Saruman of Many Colors
$0.94
Legendary Creature — Avatar Wizard

High Synergy Cards
The highest-synergy picks for Saruman of Many Colors's Cantrips builds — cards that lean hardest into the Cantrips theme.
Storm of Saruman
Opt
Preordain
Consider
Archmage Emeritus
Press the Enemy
Thought Scour
Ponder
Sorcerous SquallTop Cards
The staple cards most Saruman of Many Colors Cantrips decks run as their core.
Brainstorm
Rammas Echor, Ancient Shield
Arcane Denial
Supreme Verdict
Dark Ritual
Path to Exile
Void Rend
Counterspell
Swords to PlowsharesGame Changers
High-impact bombs that can take over a Saruman of Many Colors Cantrips game on their own.
Notion Thief
Rhystic Study
Smothering Tithe
The One Ring
Farewell
Orcish Bowmasters
Cyclonic Rift
Opposition Agent
Vampiric Tutor
Teferi's ProtectionCreatures
Creatures that carry the Cantrips plan in Saruman of Many Colors decks, from early pressure to payoff.
Consuming Aberration
Cosmogrand Zenith
Ruin Crab
Archmage of Runes
Faerie Mastermind
Ledger Shredder
Cruel Somnophage
Highspire Bell-Ringer
Wavebreak Hippocamp
Esper Sentinel
Pelargir Survivor
Hydroelectric Specimen
Ghostly Dancers
Duskmantle Guildmage
Halo Forager
Shadow Kin
Deepmuck Desperado
Baleful Strix
Solemn Simulacrum
Tomb of Horrors Adventurer
Hullbreaker Horror
Archivist of OghmaInstants
Instant-speed interaction and tricks that keep Saruman of Many Colors's Cantrips deck ahead.
Drown in the Loch
Dig Through Time
Memory Plunder
Borne Upon a Wind
Frantic Search
Anguished Unmaking
Reprieve
Saruman's Trickery
Visions of Beyond
Dovin's Veto
Hithlain Knots
Sauron's Ransom
Snap
Go for the Throat
Archive Trap
Counterpoint
Council's Deliberation
Drown in Dreams
Remand
Reenact the Crime
Mystic Confluence
Into the Story
Glorious Gale
Quicken
High Tide
Learn from the Past
Dawn's Truce
Fact or Fiction
Nasty End
Sink into Stupor
Mortify
Aetherize
Infernal Grasp
Negate
Long River's Pull
Swan Song
Fracture
Inkshield
Pact of Negation
Rewind
Fell the Profane
Unwind
Mystical Tutor
Mana Drain
An Offer You Can't Refuse
Despark
Fierce GuardianshipSorceries
Sorceries that push the Cantrips game plan forward for Saruman of Many Colors.
Singularity Rupture
Breach the Multiverse
Fractured Sanity
Treasure Cruise
Maddening Cacophony
Windfall
Reanimate
Shadow of the Enemy
Extract from Darkness
Blasphemous Edict
Cruelclaw's Heist
Birthday Escape
Ringsight
Subjugate the Hobbits
Gitaxian Probe
Decree of Pain
Night's Whisper
Sign in Blood
Mordor Muster
Surrounded by Orcs
Tasha's Hideous Laughter
Feed the Swarm
Rise of the Dark Realms
Serum Visions
Lórien Revealed
Sam's Desperate Rescue
Claim the Precious
Treason of Isengard
Pilfered Plans
Boon of the Wish-Giver
Cut Your Losses
Glimpse the Unthinkable
Deep Analysis
Wrath of God
Approach of the Second Sun
Diabolic Intent
Toxic Deluge
Austere CommandUtility Artifacts
Artifacts that add consistency and utility to Saruman of Many Colors Cantrips decks.
The Water Crystal
Mindcrank
Palantír of Orthanc
Glamdring
Mesmeric Orb
Realmbreaker, the Invasion Tree
Mithril Coat
Wayfarer's Bauble
Bolas's Citadel
Swiftfoot Boots
Lightning GreavesEnchantments
Enchantments that reinforce the Cantrips strategy in Saruman of Many Colors decks.
Parker Luck
Psychic Corrosion
Memory Erosion
SOLDIER Military Program
Monk Class
As Foretold
Dazzling Theater // Prop Room
Call of the Ring
Propaganda
The Bath Song
One Ring to Rule Them All
Court of Cunning
Scroll of Isildur
Leyline of Anticipation
Trouble in Pairs
Mind's Dilation
Shark Typhoon
Animate Dead
Bloodchief Ascension
Black Market Connections
Mystic Remora
Ghostly Prison
Phyrexian ArenaPlaneswalkers
Planeswalkers that back up Saruman of Many Colors's Cantrips game plan.
Utility Lands
Non-basic lands that pull extra weight in Saruman of Many Colors Cantrips decks.
Reliquary Tower
Rivendell
Boseiju, Who Shelters All
Mystic Sanctuary
Minas Tirith
Barad-dûr
Field of Ruin
Kor Haven
The Black Gate
Great Hall of the Citadel
Cabal Coffers
Minamo, School at Water's Edge
Urborg, Tomb of Yawgmoth
Otawara, Soaring City
Bojuka BogMana Artifacts
Mana rocks and fixing to power out Saruman of Many Colors's Cantrips strategy.
Fellwar Stone
Talisman of Progress
Dimir Signet
Commander's Sphere
Chromatic Lantern
Mind Stone
Talisman of Dominance
Azorius Signet
Worn Powerstone
Thought Vessel
Orzhov Signet
Phial of Galadriel
Arcane Signet
Midnight Clock
Everflowing Chalice
Talisman of Hierarchy
Decanter of Endless Water
Sol RingLands
The mana base behind Saruman of Many Colors's Cantrips decks.
Drowned Catacomb
Glacial Fortress
Contaminated Landscape
Sunken Hollow
Raffine's Tower
Prairie Stream
Morphic Pool
Sea of Clouds
Exotic Orchard
Hydroelectric Specimen
Marsh Flats
Vault of Champions
The Grey Havens
Swamp
Plains
Isolated Chapel
Command Tower
Island
Polluted Delta
Flooded Strand
Choked Estuary
Fabled Passage
Sink into Stupor
Arcane Sanctum
Dimir Aqueduct
Shineshadow Snarl
Clearwater Pathway
Shipwreck Marsh
Watery Grave
Undercity Sewers
Myriad Landscape
Temple of Enlightenment
Meticulous Archive
Fell the Profane
Underground River
Port Town
Gloomlake Verge
Floodfarm Verge
Godless Shrine
Azorius Chancery
Hallowed Fountain
Shadowy Backstreet
Adarkar Wastes
Evolving Wilds
Temple of Deceit
Deserted Beach
Temple of Silence
Terramorphic Expanse
Path of Ancestry
Caves of KoilosSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Saruman of Many Colors: Cantrips.
Zellix, Sanity Flayer // Feywild Visitor
Neerdiv, Devious Diver
Zellix, Sanity Flayer // Agent of the Iron Throne
Zellix, Sanity Flayer // Candlekeep Sage
Zellix, Sanity Flayer // Criminal Past
Zellix, Sanity Flayer // Cultist of the Absolute
Zellix, Sanity Flayer // Dungeon Delver
Zellix, Sanity Flayer // Far Traveler
Zellix, Sanity Flayer // Inspiring Leader
Zellix, Sanity Flayer // Scion of Halaster
Zellix, Sanity Flayer // Shameless Charlatan
Zellix, Sanity Flayer // Sword Coast Sailor
Raul, Trouble Shooter
The Ancient One
Wrexial, the Risen Deep
Lazav, Familiar Stranger
Zellix, Sanity Flayer // Haunted One
Ambassador Laquatus
Brinelin, the Moon Kraken // Falthis, Shadowcat Familiar
Brinelin, the Moon Kraken // Ghost of Ramirez DePietro
Lazav, Dimir Mastermind
Esior, Wardwing Familiar // Ghost of Ramirez DePietro
Mirko Vosk, Mind Drinker
Gale, Waterdeep Prodigy // Criminal Past
Stitcher Geralf
Zellix, Sanity Flayer // Noble Heritage
Phenax, God of Deception
Quistis Trepe
The Mindskinner
Hope Estheim
Captain N'ghathrod
Circu, Dimir Lobotomist
Zareth San, the Trickster
Zellix, Sanity Flayer // Folk Hero
Araumi of the Dead Tide
Cloudhoof Kirin
Sidisi, Brood Tyrant
Ghost of Ramirez DePietro // Glacian, Powerstone Engineer
Anowon, the Ruin Thief
Geth, Lord of the Vault