Irma, Part-Time Mutant
$4.96
Legendary Creature — Human Mutant Shapeshifter

New Cards
Recent-set cards that Irma, Part-Time Mutant players are trying out in +1/+1 Counters decks.
High Synergy Cards
The highest-synergy picks for Irma, Part-Time Mutant's +1/+1 Counters builds — cards that lean hardest into the +1/+1 Counters theme.
Thrummingbird
Silent Hallcreeper
Slip Out the Back
Invisible Stalker
Giggling Skitterspike
Blighted Agent
Ripples of Potential
Karn's BastionTop Cards
The staple cards most Irma, Part-Time Mutant +1/+1 Counters decks run as their core.
Tezzeret's Gambit
Chasm Skulker
Wave Goodbye
Shoreline Looter
Curse of the Swine
Phyrexian Metamorph
Swiftfoot Boots
High Tide
Arcane Denial
An Offer You Can't RefuseGame Changers
High-impact bombs that can take over a Irma, Part-Time Mutant +1/+1 Counters game on their own.
Mox Diamond
Fierce Guardianship
Rhystic Study
Cyclonic Rift
Force of Will
Mystical TutorCreatures
Creatures that carry the +1/+1 Counters plan in Irma, Part-Time Mutant decks, from early pressure to payoff.
Ingenious Prodigy
Big Mother Mouser
Twenty-Toed Toad
Enduring Curiosity
Saiba Cryptomancer
Benthic Biomancer
Azure Beastbinder
Herald of Secret Streams
Slither Blade
Triton Shorestalker
Loyal Drake
Ghostly Pilferer
Dreamtide Whale
Ornithopter of Paradise
Mist-Cloaked Herald
Starwinder
Pollywog Prodigy
Mockingbird
Pensive Professor
Emeritus of Ideation
Ledger Shredder
Psychosis Crawler
Riptide Turtle
Gleaming Barrier
Hover Barrier
Scavenged Brawler
Veteran Ice Climber
Mist-Syndicate Naga
Stonecoil Serpent
Copycrook
Brazen Borrower
Viral Drake
Gudul Lurker
Plague Myr
Transit Mage
Glen Elendra Archmage
Mocking Sprite
Roaming Throne
Spark Double
Hydroelectric Specimen
Siren Stormtamer
Glasspool Mimic
Body of Knowledge
Faerie Mastermind
Defiler of Dreams
Murmuring MysticInstants
Instant-speed interaction and tricks that keep Irma, Part-Time Mutant's +1/+1 Counters deck ahead.
Experimental Augury
Flare of Denial
Sink into Stupor
Into the Flood Maw
Mana Sculpt
Spell Rupture
Snapback
Three Steps Ahead
Snap
Narset's Reversal
Long River's Pull
Planar Incision
Silundi Vision
Nexus Mentality
Aetherize
Banishing Betrayal
Frantic Search
Disallow
Scour for Scrap
Absorb Identity
Censor
Pull from Tomorrow
Domineering Will
Reality Shift
Spell Swindle
Daze
Stubborn Denial
Cyber Conversion
Access Denied
Essence Scatter
Cryptic Command
Negate
Jwari Disruption
Quick Study
Blur
Sublime Epiphany
Muddle the Mixture
Pongify
Resculpt
Rapid Hybridization
Mana Drain
Swan Song
Blue Sun's Zenith
Ghostly Flicker
Consider
Force of Negation
Opt
Archmage's Charm
Counterspell
BrainstormSorceries
Sorceries that push the +1/+1 Counters game plan forward for Irma, Part-Time Mutant.
Stock Up
Chart a Course
Eagle Vision
Notorious Throng
Stolen by the Fae
Arcane Heist
Faerie Slumber Party
Combat Tutorial
Clone Legion
Contentious Plan
Enter the Enigma
Sea Gate Restoration
Irenicus's Vile Duplication
Jailbreak Scheme
Stealth Mission
Hands of Binding
Borrowing 100,000 Arrows
Clear the Mind
Spectral Deluge
Vivisurgeon's Insight
Echocasting Symposium
Aminatou's Augury
Rise from the Tides
Consuming Tide
Raise the Palisade
Personal Tutor
Hidden Strings
Windfall
Step Through
Season of Weaving
Time Warp
Rite of Replication
Lórien Revealed
Gitaxian Probe
Fabricate
Ponder
PreordainUtility Artifacts
Artifacts that add consistency and utility to Irma, Part-Time Mutant +1/+1 Counters decks.
The Ozolith
Buster Sword
Contagion Clasp
Genji Glove
Mithril Coat
Magma Mine
Pyre of Heroes
Cauldron of Souls
Lux Artillery
Argentum Armor
Blitzball Stadium
Lost Jitte
Recon Craft Theta
Power Conduit
Transmogrifying Wand
Sword of Forge and Frontier
Horn of Greed
Sword of Truth and Justice
The Ooze
Mjölnir, Storm Hammer
Colossus Hammer
Altar of Dementia
Contagion Engine
Shadowspear
Brotherhood Regalia
Primal Amulet
Nettlecyst
Winged Boots
Mirage Mirror
Helm of the Host
Expedition Map
Commander's Plate
Insight Engine
Sword of the Animist
Bident of Thassa
Wayfarer's Bauble
Lightning Greaves
Sapphire MedallionEnchantments
Enchantments that reinforce the +1/+1 Counters strategy in Irma, Part-Time Mutant decks.
Inexorable Tide
Nerd Rage
Proft's Eidetic Memory
Fae Flight
Wizard Class
Feywild Visitor
Curator's Ward
Military Intelligence
Curse of Verbosity
Frogify
Combat Research
Aqueous Form
Amphibian Downpour
Super State
Betrayal
Auramancer's Guise
Curious Obsession
Eldrazi Conscription
Steal Enchantment
Vanishing
Eel Umbra
Corrupted Conscience
Struggle for Project Purity
Curiosity
Imprisoned in the Moon
Coastal Piracy
Propaganda
Reconnaissance Mission
Teferi's Ageless Insight
Mystic RemoraPlaneswalkers
Planeswalkers that back up Irma, Part-Time Mutant's +1/+1 Counters game plan.
Mordenkainen
Teferi, Temporal PilgrimUtility Lands
Non-basic lands that pull extra weight in Irma, Part-Time Mutant +1/+1 Counters decks.
War Room
Rogue's Passage
Witch's Clinic
Inkmoth Nexus
Nesting Grounds
Wasteland
Bonders' Enclave
Guildless Commons
Field of Ruin
Ghost Quarter
Coral Atoll
Command Beacon
Reliquary Tower
Nykthos, Shrine to Nyx
Dust Bowl
Forge of Heroes
Mage-Ring Network
Temple of the False God
Tyrite Sanctum
Thespian's Stage
Desert of the Mindful
Muraganda Raceway
Remote Isle
Inventors' Fair
Maze of Ith
Minamo, School at Water's Edge
Agna Qel'a
Urza's Saga
Otawara, Soaring City
Mistrise Village
Castle Vantress
Academy Ruins
Lonely Sandbar
Mystic SanctuaryMana Artifacts
Mana rocks and fixing to power out Irma, Part-Time Mutant's +1/+1 Counters strategy.
Mind Stone
Sol Ring
Thought Vessel
Bender's Waterskin
Everflowing Chalice
Extraplanar Lens
Pyramid of the Pantheon
Throne of Eldraine
Weather Maker
Coalition Relic
Staff of Compleation
Midnight Clock
Jeweled Amulet
Machine God's Effigy
Misleading Signpost
Sceptre of Eternal Glory
Arcane Signet
Liquimetal Torque
Mox Amber
Caged Sun
Gilded Lotus
Fellwar Stone
Thran Dynamo
Sky DiamondLands
The mana base behind Irma, Part-Time Mutant's +1/+1 Counters decks.
Sink into Stupor
Obscura Storefront
Maestros Theater
Brokers Hideout
Fabled Passage
Talon Gates of Madara
Urza's Cave
Evolving Wilds
Demolition Field
Silundi Vision
Hydroelectric Specimen
Glasspool Mimic
Sea Gate Restoration
Scalding Tarn
Misty Rainforest
Myriad Landscape
Polluted Delta
Flooded Strand
Cave of Temptation
Captivating Cave
Opal Palace
Plaza of Heroes
Terramorphic Expanse
Jwari Disruption
Snow-Covered Island
IslandSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Irma, Part-Time Mutant: +1/+1 Counters.
Loki, Lord of Misrule
Princess Yue
Faceless One // Shameless Charlatan
Glacian, Powerstone Engineer // Sakashima of a Thousand Faces
Keleth, Sunmane Familiar // Sakashima of a Thousand Faces
Mysterio, Master of Illusion
V'Ger, the Intruder
Jackal, Genius Geneticist
Absorbing Man
Falthis, Shadowcat Familiar // Sakashima of a Thousand Faces
Halana, Kessig Ranger // Ludevic, Necro-Alchemist
Halana, Kessig Ranger // Sakashima of a Thousand Faces
Ikra Shidiqi, the Usurper // Sakashima of a Thousand Faces
It Came from Planet Glurg
Keskit, the Flesh Sculptor // Sakashima of a Thousand Faces
Nadier, Agent of the Duskenel // Sakashima of a Thousand Faces
Nocturno of Myra's Marvels // Sakashima of a Thousand Faces
Iron Man, Bleeding Edge
Livaan, Cultist of Tiamat // Shameless Charlatan
Faceless One // Candlekeep Sage
Donatello, Mutant Mechanic
Jason Bright, Glowing Prophet
Red Ghost, Intangible Genius
Taskmaster, Mercenary Mimic
The Fantastic Four
Ikra Shidiqi, the Usurper // Ludevic, Necro-Alchemist
Donatello, Gadget Master
Iron Man, Armored Avenger
Krang, the All-Powerful
Orysa, Tide Choreographer
Tui and La, Moon and Ocean
Lu Su, Wu Advisor
Lyla, Holographic Assistant
Amber Gristle O'Maul // Shameless Charlatan
Livaan, Cultist of Tiamat // Dungeon Delver
Muddle, the Ever-Changing
Superior Spider-Man
Jarvis, Earth's Mightiest Butler
Lu Xun, Scholar General
Astonishing Spider-Man