Solphim, Mayhem Dominus
$28.20
Legendary Creature — Phyrexian Horror

How it feels to play against
Popularity
Ranking
Videos
Commander gameplay videos featuring Solphim, Mayhem Dominus.
I Lost 3 Friends Because Of This Card | Midnight Mana Episode 13
The Best Color In MTG Is Actually... | Midnight Mana Episode 9
The Mindskinner vs Solphim, Mayhem Dominus vs Marchesa the Black Rose vs Anje Falkenrah CMDR game
MONO RED OUCHIES!!! GirlPod, Kurohitsuki, c0sp3rth3gh0s!
Solphim vs Kharn vs Talrand vs Ninth Doctor | Adric EDH / CMDR game play for Magic: The Gathering
Commander Gameplay Ep.20 Xenagos v Solphim v Shalai and Hallar v Abdel & Candlekeep MTG EDH
THE DOMINANT DOMINUS | Drivnod | Mondrak | Zopandrel | Solphim | Worst Possible Commander Show #49
Krark | Ishai vs Solphim vs Ninth Doctor | Adric vs Elesh Norn EDH / CMDR game play
Kinnan vs Animar vs Solphim vs Blue-Farm | #cedh | Gameplay 022 | Can Mono Red Burn Beat T&K?
THE 2-ROUNDER I UNHOLY HAND EDH COMMANDER #9 I Ojer Kaslem // Myrel // Solphim // Aclaztoz
New Cards
Fresh cards from recent sets that players are experimenting with in Solphim, Mayhem Dominus decks.
High Synergy Cards
Cards that work exceptionally well with Solphim, Mayhem Dominus's abilities and overall game plan.
Sulfuric Vortex
Fiery Confluence
Flame Rift
Guttersnipe
Chandra's Incinerator
Price of Progress
Risk Factor
Boltwave
Fiery EmancipationTop Cards
The most popular and reliable cards that form the backbone of successful Solphim, Mayhem Dominus decks.
Lightning Bolt
Brash Taunter
Blasphemous Act
Mana Geyser
Ruby Medallion
Thrill of Possibility
Faithless Looting
Abrade
Chaos WarpGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Jeska's Will
Gamble
Underworld Breach
The One Ring
Ancient TombCreatures
Essential creatures that complement Solphim, Mayhem Dominus's strategy through synergy, utility, or raw power.
Razorkin Needlehead
Kessig Flamebreather
Thermo-Alchemist
Firebrand Archer
Sunspine Lynx
Harsh Mentor
Electrostatic Field
Twinflame Tyrant
Tectonic Giant
Rampaging Ferocidon
Fanatic of Mogis
Scytheclaw Raptor
Coruscation Mage
Fire Servant
Eidolon of the Great Revel
Defiler of Instinct
Magus of the Wheel
Erebor Flamesmith
Stuffy Doll
Screaming Nemesis
Gleeful Arsonist
Cemetery Gatekeeper
Sawblade Scamp
Runaway Steam-Kin
Satyr Firedancer
Unruly Catapult
Angrath's Marauders
Fiendish Duo
Leyline Tyrant
Knollspine Dragon
Magebane Lizard
Storm-Kiln Artist
Dualcaster Mage
Magus of the Moon
Pinnacle Monk
Combustible Gearhulk
Hexing Squelcher
Solemn SimulacrumInstants
Key instant-speed responses for protection, removal, and keeping Solphim, Mayhem Dominus safe.
Delayed Blast Fireball
Volcanic Fallout
Electrodominance
Shock
Lightning Strike
Reverberate
Comet Storm
Smash to Smithereens
Seething Song
Ghostfire Slice
Play with Fire
Valakut Awakening
Invoke Calamity
Skullcrack
Arcbond
Fiery Temper
Fault Line
Increasing Vengeance
Reiterate
Burst Lightning
Spikefield Hazard
Big Score
Bolt Bend
Flashback
Twinferno
Deflecting Swat
Cathartic Pyre
Unexpected Windfall
Pyretic Ritual
Pyroblast
Flare of Duplication
Red Elemental Blast
Desperate Ritual
Demand Answers
Tibalt's Trickery
Wild Magic Surge
Return the Favor
Redirect Lightning
Untimely MalfunctionSorceries
Important sorcery spells that advance Solphim, Mayhem Dominus's game plan and control the board.
Browbeat
Acidic Soil
Grab the Prize
Jaya's Immolating Inferno
Rolling Earthquake
Earthquake
Prisoner's Dilemma
Wheel of Misfortune
Crackle with Power
Slagstorm
Banefire
Chandra's Ignition
Dragon's Approach
Chain Reaction
Light Up the Stage
Anger of the Gods
End the Festivities
Chain Lightning
Wrenn's Resolve
Lava Spike
Brotherhood's End
Reforge the Soul
Skewer the Critics
Snort
Tectonic Hazard
Fireball
Mizzix's Mastery
Reckless Impulse
Sizzle
Flamebreak
Hell to Pay
Pyroclasm
Grapeshot
Mob Verdict
Insult // Injury
Into the Fire
Star of Extinction
Ensnared by the Mara
Mizzium Mortars
Shatterskull Smashing
Wheel of Fortune
Tormenting Voice
Vandalblast
Will of the Jeskai
Cathartic Reunion
Past in Flames
Hex Magic
Seize the SpoilsUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Ankh of Mishra
Thrumming Stone
Locket of Yesterdays
Endless Atlas
Primal Amulet
Pyromancer's Gauntlet
Fiendlash
Wayfarer's Bauble
Lightning Greaves
The Fire Crystal
Hazoret's Monument
Swiftfoot BootsEnchantments
Powerful enchantments that support Solphim, Mayhem Dominus's strategy and create lasting battlefield effects.
Manabarbs
Descent into Avernus
Repercussion
Roiling Vortex
Fiery Inscription
Spellshock
City on Fire
Furnace of Rath
Dictate of the Twin Gods
Pyrohemia
Mechanized Warfare
Burning Earth
Pain for All
Virtue of Courage
Pyrostatic Pillar
Citadel of Pain
The Rollercrusher Ride
Artist's Talent
Court of Ire
Maddening Hex
Pyromancer Ascension
Valakut Exploration
Double Vision
Aether Flash
Leyline of Combustion
Leyline of Punishment
Quest for Pure Flame
Spiteful Banditry
Smoke
Blood Moon
Arcane Bombardment
Maximum Carnage
Braid of Fire
Powerbalance
Count on Luck
Fated Firepower
Gratuitous Violence
Impact TremorsPlaneswalkers
Planeswalkers that work alongside Solphim, Mayhem Dominus to provide ongoing value and board presence.
Chandra, Torch of Defiance
Koth, Fire of Resistance
Chandra, Awakened Inferno
Chandra, Hope's Beacon
Chandra, Dressed to Kill
Jaya Ballard
Koth of the HammerBattles
Battles that give Solphim, Mayhem Dominus decks a second front to attack, plus a payoff for defeating them.
Invasion of KarsusUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Shivan Gorge
Valakut, the Molten Pinnacle
Spinerock Knoll
Ramunap Ruins
The Autonomous Furnace
Nesting Grounds
Nykthos, Shrine to Nyx
Lindblum, Industrial Regency
War Room
Bonders' Enclave
Forgotten Cave
Desert of the Fervent
Smoldering Crater
Temple of the False God
Scavenger Grounds
Sokenzan, Crucible of Defiance
Fire Nation Palace
Reliquary Tower
Mines of Moria
Urza's Saga
Arena of Glory
Castle EmberethMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Pyromancer's Goggles
Tablet of Discovery
Throne of Eldraine
Fire Diamond
Mind Stone
Extraplanar Lens
Arcane Signet
Glittering Stockpile
Sol Ring
Sceptre of Eternal Glory
Nyx Lotus
Fellwar Stone
Commander's Sphere
Gauntlet of Power
Caged Sun
Thought Vessel
Thran Dynamo
Liquimetal Torque
Cursed MirrorLands
The mana base foundation for Solphim, Mayhem Dominus decks, ensuring smooth and reliable mana development.
Valakut Awakening
Myriad Landscape
Shatterskull Smashing
Spikefield Hazard
Snow-Covered Mountain
Demolition Field
Pinnacle Monk
MountainSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Solphim, Mayhem Dominus.
Ojer Axonil, Deepest Might
Torbran, Thane of Red Fell
Donna Noble
Imodane, the Pyrohammer
Toralf, God of Fury
The Eleventh Doctor // Donna Noble
Obosh, the Preypiercer
Taii Wakeen, Perfect Shot
Syr Carah, the Bold
Vhal, Candlekeep Researcher // Dragon Cultist
Rem Karolus, Stalwart Slayer
Neheb, the Eternal
The Fifth Doctor // Donna Noble
Kazarov, Sengir Pureblood
Judith, Carnage Connoisseur
The Red Terror
Kuja, Genome Sorcerer
Ghyrson Starn, Kelermorph
Hawkeye, Young Avenger
Lady Loki, Agent of Chaos
Go-Shintai of Ancient Wars
Faceless One // Street Urchin
Myojin of Roaring Blades
Firesong and Sunspeaker
Tor Wauki the Younger
Kamahl, Pit Fighter
Heartless Hidetsugu
Kaervek the Merciless
Norin the Wary
Kumano, Master Yamabushi
Feldon, Ronom Excavator
Hawkeye, Avenging Archer
Falthis, Shadowcat Familiar // Vial Smasher the Fierce
Ignacio of Myra's Marvels // Nocturno of Myra's Marvels
Sanar, Innovative First-Year
Erinis, Gloom Stalker // Passionate Archaeologist
Gimli, Counter of Kills
Ganax, Astral Hunter // Street Urchin
The Fugitive Doctor // Donna Noble
Sarevok, Deathbringer // Scion of Halaster