Saruman, the White Hand: +1/+1 Counters
$0.38
Legendary Creature — Avatar Wizard

New Cards
Recent-set cards that Saruman, the White Hand players are trying out in +1/+1 Counters decks.
Mana Sculpt
Resonating Lute
Decorum Dissertation
Improvisation Capstone
FlashbackHigh Synergy Cards
The highest-synergy picks for Saruman, the White Hand's +1/+1 Counters builds — cards that lean hardest into the +1/+1 Counters theme.
Orcish Siegemaster
Summons of Saruman
Widespread Brutality
Orcish Medicine
Foray of Orcs
Flame of Anor
Saruman's Trickery
Treason of Isengard
Barad-dûr
FlingTop Cards
The staple cards most Saruman, the White Hand +1/+1 Counters decks run as their core.
Chandra's Ignition
Lazotep Plating
March from the Black Gate
Corsairs of Umbar
Blasphemous Act
Arcane Denial
Feed the Swarm
CounterspellGame Changers
High-impact bombs that can take over a Saruman, the White Hand +1/+1 Counters game on their own.
Orcish Bowmasters
The One Ring
Notion Thief
Jeska's Will
Rhystic Study
Fierce Guardianship
Mystical Tutor
Cyclonic Rift
Demonic Tutor
Vampiric TutorCreatures
Creatures that carry the +1/+1 Counters plan in Saruman, the White Hand decks, from early pressure to payoff.
Warg Rider
Harmonic Prodigy
Goblin Electromancer
Guttersnipe
Archmage Emeritus
Gleaming Overseer
Moria Scavenger
Archmage of Runes
Dunland Crebain
Treasure Nabber
Warbeast of Gorgoroth
Storm-Kiln Artist
Moria Marauder
Cavern-Hoard Dragon
Dreadhorde Twins
Goblin Dark-Dwellers
Easterling Vanguard
Eternal Skylord
Mordor Trebuchet
Stormcatch Mentor
Wizards of Thay
Thunderclap Drake
Molten-Core Maestro
Taurean Mauler
Troll of Khazad-dûm
Exalted Flamer of Tzeentch
Anger
Hexing Squelcher
Nightscape FamiliarInstants
Instant-speed interaction and tricks that keep Saruman, the White Hand's +1/+1 Counters deck ahead.
Soul's Fire
Commence the Endgame
Kazuul's Fury
Consider
Dig Through Time
Press the Enemy
Deceive the Messenger
Temur Battle Rage
Sauron's Ransom
Fact or Fiction
Frantic Search
Glorious Gale
Thrill of Possibility
Bolt Bend
Tainted Strike
Cast into the Fire
Self-Destruct
Waterlogged Teachings
Go for the Throat
Forbidden Alchemy
Nasty End
Bitter Downfall
Brainsurge
Brainstorm
Opt
Invert Polarity
Slip Out the Back
Fell the Profane
The Last Agni Kai
Deadly Rollick
Seething Song
Untimely Malfunction
Negate
Swan Song
Bedevil
Pongify
Mana Drain
Force of Negation
Big Score
Sink into Stupor
Withering Torment
Snap
Unexpected Windfall
Force of Will
Deflecting Swat
Rakdos Charm
An Offer You Can't Refuse
Chaos Warp
Terminate
Dark RitualSorceries
Sorceries that push the +1/+1 Counters game plan forward for Saruman, the White Hand.
Assault on Osgiliath
Deep Analysis
Surrounded by Orcs
Ringsight
Mordor Muster
Swarming of Moria
Invade the City
Treasure Cruise
Soul Immolation
Lórien Revealed
Call Forth the Tempest
Isengard Unleashed
Essence Harvest
Extract from Darkness
Subjugate the Hobbits
Enter the God-Eternals
Volcanic Salvo
Wake the Dragon
Preordain
Languish
The Torment of Gollum
Faithless Looting
Mizzix's Mastery
Boon of the Wish-Giver
Sorcerous Squall
Thud
Ponder
Night's Whisper
Honor the God-Pharaoh
Gravitic Punch
Mana Geyser
Decree of Pain
Too Greedily, Too Deep
Rite of Consumption
Callous Dismissal
Claim the Precious
Stock Up
Lidless Gaze
Mnemonic Deluge
Irenicus's Vile Duplication
Enter the Enigma
Expressive Iteration
Sundering Eruption
Reanimate
Diabolic Tutor
Living Death
Diabolic Intent
Toxic Deluge
Vandalblast
WindfallUtility Artifacts
Artifacts that add consistency and utility to Saruman, the White Hand +1/+1 Counters decks.
The Ozolith
Palantír of Orthanc
Shadowspear
Glamdring
The Reaver Cleaver
Mindsplice Apparatus
Maskwood Nexus
Embercleave
Mithril Coat
Mask of Griselbrand
Haunted Cloak
Team Pennant
Whispersilk Cloak
Basilisk Collar
Lightning Greaves
Swiftfoot Boots
Wayfarer's BaubleEnchantments
Enchantments that reinforce the +1/+1 Counters strategy in Saruman, the White Hand decks.
Dreadhorde Invasion
Fall of Cair Andros
Fiery Inscription
Storm of Saruman
All Will Be One
Book of Mazarbul
Shark Typhoon
Pain for All
In the Darkness Bind Them
Retribution of the Ancients
Call of the Ring
Arcane Bombardment
Spiteful Banditry
There and Back Again
One Ring to Rule Them All
Propaganda
Black Market Connections
Phyrexian Arena
Aqueous Form
Mystic RemoraPlaneswalkers
Planeswalkers that back up Saruman, the White Hand's +1/+1 Counters game plan.
Angrath, Captain of ChaosUtility Lands
Non-basic lands that pull extra weight in Saruman, the White Hand +1/+1 Counters decks.
The Black Gate
Rogue's Passage
Boseiju, Who Shelters All
Field of Ruin
Minas Morgul, Dark Fortress
Desolate Lighthouse
Mines of Moria
Rivendell
Mystic Sanctuary
Bojuka Bog
Command Beacon
Temple of the False God
Mistrise Village
Urborg, Tomb of Yawgmoth
Ancient Tomb
Otawara, Soaring City
Reliquary TowerMana Artifacts
Mana rocks and fixing to power out Saruman, the White Hand's +1/+1 Counters strategy.
Relic of Sauron
Commander's Sphere
Chromatic Lantern
Worn Powerstone
Mind Stone
Arcane Signet
Tablet of Discovery
Inherited Envelope
Sol Ring
Thran Dynamo
Gilded Lotus
Everflowing Chalice
Basalt Monolith
Izzet Signet
Fellwar Stone
Talisman of Dominance
Talisman of Creativity
Rakdos Signet
Dimir Signet
Thought Vessel
Lotus Petal
Talisman of IndulgenceLands
The mana base behind Saruman, the White Hand's +1/+1 Counters decks.
Frostboil Snarl
Kazuul's Fury
Sulfur Falls
Dragonskull Summit
Sunken Hollow
Choked Estuary
Smoldering Marsh
Mount Doom
Foreboding Ruins
Drowned Catacomb
Underground River
Sulfurous Springs
Crumbling Necropolis
Terramorphic Expanse
Evolving Wilds
Island
Command Tower
Mountain
Shivan Reef
Path of Ancestry
Maestros Theater
Fabled Passage
Waterlogged Teachings
Swamp
Cascade Bluffs
Graven Cairns
Seething Landscape
Temple of Epiphany
Shadowblood Ridge
Fell the Profane
Temple of Malice
Temple of Deceit
Darkwater Catacombs
Rakdos Carnarium
Exotic Orchard
Stormcarved Coast
Izzet Boilerworks
Dimir Aqueduct
Training Center
Haunted Ridge
Xander's Lounge
Shipwreck Marsh
Bloodstained Mire
Polluted Delta
Scalding Tarn
Morphic Pool
Blood Crypt
Luxury Suite
Steam Vents
Watery GraveSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Saruman, the White Hand: +1/+1 Counters.
Cormela, Glamour Thief
Saruman the White
Parnesse, the Subtle Brush
Tor Wauki the Younger
God-Eternal Kefnet
Queen Brahne
Melek, Izzet Paragon
Marchesa, Dealer of Death
Deekah, Fractal Theorist
Emet-Selch of the Third Seat
Kraum, Violent Cacophony
Melek, Reforged Researcher
Alania, Divergent Storm
Kess, Dissident Mage
Kitsa, Otterball Elite
Ojer Pakpatiq, Deepest Epoch
Keranos, God of Storms
Lord of the Nazgûl
Najal, the Storm Runner
Ludevic, Necro-Alchemist // Tormod, the Desecrator
Ashling, Flame Dancer
Balmor, Battlemage Captain
Black Waltz No. 3
Grishnákh, Brash Instigator
Lu Meng, Wu General
Shantotto, Tactician Magician
Jeleva, Nephalia's Scourge
Tellah, Great Sage
Adeliz, the Cinder Wind
Anhelo, the Painter
Gandalf the Grey
Gríma, Saruman's Footman
Prompto Argentum
Tibor and Lumia
Xande, Dark Mage
Talrand, Sky Summoner
The Twelfth Doctor
Dargo, the Shipwrecker // Silas Renn, Seeker Adept
Ludevic, Necro-Alchemist // Malcolm, Keen-Eyed Navigator
Mizzix, Replica Rider