Spock, Cross-Time Captain
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Legendary Creature — Human Wizard

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New Cards
Fresh cards from recent sets that players are experimenting with in Spock, Cross-Time Captain decks.
High Synergy Cards
Cards that work exceptionally well with Spock, Cross-Time Captain's abilities and overall game plan.
Prismari Command
Quandrix Command
Flame of Anor
Return the Favor
Mystic Confluence
Atarka's Command
Harmonic Prodigy
Fiery Confluence
Collective Resistance
Three Steps AheadTop Cards
The most popular and reliable cards that form the backbone of successful Spock, Cross-Time Captain decks.
Prismari Command
Quandrix Command
Flame of Anor
Return the Favor
Mystic Confluence
Atarka's Command
Harmonic Prodigy
Fiery Confluence
Collective Resistance
Three Steps AheadGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Jeska's Will
Seedborn Muse
Cyclonic Rift
Rhystic StudyCreatures
Essential creatures that complement Spock, Cross-Time Captain's strategy through synergy, utility, or raw power.
Archmage Emeritus
Goblin Electromancer
Storm-Kiln Artist
Stormcatch Mentor
Young Pyromancer
Guttersnipe
Third Path Iconoclast
Murmuring Mystic
Archmage of Runes
Thunderclap Drake
Exalted Flamer of Tzeentch
Coruscation Mage
Quandrix Apprentice
Goblin Anarchomancer
Enduring Vitality
Seedborn Muse
Pinnacle Monk
Party Thrasher
Haughty Djinn
Curiosity Crafter
Wizards of Thay
Kessig Flamebreather
Firebrand Archer
Valley Floodcaller
Erebor Flamesmith
Electrostatic Field
Songcrafter Mage
Roaming Throne
Hullbreaker Horror
Birds of ParadiseInstants
Key instant-speed responses for protection, removal, and keeping Spock, Cross-Time Captain safe.
Simic Charm
Great Train Heist
Trash the Town
Sublime Epiphany
Izzet Charm
Inscription of Abundance
Abrade
Twinferno
Decisive Denial
Cryptic Command
Untimely Malfunction
Prismari Charm
Temur Charm
Archmage's Charm
See Double
Quandrix Charm
Heritage Reclamation
You See a Guard Approach
Return to Nature
Archdruid's Charm
Smuggler's Surprise
Artistic Refusal
Reverse the Polarity
You Find the Villains' Lair
Perplexing Test
Amazing Acrobatics
Defend the Rider
Evolution Charm
Ashling's Command
Origin of Metalbending
Return of the Wildspeaker
You Come to a River
Defabricate
Confounding Riddle
You Find Some Prisoners
Go Forth
You Happen On a Glade
Confusticate and Bebother
Kamahl's Will
Klauth's Will
Insidious Will
Supreme Will
Choreographed Sparks
Savage Beating
Overwhelming Surge
Get Out
Drown in Dreams
Siege Smash
Pyroblast
Cyclonic RiftSorceries
Important sorcery spells that advance Spock, Cross-Time Captain's game plan and control the board.
Titania's Command
Return from the Wilds
Bushwhack
Season of Weaving
Dance of the Tumbleweeds
Season of Gathering
Primal Command
Clan Defiance
Glimpse the Core
Pick Your Poison
Season of the Bold
Rootcast Apprenticeship
Collective Defiance
Hull Breach
Jeska's Will
Steal the Show
Will of the Jeskai
Sakashima's Will
Jailbreak Scheme
Mizzix's Mastery
Splatter Technique
Thirsting Roots
Fantastic Elasticity
Mob Rule
Brotherhood's End
Journey of Discovery
Ember Island Production
Planewide Celebration
Over the Edge
Surge to Victory
You Find a Cursed Idol
Suplex
Burn Down the House
Epic Fight
Will of the Temur
Into the Fire
Road of Return
Will of the Sultai
It's Clobberin' Time!
Cosmium Confluence
Go Nuts!
Saheeli's Artistry
Bala Ged Recovery
Three Visits
Nature's Lore
Rampant Growth
Farseek
Kodama's Reach
Cultivate
Blasphemous ActUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Wizard's Staff
Skullclamp
Mindsplice Apparatus
Glamdring, Foe-hammer
Primal Amulet
Glamdring
Swiftfoot Boots
Lightning GreavesEnchantments
Powerful enchantments that support Spock, Cross-Time Captain's strategy and create lasting battlefield effects.
Wilderness Reclamation
Arcane Bombardment
Case of the Ransacked Lab
Fiery Inscription
Sorcerer Class
Shark Typhoon
Cryptolith Rite
Rite of the Dragoncaller
Shared Animosity
Thousand-Year Storm
Double Vision
Frostcliff Siege
Impact Tremors
Doubling Season
Rhystic StudyPlaneswalkers
Planeswalkers that work alongside Spock, Cross-Time Captain to provide ongoing value and board presence.
Ral, Crackling WitBattles
Battles that give Spock, Cross-Time Captain decks a second front to attack, plus a payoff for defeating them.
Invasion of SegoviaUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Riptide Laboratory
Mystic Sanctuary
Alchemist's Refuge
Hidden Nursery
Reliquary Tower
Yavimaya, Cradle of Growth
Mistrise Village
Rogue's Passage
Otawara, Soaring City
Boseiju, Who EnduresMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Resonating Lute
Izzet Signet
Simic Signet
Talisman of Creativity
Talisman of Curiosity
Gruul Signet
Chromatic Lantern
Talisman of Impulse
Arcane Signet
Commander's Sphere
Fellwar Stone
Sol RingLands
The mana base foundation for Spock, Cross-Time Captain decks, ensuring smooth and reliable mana development.
Stormcarved Coast
Dreamroot Cascade
Sulfur Falls
Hinterland Harbor
Cascade Bluffs
Pinnacle Monk
Rootbound Crag
Rockfall Vale
Shivan Reef
Frontier Bivouac
Bountiful Landscape
Flooded Grove
Training Center
Mountain
Ketria Triome
Yavimaya Coast
Frostboil Snarl
Rejuvenating Springs
Temple of Epiphany
Island
Thundering Falls
Spire Garden
Forest
Vineglimmer Snarl
Exotic Orchard
Temple of Mystery
Commercial District
Karplusan Forest
Hedge Maze
Izzet Boilerworks
Game Trail
Terramorphic Expanse
Temple of Abandon
Fabled Passage
Command Tower
Steam Vents
Simic Growth Chamber
Mossfire Valley
Cinder Glade
Gruul Turf
Stomping Ground
Breeding Pool
Evolving Wilds
Path of Ancestry
Scalding Tarn
Volcanic Island
Taiga
Tropical Island
Misty Rainforest
Wooded FoothillsSpock, Cross-Time Captain Deck Stats
Based on 6,657 Spock, Cross-Time Captain decks.
| Mana value | Cards |
|---|---|
| 1 | 8 |
| 2 | 24 |
| 3 | 12 |
| 4 | 9 |
| 5 | 5 |
| 6 | 5 |
- Creature 16
- Instant 25
- Sorcery 14
- Artifact 5
- Enchantment 4
- Land 35
| Card type | Cards |
|---|---|
| Creature | 16 |
| Instant | 25 |
| Sorcery | 14 |
| Artifact | 5 |
| Enchantment | 4 |
| Land | 35 |
Lands: 16 basic, 19 nonbasic
| Month | Rank |
|---|---|
| 2024-11 | 386 |
| 2024-12 | 374 |
| 2025-01 | 360 |
| 2025-02 | 381 |
| 2025-03 | 379 |
| 2025-04 | 410 |
| 2025-05 | 504 |
| 2025-06 | 422 |
| 2025-07 | 430 |
| 2025-08 | 421 |
| 2025-09 | 360 |
| 2025-10 | 327 |
| 2025-11 | 398 |
| 2025-12 | 411 |
| 2026-01 | 466 |
| 2026-02 | 459 |
| 2026-03 | 476 |
| 2026-04 | 350 |
| 2026-05 | 415 |
| 2026-06 | 441 |
| 2026-07 | 533 |
| 2026-08 | 556 |
| 2026-09 | 529 |
| 2026-10 | 741 |
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