Solphim, Mayhem Dominus
$25.84
Legendary Creature — Phyrexian Horror

How it feels to play against
Popularity
Ranking
Videos
Commander gameplay videos featuring Solphim, Mayhem Dominus.
I Lost 3 Friends Because Of This Card | Midnight Mana Episode 13
The Best Color In MTG Is Actually... | Midnight Mana Episode 9
The Mindskinner vs Solphim, Mayhem Dominus vs Marchesa the Black Rose vs Anje Falkenrah CMDR game
MONO RED OUCHIES!!! GirlPod, Kurohitsuki, c0sp3rth3gh0s!
Solphim vs Kharn vs Talrand vs Ninth Doctor | Adric EDH / CMDR game play for Magic: The Gathering
Commander Gameplay Ep.20 Xenagos v Solphim v Shalai and Hallar v Abdel & Candlekeep MTG EDH
THE DOMINANT DOMINUS | Drivnod | Mondrak | Zopandrel | Solphim | Worst Possible Commander Show #49
Krark | Ishai vs Solphim vs Ninth Doctor | Adric vs Elesh Norn EDH / CMDR game play
Kinnan vs Animar vs Solphim vs Blue-Farm | #cedh | Gameplay 022 | Can Mono Red Burn Beat T&K?
THE 2-ROUNDER I UNHOLY HAND EDH COMMANDER #9 I Ojer Kaslem // Myrel // Solphim // Aclaztoz
New Cards
Fresh cards from recent sets that players are experimenting with in Solphim, Mayhem Dominus decks.
Tablet of Discovery
Thunderdrum Soloist
Flashback
Blazing Firesinger
Cool but RudeHigh Synergy Cards
Cards that work exceptionally well with Solphim, Mayhem Dominus's abilities and overall game plan.
Sulfuric Vortex
Flame Rift
Fiery Confluence
Guttersnipe
Chandra's Incinerator
Risk Factor
Price of Progress
Boltwave
Fiery EmancipationTop Cards
The most popular and reliable cards that form the backbone of successful Solphim, Mayhem Dominus decks.
Lightning Bolt
Brash Taunter
Blasphemous Act
Ruby Medallion
Mana Geyser
Thrill of Possibility
Faithless Looting
Abrade
Chaos WarpGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Jeska's Will
Gamble
Underworld Breach
The One Ring
Ancient TombCreatures
Essential creatures that complement Solphim, Mayhem Dominus's strategy through synergy, utility, or raw power.
Kessig Flamebreather
Thermo-Alchemist
Firebrand Archer
Razorkin Needlehead
Harsh Mentor
Sunspine Lynx
Electrostatic Field
Twinflame Tyrant
Tectonic Giant
Fanatic of Mogis
Rampaging Ferocidon
Scytheclaw Raptor
Coruscation Mage
Fire Servant
Magus of the Wheel
Defiler of Instinct
Erebor Flamesmith
Eidolon of the Great Revel
Stuffy Doll
Gleeful Arsonist
Cemetery Gatekeeper
Sawblade Scamp
Runaway Steam-Kin
Unruly Catapult
Screaming Nemesis
Satyr Firedancer
Angrath's Marauders
Leyline Tyrant
Fiendish Duo
Knollspine Dragon
Magebane Lizard
Storm-Kiln Artist
Dualcaster Mage
Pinnacle Monk
Magus of the Moon
Hexing Squelcher
Combustible Gearhulk
Solemn SimulacrumInstants
Key instant-speed responses for protection, removal, and keeping Solphim, Mayhem Dominus safe.
Delayed Blast Fireball
Volcanic Fallout
Electrodominance
Shock
Lightning Strike
Reverberate
Comet Storm
Smash to Smithereens
Seething Song
Ghostfire Slice
Play with Fire
Valakut Awakening
Invoke Calamity
Arcbond
Big Score
Skullcrack
Fiery Temper
Fault Line
Reiterate
Increasing Vengeance
Storm King's Thunder
Smite the Deathless
Unexpected Windfall
Bolt Bend
Spikefield Hazard
Starstorm
Deflecting Swat
Twinferno
Pyretic Ritual
Cathartic Pyre
Demand Answers
Flare of Duplication
Red Elemental Blast
Pyroblast
Desperate Ritual
Tibalt's Trickery
Return the Favor
Wild Magic Surge
Redirect Lightning
Untimely MalfunctionSorceries
Important sorcery spells that advance Solphim, Mayhem Dominus's game plan and control the board.
Browbeat
Acidic Soil
Jaya's Immolating Inferno
Prisoner's Dilemma
Grab the Prize
Earthquake
Rolling Earthquake
Wheel of Misfortune
Crackle with Power
Slagstorm
Banefire
Dragon's Approach
Chandra's Ignition
Chain Reaction
Light Up the Stage
Anger of the Gods
End the Festivities
Chain Lightning
Wrenn's Resolve
Mizzix's Mastery
Hell to Pay
Brotherhood's End
Skewer the Critics
Lava Spike
Reforge the Soul
Tectonic Hazard
Fireball
Snort
Sizzle
Grapeshot
Reckless Impulse
Into the Fire
Mob Verdict
Pyroclasm
Ensnared by the Mara
Flamebreak
Mizzium Mortars
Insult // Injury
Star of Extinction
Ruinous Rampage
Vandalblast
Shatterskull Smashing
Tormenting Voice
Wheel of Fortune
Past in Flames
Will of the Jeskai
Cathartic Reunion
Seize the SpoilsUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Ankh of Mishra
Thrumming Stone
Locket of Yesterdays
Endless Atlas
Primal Amulet
Pyromancer's Gauntlet
Fiendlash
Wayfarer's Bauble
Lightning Greaves
The Fire Crystal
Hazoret's Monument
Swiftfoot BootsEnchantments
Powerful enchantments that support Solphim, Mayhem Dominus's strategy and create lasting battlefield effects.
Manabarbs
Descent into Avernus
Repercussion
Roiling Vortex
Fiery Inscription
Spellshock
City on Fire
Dictate of the Twin Gods
Furnace of Rath
Mechanized Warfare
Pyrohemia
Virtue of Courage
Pain for All
Burning Earth
Court of Ire
Citadel of Pain
Pyrostatic Pillar
Artist's Talent
The Rollercrusher Ride
Double Vision
Maddening Hex
Pyromancer Ascension
Valakut Exploration
Leyline of Combustion
Aether Flash
Spiteful Banditry
Quest for Pure Flame
Leyline of Punishment
Smoke
Arcane Bombardment
Blood Moon
Powerbalance
Maximum Carnage
Count on Luck
Braid of Fire
Fated Firepower
Impact TremorsPlaneswalkers
Planeswalkers that work alongside Solphim, Mayhem Dominus to provide ongoing value and board presence.
Chandra, Torch of Defiance
Koth, Fire of Resistance
Chandra, Hope's Beacon
Chandra, Awakened Inferno
Chandra, Dressed to Kill
Jaya Ballard
Koth of the HammerUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Shivan Gorge
Valakut, the Molten Pinnacle
Spinerock Knoll
Ramunap Ruins
The Autonomous Furnace
War Room
Nykthos, Shrine to Nyx
Lindblum, Industrial Regency
Nesting Grounds
Bonders' Enclave
Desert of the Fervent
Forgotten Cave
Smoldering Crater
Temple of the False God
Scavenger Grounds
Reliquary Tower
Sokenzan, Crucible of Defiance
Mines of Moria
Fire Nation Palace
Urza's Saga
Arena of Glory
Castle EmberethMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Pyromancer's Goggles
Throne of Eldraine
Fire Diamond
Sol Ring
Arcane Signet
Mind Stone
Glittering Stockpile
Extraplanar Lens
Sceptre of Eternal Glory
Nyx Lotus
Fellwar Stone
Commander's Sphere
Gauntlet of Power
Caged Sun
Thought Vessel
Thran Dynamo
Liquimetal Torque
Cursed MirrorLands
The mana base foundation for Solphim, Mayhem Dominus decks, ensuring smooth and reliable mana development.
Valakut Awakening
Myriad Landscape
Shatterskull Smashing
Spikefield Hazard
Snow-Covered Mountain
Demolition Field
Pinnacle Monk
MountainSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Solphim, Mayhem Dominus.
Ojer Axonil, Deepest Might
Torbran, Thane of Red Fell
Donna Noble
Taii Wakeen, Perfect Shot
Imodane, the Pyrohammer
Toralf, God of Fury
The Eleventh Doctor // Donna Noble
Vhal, Candlekeep Researcher // Dragon Cultist
Neheb, the Eternal
Rem Karolus, Stalwart Slayer
Obosh, the Preypiercer
Kazarov, Sengir Pureblood
Judith, Carnage Connoisseur
Syr Carah, the Bold
The Fifth Doctor // Donna Noble
The Red Terror
Ghyrson Starn, Kelermorph
Firesong and Sunspeaker
Kamahl, Pit Fighter
Kuja, Genome Sorcerer
Jiwari, the Earth Aflame
Faceless One // Street Urchin
Gimli, Counter of Kills
Tor Wauki the Younger
Falthis, Shadowcat Familiar // Vial Smasher the Fierce
Latulla, Keldon Overseer
Ignacio of Myra's Marvels // Nocturno of Myra's Marvels
Feldon, Ronom Excavator
Go-Shintai of Ancient Wars
Heartless Hidetsugu
Kaervek the Merciless
Sanar, Innovative First-Year
Erinis, Gloom Stalker // Passionate Archaeologist
Tor Wauki
Ganax, Astral Hunter // Street Urchin
The Fugitive Doctor // Donna Noble
Sarevok, Deathbringer // Scion of Halaster
Niv-Mizzet, Visionary
Kumano, Master Yamabushi
Myojin of Roaring Blades