Loran of the Third Path: Control
$3.85
Legendary Creature — Human Artificer

High Synergy Cards
The highest-synergy picks for Loran of the Third Path's Control builds — cards that lean hardest into the Control theme.
Approach of the Second Sun
Liquimetal Coating
White Plume Adventurer
Conjurer's Closet
Wedding Ring
Oblation
Ephemerate
Parting Gust
Your Temple Is Under Attack
Smuggler's ShareTop Cards
The staple cards most Loran of the Third Path Control decks run as their core.
Sun Titan
Reprieve
Cut a Deal
Welcoming Vampire
Generous Gift
Austere Command
Swords to Plowshares
Path to Exile
Pearl MedallionGame Changers
High-impact bombs that can take over a Loran of the Third Path Control game on their own.
Enlightened Tutor
Smothering Tithe
Farewell
Glacial Chasm
The One Ring
Teferi's ProtectionCreatures
Creatures that carry the Control plan in Loran of the Third Path decks, from early pressure to payoff.
Palace Jailer
Moon-Blessed Cleric
Eldrazi Displacer
Aven Interrupter
Serra's Emissary
Charming Prince
Drumbellower
Spirited Companion
Reveillark
Flumph
Archivist of Oghma
Solitude
Windborn Muse
Flickerwisp
Keeper of the Accord
Witch Enchanter
Skyclave Apparition
Wall of Omens
Pulsemage Advocate
Mentor of the Meek
Seasoned Dungeoneer
Stonehorn Dignitary
Chancellor of the Annex
Verge Rangers
Mother of Runes
White Orchid Phantom
Benevolent Bodyguard
Evangel of Heliod
Aerial Extortionist
Weathered Wayfarer
Lion Sash
Priest of Ancient Lore
Inspiring Overseer
Helpful Hunter
Deep Gnome Terramancer
Starfield Shepherd
Angel of the Ruins
Karmic Guide
Battle Angels of Tyr
Dawnbringer Cleric
Voice of Victory
Serra Ascendant
Enduring Innocence
Suture Priest
Esper Sentinel
Solemn Simulacrum
Knight of the White OrchidInstants
Instant-speed interaction and tricks that keep Loran of the Third Path's Control deck ahead.
Lapse of Certainty
Semester's End
Dawn Charm
Cloudshift
Mandate of Peace
Mana Tithe
Sejiri Shelter
Settle the Wreckage
Lae'zel's Acrobatics
Stroke of Midnight
Eerie Interlude
Tithe
Abolish
Cosmic Intervention
Condemn
Thraben Charm
Final Showdown
Flicker of Fate
Blacksmith's Skill
Will of the Mardu
Razorgrass Ambush
Harm's Way
Debt of Loyalty
Jabari's Influence
Blaze of Glory
Illumination
Null Elemental Blast
Scout's Warning
Harsh Justice
Reverent Mantra
Perch Protection
Fateful Absence
Unwanted Remake
Getaway Glamer
Martyrdom
Brave the Elements
Brought Back
Dawn's Truce
Call the Coppercoats
Kabira Takedown
Dispatch
Return to Dust
Heliod's Intervention
Rebuff the Wicked
Flare of Fortitude
Flawless ManeuverSorceries
Sorceries that push the Control game plan forward for Loran of the Third Path.
Emeria's Call
Secret Rendezvous
Wrath of God
Ondu Inversion
Jailbreak
Vanquish the Horde
Sevinne's Reclamation
Another Round
Dusk // Dawn
Idyllic Tutor
Doomskar
Starfall Invocation
Winds of Abandon
Day of Judgment
Gift of Estates
Evangelize
Reduce to Memory
Spectacular Pileup
Mine Excavation
Hallowed Burial
Not Forgotten
Oust
Temporary Truce
Terminus
Council's Judgment
By Invitation Only
Tragic Arrogance
Tempt with Bunnies
Search for Glory
White Sun's Twilight
Open the ArmoryUtility Artifacts
Artifacts that add consistency and utility to Loran of the Third Path Control decks.
Panharmonicon
Wayfarer's Bauble
Elixir of Immortality
Crawlspace
Sting, the Glinting Dagger
Norn's Annex
Sword of Hearth and Home
Endless Atlas
Gallows at Willow Hill
Nim Deathmantle
Ring of Three Wishes
Anvil of Bogardan
Mycosynth Lattice
Tower of Fortunes
Unstable Glyphbridge
Soul-Guide Lantern
Moonsilver Key
Thousand-Year Elixir
Meekstone
Magewright's Stone
Strionic Resonator
Temple Bell
Damping Sphere
Mind's Eye
Winter Moon
Ashnod's Altar
Alhammarret's Archive
Sword of Fire and Ice
Archaeomancer's Map
Halo Fountain
Skullclamp
Sword of the Animist
Oketra's Monument
Lightning Greaves
Swiftfoot BootsEnchantments
Enchantments that reinforce the Control strategy in Loran of the Third Path decks.
Tenuous Truce
Teleportation Circle
Solitary Confinement
Blind Obedience
Trouble in Pairs
Love Song of Night and Day
Ghostly Prison
Far Traveler
Tocasia's Welcome
Grasp of Fate
The Legend of Yangchen
Crackdown
Court of Ardenvale
Airbender Ascension
Dazzling Theater // Prop Room
Sphere of Safety
Darksteel Mutation
Divine Intervention
Nevermore
Vault 13: Dweller's Journey
Meticulous Excavation
Oath of Lieges
Delaying Shield
Overwhelming Splendor
Phyrexian Unlife
Martyr's Bond
Out of Time
Seal of Cleansing
Endless Horizons
Greater Auramancy
Solemnity
Court of Grace
Celestial Mantle
Karmic Justice
Reprobation
Rule of Law
The Restoration of Eiganjo
Virtue of Loyalty
Rest in Peace
Reconnaissance
Touch the Spirit Realm
Aura of Silence
Sigarda's Splendor
Armored Ascension
Monologue Tax
Dawn of Hope
Luminarch Ascension
Authority of the Consuls
Land TaxPlaneswalkers
Planeswalkers that back up Loran of the Third Path's Control game plan.
Teyo, Geometric Tactician
The Eternal Wanderer
Karn, the Great CreatorUtility Lands
Non-basic lands that pull extra weight in Loran of the Third Path Control decks.
Reliquary Tower
Scavenger Grounds
Mistveil Plains
War Room
Hall of Heliod's Generosity
Secluded Steppe
Ghost Quarter
Terrain Generator
Eiganjo, Seat of the Empire
Castle Ardenvale
Buried Ruin
Ruins of Trokair
Remote Farm
Forbidding Watchtower
City of Traitors
Temple of the False God
Mikokoro, Center of the Sea
Maze of Ith
Lotus Field
Kor Haven
Command Beacon
Inventors' Fair
Karoo
Adagia, Windswept Bastion
Pit of Offerings
Underdark Rift
Blinkmoth Nexus
Encroaching Wastes
Detection Tower
Labyrinth of Skophos
Endless Sands
Cave of the Frost Dragon
Hall of the Bandit Lord
Blast Zone
Sejiri Steppe
Mishra's Factory
Crystal Vein
Kjeldoran Outpost
Urza's Saga
Roadside Reliquary
Mutavault
High Market
Thespian's Stage
Abandoned Air Temple
Geier Reach Sanitarium
The Fair Basilica
Minas Tirith
Emeria, the Sky Ruin
Nykthos, Shrine to Nyx
Windbrisk HeightsMana Artifacts
Mana rocks and fixing to power out Loran of the Third Path's Control strategy.
Liquimetal Torque
Thought Vessel
Gauntlet of Power
Caged Sun
Nyx Lotus
Mind Stone
Flywheel Racer
Sarevok's Tome
Progenitor's Icon
Network Terminal
Stonespeaker Crystal
Cultivator's Caravan
Patriar's Seal
Relic of Legends
Coveted Jewel
Springleaf Drum
Sceptre of Eternal Glory
Lotus Petal
Mox Amber
Throne of Eldraine
Sol Ring
Marble Diamond
Arcane SignetLands
The mana base behind Loran of the Third Path's Control decks.
Emeria's Call
Ondu Inversion
Demolition Field
Sejiri Shelter
Witch Enchanter
Ash Barrens
Gemstone Caverns
Flagstones of Trokair
Path of Ancestry
Razorgrass Ambush
Survivors' Encampment
Holdout Settlement
Abstergo Entertainment
Plains
The Mycosynth Gardens
Urza's Cave
Plaza of Heroes
Kabira Takedown
Cavern of Souls
Myriad LandscapeSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Loran of the Third Path: Control.
Yes Man, Personal Securitron
Tataru Taru
Stiltzkin, Moogle Merchant
Avacyn, Guardian Angel
Gatta and Luzzu
Linvala, the Preserver
Commander Sofia Daguerre
Alharu, Solemn Ritualist // Livio, Oathsworn Sentinel
Hikari, Twilight Guardian
Selvala, Explorer Returned
Gluntch, the Bestower
Lae'zel, Vlaakith's Champion // Faceless One
Prowl, Stoic Strategist
The Second Doctor
Lulu, Loyal Hollyphant // Folk Hero
Gilraen, Dúnedain Protector
Mangara of Corondor
Preston, the Vanisher
Toby, Beastie Befriender
Lae'zel, Vlaakith's Champion // Far Traveler
Phelddagrif
Sigrid, God-Favored
Rasaad yn Bashir // Far Traveler
Fortune, Loyal Steed
Heliod, God of the Sun
Oriss, Samite Guardian
Lulu, Loyal Hollyphant // Far Traveler
Kwain, Itinerant Meddler
Major Teroh
Ishai, Ojutai Dragonspeaker // Kydele, Chosen of Kruphix
Masako the Humorless
Radiant, Archangel
Soraya the Falconer
Abdel Adrian, Gorion's Ward // Veteran Soldier
Ardenn, Intrepid Archaeologist // Katerina of Myra's Marvels
Aerith Gainsborough
Ashe, Princess of Dalmasca
Azor, the Lawbringer
Bruna, the Fading Light