm, Being of Bees
Taborax, Hope's Demise