Sam Kirk, Xenoanthropologist
Legendary Creature — Human Scientist

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New Cards
Fresh cards from recent sets that players are experimenting with in Sam Kirk, Xenoanthropologist decks.
High Synergy Cards
Cards that work exceptionally well with Sam Kirk, Xenoanthropologist's abilities and overall game plan.
Fellwar Stone
Mind Stone
Cold Case Cracker
Out of the Way
Eliminate the Impossible
Case of the Filched Falcon
Ebony Fly
Out ColdTop Cards
The most popular and reliable cards that form the backbone of successful Sam Kirk, Xenoanthropologist decks.
Cold Case Cracker
Out of the Way
Eliminate the Impossible
Case of the Filched Falcon
Out Cold
Curious Inquiry
Sapphire Medallion
CounterspellGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Mystical Tutor
Rhystic Study
Cyclonic RiftCreatures
Essential creatures that complement Sam Kirk, Xenoanthropologist's strategy through synergy, utility, or raw power.
Erdwal Illuminator
Tangletrove Kelp
Academy Manufactor
Voracious Bibliophile
Faerie Vandal
Detective of the Month
Ethereal Investigator
Junk Winder
Shipwreck Dowser
Master of Waves
Agent of Treachery
Aether Channeler
Emrakul's Messenger
Cyberdrive Awakener
Mulldrifter
Mischievous Mystic
Spellseeker
Peregrine Drake
Homunculus Horde
Kappa Cannoneer
Wavebreak Hippocamp
Forensic Gadgeteer
Archmage of Runes
Scourge of Fleets
Ornithopter of Paradise
Spark Double
Archaeomancer
Phyrexian Metamorph
Archmage Emeritus
Solemn Simulacrum
Hullbreaker HorrorInstants
Key instant-speed responses for protection, removal, and keeping Sam Kirk, Xenoanthropologist safe.
Wipe Away
Unauthorized Exit
Urza's Command
Banishing Betrayal
Enervate
Twitch
Shimmering Mirage
Whim of Volrath
Gigadrowse
Hide on the Ceiling
Thermal Flux
Mirrorform
Dive Down
Twisted Image
Mind Games
Dream's Grip
Clockspinning
Perplexing Test
Twiddle
Leap
Cerulean Wisps
Shadow Rift
Into the Flood Maw
Evacuation
Slip Out the Back
Essence Flux
Ghostly Flicker
Snap
Mystical Tutor
Cyclonic Rift
Aetherize
Arcane Denial
An Offer You Can't Refuse
Pongify
High TideSorceries
Important sorcery spells that advance Sam Kirk, Xenoanthropologist's game plan and control the board.
All Is Dust
Trait Doctoring
Rise and Shine
Energy Tap
Hidden Strings
Slip Through Space
Aquitect's Will
Irenicus's Vile Duplication
Solve the EquationUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Nettlecyst
Mirror Box
Thopter Fabricator
Wizard's Staff
Wayfarer's BaubleEnchantments
Powerful enchantments that support Sam Kirk, Xenoanthropologist's strategy and create lasting battlefield effects.
In Too Deep
Moonlit Meditation
Vesuvan Duplimancy
Fateful Discovery
Mechanized Production
Mystic Remora
Rhystic StudyPlaneswalkers
Planeswalkers that work alongside Sam Kirk, Xenoanthropologist to provide ongoing value and board presence.
Tezzeret, Betrayer of FleshUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Glimmerpost
Swarmyard
Cloudpost
Riptide Laboratory
Nykthos, Shrine to Nyx
Otawara, Soaring City
Mystic Sanctuary
Reliquary TowerMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Fellwar Stone
Mind Stone
Ebony Fly
Five Hundred Year Diary
Thought Vessel
Coldsteel Heart
Coveted Jewel
Gilded Lotus
Everflowing Chalice
Sky Diamond
Arcane Signet
Sol RingLands
The mana base foundation for Sam Kirk, Xenoanthropologist decks, ensuring smooth and reliable mana development.
Myriad LandscapeSam Kirk, Xenoanthropologist Deck Stats
Based on 2 Sam Kirk, Xenoanthropologist decks.
| Mana value | Cards |
|---|---|
| 1 | 14 |
| 2 | 15 |
| 3 | 9 |
| 4 | 12 |
| 5 | 5 |
| 6 | 2 |
| 7 | 3 |
- Creature 22
- Instant 20
- Sorcery 4
- Artifact 11
- Enchantment 4
- Land 38
| Card type | Cards |
|---|---|
| Creature | 22 |
| Instant | 20 |
| Sorcery | 4 |
| Artifact | 11 |
| Enchantment | 4 |
| Land | 38 |
Lands: 32 basic, 6 nonbasic
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