Seymour Flux: +1/+1 Counters
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Legendary Creature — Spirit Avatar

Game Changers
High-impact bombs that can take over a Seymour Flux +1/+1 Counters game on their own.
Creatures
Creatures that carry the +1/+1 Counters plan in Seymour Flux decks, from early pressure to payoff.
Gurgling Anointer
Audacious Thief
Deathbringer Regent
Gray Merchant of Asphodel
Corpse Augur
Starving Revenant
Necropolis Regent
Vampire Scrivener
Infernal Sovereign
Phyrexian Rager
Indulgent Tormentor
Faerie Dreamthief
Novice Occultist
Bloodgift Demon
Dusk Legion Zealot
Summon: Primal Odin
Psychosis Crawler
Gixian Puppeteer
Blightbelly Rat
Disciple of Bolas
Dread Presence
Solemn Simulacrum
Crypt GhastInstants
Instant-speed interaction and tricks that keep Seymour Flux's +1/+1 Counters deck ahead.
Supernatural Stamina
Demon's Due
Astarion's Thirst
Demonic Gifts
Fanatical Offering
Maximum Overdrive
Grim Affliction
Eviscerator's Insight
Sephiroth's Intervention
Blood Pact
Doom Blade
Fake Your Own Death
Overkill
Not Dead After All
Corrupted Conviction
Cabal Ritual
Defile
Dark RitualSorceries
Sorceries that push the +1/+1 Counters game plan forward for Seymour Flux.
Hymn of the Faller
Night's Whisper
Sign in Blood
Nightmare Unmaking
Mordor Muster
Flay Essence
Foreboding Fruit
Painful Lesson
Funeral Rites
Risky Shortcut
Decode Transmissions
Gix's Command
Ambition's Cost
Diresight
Beacon of Unrest
Drown in Ichor
Decree of Pain
Diabolic Intent
Bubbling Muck
Read the Bones
Mutilate
Feed the SwarmUtility Artifacts
Artifacts that add consistency and utility to Seymour Flux +1/+1 Counters decks.
Swiftfoot Boots
Diviner's Wand
Library of Leng
Soul Conduit
Ring of Xathrid
Contagion Clasp
Blackblade Reforged
Lightning Greaves
Animation Module
Jet MedallionEnchantments
Enchantments that reinforce the +1/+1 Counters strategy in Seymour Flux decks.
Phyrexian Arena
Demonic Lore
Gonti's Machinations
Unspeakable Symbol
Polluted Bonds
Call of the Ring
Bad Moon
Greed
Kaya's GhostformPlaneswalkers
Planeswalkers that back up Seymour Flux's +1/+1 Counters game plan.
Ob Nixilis Reignited
Professor Onyx
Liliana of the Dark RealmsUtility Lands
Non-basic lands that pull extra weight in Seymour Flux +1/+1 Counters decks.
Rogue's Passage
Reliquary Tower
Radiant Fountain
Karn's Bastion
Temple of the False God
Midgar, City of Mako
Mortuary Mire
War Room
Castle Locthwain
Witch's Cottage
Bojuka Bog
Forge of Heroes
Cabal CoffersMana Artifacts
Mana rocks and fixing to power out Seymour Flux's +1/+1 Counters strategy.
Mind Stone
Staff of Compleation
Sceptre of Eternal Glory
Throne of Eldraine
Caged Sun
Fellwar Stone
Charcoal Diamond
Thought Vessel
Sol Ring
Arcane SignetLands
The mana base behind Seymour Flux's +1/+1 Counters decks.
Opal Palace
SwampSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Seymour Flux: +1/+1 Counters.
Gallowbraid
Mortarion, Daemon Primarch
Nashi, Moon Sage's Scion
Selenia, Dark Angel
Betor, Ancestor's Voice
Crovax the Cursed
Vincent Valentine
Cecil, Dark Knight
Purraj of Urborg
Drana, Liberator of Malakir
Willowdusk, Essence Seer
Greven, Predator Captain
Francisco, Fowl Marauder // Sengir, the Dark Baron
Asmodeus the Archfiend
Armix, Filigree Thrasher // Francisco, Fowl Marauder
Xun Yu, Wei Advisor
Yahenni, Undying Partisan
Agent Frank Horrigan
Umori, the Collector
Varolz, the Scar-Striped
Ghave, Guru of Spores
Vogar, Necropolis Tyrant
Estinien Varlineau
Anafenza, the Foremost
Cleopatra, Exiled Pharaoh
Glissa, Herald of Predation
Visara the Dreadful
Witch-king, Bringer of Ruin
Blitzwing, Cruel Tormentor
Fumulus, the Infestation
God-Eternal Bontu
Grakmaw, Skyclave Ravager
Iname, Death Aspect
Jenova, Ancient Calamity
Kresh the Bloodbraided
Lim-Dûl the Necromancer
Mari, the Killing Quill
Mauhúr, Uruk-hai Captain
Mazirek, Kraul Death Priest
Nefarox, Overlord of Grixis