Saruman, the White Hand: Zombies
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Legendary Creature — Avatar Wizard

High Synergy Cards
The highest-synergy picks for Saruman, the White Hand's Zombies builds — cards that lean hardest into the Zombies theme.
Foray of Orcs
Treason of Isengard
Saruman's Trickery
Orcish Medicine
Summons of Saruman
Orcish Siegemaster
March from the Black Gate
Barad-dûr
Assault on OsgiliathTop Cards
The staple cards most Saruman, the White Hand Zombies decks run as their core.
Corsairs of Umbar
Widespread Brutality
Warg Rider
Lazotep Plating
Fiery Inscription
Blasphemous ActGame Changers
High-impact bombs that can take over a Saruman, the White Hand Zombies game on their own.
Orcish Bowmasters
The One Ring
Notion Thief
Rhystic Study
Cyclonic Rift
Jeska's Will
Fierce Guardianship
Mystical Tutor
Vampiric Tutor
Demonic TutorCreatures
Creatures that carry the Zombies plan in Saruman, the White Hand decks, from early pressure to payoff.
Guttersnipe
Goblin Electromancer
Moria Scavenger
Dunland Crebain
Harmonic Prodigy
Gleaming Overseer
Shock Brigade
Stadium Headliner
Archmage of Runes
Archmage Emeritus
Treasure Nabber
Eternal Skylord
Moria Marauder
Warbeast of Gorgoroth
Dreadhorde Twins
Goblin Dark-Dwellers
Mordor Trebuchet
Easterling Vanguard
Stormcatch Mentor
Vizier of the Scorpion
Siege-Gang Commander
Merciless Executioner
Goblin Cratermaker
Wizards of Thay
Storm-Kiln Artist
Cavern-Hoard Dragon
Mirkwood Bats
Pinnacle Monk
Anger
Port Razer
Nightscape FamiliarInstants
Instant-speed interaction and tricks that keep Saruman, the White Hand's Zombies deck ahead.
Flame of Anor
Commence the Endgame
Fling
Deceive the Messenger
Consider
Thrill of Possibility
Fact or Fiction
Soul's Fire
Arcane Denial
Sauron's Ransom
Dig Through Time
Kazuul's Fury
Press the Enemy
Negate
Glorious Gale
Nasty End
Temur Battle Rage
Bitter Downfall
Display of Power
Crush Dissent
Rush the Room
Go for the Throat
Opt
Forbidden Alchemy
Isildur's Fateful Strike
Frantic Search
Brainstorm
Mystic Confluence
Soothing of Sméagol
Invert Polarity
Quick Study
Withering Torment
Bedevil
Counterspell
Waterlogged Teachings
Abrade
Terminate
Big Score
Unexpected Windfall
Mana Drain
Lightning Bolt
Deadly Rollick
Rakdos Charm
Chaos Warp
Swan Song
Deflecting Swat
An Offer You Can't Refuse
Dark RitualSorceries
Sorceries that push the Zombies game plan forward for Saruman, the White Hand.
Surrounded by Orcs
Mordor Muster
Swarming of Moria
Invade the City
Ringsight
Feed the Swarm
Deep Analysis
Chandra's Ignition
Enter the God-Eternals
The Torment of Gollum
Treasure Cruise
Isengard Unleashed
Enter the Enigma
Wake the Dragon
Call Forth the Tempest
Honor the God-Pharaoh
Gandalf's Sanction
Too Greedily, Too Deep
Faithless Looting
Subjugate the Hobbits
Callous Dismissal
Sorcerous Squall
Claim the Precious
Extract from Darkness
Languish
Lidless Gaze
Decree of Pain
Fire of Orthanc
Preordain
Birthday Escape
Boon of the Wish-Giver
Fear, Fire, Foes!
Lórien Revealed
Sam's Desperate Rescue
Relentless Advance
Bleeding Edge
Essence Harvest
Shadow of the Enemy
Lash of the Balrog
Night's Whisper
Ponder
Blasphemous Edict
Mana Geyser
Reanimate
Vandalblast
Toxic Deluge
WindfallUtility Artifacts
Artifacts that add consistency and utility to Saruman, the White Hand Zombies decks.
The Ozolith
Glamdring
Palantír of Orthanc
Mindsplice Apparatus
Mithril Coat
Shadowspear
Mask of Griselbrand
Loxodon Warhammer
The Reaver Cleaver
Embercleave
Whispersilk Cloak
Maskwood Nexus
Nazgûl Battle-Mace
Swiftfoot Boots
Wayfarer's Bauble
Lightning GreavesEnchantments
Enchantments that reinforce the Zombies strategy in Saruman, the White Hand decks.
Fall of Cair Andros
Dreadhorde Invasion
Book of Mazarbul
Storm of Saruman
Rite of the Dragoncaller
In the Darkness Bind Them
All Will Be One
Call of the Ring
Spiteful Banditry
Shark Typhoon
Arcane Bombardment
There and Back Again
Mindless Conscription
One Ring to Rule Them All
Rising of the Day
Phyrexian Arena
Black Market Connections
Propaganda
Mystic RemoraPlaneswalkers
Planeswalkers that back up Saruman, the White Hand's Zombies game plan.
Angrath, Captain of ChaosUtility Lands
Non-basic lands that pull extra weight in Saruman, the White Hand Zombies decks.
Rogue's Passage
The Black Gate
Mines of Moria
Desolate Lighthouse
Rivendell
Minas Morgul, Dark Fortress
Field of Ruin
Boseiju, Who Shelters All
Mystic Sanctuary
Bojuka Bog
Urborg, Tomb of Yawgmoth
Reliquary TowerMana Artifacts
Mana rocks and fixing to power out Saruman, the White Hand's Zombies strategy.
Relic of Sauron
Commander's Sphere
Mind Stone
Inherited Envelope
Chromatic Lantern
Worn Powerstone
Everflowing Chalice
Izzet Signet
Decanter of Endless Water
Sol Ring
Arcane Signet
Dimir Signet
Rakdos Signet
Thought Vessel
Talisman of Creativity
Talisman of Indulgence
Talisman of Dominance
Fellwar StoneLands
The mana base behind Saruman, the White Hand's Zombies decks.
Frostboil Snarl
Choked Estuary
Foreboding Ruins
Crumbling Necropolis
Sunken Hollow
Smoldering Marsh
Sulfur Falls
Evolving Wilds
Dragonskull Summit
Kazuul's Fury
Terramorphic Expanse
Mount Doom
Drowned Catacomb
Sulfurous Springs
Underground River
Mountain
Seething Landscape
Island
Swamp
Path of Ancestry
Bloodfell Caves
Myriad Landscape
Swiftwater Cliffs
Maestros Theater
Dismal Backwater
Command Tower
Temple of Epiphany
Temple of Malice
Rakdos Carnarium
Reflecting Pool
Temple of Deceit
Izzet Boilerworks
Dimir Aqueduct
Haunted Ridge
Xander's Lounge
Shivan Reef
Stormcarved Coast
Badlands
Underground Sea
Training Center
Luxury Suite
Shipwreck Marsh
Morphic Pool
Scalding Tarn
Exotic Orchard
Bloodstained Mire
Polluted Delta
Steam Vents
Blood Crypt
Watery GraveSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Saruman, the White Hand: Zombies.
Cormela, Glamour Thief
Saruman the White
Parnesse, the Subtle Brush
Tor Wauki the Younger
God-Eternal Kefnet
Queen Brahne
Melek, Izzet Paragon
Marchesa, Dealer of Death
Deekah, Fractal Theorist
Emet-Selch of the Third Seat
Kraum, Violent Cacophony
Melek, Reforged Researcher
Alania, Divergent Storm
Kess, Dissident Mage
Kitsa, Otterball Elite
Ojer Pakpatiq, Deepest Epoch
Keranos, God of Storms
Lord of the Nazgûl
Najal, the Storm Runner
Ludevic, Necro-Alchemist // Tormod, the Desecrator
Ashling, Flame Dancer
Balmor, Battlemage Captain
Black Waltz No. 3
Grishnákh, Brash Instigator
Lu Meng, Wu General
Shantotto, Tactician Magician
Jeleva, Nephalia's Scourge
Tellah, Great Sage
Adeliz, the Cinder Wind
Anhelo, the Painter
Gandalf the Grey
Gríma, Saruman's Footman
Prompto Argentum
Tibor and Lumia
Xande, Dark Mage
Talrand, Sky Summoner
The Twelfth Doctor
Dargo, the Shipwrecker // Silas Renn, Seeker Adept
Ludevic, Necro-Alchemist // Malcolm, Keen-Eyed Navigator
Mizzix, Replica Rider