Mister Fantastic: Good Stuff
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Legendary Creature — Human Scientist Hero

Game Changers
High-impact bombs that can take over a Mister Fantastic Good Stuff game on their own.
Intuition
Underworld Breach
Mana Vault
Gaea's Cradle
Force of Will
Ancient Tomb
Seedborn Muse
The One Ring
Smothering Tithe
Rhystic StudyCreatures
Creatures that carry the Good Stuff plan in Mister Fantastic decks, from early pressure to payoff.
Village Bell-Ringer
Devoted Druid
Archivist of Oghma
Displacer Kitten
Spellseeker
Drannith Magistrate
Phyrexian Metamorph
Ranger-Captain of Eos
Grand Abolisher
Eternal Witness
Esper Sentinel
Bloom Tender
Noble Hierarch
Faeburrow Elder
Delighted Halfling
Birds of ParadiseInstants
Instant-speed interaction and tricks that keep Mister Fantastic's Good Stuff deck ahead.
Chain of Vapor
Red Elemental Blast
Redirect Lightning
Brain Freeze
Noxious Revival
Borne Upon a Wind
Mental Misstep
Lightning Bolt
Mindbreak Trap
Nature's Claim
Flusterstorm
Force of Negation
Pact of Negation
Silence
Mystical Tutor
Deflecting Swat
Worldly Tutor
Eladamri's Call
Enlightened Tutor
Fierce Guardianship
Swan Song
An Offer You Can't Refuse
Cyclonic Rift
Swords to Plowshares
Trickbind
StifleSorceries
Sorceries that push the Good Stuff game plan forward for Mister Fantastic.
Wheel of Fortune
Neoform
Gamble
Eldritch Evolution
Sevinne's Reclamation
Finale of DevastationUtility Artifacts
Artifacts that add consistency and utility to Mister Fantastic Good Stuff decks.
Agatha's Soul CauldronEnchantments
Enchantments that reinforce the Good Stuff strategy in Mister Fantastic decks.
Swift Reconfiguration
Concordant Crossroads
Mystic RemoraPlaneswalkers
Planeswalkers that back up Mister Fantastic's Good Stuff game plan.
Teferi, Time RavelerUtility Lands
Non-basic lands that pull extra weight in Mister Fantastic Good Stuff decks.
Minamo, School at Water's Edge
Otawara, Soaring City
Boseiju, Who EnduresMana Artifacts
Mana rocks and fixing to power out Mister Fantastic's Good Stuff strategy.
Lion's Eye Diamond
Mox Amber
Mox Diamond
Lotus Petal
Chrome Mox
Sol RingLands
The mana base behind Mister Fantastic's Good Stuff decks.
Cavern of Souls
Gemstone Caverns
Tundra
Verdant Catacombs
Volcanic Island
Polluted Delta
Taiga
Savannah
Tropical Island
Mana Confluence
City of Brass
Rejuvenating Springs
Arid Mesa
Scalding Tarn
Misty Rainforest
Wooded Foothills
Flooded Strand
Windswept Heath
Hallowed Fountain
Temple Garden
Breeding Pool
Exotic Orchard
Command TowerSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Mister Fantastic: Good Stuff.
Aang, at the Crossroads
Leonardo, Sewer Samurai
Mona Lisa, Science Geek
The Unagi of Kyoshi Island
Mm'menon, the Right Hand
Ignacio of Myra's Marvels // Thrasios, Triton Hero
Monk Gyatso
Tam, Observant Sequencer
Glacian, Powerstone Engineer // Rograkh, Son of Rohgahh
Tui and La, Moon and Ocean
Abby, Merciless Soldier // Ellie, Vengeful Hunter
Sanar, Innovative First-Year
Faceless One // Master Chef
Imoen, Mystic Trickster // Clan Crafter
Wan Shi Tong, Librarian
Imoen, Mystic Trickster // Master Chef
Quicksilver, Brash Blur
Super-Skrull
Lutri, the Spellchaser
The Earth King
Guan Yu, Sainted Warrior
Eligeth, Crossroads Augur // Ghost of Ramirez DePietro
Bruce Banner
Dargo, the Shipwrecker // Livio, Oathsworn Sentinel
Kraum, Ludevic's Opus // The Prismatic Piper
Rograkh, Son of Rohgahh // Siani, Eye of the Storm
Sami, Wildcat Captain
Sanar, Unfinished Genius
Mikey & Leo, Chaos & Order
The Seriema
Human Torch
Invisible Woman
The Thing
Bjorna, Nightfall Alchemist // Othelm, Sigardian Outcast
Falthis, Shadowcat Familiar // Silas Renn, Seeker Adept
Ikra Shidiqi, the Usurper // Kraum, Ludevic's Opus
Doctor Octopus, Master Planner
Ikra Shidiqi, the Usurper // Rograkh, Son of Rohgahh
Aang, Air Nomad
Aang, Airbending Master