Iymrith, Desert Doom: Flying
$1.24

High Synergy Cards
The highest-synergy picks for Iymrith, Desert Doom's Flying builds — cards that lean hardest into the Flying theme.
Hammerhead Tyrant
Transcendent Dragon
Voracious Bibliophile
Marang River Regent
Icefall Regent
Nimbleclaw Adept
Sword Coast Serpent
Haunted CloakTop Cards
The staple cards most Iymrith, Desert Doom Flying decks run as their core.
Shimmer Dragon
Sapphire Dragon
Reality Shift
Wayfarer's Bauble
Rapid Hybridization
Wizard Class
Sapphire Medallion
Frantic Search
Pongify
CounterspellGame Changers
High-impact bombs that can take over a Iymrith, Desert Doom Flying game on their own.
Fierce Guardianship
Force of Will
Narset, Parter of Veils
Thassa's Oracle
Mystical Tutor
Cyclonic RiftCreatures
Creatures that carry the Flying plan in Iymrith, Desert Doom decks, from early pressure to payoff.
Diviner of Mist
Dirgur Island Dragon
Dragonologist
Young Blue Dragon
Archive Dragon
Juvenile Mist Dragon
Steel Hellkite
Astral Dragon
Ancient Silver Dragon
Dreamscape Artist
Unwelcome Sprite
Flitterwing Nuisance
Glen Elendra Guardian
Chasm Skulker
Mischievous Mystic
Tribute Mage
Boulderborn Dragon
Deceptive Frostkite
Il Mheg Pixie
Blue Dragon
Hypnotic Sprite
Dragon Turtle
Clinquant Skymage
Triskaidekaphile
PuPu UFO
Silent Hallcreeper
Oneirophage
Walking Atlas
Thieving Skydiver
Nadir Kraken
Emrakul's Messenger
Defiler of Dreams
Archmage of Runes
Erudite Wizard
Sphinx of Forgotten Lore
Psychosis Crawler
Faerie Mastermind
Enduring Curiosity
Homunculus Horde
Laboratory ManiacInstants
Instant-speed interaction and tricks that keep Iymrith, Desert Doom's Flying deck ahead.
Dispelling Exhale
March of Swirling Mist
Silumgar's Scorn
Lofty Denial
Saw It Coming
Behold the Multiverse
Glen Elendra's Answer
Spectral Denial
Draconic Lore
Depart the Realm
Bounce Off
Opt
Slip Out the Back
Resculpt
Archmage's Charm
Faebloom Trick
Phantom Interference
Diviner's Portent
Familiar's Ruse
Unauthorized Exit
Confounding Riddle
Surge of Brilliance
Polymorphist's Jest
Read the Runes
Illusionist's Gambit
Mystic Reflection
Aetherize
Access Denied
Unsummon
Disdainful Stroke
Jwari Disruption
Consider
Thirst for Discovery
Mindbreak Trap
Sublime Epiphany
Quick Study
High Tide
Fact or Fiction
Strix Serenade
An Offer You Can't Refuse
Negate
Snap
Three Steps Ahead
Whir of Invention
Sink into Stupor
Muddle the Mixture
Mana Drain
Swan Song
Brainstorm
Arcane DenialSorceries
Sorceries that push the Flying game plan forward for Iymrith, Desert Doom.
Spectral Deluge
Curse of the Swine
Winternight Stories
Will of the Temur
Gust of Wind
Temporal Cascade
Mitotic Manipulation
Savor the Moment
Inundate
Consuming Tide
River's Rebuke
Raise the Palisade
Wash Out
Finale of Revelation
Lórien Revealed
Stock Up
Notorious Throng
Arm with Aether
Modify Memory
Candlekeep Inspiration
Faerie Slumber Party
Of One Mind
Anchor to Reality
Inevitable Betrayal
Fade Away
Karn's Temporal Sundering
Alrund's Epiphany
Aminatou's Augury
Quasiduplicate
Winged Words
Whelming Wave
Preordain
Enter the Infinite
Step Through
Ravenform
Thoughtcast
Ponder
Sea Gate Restoration
Fabricate
WindfallUtility Artifacts
Artifacts that add consistency and utility to Iymrith, Desert Doom Flying decks.
Tarrian's Soulcleaver
Short Bow
Sword of Vengeance
Chronicle of Victory
Blackblade Reforged
Fireshrieker
Kefnet's Monument
Leyline Axe
Sword of Wealth and Power
Lotus Ring
Sigiled Sword of Valeron
Forebear's Blade
Brass Knuckles
Shadowspear
Sting, the Glinting Dagger
The Key to the Vault
Herald's Horn
Bident of Thassa
Expedition Map
Sword of the Animist
Aether Syphon
Thopter Fabricator
Treasure Map
Team Pennant
Hand of Vecna
Null Brooch
Assault Suit
Swiftfoot Boots
Glamdring
Transmogrifying Wand
Surveyor's Scope
Explorer's Scope
Urza's Incubator
Sword of Forge and Frontier
Ghirapur Orrery
Sword of Feast and Famine
Accorder's Shield
Obelisk of Urd
Hammer of Nazahn
Banner of Kinship
Lavaspur Boots
Sword of Hearth and Home
Semblance Anvil
The Enigma Jewel
Isochron Scepter
Lightning GreavesEnchantments
Enchantments that reinforce the Flying strategy in Iymrith, Desert Doom decks.
Roiling Dragonstorm
Monastery Siege
Auramancer's Guise
Proft's Eidetic Memory
Leyline of Singularity
Equilibrium
Feywild Visitor
Ominous Seas
Combat Research
Aqueous Form
Kindred Discovery
Reconnaissance Mission
Teferi's Ageless Insight
Leyline of Anticipation
Drake Umbra
Extraordinary Journey
Aboshan's Desire
Call to the Kindred
Oath of Scholars
Swindler's Scheme
Ballad of the Black Flag
Gravitational Shift
Military Intelligence
Psychic Impetus
Eel Umbra
Sword Coast Sailor
The Bath Song
Confounding Conundrum
Imprisoned in the Moon
Curiosity
Favorable Winds
Case of the Ransacked Lab
Thopter Spy NetworkPlaneswalkers
Planeswalkers that back up Iymrith, Desert Doom's Flying game plan.
Jace Reawakened
Kaito, Cunning Infiltrator
Mu Yanling, Sky Dancer
Jace, Arcane Strategist
Jace, the Mind Sculptor
Teferi, Temporal Pilgrim
Teferi, Master of Time
Jace, Wielder of MysteriesUtility Lands
Non-basic lands that pull extra weight in Iymrith, Desert Doom Flying decks.
Rogue's Passage
War Room
Terrain Generator
Guildless Commons
Scavenger Grounds
Rivendell
Mystic Sanctuary
Sunken Palace
Castle Vantress
Cryptic Caves
Academy Ruins
Wasteland
Lotus Field
Tyrite Sanctum
Arid Archway
Drownyard Temple
Darksteel Citadel
Hall of Storm Giants
Faerie Conclave
Thespian's Stage
Bonders' Enclave
Field of Ruin
Coral Atoll
Emergence Zone
Command Beacon
Three Tree City
Lonely Sandbar
Otawara, Soaring City
Nykthos, Shrine to Nyx
Cephalid Coliseum
Seat of the Synod
Halimar Depths
Riptide Laboratory
Temple of the False God
Reliquary Tower
Minamo, School at Water's Edge
Inventors' Fair
Urza's SagaMana Artifacts
Mana rocks and fixing to power out Iymrith, Desert Doom's Flying strategy.
Dragonstorm Globe
Lapis Orb of Dragonkind
Dragon's Hoard
Gauntlet of Power
Thought Vessel
Planar Atlas
Patriar's Seal
Mox Jasper
Strixhaven Stadium
Star Compass
Midnight Clock
Gilded Lotus
Sol Ring
Patchwork Banner
Prismatic Lens
Sky Diamond
Sceptre of Eternal Glory
Misleading Signpost
Heraldic Banner
Worn Powerstone
Crystal Skull, Isu Spyglass
Mind Stone
Commander's Sphere
Mox Opal
Caged Sun
Thran Dynamo
Decanter of Endless Water
Everflowing Chalice
Arcane Signet
Fellwar StoneLands
The mana base behind Iymrith, Desert Doom's Flying decks.
Path of Ancestry
Demolition Field
Maelstrom of the Spirit Dragon
Sunken Citadel
Cavern of Souls
Myriad Landscape
Haven of the Spirit Dragon
Beyeen Veil
Island
Jwari Disruption
Silundi Vision
Scalding Tarn
Flooded Strand
Sink into Stupor
Hydroelectric Specimen
Sea Gate RestorationSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Iymrith, Desert Doom: Flying.
Alora, Merry Thief // Candlekeep Sage
Renari, Merchant of Marvels // Sword Coast Sailor
Mistform Ultimus
Tromokratis
Lu Meng, Wu General
Vhal, Candlekeep Researcher // Faceless One
Vhal, Candlekeep Researcher // Sword Coast Sailor
Zahid, Djinn of the Lamp
Alora, Merry Thief // Clan Crafter
Arcanis the Omnipotent
Kami of the Crescent Moon
Kiora, the Rising Tide
Maeve, Insidious Singer
Alandra, Sky Dreamer
Ormos, Archive Keeper
Ludevic, Necro-Alchemist // Rograkh, Son of Rohgahh
Vnwxt, Verbose Host
Armix, Filigree Thrasher // Esior, Wardwing Familiar
The Fifteenth Doctor // Ryan Sinclair
The Watcher in the Water
Vhal, Candlekeep Researcher // Candlekeep Sage
Wilson, Refined Grizzly // Sword Coast Sailor
Callaphe, Beloved of the Sea
Daxos of Meletis
Mathise, Surge Channeler
Minn, Wily Illusionist
Tomorrow, Azami's Familiar
The Sixth Doctor // Dan Lewis
Charix, the Raging Isle
Geist of Saint Traft
Tetsuko Umezawa, Fugitive
Ghost of Ramirez DePietro // The Prismatic Piper
Geralf, Visionary Stitcher
Jacob Hauken, Inspector
Pol Jamaar, Illusionist
Prava of the Steel Legion // Silas Renn, Seeker Adept
Cynette, Jelly Drover
Hakim, Loreweaver
Lulu, Stern Guardian
Mu Yanling, Wind Rider