Sin, Spira's Punishment
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Legendary Creature — Leviathan Avatar

Sultai graveyard deck that fills its yard, then has Sin turn random permanent cards into token copies every time it enters or attacks.
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Sin is a 7/7 flyer. Whenever it enters or attacks, you exile a random permanent card from your own graveyard and create a tapped token copy of it. If that card was a land, you repeat the process, so a graveyard full of lands chains into several tokens at once. The deck mills itself hard with landfall and self-mill cards, then lets Sin pull creatures, artifacts and lands back as copies.
In the recorded games, the plan was to fill the graveyard as fast as possible. Hedron Crab and Ripples of Undeath did a lot of that work, and Sin's attacks then dropped multiple permanents at once, which forced opponents to answer it quickly. One list used graveyard recursion to set up a Laboratory Maniac win. Losing an early Sol Ring slowed the deck down, and opposing countermagic made it cautious.
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Commander gameplay videos featuring Sin, Spira's Punishment.
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Ally Beardsley battles innuendos every turn feat Graham Stark from LRR | Commander at Home #75
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Final Fantasy Villains do EVIL BATTLE | Kefka vs. Sephiroth vs. Kuja vs. Sin
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Sin vs Vivi vs Y'shtola vs Choco | Final Fantasy EDH Gameplay | Smooth Brain EDH
RE-MATCH! Sin, Tidus, Cloud, Y'shtola | Final Fantasy Commander Gameplay
Sin, Tidus, Cloud, Y'shtola | Final Fantasy Commander Gameplay
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New Cards
Fresh cards from recent sets that players are experimenting with in Sin, Spira's Punishment decks.
Verdant Kraken
Something Worth Saving
Primal Witchstalker
Simulacrum Shaper
Turbulent WetlandsHigh Synergy Cards
Cards that work exceptionally well with Sin, Spira's Punishment's abilities and overall game plan.
Harrow
Summon: Titan
Entish Restoration
Frantic Search
Hedron Crab
Rampaging BalothsTop Cards
The most popular and reliable cards that form the backbone of successful Sin, Spira's Punishment decks.
Harrow
Frantic Search
Hedron Crab
Nature's Lore
Farseek
CultivateGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Field of the Dead
Crop Rotation
Ancient Tomb
Cyclonic Rift
Demonic Tutor
Rhystic Study
Fierce GuardianshipCreatures
Essential creatures that complement Sin, Spira's Punishment's strategy through synergy, utility, or raw power.
Summon: Titan
Rampaging Baloths
Scute Swarm
Avenger of Zendikar
Tireless Provisioner
Lotus Cobra
Kheru Goldkeeper
Icetill Explorer
Colossal Grave-Reaver
Mossborn Hydra
Aftermath Analyst
Hermit Druid
Skull Prophet
Stitcher's Supplier
Ancient Greenwarden
Glacier Godmaw
Iridescent Vinelasher
Springbloom Druid
Sylvan Safekeeper
Springheart Nantuko
Overlord of the Balemurk
Millikin
Deadeye Navigator
Spark Double
Nyx Weaver
World Shaper
Dryad of the Ilysian Grove
Ramunap Excavator
Eternal Witness
Sakura-Tribe Elder
Birds of ParadiseInstants
Key instant-speed responses for protection, removal, and keeping Sin, Spira's Punishment safe.
Entish Restoration
Second Harvest
Grisly Salvage
Roiling Regrowth
Crop Rotation
Growth Spiral
Cycle of Renewal
Dig Through Time
Rakshasa's Bargain
Entomb
Rain of Filth
Planar Genesis
Otherworldly Gaze
Overkill
Constant Mists
Grapple with the Past
Fact or Fiction
Midnight Tilling
Thought Scour
Essence Flux
Sultai Charm
Saw in Half
Beast Within
Forbidden Alchemy
Smuggler's Surprise
Ghostly Flicker
Nature's Claim
Arcane Denial
Fell the Profane
Sink into Stupor
Dark Ritual
Malakir Rebirth
Pongify
An Offer You Can't Refuse
Mana Drain
Counterspell
Revitalizing Repast
Assassin's Trophy
Negate
Tear Asunder
Cyclonic Rift
Swan Song
Heroic Intervention
Fierce Guardianship
Deadly Rollick
PutrefySorceries
Important sorcery spells that advance Sin, Spira's Punishment's game plan and control the board.
Planar Engineering
Singularity Rupture
Scapeshift
Windfall
Three Visits
Explore
Breach the Multiverse
Malevolent Rumble
Life from the Loam
Buried Alive
Treasure Cruise
Glimpse the Unthinkable
Whelming Wave
Skyshroud Claim
Kodama's Reach
Toxic Deluge
Reach the Horizon
Traumatize
Doppelgang
Shared Roots
Esper Origins
Summer Bloom
Reanimate
Torment of Hailfire
Bala Ged Recovery
Will of the Sultai
Splendid Reclamation
Death Begets Life
Open the Way
Tempt with Discovery
Blasphemous Edict
Rampant Growth
Culling Ritual
Rise of the Dark Realms
Exsanguinate
Damnation
Afterlife from the Loam
Nuclear Fallout
Victimize
Dread Return
Villainous Wealth
Living Death
Demonic TutorUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Amulet of Vigor
Zuran Orb
Portal to Phyrexia
Conjurer's Closet
Chocobo Racetrack
Perpetual Timepiece
Hedge Shredder
Panharmonicon
Palantír of Orthanc
Crucible of Worlds
Mesmeric Orb
Lightning Greaves
Conduit of Worlds
Swiftfoot BootsEnchantments
Powerful enchantments that support Sin, Spira's Punishment's strategy and create lasting battlefield effects.
Parallel Lives
Ripples of Undeath
Spelunking
Doubling Season
Retreat to Hagra
Cemetery Tampering
Deadbridge Chant
Teval's Judgment
Awaken the Honored Dead
Titans' Nest
Out of the Tombs
Omniscience
Primal Vigor
Ride the Shoopuf
Crawling Sensation
Sultai Ascendancy
Burgeoning
Virtue of Knowledge
Insidious Roots
Garruk's Uprising
Glacierwood Siege
Exploration
Animate Dead
Rhystic StudyPlaneswalkers
Planeswalkers that work alongside Sin, Spira's Punishment to provide ongoing value and board presence.
Wrenn and SevenUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Lotus Field
Field of the Dead
Dakmor Salvage
Eden, Seat of the Sanctum
Yavimaya, Cradle of Growth
Tranquil Thicket
Lonely Sandbar
Barren Moor
Takenuma, Abandoned Mire
Urborg, Tomb of Yawgmoth
Temple of the False God
Dark Depths
Thespian's Stage
Boseiju, Who Endures
Vesuva
Mystic Sanctuary
Otawara, Soaring City
Cephalid Coliseum
Kishla Village
Dryad Arbor
Nephalia Drownyard
Echoing Deeps
Command Beacon
Bojuka Bog
Strip Mine
Shifting Woodland
Cabal Coffers
Mistrise Village
Ancient Tomb
Rogue's Passage
Reliquary TowerMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Chromatic Lantern
Commander's Sphere
Dimir Signet
Golgari Signet
Simic Signet
Fellwar Stone
Talisman of Resilience
Talisman of Dominance
Talisman of Curiosity
Sol Ring
Arcane SignetLands
The mana base foundation for Sin, Spira's Punishment decks, ensuring smooth and reliable mana development.
Hedge Maze
Underground Mortuary
Undercity Sewers
Fabled Passage
Evolving Wilds
Foreboding Landscape
Terramorphic Expanse
Riveteers Overlook
Brokers Hideout
Myriad Landscape
Zagoth Triome
Prismatic Vista
Polluted Delta
Simic Growth Chamber
Verdant Catacombs
Misty Rainforest
Swamp
Forest
Island
Bala Ged Recovery
Dimir Aqueduct
Golgari Rot Farm
Shipwreck Marsh
Deathcap Glade
Wooded Foothills
Breeding Pool
Fetid Pools
Windswept Heath
Morphic Pool
Watery Grave
Dreamroot Cascade
Overgrown Tomb
Tropical Island
Bayou
Underground Sea
Underground River
Temple of Mystery
Undergrowth Stadium
Rejuvenating Springs
Command Tower
Temple of Malady
Yavimaya Coast
Opulent Palace
Drowned Catacomb
Hinterland Harbor
Sunken Hollow
Exotic Orchard
Llanowar Wastes
Path of Ancestry
Woodland CemeterySin, Spira's Punishment Deck Stats
Based on 6,772 Sin, Spira's Punishment decks.
| Mana value | Cards |
|---|---|
| 1 | 7 |
| 2 | 16 |
| 3 | 15 |
| 4 | 8 |
| 5 | 6 |
| 6 | 4 |
| 7 | 2 |
| 8 | 2 |
| 9 | 1 |
- Creature 26
- Instant 11
- Sorcery 12
- Artifact 5
- Enchantment 6
- Land 39
| Card type | Cards |
|---|---|
| Creature | 26 |
| Instant | 11 |
| Sorcery | 12 |
| Artifact | 5 |
| Enchantment | 6 |
| Land | 39 |
Lands: 16 basic, 23 nonbasic
| Month | Rank |
|---|---|
| 2025-02 | 463 |
| 2025-03 | 473 |
| 2025-04 | 556 |
| 2025-05 | 362 |
| 2025-06 | 111 |
| 2025-07 | 180 |
| 2025-08 | 280 |
| 2025-09 | 381 |
| 2025-10 | 285 |
| 2025-11 | 411 |
| 2025-12 | 449 |
| 2026-01 | 439 |
| 2026-02 | 472 |
| 2026-03 | 402 |
| 2026-04 | 483 |
| 2026-05 | 353 |
| 2026-06 | 504 |
| 2026-07 | 418 |
| 2026-08 | 515 |
| 2026-09 | 469 |
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