Stockman, Mad Fly-entist: infect
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Legendary Creature — Insect Mutant Scientist

Game Changers
High-impact bombs that can take over a Stockman, Mad Fly-entist infect game on their own.
The One RingCreatures
Creatures that carry the infect plan in Stockman, Mad Fly-entist decks, from early pressure to payoff.
Phantasmal Dreadmaw
Cephalid Snitch
Spinal Parasite
Wicker Picker
Eater of Days
Rust Elemental
Giant Shark
Scornful Egotist
Wizards of the _____
Thought Eater
Sky Swallower
Steel Golem
Chronatog
Cogwork Librarian
Magic PotInstants
Instant-speed interaction and tricks that keep Stockman, Mad Fly-entist's infect deck ahead.
Spell Snare
Blue Elemental Blast
Learn from the Past
Cancel
Grip of Amnesia
Pale Moon
Mindstatic
Null Elemental BlastSorceries
Sorceries that push the infect game plan forward for Stockman, Mad Fly-entist.
Baleful Stare
SwitcherooUtility Artifacts
Artifacts that add consistency and utility to Stockman, Mad Fly-entist infect decks.
Library of Leng
Delif's Cone
Winter Orb
Grafdigger's Cage
Tormod's Crypt
Weakstone
Psychic Paper
Rocket Launcher
Ashnod's Transmogrant
Aladdin's Lamp
Ice Cauldron
Bösium Strip
Despotic Scepter
Helm of Kaldra
Surge Node
Arcum's Sleigh
Graveyard Shovel
Apocalypse Chime
City in a Bottle
Crook of Condemnation
Magnetic MineEnchantments
Enchantments that reinforce the infect strategy in Stockman, Mad Fly-entist decks.
Homarid Spawning Bed
Spellweaver Volute
Psychic Vortex
Psychic Allergy
Bazaar of Wonders
Battle of Wits
Exchange of Words
Tidal Flats
Hatching Plans
Deep WaterUtility Lands
Non-basic lands that pull extra weight in Stockman, Mad Fly-entist infect decks.
Accursed Duneyard
Swarmyard
Homeward Path
Urza's Mine
Urza's Power Plant
Elephant Graveyard
Arena
Oasis
Maze's End
Cathedral of Serra
Bazaar of Baghdad
Sorrow's Path
Diamond Valley
Yavimaya, Cradle of Growth
Mountain Stronghold
Griffin Canyon
Adventurers' Guildhouse
Island of Wak-Wak
Ugin's Labyrinth
Urborg, Tomb of Yawgmoth
Animal SanctuaryMana Artifacts
Mana rocks and fixing to power out Stockman, Mad Fly-entist's infect strategy.
Arcane Signet
Jack-o'-Lantern
Shrine of Boundless GrowthLands
The mana base behind Stockman, Mad Fly-entist's infect decks.
Terramorphic Expanse
Evolving Wilds
Brotherhood Headquarters
The Seedcore
Windswept Heath
Base Camp
Primal Beyond
Corrupted Crossroads
Wooded Foothills
Pillar of the Paruns
Verdant Catacombs
Bucolic Ranch
Arid Mesa
Marsh Flats
Jund Panorama
Bloodstained MireSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Stockman, Mad Fly-entist: infect.
Alrund, God of the Cosmos
April O'Neil, Hacktivist
April O'Neil, Human Element
Attuma, Atlantean Warlord
Beetle, Legacy Criminal
Bilbo, Luckwearer
Chameleon, Master of Disguise
Doc Ock, Sinister Scientist
Donatello, Gadget Master
Donatello, Mutant Mechanic
Donatello, Rad Scientist
Donatello, Turtle Techie
Donatello, Way with Machines
Donnie & April, Adorkable Duo
Erayo, Soratami Ascendant
Gran-Gran
Hydro-Man, Fluid Felon
Inga Rune-Eyes
Irma, Part-Time Mutant
Jadzi, Steward of Fate
Jason Bright, Glowing Prophet
Katara, Bending Prodigy
Katara, Waterbending Master
Kitsune, Dragon's Daughter
Krang, Master Mind
Krang, the All-Powerful
Lady Octopus, Inspired Inventor
Lu Su, Wu Advisor
Lu Xun, Scholar General
Lyla, Holographic Assistant
Madame Web, Clairvoyant
Master Pakku
Mm'menon, the Right Hand
Mondo Gecko
Mysterio, Master of Illusion
Namor the Sub-Mariner
Orysa, Tide Choreographer
Princess Yue
Ray Fillet, Man Ray
Ray Fillet, Wave Warrior