Super-Skrull
$0.27
Legendary Creature — Skrull Shapeshifter Villain

New Cards
Recent-set cards that Super-Skrull players are trying out in Activated Abilities decks.
Top Cards
The staple cards most Super-Skrull Activated Abilities decks run as their core.
Biomancer's Familiar
Training Grounds
Axebane Guardian
Overgrown Battlement
Birds of Paradise
Swords to PlowsharesCreatures
Creatures that carry the Activated Abilities plan in Super-Skrull decks, from early pressure to payoff.
Crashing Drawbridge
Seedborn Muse
Enduring Vitality
Faeburrow Elder
Enduring Innocence
Bloom Tender
Welcoming Vampire
Fecund Greenshell
Faerie Mastermind
Ignoble Hierarch
Sylvan Caryatid
Tree of Perdition
Delighted Halfling
Hydroelectric Specimen
Noble Hierarch
Sakura-Tribe Elder
Wingmantle Chaplain
Bedrock Tortoise
Undercover Skrull
Wall of Blossoms
Esper Sentinel
Grand Abolisher
Badgermole Cub
Tree of Redemption
Omen Hawker
Captivating Crew
Azorius Guildmage
Hexing Squelcher
Dryad of the Ilysian GroveInstants
Instant-speed interaction and tricks that keep Super-Skrull's Activated Abilities deck ahead.
Dark Ritual
Dovin's Veto
Arcane Denial
Assassin's Trophy
Deflecting Swat
Heroic Intervention
Revitalizing Repast
Path to Exile
Swan Song
Pact of Negation
Auroral Procession
Deflecting Palm
Deadly Rollick
Inkshield
Anguished Unmaking
Beast Within
Fierce Guardianship
Visions of Villainy
Plasm Capture
Growth Spiral
Bolt Bend
Malakir Rebirth
Eladamri's Call
Force of Will
Clever Concealment
Chord of Calling
An Offer You Can't Refuse
Tower Defense
Snuff Out
Collective Resistance
Return the Favor
Sejiri Shelter
Untimely Malfunction
Mana Drain
Flusterstorm
Enlightened Tutor
Aetherize
Dramatic Reversal
Culling the Weak
Into the Flood Maw
Borne Upon a Wind
Despark
Force of Negation
Counterspell
Mental Misstep
Flawless Maneuver
Worldly Tutor
Negate
Teferi's Protection
Cyclonic RiftSorceries
Sorceries that push the Activated Abilities game plan forward for Super-Skrull.
Toxic Deluge
Nature's Lore
Three Visits
Slaughter the Strong
Vandalblast
Call Damage Control
Solar Blaze
Dusk // Dawn
Green Sun's Zenith
Bala Ged Recovery
Finale of Devastation
Farseek
Austere Command
Too Evil to Stay Dead
Lunar Insight
Feed the Swarm
Tempt with Discovery
Painful Truths
Open the Way
Harmonize
Farewell
Blasphemous Act
Lessons from Life
Imperial Seal
Idyllic Tutor
Reanimate
Demonic Tutor
Rampant Growth
Skyshroud Claim
Kodama's Reach
CultivateUtility Artifacts
Artifacts that add consistency and utility to Super-Skrull Activated Abilities decks.
Illusionist's Bracers
Agatha's Soul Cauldron
Swiftfoot Boots
Lightning Greaves
Heartstone
The One Ring
Rammas Echor, Ancient Shield
Sword of Feast and Famine
Hawkeye's Bow
The Enigma Jewel
Umbral Mantle
Basilisk Collar
Mirage Mirror
Thousand-Year Elixir
Mithril Coat
Ashnod's AltarEnchantments
Enchantments that reinforce the Activated Abilities strategy in Super-Skrull decks.
High Alert
Wilderness Reclamation
Cryptolith Rite
Tocasia's Welcome
Super Intelligence
Caretaker's Talent
Pemmin's Aura
Freed from the Real
Phyrexian Arena
Springleaf Parade
Smothering Tithe
Necropotence
Intruder Alarm
Elven Chorus
Mystic Remora
Spelunking
Leyline of the Guildpact
Rhystic StudyUtility Lands
Non-basic lands that pull extra weight in Super-Skrull Activated Abilities decks.
Bojuka Bog
Urborg, Tomb of Yawgmoth
Yavimaya, Cradle of Growth
Otawara, Soaring City
Boseiju, Who Endures
Reliquary Tower
Baxter Building
Urza's Saga
Temple of the False God
Ancient Tomb
Cascading CataractsMana Artifacts
Mana rocks and fixing to power out Super-Skrull's Activated Abilities strategy.
Fellwar Stone
Basalt Monolith
Arcane Signet
Thought Vessel
Bender's Waterskin
Paradise Mantle
Grim Monolith
Chromatic Lantern
Mana Vault
Chrome Mox
Sol Ring
Mox Opal
Mox Diamond
Mox Amber
Lotus Petal
Chromatic Orrery
Commander's SphereLands
The mana base behind Super-Skrull's Activated Abilities decks.
Godless Shrine
Overgrown Tomb
Villainous Hideout
Temple Garden
Fabled Passage
Raffine's Tower
Breeding Pool
Shattered Sanctum
City of Brass
Undergrowth Stadium
Mana Confluence
Indatha Triome
Watery Grave
Flooded Strand
Verdant Catacombs
Revitalizing Repast
Polluted Delta
Windswept Heath
Sunpetal Grove
Zagoth Triome
Exotic Orchard
Dreamroot Cascade
Turbulent Fen
Hydroelectric Specimen
Bloodstained Mire
Marsh Flats
Blood Crypt
Stomping Ground
Spara's Headquarters
Hallowed Fountain
Sandsteppe Citadel
Swamp
Starting Town
Command Tower
Reflecting Pool
The World Tree
Savai Triome
Forbidden Orchard
Ziatora's Proving Ground
Plains
Misty Rainforest
Path of Ancestry
Arid Mesa
Forest
Island
Sacred Foundry
Steam Vents
Wooded Foothills
Scalding Tarn
MountainHigh Lift Cards
Jaws of Defeat
Rampart Architect
Crystal Barricade
Blight Pile
Assault Formation
Arbor Adherent
Wave of ReckoningSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Super-Skrull: Activated Abilities.
Leonardo, Sewer Samurai
Crystal, Inhuman Princess
Doctor Octopus, Master Planner
Nephilim Epochal
Tui and La, Moon and Ocean
Aang, at the Crossroads
Alpharael, Stonechosen
Arni, Humble Scribe
Bolg, Erebor's Reckoning
Geist of Saint Thalia
Guan Yu, Sainted Warrior
Liliana the Repentant
Marwyn, the Preserver
Mister Fantastic
Mm'menon, the Right Hand
Mona Lisa, Science Geek
Monk Gyatso
Scarlet Witch, Chaotic Avenger
The Great Goblin
The Ruinous Wrecking Crew
Wan Shi Tong, Librarian
Abby, Merciless Soldier // Ellie, Vengeful Hunter
Doctor Doom, Unrivaled
Shang-Chi, Master of Kung Fu
The Unagi of Kyoshi Island
Agent Venom
Ant-Man, Elusive Avenger
Beorn the Fierce
Davvol, Evincar of Rath
Hapatra, the Desert Frost
Iron Man, Armored Avenger
Iron Man, Bleeding Edge
Karn, Argent Defender
Loki, the Deceiver
Lutri, the Spellchaser
Mabel, Bitter Recluse
Melira, Sylvok Outcast
Quicksilver, Brash Blur
Sanar, Innovative First-Year
Scientist Supreme of A.I.M.