Saruman of Many Colors
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Legendary Creature — Avatar Wizard

New Cards
Recent-set cards that Saruman of Many Colors players are trying out in Mill decks.
Exhibition Tidecaller
Flow State
Mana Sculpt
Decorum Dissertation
Restoration SeminarHigh Synergy Cards
The highest-synergy picks for Saruman of Many Colors's Mill builds — cards that lean hardest into the Mill theme.
Consuming Aberration
Storm of Saruman
Maddening Cacophony
The Water Crystal
Ruin Crab
Breach the Multiverse
Fractured Sanity
Singularity Rupture
Mindcrank
Drown in the LochTop Cards
The staple cards most Saruman of Many Colors Mill decks run as their core.
Psychic Corrosion
Thought Scour
Archmage Emeritus
Brainstorm
Frantic Search
Path to Exile
Counterspell
Swords to PlowsharesGame Changers
High-impact bombs that can take over a Saruman of Many Colors Mill game on their own.
Notion Thief
Mystical Tutor
The One Ring
Smothering Tithe
Rhystic Study
Farewell
Cyclonic Rift
Fierce Guardianship
Demonic TutorCreatures
Creatures that carry the Mill plan in Saruman of Many Colors decks, from early pressure to payoff.
Uthros Psionicist
Cruel Somnophage
Duskmantle Guildmage
Archmage of Runes
Shadow Kin
Terisian Mindbreaker
Nemesis of Reason
Hedron Crab
Halo Forager
Faerie Mastermind
Ledger Shredder
Deepmuck Desperado
Thief of Sanity
Snapcaster Mage
Diluvian Primordial
Dreamborn Muse
Abyssal Harvester
Hullbreaker Horror
Torrential Gearhulk
High Fae Trickster
Orcish Bowmasters
Solemn Simulacrum
Witch Enchanter
Esper Sentinel
Baleful StrixInstants
Instant-speed interaction and tricks that keep Saruman of Many Colors's Mill deck ahead.
Memory Plunder
Press the Enemy
Consider
Opt
Dark Ritual
Dig Through Time
Visions of Beyond
Snap
Into the Story
Arcane Denial
Archive Trap
Borne Upon a Wind
Void Rend
Didn't Say Please
Drown in Dreams
Saruman's Trickery
Reenact the Crime
Reprieve
Counterpoint
Dovin's Veto
Waterlogged Teachings
Thought Collapse
Sauron's Ransom
Focus the Mind
See Double
Rewind
Fact or Fiction
Psychic Strike
Fracture
Pongify
Anguished Unmaking
Mana Drain
Fell the Profane
Unwind
Generous Gift
Sink into Stupor
Inkshield
Malakir Rebirth
Negate
Deadly Rollick
Mortify
Stroke of Midnight
Despark
Force of Will
An Offer You Can't Refuse
Swan Song
Force of Negation
Teferi's Protection
Vampiric Tutor
Enlightened TutorSorceries
Sorceries that push the Mill game plan forward for Saruman of Many Colors.
Sorcerous Squall
Extract from Darkness
Windfall
Preordain
Ponder
Treasure Cruise
Mind Grind
Rise of the Dark Realms
Reanimate
Traumatize
Shadow of the Enemy
Dream Harvest
Space-Time Anomaly
Glimpse the Unthinkable
Cut Your Losses
Supreme Verdict
Tasha's Hideous Laughter
Ringsight
Gitaxian Probe
Treason of Isengard
Afterlife from the Loam
Talent of the Telepath
Mind Funeral
Lórien Revealed
Bond of Insight
Mnemonic Deluge
Spelltwine
Surrounded by Orcs
Arcane Heist
Pilfered Plans
Nuclear Fallout
Mnemonic Betrayal
Whispering Madness
Echocasting Symposium
Serum Visions
Birthday Escape
Great Intelligence's Plan
Sea Gate Restoration
Night's Whisper
Time Wipe
Wrath of God
Vanquish the Horde
Austere Command
Toxic Deluge
DamnUtility Artifacts
Artifacts that add consistency and utility to Saruman of Many Colors Mill decks.
Mesmeric Orb
Palantír of Orthanc
Riverchurn Monument
Rammas Echor, Ancient Shield
Realmbreaker, the Invasion Tree
Altar of the Brood
Mindsplice Apparatus
Sapphire Medallion
Isochron Scepter
Folio of Fancies
Vedalken Orrery
Wayfarer's Bauble
Strionic Resonator
Lightning Greaves
Swiftfoot BootsEnchantments
Enchantments that reinforce the Mill strategy in Saruman of Many Colors decks.
Memory Erosion
Court of Cunning
Monk Class
Bloodchief Ascension
One Ring to Rule Them All
Propaganda
Fraying Sanity
Sphinx's Tutelage
As Foretold
Teferi's Tutelage
Leyline of Anticipation
Ghostly Prison
Mind's Dilation
Virtue of Persistence
Aligned Heart
Animate Dead
Trouble in Pairs
Struggle for Project Purity
Monologue Tax
Land Tax
One with the Multiverse
Shark Typhoon
Mystic Remora
Phyrexian Arena
Blind Obedience
Black Market ConnectionsPlaneswalkers
Planeswalkers that back up Saruman of Many Colors's Mill game plan.
Utility Lands
Non-basic lands that pull extra weight in Saruman of Many Colors Mill decks.
Jidoor, Aristocratic Capital
Mystic Sanctuary
Nephalia Drownyard
Reliquary Tower
Rivendell
Boseiju, Who Shelters All
Restless Reef
Barad-dûr
Takenuma, Abandoned Mire
Command Beacon
Mistrise Village
Temple of the False God
Urborg, Tomb of Yawgmoth
Bojuka Bog
Otawara, Soaring City
Ancient Tomb
Rogue's Passage
Urza's SagaMana Artifacts
Mana rocks and fixing to power out Saruman of Many Colors's Mill strategy.
Dimir Signet
Chromatic Lantern
Bender's Waterskin
Fellwar Stone
Midnight Clock
Azorius Signet
Talisman of Dominance
Talisman of Progress
Mind Stone
Thran Dynamo
Gilded Lotus
Arcane Signet
Thought Vessel
Sol Ring
Decanter of Endless Water
Commander's Sphere
Orzhov Signet
Talisman of HierarchyLands
The mana base behind Saruman of Many Colors's Mill decks.
Drowned Catacomb
Contaminated Landscape
Sunken Hollow
Shipwreck Marsh
Raffine's Tower
Glacial Fortress
Dimir Aqueduct
Waterlogged Teachings
Myriad Landscape
Island
Sea of Clouds
Swamp
Prairie Stream
Morphic Pool
Deserted Beach
Undercity Sewers
Azorius Chancery
Plains
Exotic Orchard
Terramorphic Expanse
Meticulous Archive
Gloomlake Verge
Reflecting Pool
Arcane Sanctum
Vault of Champions
Evolving Wilds
Choked Estuary
Temple of Enlightenment
Floodfarm Verge
Fell the Profane
Shadowy Backstreet
Orzhov Basilica
Sink into Stupor
Command Tower
Watery Grave
Isolated Chapel
Port Town
Temple of Deceit
Shattered Sanctum
Darkwater Catacombs
Hallowed Fountain
Flooded Strand
Polluted Delta
Temple of Silence
Godless Shrine
Marsh Flats
Underground River
Adarkar Wastes
Path of Ancestry
Caves of KoilosSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Saruman of Many Colors: Mill.
Zellix, Sanity Flayer // Feywild Visitor
Neerdiv, Devious Diver
Zellix, Sanity Flayer // Agent of the Iron Throne
Zellix, Sanity Flayer // Candlekeep Sage
Zellix, Sanity Flayer // Criminal Past
Zellix, Sanity Flayer // Cultist of the Absolute
Zellix, Sanity Flayer // Dungeon Delver
Zellix, Sanity Flayer // Far Traveler
Zellix, Sanity Flayer // Inspiring Leader
Zellix, Sanity Flayer // Scion of Halaster
Zellix, Sanity Flayer // Shameless Charlatan
Zellix, Sanity Flayer // Sword Coast Sailor
Raul, Trouble Shooter
The Ancient One
Wrexial, the Risen Deep
Lazav, Familiar Stranger
Zellix, Sanity Flayer // Haunted One
Ambassador Laquatus
Brinelin, the Moon Kraken // Falthis, Shadowcat Familiar
Brinelin, the Moon Kraken // Ghost of Ramirez DePietro
Lazav, Dimir Mastermind
Esior, Wardwing Familiar // Ghost of Ramirez DePietro
Mirko Vosk, Mind Drinker
Gale, Waterdeep Prodigy // Criminal Past
Stitcher Geralf
Zellix, Sanity Flayer // Noble Heritage
Phenax, God of Deception
Quistis Trepe
The Mindskinner
Hope Estheim
Captain N'ghathrod
Circu, Dimir Lobotomist
Zareth San, the Trickster
Zellix, Sanity Flayer // Folk Hero
Araumi of the Dead Tide
Cloudhoof Kirin
Sidisi, Brood Tyrant
Ghost of Ramirez DePietro // Glacian, Powerstone Engineer
Anowon, the Ruin Thief
Geth, Lord of the Vault