Mole Man, Moloid Master
$1.72
Legendary Creature — Human Villain

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Fresh cards from recent sets that players are experimenting with in Mole Man, Moloid Master decks.
High Synergy Cards
Cards that work exceptionally well with Mole Man, Moloid Master's abilities and overall game plan.
Icetill Explorer
Exploration Broodship
Fabled Passage
Aftermath Analyst
Skullclamp
Oracle of Mul Daya
Scute SwarmTop Cards
The most popular and reliable cards that form the backbone of successful Mole Man, Moloid Master decks.
Icetill Explorer
Exploration Broodship
Aftermath Analyst
Oracle of Mul Daya
Scute Swarm
Exploration
Beast WithinGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Crop Rotation
Field of the Dead
Glacial Chasm
Natural Order
Gaea's Cradle
Ancient Tomb
Worldly TutorCreatures
Essential creatures that complement Mole Man, Moloid Master's strategy through synergy, utility, or raw power.
Dryad of the Ilysian Grove
Sylvan Safekeeper
Lotus Cobra
Tireless Provisioner
Ancient Greenwarden
Wayward Swordtooth
Springheart Nantuko
Rampaging Baloths
Horizon Explorer
Traveling Chocobo
Tireless Tracker
Craterhoof Behemoth
Avenger of Zendikar
Summon: Titan
Glacier Godmaw
Famished Worldsire
Mossborn Hydra
Ohran Frostfang
Eternal Witness
Springbloom Druid
World Shaper
Emeritus of Abundance
Elvish Reclaimer
Timeless Witness
Courser of Kruphix
Scythecat Cub
Cultivator Colossus
Mightform Harmonizer
Ramunap Excavator
Enduring Vitality
Regal Force
Delighted Halfling
Birds of Paradise
Sakura-Tribe Elder
Disciple of Freyalise
Fyndhorn Elves
Llanowar Elves
Elvish MysticInstants
Key instant-speed responses for protection, removal, and keeping Mole Man, Moloid Master safe.
Harrow
Crop Rotation
Constant Mists
Roiling Regrowth
Entish Restoration
Cycle of Renewal
Second Harvest
Grapple with the Past
Chord of Calling
Archdruid's Charm
Realms Uncharted
Midnight Tilling
Peerless Recycling
Noxious Revival
Elemental Teachings
Heroic Intervention
Collective Resistance
Force of Vigor
Nature's Claim
Heritage Reclamation
Veil of Summer
Krosan Grip
Worldly Tutor
Return to Nature
Fog
Tamiyo's Safekeeping
Snakeskin Veil
Return of the WildspeakerSorceries
Important sorcery spells that advance Mole Man, Moloid Master's game plan and control the board.
Splendid Reclamation
Planar Engineering
Scapeshift
Explore
Shamanic Revelation
Life from the Loam
Will of the Sultai
Finale of Devastation
Call Damage Control
Nature's Rhythm
Awaken the Woods
Green Sun's Zenith
Germination Practicum
Bala Ged Recovery
Dryad's Revival
Regrowth
Sylvan Scrying
Through the Forest Gate
Traverse the Ulvenwald
Revive
Collective Unconscious
Natural Order
Malevolent Rumble
Gaea's Blessing
Tempt with Discovery
Pest Infestation
Shared Roots
Three Visits
Nature's Lore
Triumph of the Hordes
Genesis Wave
Ezuri's Predation
Overrun
Skyshroud Claim
Bridgeworks Battle
Bushwhack
Harmonize
Overwhelming Stampede
Rampant Growth
Kodama's Reach
Cultivate
Rishkar's ExpertiseUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Skullclamp
Zuran Orb
Horn of Greed
Conduit of Worlds
Amulet of Vigor
Chocobo Racetrack
Idol of Oblivion
Expedition Map
Coat of Arms
Crucible of Worlds
Seer's Sundial
Banner of Kinship
Lightning Greaves
Emerald Medallion
The Great Henge
Swiftfoot BootsEnchantments
Powerful enchantments that support Mole Man, Moloid Master's strategy and create lasting battlefield effects.
Sapling Nursery
Case of the Locked Hothouse
Druid Class
Spelunking
Beastmaster Ascension
Parallel Lives
Burgeoning
Zendikar's Roil
Earthbender Ascension
Claim the Kingdom
Doubling Season
The Mending of Dominaria
Rites of Flourishing
Evolutionary Leap
Sylvan Library
Retreat to Kazandu
Ride the Shoopuf
Cryptolith Rite
Walk-In Closet // Forgotten Cellar
Primeval Bounty
March of the World Ooze
Lignify
Beorn's Hospitality
Growing Rites of Itlimoc
Kenrith's Transformation
Song of the Dryads
Springleaf Parade
Dancing from Dark to Dawn
Sylvan Anthem
Concordant Crossroads
Utopia Sprawl
Tribute to the World Tree
Greater Good
Wild Growth
Garruk's UprisingPlaneswalkers
Planeswalkers that work alongside Mole Man, Moloid Master to provide ongoing value and board presence.
Wrenn and Seven
Nissa, Vital Force
Nissa, Ascended Animist
Nissa, Who Shakes the WorldBattles
Battles that give Mole Man, Moloid Master decks a second front to attack, plus a payoff for defeating them.
Invasion of IkoriaUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Lotus Field
Shifting Woodland
Strip Mine
Field of the Dead
Glacial Chasm
Evendo, Waking Haven
Wasteland
Ba Sing Se
Boseiju, Who Endures
Urza's Saga
Crystal Vein
Argoth, Sanctum of Nature
Dark Depths
Thespian's Stage
Cryptic Caves
Yavimaya, Cradle of Growth
Ghost Quarter
Command Beacon
Hickory Woodlot
Vesuva
Dryad Arbor
Echoing Deeps
Eden, Seat of the Sanctum
Buried Ruin
Mirrorpool
Havenwood Battleground
Sunscorched Desert
Dust Bowl
Three Tree City
Blast Zone
Tranquil Thicket
Gaea's Cradle
Arid Archway
Guildless Commons
Emergence Zone
Ancient Tomb
War Room
Scavenger Grounds
Oran-Rief, the Vastwood
Nykthos, Shrine to Nyx
Reliquary Tower
Castle Garenbrig
Mosswort Bridge
Rogue's PassageMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Sol Ring
Arcane SignetLands
The mana base foundation for Mole Man, Moloid Master decks, ensuring smooth and reliable mana development.
Fabled Passage
Terramorphic Expanse
Evolving Wilds
Riveteers Overlook
Cabaretti Courtyard
Brokers Hideout
Windswept Heath
Wooded Foothills
Verdant Catacombs
Vibrant Cityscape
Escape Tunnel
Misty Rainforest
Prismatic Vista
Urza's Cave
Hobbit Hole
Demolition Field
Bala Ged Recovery
Snow-Covered Forest
Horizon of Progress
Elven Passage
Myriad Landscape
Talon Gates of Madara
Blighted Woodland
Forest
Command Tower
Bridgeworks Battle
Disciple of FreyaliseMole Man, Moloid Master Deck Stats
Based on 743 Mole Man, Moloid Master decks.
| Mana value | Cards |
|---|---|
| 0 | 1 |
| 1 | 9 |
| 2 | 13 |
| 3 | 17 |
| 4 | 8 |
| 5 | 5 |
| 6 | 3 |
| 7 | 1 |
| 8 | 2 |
- Creature 26
- Instant 7
- Sorcery 11
- Artifact 7
- Enchantment 8
- Land 40
| Card type | Cards |
|---|---|
| Creature | 26 |
| Instant | 7 |
| Sorcery | 11 |
| Artifact | 7 |
| Enchantment | 8 |
| Land | 40 |
Lands: 25 basic, 15 nonbasic
| Month | Rank |
|---|---|
| 2026-06 | 737 |
| 2026-07 | 690 |
| 2026-08 | 1054 |
| 2026-09 | 1620 |
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