Sevinne, the Chronoclasm: Self-Mill
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Legendary Creature — Human Wizard

High Synergy Cards
The highest-synergy picks for Sevinne, the Chronoclasm's Self-Mill builds — cards that lean hardest into the Self-Mill theme.
Faithless Looting
Deep Analysis
Increasing Vengeance
Mystic Retrieval
Faithful Mending
Ignite the Future
Sevinne's Reclamation
Arcane Infusion
Desperate Ravings
Mission BriefingTop Cards
The staple cards most Sevinne, the Chronoclasm Self-Mill decks run as their core.
Chemister's Insight
Otherworldly Gaze
Galvanic Iteration
Pull from Eternity
Archmage Emeritus
Blasphemous Act
Storm-Kiln Artist
GuttersnipeGame Changers
High-impact bombs that can take over a Sevinne, the Chronoclasm Self-Mill game on their own.
Underworld Breach
Intuition
Jeska's Will
Lion's Eye Diamond
Gamble
Mystical Tutor
Enlightened Tutor
Cyclonic Rift
Rhystic Study
Teferi's ProtectionCreatures
Creatures that carry the Self-Mill plan in Sevinne, the Chronoclasm decks, from early pressure to payoff.
Backdraft Hellkite
Harmonic Prodigy
Mysidian Elder
Goblin Electromancer
Dragon's Rage Channeler
Sphinx of Forgotten Lore
Snapcaster Mage
Archmage's Newt
Torrential Gearhulk
Thalia's Geistcaller
River Kelpie
Soulfire Grand Master
Crystal Barricade
Stormcatch Mentor
Archmage of Runes
Malevolent Hermit
Wizards of Thay
Young Pyromancer
Haughty Djinn
Monastery Mentor
Champion of Wits
Electrostatic Field
Dreadhorde Arcanist
Erebor Flamesmith
Thunderclap Drake
Electrostatic Infantry
Crackling Drake
Slickshot Lockpicker
Efreet Flamepainter
Flaming Tyrannosaurus
Clever Impersonator
Wall of Denial
Murmuring Mystic
Ledger Shredder
Dualcaster Mage
Ogre Battlecaster
Third Path Iconoclast
Solemn SimulacrumInstants
Instant-speed interaction and tricks that keep Sevinne, the Chronoclasm's Self-Mill deck ahead.
Radical Idea
Risk Factor
Fact or Fiction
Think Twice
Decaying Time Loop
Thought Scour
Consider
Refuse // Cooperate
Memory Deluge
Frantic Search
Purify the Grave
Oona's Grace
Prismatic Strands
Dream Twist
Izzet Charm
Electric Revelation
Mental Note
Arcbond
Cackling Counterpart
Unwind
Olórin's Searing Light
Dig Through Time
Lightning Bolt
Flame of Anor
Thrill of Possibility
Brain Freeze
Into the Flood Maw
Arcane Denial
Volcanic Offering
Ray of Distortion
Rally the Peasants
Invoke Calamity
Mandate of Peace
Chaos Warp
Render Silent
Nexus of Fate
Lightning Helix
Disallow
Rewind
Chain of Vapor
Comet Storm
Dovin's Veto
Boros Charm
Negate
Counterspell
Swan Song
Brainstorm
An Offer You Can't Refuse
Swords to Plowshares
Path to ExileSorceries
Sorceries that push the Self-Mill game plan forward for Sevinne, the Chronoclasm.
Runic Repetition
Devil's Play
Sorceress's Schemes
Past in Flames
Quiet Speculation
Summons of Saruman
Prisoner's Dilemma
Divine Reckoning
Dusk // Dawn
Strategic Planning
Start the TARDIS
Star of Extinction
Beacon Bolt
Throes of Chaos
Strike It Rich
Visions of Ruin
Mass Diminish
Recoup
Brotherhood's End
Echo of Eons
Storm Herd
Quasiduplicate
Embrace the Unknown
Burning Inquiry
Time Warp
Increasing Devotion
Solve the Equation
Windfall
Waves of Aggression
Farm // Market
Isengard Unleashed
Bonus Round
Rolling Earthquake
Mists of Lórien
Contingency Plan
Ill-Timed Explosion
Surge to Victory
Call the Skybreaker
Seize the Storm
Cathartic Reunion
Angelfire Ignition
Temporal Manipulation
Inspired Ultimatum
Personal Tutor
Mizzix's Mastery
Wheel of Fortune
Mana Geyser
Time Wipe
Austere Command
PreordainUtility Artifacts
Artifacts that add consistency and utility to Sevinne, the Chronoclasm Self-Mill decks.
Catalyst Stone
Twinning Staff
Primal Amulet
Sword of Once and Future
The Magic Mirror
Soul-Guide Lantern
Wayfarer's Bauble
Mesmeric Orb
Perpetual Timepiece
Bösium Strip
Armillary Sphere
Mindsplice Apparatus
Palantír of Orthanc
Phyrexian Altar
Folio of Fancies
Bloodthirsty Blade
Sword of Light and Shadow
Mask of Memory
Helm of Awakening
Winged Boots
Champion's Helm
Unstable Amulet
Sword of Feast and Famine
The Reaver Cleaver
The One Ring
Swiftfoot Boots
Lightning GreavesEnchantments
Enchantments that reinforce the Self-Mill strategy in Sevinne, the Chronoclasm decks.
Secrets of the Dead
Search for Azcanta
Burning Vengeance
Pariah
Fiery Inscription
Ominous Roost
Chronic Flooding
Spellweaver Volute
Return the Past
Dress Down
Ghostly Prison
Arcane Bombardment
Sorcerer Class
Founding the Third Path
The Lost and the Damned
Scuttletide
Aria of Flame
Swarm Intelligence
Double Vision
Storm of Saruman
Propaganda
Jace's Sanctum
Wizard Class
Metallurgic Summonings
Breath of Fury
Leyline of Anticipation
Curse of Opulence
Thousand-Year Storm
Trouble in Pairs
Shark Typhoon
Whirlwind of Thought
Mystic Remora
Impact Tremors
Jeskai AscendancyPlaneswalkers
Planeswalkers that back up Sevinne, the Chronoclasm's Self-Mill game plan.
Ral, Storm Conduit
Saheeli, Sublime Artificer
Narset of the Ancient Way
The Royal Scions
Jaya Ballard
Jace Reawakened
Ral, Izzet Viceroy
Ral, Crackling Wit
Jace, Wielder of Mysteries
Chandra, Hope's Beacon
Ral Zarek
Nahiri, the Harbinger
Teferi, Master of Time
Narset, Parter of Veils
Teferi, Time RavelerUtility Lands
Non-basic lands that pull extra weight in Sevinne, the Chronoclasm Self-Mill decks.
Mystic Sanctuary
Desolate Lighthouse
Otawara, Soaring City
Eiganjo, Seat of the Empire
Drownyard Temple
Temple of the False God
Geier Reach Sanitarium
Tocasia's Dig Site
Restless Bivouac
Sunken Palace
Cascading Cataracts
Shivan Gorge
Arcane Lighthouse
Emergence Zone
Strip Mine
Command Beacon
Sunhome, Fortress of the Legion
Minamo, School at Water's Edge
Castle Vantress
Reliquary Tower
Rogue's PassageMana Artifacts
Mana rocks and fixing to power out Sevinne, the Chronoclasm's Self-Mill strategy.
Altar of the Lost
Izzet Signet
Pyromancer's Goggles
Izzet Locket
Stonespeaker Crystal
Azorius Locket
Skyclave Relic
The Mightstone and Weakstone
Boros Signet
Cursed Mirror
Jeskai Banner
Chromatic Lantern
Raugrin Crystal
Empowered Autogenerator
Talisman of Creativity
Azorius Signet
Talisman of Conviction
Lotus Petal
Thought Vessel
Commander's Sphere
Mind Stone
Fellwar Stone
Talisman of Progress
Sol Ring
Arcane SignetLands
The mana base behind Sevinne, the Chronoclasm's Self-Mill decks.
Thundering Falls
Elegant Parlor
Meticulous Archive
Sea of Clouds
Raugrin Triome
Spectator Seating
Training Center
Sundown Pass
Stormcarved Coast
Deserted Beach
Boros Garrison
Azorius Chancery
Izzet Boilerworks
Fabled Passage
Steam Vents
Sacred Foundry
Arid Mesa
Misty Rainforest
Polluted Delta
Mana Confluence
Hallowed Fountain
Scalding Tarn
Terramorphic Expanse
Marsh Flats
Windswept Heath
Tranquil Cove
Wind-Scarred Crag
Prairie Stream
City of Brass
Myriad Landscape
Mystic Monastery
Evolving Wilds
Command Tower
Flooded Strand
Perilous Landscape
Cascade Bluffs
Shivan Reef
Island
Sulfur Falls
Temple of Enlightenment
Exotic Orchard
Temple of Triumph
Mountain
Clifftop Retreat
Adarkar Wastes
Temple of Epiphany
Battlefield Forge
Path of Ancestry
Plains
Glacial FortressSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Sevinne, the Chronoclasm: Self-Mill.
Veyran, Voice of Duality
Mizzix of the Izmagnus
The Eleventh Doctor // Bill Potts
Vadrik, Astral Archmage
Karlach, Fury of Avernus // Candlekeep Sage
The Fifth Doctor // Bill Potts
Krark, the Thumbless // Sakashima of a Thousand Faces
Eluge, the Shoreless Sea
Hinata, Dawn-Crowned
Lier, Disciple of the Drowned
Myra the Magnificent
Krark, the Thumbless // Kraum, Ludevic's Opus
Lilah, Undefeated Slickshot
Baral and Kari Zev
Magnus the Red
Stella Lee, Wild Card
Zaffai, Thunder Conductor
Ral, Monsoon Mage
Urabrask
Volo, Itinerant Scholar // Tavern Brawler
Niv-Mizzet, Dracogenius
Johann, Apprentice Sorcerer
Niv-Mizzet, Supreme
Zethi, Arcane Blademaster
Gandalf of the Secret Fire
Narset, Enlightened Exile
Kykar, Wind's Fury
Tibor and Lumia
Zevlor, Elturel Exile
The Second Doctor // Bill Potts
Shiko and Narset, Unified
Cecily, Haunted Mage // Kraum, Ludevic's Opus
Najal, the Storm Runner
Ojer Pakpatiq, Deepest Epoch
Codie, Vociferous Codex
Melek, Izzet Paragon
Melek, Reforged Researcher
Rootha, Mercurial Artist
Talrand, Sky Summoner
Kraum, Violent Cacophony