The Fire Nation Drill
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Game Changers
High-impact bombs that can take over a The Fire Nation Drill Vehicles game on their own.
Opposition Agent
Vampiric Tutor
Bolas's CitadelCreatures
Creatures that carry the Vehicles plan in The Fire Nation Drill decks, from early pressure to payoff.
Deathless Pilot
Solemn Simulacrum
Fire Navy Trebuchet
Noxious Gearhulk
Marionette Apprentice
Armored Transport
Glaring Fleshraker
Servant of Tymaret
Eldrazi Ravager
Towering Viewpoint
Juggernaut
Campus Guide
Night Market Lookout
Wretched Doll
Compleated Huntmaster
Grafted Butcher
Wickerfolk Indomitable
Breaker of Creation
Pain Seer
Ovalchase Daredevil
Giggling Skitterspike
Suspicious Bookcase
Nekrataal
Arcbound Condor
Retrofitted Transmogrant
Evolved Sleeper
Gleaming Barrier
Gravebreaker Lamia
Night Clubber
Steel Hellkite
Meteor Golem
Psychomancer
Cryptbreaker
Foundry Inspector
Necron Deathmark
Skorpekh Lord
Cemetery Reaper
Ravenous Chupacabra
Vile Entomber
Magus of the Coffers
Piper of the Swarm
Nirkana Revenant
Ophiomancer
Massacre Wurm
Crypt Ghast
Morbid OpportunistInstants
Instant-speed interaction and tricks that keep The Fire Nation Drill's Vehicles deck ahead.
Darkness
Malakir Rebirth
Infernal Grasp
Astarion's Thirst
Pharika's Libation
Fanatical Offering
Consumed by Greed
Zuko's Conviction
Rise of the Dread Marn
Heartless Act
Grasp of Darkness
Slaughter Pact
Unseal the Necropolis
Erebos's Intervention
Reckoner's Bargain
Undying Evil
Szat's Will
Liliana's Triumph
Feign Death
Sudden Spoiling
Archenemy's Charm
Murder
Defile
Snuff Out
Flare of Malice
Dark Ritual
Fell the Profane
Go for the Throat
Deadly Rollick
Deadly Dispute
Withering TormentSorceries
Sorceries that push the Vehicles game plan forward for The Fire Nation Drill.
Night's Whisper
Reanimate
Mutilate
Charnel Serenade
Malicious Eclipse
Glistening Deluge
Demonic Bargain
Feast of Succession
Epic Downfall
Wander in Death
Fortuitous Find
Restart Sequence
Victimize
Dread Summons
Day of Black Sun
Rush of Dread
Will of the Abzan
Come Back Wrong
Diresight
In Garruk's Wake
Eaten Alive
Decree of Pain
Breach the Multiverse
Unearth
Toxic Deluge
Grim Tutor
Rise of the Dark Realms
Torment of Hailfire
Damnation
Feed the SwarmUtility Artifacts
Artifacts that add consistency and utility to The Fire Nation Drill Vehicles decks.
Expedition Map
Guidelight Matrix
Conjurer's Closet
The Darkness Crystal
Sleek Schooner
Renegade Freighter
Yggdrasil, Rebirth Engine
Visage of Dread
Reckoner Bankbuster
Surgehacker Mech
Unlicensed Hearse
Lifecraft Engine
Foreboding Steamboat
Night Scythe
Clown Car
Smuggler's Buggy
Extinguisher Battleship
Fire Nation Warship
Mephitic Draught
Soul-Guide Lantern
Vexing Bauble
Mimic Vat
Panharmonicon
Realmbreaker, the Invasion Tree
Demonic Junker
Strionic Resonator
Phoenix Fleet Airship
Thousand-Year Elixir
Wand of Orcus
Winter Moon
Endless Atlas
Vat of Rebirth
Cranial Plating
Tithing Blade
Whip of Erebos
Wayfarer's Bauble
Ashnod's Altar
Skullclamp
Lightning Greaves
Jet MedallionEnchantments
Enchantments that reinforce the Vehicles strategy in The Fire Nation Drill decks.
Bitterblossom
Cramped Vents // Access Maze
Okiba Reckoner Raid
Mindless Conscription
Gift of Compleation
The Death of Gwen Stacy
Phyrexian Scriptures
The Cruelty of Gix
Conspiracy
One Ring to Rule Them All
Grievous Wound
Cunning Rhetoric
Obsessive Pursuit
Agent of the Iron Throne
Biotransference
Oubliette
Cover of Darkness
The Eldest Reborn
Revel in Riches
Meathook Massacre II
No Mercy
Dreadhorde Invasion
Phyrexian Reclamation
Exquisite Blood
The Meathook Massacre
Bastion of Remembrance
Black Market ConnectionsPlaneswalkers
Planeswalkers that back up The Fire Nation Drill's Vehicles game plan.
Tezzeret, Cruel Captain
Professor OnyxUtility Lands
Non-basic lands that pull extra weight in The Fire Nation Drill Vehicles decks.
Mech Hangar
Vault of Whispers
Buried Ruin
Thespian's Stage
Mortuary Mire
War Room
Rogue's Passage
Bojuka Bog
Witch's Cottage
Cradle of the Accursed
Hostile Desert
Foul Roads
Dark Depths
Avishkar Raceway
Blast Zone
Scavenger Grounds
Inventors' Fair
Hidden Necropolis
Maze of Ith
Realm of Koh
Urza's Saga
Command Beacon
Cabal Stronghold
Spymaster's Vault
Takenuma, Abandoned Mire
Castle Locthwain
Cabal Coffers
Nykthos, Shrine to Nyx
Reliquary Tower
Urborg, Tomb of YawgmothMana Artifacts
Mana rocks and fixing to power out The Fire Nation Drill's Vehicles strategy.
Tundra Tank
Mind Stone
Worn Powerstone
Crowded Crypt
Sol Ring
Caged Sun
Fellwar Stone
The Soul Stone
Charcoal Diamond
Thought Vessel
Arcane SignetLands
The mana base behind The Fire Nation Drill's Vehicles decks.
Urza's Cave
Malakir Rebirth
Cave of Temptation
Unknown Shores
Hidden Grotto
Ash Barrens
Plaza of Heroes
Demolition Field
Command Tower
Fell the Profane
Swamp
Myriad LandscapeSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like The Fire Nation Drill: Vehicles.
Agent Venom
Alpharael, Stonechosen
Aphemia, the Cacophony
Armaggon, Future Shark
Arnim Zola, Bio-Fanatic
Arnyn, Deathbloom Botanist
Azula, On the Hunt
Azula, Ruthless Firebender
Balthor the Defiled
Baron Helmut Zemo
Baron Sengir
Baron Strucker, HYDRA Overlord
Bebop, Warthog Warrior
Black Cat, Cunning Thief
Black Widow, Daring Operative
Black Widow, Deadly Hunter
Black Widow, Super Spy
Bob, Reluctant HYDRA Agent
Bontu the Glorified
Boomerang, Blade Flinger
Butch DeLoria, Tunnel Snake
Cabal Patriarch
Citizen V, Helmut Zemo
Crossbones, Malicious Mercenary
Fixer, Techno Terror
Grendel, Spawn of Knull
Grim Reaper, Lethal Legionnaire
Griselbrand
Hammerhead, Maggia Boss
Iron Monger, Sadistic Tycoon
June, Bounty Hunter
Kiku, Night's Flower
Kingpin, Wilson Fisk
Klaw, Master of Sound
Klaw, Sonic Subjugator
Koh, the Face Stealer
MACH-1, Swooping Scoundrel
Madame Hydra, Reanimated
Madame Masque
Madame Null, Power Broker