Irma, Part-Time Mutant
$4.62
Legendary Creature — Human Mutant Shapeshifter

Top Cards
The staple cards most Irma, Part-Time Mutant +1/+1 Counters decks run as their core.
Thrummingbird
Silent Hallcreeper
Slip Out the Back
Ripples of Potential
Chasm Skulker
Phyrexian Metamorph
Swiftfoot Boots
An Offer You Can't Refuse
Sapphire MedallionGame Changers
High-impact bombs that can take over a Irma, Part-Time Mutant +1/+1 Counters game on their own.
Mox Diamond
Fierce Guardianship
Consecrated Sphinx
Cyclonic Rift
Force of Will
Rhystic Study
Mystical TutorCreatures
Creatures that carry the +1/+1 Counters plan in Irma, Part-Time Mutant decks, from early pressure to payoff.
Dreamtide Whale
Twenty-Toed Toad
Enduring Curiosity
Big Mother Mouser
Starwinder
Mockingbird
Benthic Biomancer
Herald of Secret Streams
Ingenious Prodigy
Pensive Professor
Loyal Drake
Slither Blade
Triton Shorestalker
Psychosis Crawler
Pollywog Prodigy
Ornithopter of Paradise
Ledger Shredder
Glasspool Mimic
Mocking Doppelganger
Naga Fleshcrafter
Omni-Changeling
Clone
Mist-Cloaked Herald
Emrakul's Messenger
Clever Impersonator
Spark Double
Gleaming Barrier
Bane of Bala Ged
Emeritus of Ideation
Mist-Syndicate Naga
Gigantoplasm
Plague Myr
Guildpact Informant
Undercover Operative
Mocking Sprite
Faerie Mastermind
Roaming Throne
Walking Ballista
Stormtide Leviathan
Hydroelectric SpecimenInstants
Instant-speed interaction and tricks that keep Irma, Part-Time Mutant's +1/+1 Counters deck ahead.
Experimental Augury
Narset's Reversal
Arcane Denial
Into the Flood Maw
Flare of Denial
Snapback
Sink into Stupor
Spell Rupture
Reality Shift
Mirrorform
Pongify
Mana Sculpt
Rapid Hybridization
Three Steps Ahead
Long River's Pull
Planar Incision
Nexus Mentality
Silundi Vision
Banishing Betrayal
High Tide
Absorb Identity
Disallow
Censor
Aetherize
Domineering Will
March of Swirling Mist
Snap
Scour for Scrap
Reject Imperfection
Stubborn Denial
Pull from Tomorrow
Cyber Conversion
Access Denied
See Double
Resculpt
Essence Scatter
Blur
Negate
Cryptic Command
Sublime Epiphany
Frantic Search
Aetherspouts
Muddle the Mixture
Swan Song
Blue Sun's Zenith
Opt
Mana Drain
Consider
Counterspell
BrainstormSorceries
Sorceries that push the +1/+1 Counters game plan forward for Irma, Part-Time Mutant.
Tezzeret's Gambit
Wave Goodbye
Curse of the Swine
Stock Up
Echocasting Symposium
Rite of Replication
Contentious Plan
Chart a Course
Enter the Enigma
Eagle Vision
Notorious Throng
Stolen by the Fae
Arcane Heist
Faerie Slumber Party
Combat Tutorial
Vivisurgeon's Insight
Irenicus's Vile Duplication
Clone Legion
Sea Gate Restoration
Confiscation Coup
Jailbreak Scheme
Stealth Mission
Hands of Binding
Tempted by the Oriq
Borrowing 100,000 Arrows
Sakashima's Will
Flash Photography
Clear the Mind
Aminatou's Augury
Rise from the Tides
Consuming Tide
Spectral Deluge
Relm's Sketching
Personal Tutor
Hidden Strings
Raise the Palisade
Step Through
Season of Weaving
Time Warp
Lórien Revealed
Windfall
Gitaxian Probe
Fabricate
Ponder
PreordainUtility Artifacts
Artifacts that add consistency and utility to Irma, Part-Time Mutant +1/+1 Counters decks.
The Ozolith
Buster Sword
Mithril Coat
Mirage Mirror
Bident of Thassa
Contagion Clasp
Genji Glove
Shadowspear
Winged Boots
Commander's Plate
The Animus
Pyre of Heroes
Argentum Armor
Blitzball Stadium
Andúril, Narsil Reforged
Lost Jitte
Power Conduit
Transmogrifying Wand
Sword of Forge and Frontier
Horn of Greed
Sword of Truth and Justice
Mjölnir, Storm Hammer
The Ooze
Quietus Spike
Colossus Hammer
Darksteel Plate
Altar of Dementia
Contagion Engine
Brotherhood Regalia
Primal Amulet
Whispersilk Cloak
Nettlecyst
Mirror Box
Imposter Mech
Helm of the Host
Expedition Map
Thopter Fabricator
Sword of the Animist
Insight Engine
Lightning Greaves
Wayfarer's BaubleEnchantments
Enchantments that reinforce the +1/+1 Counters strategy in Irma, Part-Time Mutant decks.
Inexorable Tide
Wizard Class
Feywild Visitor
Proft's Eidetic Memory
Nerd Rage
Super State
Fae Flight
Curator's Ward
Military Intelligence
Curse of Verbosity
Frogify
Combat Research
Secret Invasion
Coastal Piracy
Aqueous Form
Amphibian Downpour
Imprisoned in the Moon
Betrayal
Auramancer's Guise
Curious Obsession
Eldrazi Conscription
Steal Enchantment
Court of Vantress
Vanishing
Eel Umbra
Corrupted Conscience
Struggle for Project Purity
Archmage Ascension
Impostor Syndrome
Dissipation Field
Curiosity
Unable to Scream
Extravagant Replication
Teferi's Ageless Insight
Propaganda
Reconnaissance Mission
Ominous Seas
Mystic RemoraPlaneswalkers
Planeswalkers that back up Irma, Part-Time Mutant's +1/+1 Counters game plan.
Mordenkainen
Teferi, Temporal PilgrimUtility Lands
Non-basic lands that pull extra weight in Irma, Part-Time Mutant +1/+1 Counters decks.
Karn's Bastion
Rogue's Passage
War Room
Inkmoth Nexus
Nesting Grounds
Reliquary Tower
Wasteland
Bonders' Enclave
Guildless Commons
Field of Ruin
Ghost Quarter
Mistrise Village
Temple of the False God
Coral Atoll
Muraganda Raceway
Command Beacon
Dust Bowl
Forge of Heroes
Minamo, School at Water's Edge
Mage-Ring Network
Agna Qel'a
Tyrite Sanctum
Arcane Lighthouse
Thespian's Stage
Desert of the Mindful
Nykthos, Shrine to Nyx
Remote Isle
Maze of Ith
Castle Vantress
Mystic Sanctuary
Inventors' Fair
Academy Ruins
Urza's Saga
Otawara, Soaring City
Lonely SandbarMana Artifacts
Mana rocks and fixing to power out Irma, Part-Time Mutant's +1/+1 Counters strategy.
Mind Stone
Thought Vessel
Throne of Eldraine
Bender's Waterskin
Midnight Clock
Pyramid of the Pantheon
Pentad Prism
Coalition Relic
Weather Maker
Aetheric Amplifier
Staff of Compleation
Extraplanar Lens
Jeweled Amulet
Machine God's Effigy
Everflowing Chalice
Sol Ring
Sceptre of Eternal Glory
Misleading Signpost
Worn Powerstone
Liquimetal Torque
Mox Amber
Arcane Signet
Sky Diamond
Caged Sun
Gilded Lotus
Thran Dynamo
Fellwar StoneLands
The mana base behind Irma, Part-Time Mutant's +1/+1 Counters decks.
Glasspool Mimic
Sink into Stupor
Obscura Storefront
Maestros Theater
Brokers Hideout
Sea Gate Restoration
Fabled Passage
Talon Gates of Madara
Evolving Wilds
Urza's Cave
Demolition Field
Silundi Vision
Cave of Temptation
Captivating Cave
Opal Palace
Plaza of Heroes
Scalding Tarn
Misty Rainforest
Polluted Delta
Flooded Strand
Hydroelectric Specimen
Terramorphic Expanse
Jwari Disruption
Myriad Landscape
Island
Snow-Covered IslandHigh Lift Cards
Invisible Stalker
Giggling Skitterspike
Azure Beastbinder
Blighted Agent
Shoreline Looter
Witch's Clinic
Ghostly Pilferer
Saiba Cryptomancer
Copycrook
Vizier of Many FacesSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Irma, Part-Time Mutant: +1/+1 Counters.
Loki, Lord of Misrule
Princess Yue
Faceless One // Shameless Charlatan
Glacian, Powerstone Engineer // Sakashima of a Thousand Faces
Keleth, Sunmane Familiar // Sakashima of a Thousand Faces
Mysterio, Master of Illusion
V'Ger, the Intruder
Jackal, Genius Geneticist
Absorbing Man
Falthis, Shadowcat Familiar // Sakashima of a Thousand Faces
Halana, Kessig Ranger // Ludevic, Necro-Alchemist
Halana, Kessig Ranger // Sakashima of a Thousand Faces
Ikra Shidiqi, the Usurper // Sakashima of a Thousand Faces
It Came from Planet Glurg
Keskit, the Flesh Sculptor // Sakashima of a Thousand Faces
Nadier, Agent of the Duskenel // Sakashima of a Thousand Faces
Nocturno of Myra's Marvels // Sakashima of a Thousand Faces
Iron Man, Bleeding Edge
Livaan, Cultist of Tiamat // Shameless Charlatan
Faceless One // Candlekeep Sage
Donatello, Mutant Mechanic
Jason Bright, Glowing Prophet
Red Ghost, Intangible Genius
Taskmaster, Mercenary Mimic
The Fantastic Four
Ikra Shidiqi, the Usurper // Ludevic, Necro-Alchemist
Donatello, Gadget Master
Iron Man, Armored Avenger
Krang, the All-Powerful
Orysa, Tide Choreographer
Tui and La, Moon and Ocean
Inga Rune-Eyes
Lu Su, Wu Advisor
Lyla, Holographic Assistant
Amber Gristle O'Maul // Shameless Charlatan
Livaan, Cultist of Tiamat // Dungeon Delver
Muddle, the Ever-Changing
Superior Spider-Man
Jarvis, Earth's Mightiest Butler
Lu Xun, Scholar General