Sharuum the Hegemon: Combo
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Legendary Artifact Creature — Sphinx

New Cards
Recent-set cards that Sharuum the Hegemon players are trying out in Combo decks.
Ominous Harvest
Erode
Turbulent MoorHigh Synergy Cards
The highest-synergy picks for Sharuum the Hegemon's Combo builds — cards that lean hardest into the Combo theme.
Sculpting Steel
Phyrexian Metamorph
Seat of the Synod
Ancient Den
Vault of Whispers
Disciple of the Vault
Entomb
Inventors' Fair
Etherium SculptorTop Cards
The staple cards most Sharuum the Hegemon Combo decks run as their core.
Altar of the Brood
Fabricate
Master Transmuter
Tezzeret the Seeker
Time Sieve
Esper Sentinel
Baleful Strix
Mystic Remora
Counterspell
Swords to PlowsharesGame Changers
High-impact bombs that can take over a Sharuum the Hegemon Combo game on their own.
Mana Vault
Demonic Tutor
The One Ring
Enlightened Tutor
Vampiric Tutor
Cyclonic Rift
Bolas's Citadel
Ancient Tomb
Rhystic Study
Smothering TitheCreatures
Creatures that carry the Combo plan in Sharuum the Hegemon decks, from early pressure to payoff.
Psychomancer
Ethersworn Canonist
Thought Monitor
Magister Sphinx
Trinket Mage
Foundry Inspector
Sphinx Summoner
Angel of the Ruins
Marionette Apprentice
Thopter Assembly
Scrap Trawler
Solemn Simulacrum
Shimmer Myr
Sphinx of the Steel Wind
Noxious Gearhulk
Filigree Angel
Kuldotha Forgemaster
Tribute Mage
Spellskite
Myr Battlesphere
Hulking Metamorph
Displacer Kitten
Blood Artist
Riptide Gearhulk
Myr Retriever
Riddlesmith
Synth Infiltrator
Cataclysmic Gearhulk
Zulaport Cutthroat
Wurmcoil Engine
Grand Abolisher
Thassa's Oracle
Glasspool Mimic
Phantasmal Image
Trophy Mage
Walking Ballista
Witch Enchanter
Ranger-Captain of Eos
Ornithopter of Paradise
Voice of Victory
Drannith Magistrate
Orcish Bowmasters
Faerie MastermindInstants
Instant-speed interaction and tricks that keep Sharuum the Hegemon's Combo deck ahead.
Thirst for Knowledge
Whir of Invention
Gifts Ungiven
Dispatch
Intuition
Silence
Pact of Negation
Swan Song
Force of Will
Ephemerate
Mystical Tutor
Muddle the Mixture
Mana Drain
Flusterstorm
Tainted Pact
Fact or Fiction
Lim-Dûl's Vault
Sink into Stupor
Scour for Scrap
Dark Ritual
Frantic Search
Force of Negation
Cabal Ritual
Stoic Rebuttal
Demonic Consultation
Mental Misstep
Mindbreak Trap
Ghostly Flicker
Stern Lesson
Chain of Vapor
Dispel
Dramatic Reversal
Saw in Half
Fell the Profane
Waterlogged Teachings
Faithful Mending
An Offer You Can't Refuse
Opt
Strix Serenade
Borne Upon a Wind
Anguished Unmaking
Fierce Guardianship
Brainstorm
Dovin's Veto
Negate
Arcane Denial
Teferi's Protection
Void Rend
Generous Gift
Path to ExileSorceries
Sorceries that push the Combo game plan forward for Sharuum the Hegemon.
Bitter Ordeal
Unmarked Grave
Thoughtcast
One with the Machine
Transmute Artifact
Windfall
Supreme Verdict
Reshape
Sevinne's Reclamation
Buried Alive
Imperial Seal
Voyage Home
Open the Vaults
Final Parting
Toxic Deluge
Beseech the Mirror
Organic Extinction
Terisiare's Devastation
Lively Dirge
Wrath of God
Dance of the Manse
Reanimate
Preordain
Ponder
Austere Command
Damn
FarewellUtility Artifacts
Artifacts that add consistency and utility to Sharuum the Hegemon Combo decks.
Thopter Foundry
Sword of the Meek
Sensei's Divining Top
Krark-Clan Ironworks
Unwinding Clock
Conjurer's Closet
Darksteel Forge
Wishclaw Talisman
Portal to Phyrexia
Scourglass
Panharmonicon
Simulacrum Synthesizer
Repurposing Bay
Mystic Forge
Grinding Station
Nevinyrral's Disk
Mycosynth Lattice
Voltaic Key
Cloud Key
Demonic Junker
Soul-Guide Lantern
Expedition Map
Nihil Spellbomb
Staff of Domination
Manifold Key
Rings of Brighthearth
Altar of Dementia
Extinguisher Battleship
Blasting Station
Ashnod's Altar
Encroaching Mycosynth
Spine of Ish Sah
Codex Shredder
Uthros Research Craft
Vexing Bauble
Moonsilver Key
Vedalken Orrery
Chimil, the Inner Sun
Ichor Wellspring
Mindslaver
Executioner's Capsule
Aetherflux Reservoir
Cranial Plating
Isochron Scepter
Wayfarer's Bauble
Lightning Greaves
Swiftfoot BootsEnchantments
Enchantments that reinforce the Combo strategy in Sharuum the Hegemon decks.
The Meathook Massacre
Copy Artifact
Artificer's Intuition
Teleportation Circle
Mirrodin Besieged
Necropotence
Tinybones Joins Up
Ripples of Undeath
Mirrormade
Blind Obedience
Phyrexian ArenaPlaneswalkers
Planeswalkers that back up Sharuum the Hegemon's Combo game plan.
Tezzeret, Master of the Bridge
Tezzeret, Agent of Bolas
Tezzeret, Cruel Captain
Karn, the Great Creator
Teferi, Time Raveler
Tezzeret, Betrayer of Flesh
Dakkon, Shadow SlayerUtility Lands
Non-basic lands that pull extra weight in Sharuum the Hegemon Combo decks.
Academy Ruins
Darksteel Citadel
Urza's Saga
Buried Ruin
Treasure Vault
Uthros, Titanic Godcore
Fomori Vault
Otawara, Soaring City
Archway of Innovation
Mishra's Workshop
Monumental Henge
Takenuma, Abandoned Mire
Cephalid Coliseum
Minamo, School at Water's Edge
Emergence Zone
Command Beacon
Urborg, Tomb of Yawgmoth
Bojuka Bog
Reliquary TowerMana Artifacts
Mana rocks and fixing to power out Sharuum the Hegemon's Combo strategy.
Machine God's Effigy
Mox Opal
Lotus Petal
Basalt Monolith
Chrome Mox
Grim Monolith
Gilded Lotus
Thran Dynamo
Mox Diamond
Talisman of Progress
Liquimetal Torque
Azorius Signet
Dimir Signet
Mind Stone
Crystal Skull, Isu Spyglass
Lotus Bloom
Talisman of Dominance
Lion's Eye Diamond
Chromatic Orrery
Darksteel Ingot
Fellwar Stone
Sol Ring
Chromatic Lantern
Talisman of Hierarchy
Orzhov Signet
Arcane Signet
Commander's Sphere
Thought VesselLands
The mana base behind Sharuum the Hegemon's Combo decks.
Spire of Industry
Mistvault Bridge
Razortide Bridge
Goldmire Bridge
Marsh Flats
Glimmervoid
Polluted Delta
Hallowed Fountain
Flooded Strand
Godless Shrine
Watery Grave
The Mycosynth Gardens
Meticulous Archive
Misty Rainforest
City of Brass
Scalding Tarn
Undercity Sewers
Mana Confluence
Reflecting Pool
Windswept Heath
Sink into Stupor
Shadowy Backstreet
Bloodstained Mire
Verdant Catacombs
Raffine's Tower
Gemstone Caverns
Tundra
Scrubland
Underground Sea
Arid Mesa
Witch Enchanter
Morphic Pool
Sea of Clouds
Command Tower
Contaminated Landscape
Island
Adarkar Wastes
Vault of Champions
Glacial Fortress
Drowned Catacomb
Deserted Beach
Swamp
Caves of Koilos
Plains
Underground River
Exotic Orchard
Isolated Chapel
Prairie Stream
Sunken Hollow
Arcane SanctumSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Sharuum the Hegemon: Combo.
Urza, Chief Artificer
Akroma, Vision of Ixidor // Silas Renn, Seeker Adept
Trazyn the Infinite
Esior, Wardwing Familiar // Glacian, Powerstone Engineer
Esior, Wardwing Familiar // Rebbec, Architect of Ascension
Elder Owyn Lyons
Silas Renn, Seeker Adept // Tymna the Weaver
Gandalf the White
Belisarius Cawl
Karn, Legacy Reforged
Leonardo da Vinci
Urza, Lord Protector
Tawnos, Solemn Survivor
Emry, Lurker of the Loch
Marvin, Murderous Mimic
Oswald Fiddlebender
Hope of Ghirapur
Mendicant Core, Guidelight
The Seventh Doctor // Adric, Mathematical Genius
Akroma, Vision of Ixidor // Armix, Filigree Thrasher
Akroma, Vision of Ixidor // Glacian, Powerstone Engineer
Akroma, Vision of Ixidor // Keskit, the Flesh Sculptor
Ravos, Soultender // Silas Renn, Seeker Adept
The Capitoline Triad
Nick Valentine, Private Eye
Romana II
Graaz, Unstoppable Juggernaut
Volo, Itinerant Scholar // Clan Crafter
Doc Ock, Evil Inventor
Traxos, Scourge of Kroog
Armix, Filigree Thrasher // Ishai, Ojutai Dragonspeaker
Akiri, Line-Slinger // Silas Renn, Seeker Adept
Malcolm, Keen-Eyed Navigator // Rebbec, Architect of Ascension
Malcolm, Keen-Eyed Navigator // Silas Renn, Seeker Adept
Zellix, Sanity Flayer // Clan Crafter
Muzzio, Visionary Architect
Teshar, Ancestor's Apostle
Ishai, Ojutai Dragonspeaker // Rebbec, Architect of Ascension
Radiant, Serra Archangel // Silas Renn, Seeker Adept
Karn, Silver Golem