Irma, Part-Time Mutant
$4.95
Legendary Creature — Human Mutant Shapeshifter

New Cards
Recent-set cards that Irma, Part-Time Mutant players are trying out in +1/+1 Counters decks.
High Synergy Cards
The highest-synergy picks for Irma, Part-Time Mutant's +1/+1 Counters builds — cards that lean hardest into the +1/+1 Counters theme.
Silent Hallcreeper
Invisible Stalker
Shoreline Looter
Thrummingbird
Giggling Skitterspike
Blighted Agent
Ripples of Potential
Chasm Skulker
Rogue's PassageTop Cards
The staple cards most Irma, Part-Time Mutant +1/+1 Counters decks run as their core.
Slip Out the Back
Curse of the Swine
Big Mother Mouser
Snap
Swiftfoot Boots
An Offer You Can't Refuse
High Tide
Arcane Denial
PongifyGame Changers
High-impact bombs that can take over a Irma, Part-Time Mutant +1/+1 Counters game on their own.
Fierce Guardianship
Mox Diamond
Force of Will
Cyclonic Rift
Mystical Tutor
Rhystic StudyCreatures
Creatures that carry the +1/+1 Counters plan in Irma, Part-Time Mutant decks, from early pressure to payoff.
Azure Beastbinder
Benthic Biomancer
Ingenious Prodigy
Slither Blade
Triton Shorestalker
Loyal Drake
Ghostly Pilferer
Twenty-Toed Toad
Enduring Curiosity
Saiba Cryptomancer
Ornithopter of Paradise
Herald of Secret Streams
Mist-Cloaked Herald
Starwinder
Pollywog Prodigy
Dreamtide Whale
Pensive Professor
Emeritus of Ideation
Ledger Shredder
Phyrexian Metamorph
Corsairs of Umbar
Phantom Ninja
Riptide Turtle
Gleaming Barrier
Hover Barrier
Veteran Ice Climber
Mnemonic Wall
Copycrook
Brazen Borrower
Stonecoil Serpent
Gudul Lurker
Plague Myr
Mocking Sprite
Mockingbird
Hydroelectric Specimen
Emrakul's Messenger
Faerie Mastermind
Psychosis Crawler
Glasspool Mimic
Body of Knowledge
Defiler of Dreams
Murmuring Mystic
Spark DoubleInstants
Instant-speed interaction and tricks that keep Irma, Part-Time Mutant's +1/+1 Counters deck ahead.
Flare of Denial
Experimental Augury
Into the Flood Maw
Mana Sculpt
Spell Rupture
Aetherize
Frantic Search
Snapback
Narset's Reversal
Sink into Stupor
Long-Term Plans
Access Denied
Long River's Pull
Planar Incision
Silundi Vision
Reality Shift
Banishing Betrayal
Fractal Anomaly
Disallow
Three Steps Ahead
Censor
Domineering Will
Cryptic Command
Stifle
Daze
Spell Swindle
Stubborn Denial
Cyber Conversion
Mirrorform
Rapid Hybridization
Jwari Disruption
Quick Study
Shore Up
Commandeer
Blur
Sublime Epiphany
Mana Drain
Resculpt
Swan Song
Negate
Scour for Scrap
Pull from Tomorrow
Pact of Negation
Ghostly Flicker
Consider
Muddle the Mixture
Opt
Archmage's Charm
Brainstorm
CounterspellSorceries
Sorceries that push the +1/+1 Counters game plan forward for Irma, Part-Time Mutant.
Tezzeret's Gambit
Stock Up
Wave Goodbye
Chart a Course
Eagle Vision
Notorious Throng
Stolen by the Fae
Faerie Slumber Party
Combat Tutorial
Clone Legion
Contentious Plan
Sea Gate Restoration
Enter the Enigma
Irenicus's Vile Duplication
Spectral Deluge
Echocasting Symposium
Jailbreak Scheme
Stealth Mission
Borrowing 100,000 Arrows
Clear the Mind
Vivisurgeon's Insight
Windfall
Aminatou's Augury
Inundate
Rise from the Tides
Temporal Mastery
Consuming Tide
Season of Weaving
Rite of Replication
Lórien Revealed
Gitaxian Probe
Preordain
Ponder
FabricateUtility Artifacts
Artifacts that add consistency and utility to Irma, Part-Time Mutant +1/+1 Counters decks.
Buster Sword
The Ozolith
Turtle Van
Citanul Flute
Crucible of Worlds
The Ooze
Altar of Dementia
World Map
Contagion Clasp
Contagion Engine
Genji Glove
Shadowspear
Brotherhood Regalia
Winged Boots
Mithril Coat
Mirage Mirror
Expedition Map
Thopter Fabricator
Lightning Greaves
Wayfarer's Bauble
Sapphire MedallionEnchantments
Enchantments that reinforce the +1/+1 Counters strategy in Irma, Part-Time Mutant decks.
Proft's Eidetic Memory
Feywild Visitor
Curious Obsession
Military Intelligence
Curse of Verbosity
Frogify
Nerd Rage
Inexorable Tide
Amphibian Downpour
Wizard Class
Fae Flight
Curator's Ward
Steal Enchantment
Propaganda
Archmage Ascension
Imprisoned in the Moon
Combat Research
Curiosity
Aqueous Form
Teferi's Ageless Insight
Mystic RemoraPlaneswalkers
Planeswalkers that back up Irma, Part-Time Mutant's +1/+1 Counters game plan.
Mordenkainen
Teferi, Temporal PilgrimUtility Lands
Non-basic lands that pull extra weight in Irma, Part-Time Mutant +1/+1 Counters decks.
Karn's Bastion
War Room
Witch's Clinic
Inkmoth Nexus
Wasteland
Field of Ruin
Nesting Grounds
Ghost Quarter
Command Beacon
Temple of the False God
Dust Bowl
Forge of Heroes
Tyrite Sanctum
Bonders' Enclave
Guildless Commons
Thespian's Stage
Muraganda Raceway
Desert of the Mindful
Coral Atoll
Remote Isle
Maze of Ith
Otawara, Soaring City
Reliquary Tower
Nykthos, Shrine to Nyx
Agna Qel'a
Castle Vantress
Academy Ruins
Mistrise Village
Inventors' Fair
Minamo, School at Water's Edge
Lonely Sandbar
Urza's Saga
Mystic SanctuaryMana Artifacts
Mana rocks and fixing to power out Irma, Part-Time Mutant's +1/+1 Counters strategy.
Mind Stone
Thought Vessel
Sol Ring
Extraplanar Lens
Throne of Eldraine
Bender's Waterskin
Machine God's Effigy
Misleading Signpost
Sceptre of Eternal Glory
Liquimetal Torque
Fellwar Stone
Caged Sun
Sky Diamond
Arcane Signet
Everflowing Chalice
Midnight ClockLands
The mana base behind Irma, Part-Time Mutant's +1/+1 Counters decks.
Urza's Cave
Obscura Storefront
Maestros Theater
Brokers Hideout
Sink into Stupor
Fabled Passage
Talon Gates of Madara
Evolving Wilds
Hydroelectric Specimen
Myriad Landscape
Sea Gate Restoration
Demolition Field
Silundi Vision
Glasspool Mimic
Scalding Tarn
Misty Rainforest
Polluted Delta
Flooded Strand
Cave of Temptation
Captivating Cave
Opal Palace
Plaza of Heroes
Terramorphic Expanse
Jwari Disruption
Snow-Covered Island
IslandSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Irma, Part-Time Mutant: +1/+1 Counters.
Loki, Lord of Misrule
Princess Yue
Faceless One // Shameless Charlatan
Glacian, Powerstone Engineer // Sakashima of a Thousand Faces
Keleth, Sunmane Familiar // Sakashima of a Thousand Faces
Mysterio, Master of Illusion
Jackal, Genius Geneticist
Absorbing Man
Falthis, Shadowcat Familiar // Sakashima of a Thousand Faces
Halana, Kessig Ranger // Ludevic, Necro-Alchemist
Halana, Kessig Ranger // Sakashima of a Thousand Faces
Ikra Shidiqi, the Usurper // Sakashima of a Thousand Faces
It Came from Planet Glurg
Keskit, the Flesh Sculptor // Sakashima of a Thousand Faces
Nadier, Agent of the Duskenel // Sakashima of a Thousand Faces
Nocturno of Myra's Marvels // Sakashima of a Thousand Faces
Iron Man, Bleeding Edge
Livaan, Cultist of Tiamat // Shameless Charlatan
Faceless One // Candlekeep Sage
Donatello, Mutant Mechanic
Jason Bright, Glowing Prophet
Red Ghost, Intangible Genius
Taskmaster, Mercenary Mimic
The Fantastic Four
Ikra Shidiqi, the Usurper // Ludevic, Necro-Alchemist
Donatello, Gadget Master
Iron Man, Armored Avenger
Krang, the All-Powerful
Orysa, Tide Choreographer
Tui and La, Moon and Ocean
Lu Su, Wu Advisor
Lyla, Holographic Assistant
Amber Gristle O'Maul // Shameless Charlatan
Livaan, Cultist of Tiamat // Dungeon Delver
Muddle, the Ever-Changing
Superior Spider-Man
Jarvis, Earth's Mightiest Butler
Lu Xun, Scholar General
Astonishing Spider-Man
Inspirit, Flagship Vessel