Inniaz, the Gale Force
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Azorius fliers that attack in groups of three and pass permanents around the table, handing opponents' best cards to the next player.
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Inniaz is a 4/4 flier with a pump: {2}{W/U} gives your attacking fliers +1/+1 until end of turn. The key trigger happens when three or more of your fliers attack. Each player then gains control of a nonland permanent of your choice from the player to their right. You pick every permanent, so you can give away your weakest card and move an opponent's best threat or rock somewhere harmless. The deck runs a dense count of flying creatures to make that trigger happen every turn.
In the recorded games, Inniaz played as a political deck more than a pure beatdown one. The exchange kept the board shifting, and because it changes control instead of targeting, it got around hexproof threats. Cheap artifacts like Mind Stone and Well of Lost Dreams were the usual gifts. Dream Trawler and Windreader Sphinx supplied card draw in the air, and Ghostly Prison slowed attacks coming back. Only seven games were recorded, so the list varied a lot. The deck needs three fliers on board before the trigger does anything, and it gets slow when sweepers or blockers keep that count down.
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Commander gameplay videos featuring Inniaz, the Gale Force.
POLITICAL CRIMES of the UNDEAD 💀 Gisa 🧟♀️ Inniaz 🦅 Atla 🦖 Chromium 🐉 WPCS #109
Shivam And Wheeler Love Commander | Shuffle Up & Play #32 | Magic The Gathering Gameplay
Commander at Home #1 - Mowu vs Kresh vs Godo vs Inniaz with Ben Brode and Jacob Bertrand
"ENDLESS PLANESWALKERS" THE WORST POSSIBLE Commander Show #11 | Magic: The Gathering EDH Gameplay
Christmas MTG EDH Commander Gameplay | Ashaya vs Gyome vs Inniaz vs Ruric Thar CMDR game
Historic Brawl Commander | Commander Clash S11E02
Inniaz vs Kels vs Geist of St. Traft vs Sharuum EDH / CMDR game play for Magic: The Gathering
Jumpstart - Tinybones, Emiel, Bruvac, Inniaz - #EDH Gameplay Ep 21
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New Cards
Fresh cards from recent sets that players are experimenting with in Inniaz, the Gale Force decks.
High Synergy Cards
Cards that work exceptionally well with Inniaz, the Gale Force's abilities and overall game plan.
Watcher of the Spheres
Warden of Evos Isle
Skycat Sovereign
Jubilant Skybonder
Empyrean Eagle
Siren Stormtamer
Selfless Spirit
Ornithopter of ParadiseTop Cards
The most popular and reliable cards that form the backbone of successful Inniaz, the Gale Force decks.
Watcher of the Spheres
Warden of Evos Isle
Skycat Sovereign
Jubilant Skybonder
Empyrean Eagle
Selfless Spirit
Ornithopter of Paradise
Bident of Thassa
Swords to PlowsharesGame Changers
Powerful cards that can single-handedly turn the tide of a game when resolved.
Teferi's Protection
Farewell
Cyclonic Rift
Fierce Guardianship
Smothering Tithe
Rhystic StudyCreatures
Essential creatures that complement Inniaz, the Gale Force's strategy through synergy, utility, or raw power.
Siren Stormtamer
Emeria Angel
Thieving Skydiver
Tide Skimmer
Thunderclap Wyvern
Cartographer's Hawk
Loyal Drake
Judge's Familiar
Jackdaw Savior
Spectral Sailor
Magus of the Moat
Pride of the Clouds
Windborn Muse
Windreader Sphinx
Aven Mindcensor
Hanged Executioner
Gold-Forged Thopteryx
Mockingbird
Firemane Commando
Archetype of Imagination
Welcoming Vampire
Steel-Plume Marshal
Mischievous Mystic
Faerie Mastermind
Remorseful Cleric
Kitesail Larcenist
Kangee's Lieutenant
Faerie Seer
Ledger Shredder
Healer's Hawk
Defiler of Dreams
Flitterwing Nuisance
Aven Interrupter
Kinjalli's Sunwing
Suppressor Skyguard
Hushbringer
Scouting Hawk
Mulldrifter
Aerial ExtortionistInstants
Key instant-speed responses for protection, removal, and keeping Inniaz, the Gale Force safe.
Lofty Denial
Rally of Wings
Benevolent Offering
Wrong Turn
Access Denied
Perch Protection
Dazzling Denial
Faebloom Trick
Sudden Substitution
The Eagles Are Coming!
Midnight Haunting
Aetherize
Unbreakable Formation
Launch Mishap
Generous Gift
Azorius Charm
Kabira Takedown
Sejiri Shelter
Disenchant
Akroma's Will
Flawless Maneuver
Stroke of Midnight
Reality Shift
Negate
Dawn's Truce
Pongify
Sink into Stupor
Teferi's Protection
Swan Song
Dovin's Veto
Arcane Denial
Mana Drain
Cyclonic Rift
Counterspell
Fierce Guardianship
Path to Exile
An Offer You Can't Refuse
BrainstormSorceries
Important sorcery spells that advance Inniaz, the Gale Force's game plan and control the board.
Winged Words
Migratory Route
Modify Memory
Battle Screech
Spectral Procession
Fractured Identity
Shifting Grift
Emeria's Call
Gust of Wind
Time Wipe
Cleansing Nova
Alrund's Epiphany
Storm of Souls
Austere Command
Storm Herd
Ponder
Farewell
Supreme VerdictUtility Artifacts
Versatile artifacts that provide ongoing value, card selection, or strategic advantages.
Hithlain Rope
Bucknard's Everfull Purse
Marina Vendrell's Grimoire
Lightning Greaves
Andúril, Flame of the West
Dowsing Dagger
Sword of the Animist
Wayfarer's Bauble
Strionic Resonator
Swiftfoot Boots
Archaeomancer's Map
Skullclamp
Sapphire MedallionEnchantments
Powerful enchantments that support Inniaz, the Gale Force's strategy and create lasting battlefield effects.
Reconnaissance Mission
Favorable Winds
Gravitational Shift
Court of Grace
Military Intelligence
Spirit Bonds
Illusions of Grandeur
Coastal Piracy
Air Nomad Legacy
Training Grounds
Murmuration
Dovescape
Luminarch Ascension
Grasp of Fate
Haunted Library
Feywild Visitor
Darksteel Mutation
Imprisoned in the Moon
Summoner's Sending
Witness Protection
Reconnaissance
Staggering Insight
Land Tax
Thopter Spy Network
Mystic Remora
Smothering Tithe
Propaganda
Ghostly Prison
Rhystic StudyPlaneswalkers
Planeswalkers that work alongside Inniaz, the Gale Force to provide ongoing value and board presence.
Serra the Benevolent
Dovin, Grand ArbiterUtility Lands
Non-basic lands that offer additional utility beyond just mana production.
Moorland Haunt
Windbrisk Heights
Restless Anchorage
Faerie Conclave
Blinkmoth Nexus
Celestial Colonnade
Homeward Path
Inkmoth Nexus
Minas Tirith
Cave of the Frost Dragon
Seaside Haven
Scavenger Grounds
Temple of the False God
Castle Vantress
Eiganjo, Seat of the Empire
Otawara, Soaring City
Mystic Sanctuary
Rogue's Passage
Reliquary TowerMana Artifacts
Artifacts focused on mana acceleration and color fixing for consistent gameplay.
Azorius Keyrune
Coveted Jewel
Strixhaven Stadium
Azorius Signet
Sky Diamond
Marble Diamond
Midnight Clock
Commander's Sphere
Talisman of Progress
Mind Stone
Arcane Signet
Fellwar Stone
Sol Ring
Thought VesselLands
The mana base foundation for Inniaz, the Gale Force decks, ensuring smooth and reliable mana development.
Emeria's Call
Skycloud Expanse
Myriad Landscape
Nimbus Maze
Port Town
Azorius Chancery
Temple of Enlightenment
Irrigated Farmland
Prairie Stream
Exotic Orchard
Kabira Takedown
Mystic Gate
Sejiri Shelter
Island
Glacial Fortress
Terramorphic Expanse
Evolving Wilds
Plains
Hengegate Pathway
Idyllic Beachfront
Seachrome Coast
Sejiri Refuge
Fabled Passage
Glacial Floodplain
Command Tower
Hydroelectric Specimen
Deserted Beach
Tranquil Cove
Sink into Stupor
Adarkar Wastes
Gleaming Bastion
Sea of Clouds
Tundra
Floodfarm Verge
Meticulous Archive
Path of Ancestry
Witch Enchanter
Flooded Strand
Hallowed FountainInniaz, the Gale Force Deck Stats
Based on 1,875 Inniaz, the Gale Force decks.
| Mana value | Cards |
|---|---|
| 1 | 8 |
| 2 | 21 |
| 3 | 15 |
| 4 | 10 |
| 5 | 4 |
| 6 | 3 |
| 7 | 2 |
- Creature 32
- Instant 9
- Sorcery 5
- Artifact 9
- Enchantment 8
- Land 36
| Card type | Cards |
|---|---|
| Creature | 32 |
| Instant | 9 |
| Sorcery | 5 |
| Artifact | 9 |
| Enchantment | 8 |
| Land | 36 |
Lands: 22 basic, 14 nonbasic
| Month | Rank |
|---|---|
| 2024-10 | 725 |
| 2024-11 | 913 |
| 2024-12 | 907 |
| 2025-01 | 889 |
| 2025-02 | 935 |
| 2025-03 | 1058 |
| 2025-04 | 1132 |
| 2025-05 | 1170 |
| 2025-06 | 1378 |
| 2025-07 | 1432 |
| 2025-08 | 1100 |
| 2025-09 | 1168 |
| 2025-10 | 1031 |
| 2025-11 | 1189 |
| 2025-12 | 1147 |
| 2026-01 | 1007 |
| 2026-02 | 1136 |
| 2026-03 | 1175 |
| 2026-04 | 1253 |
| 2026-05 | 1306 |
| 2026-06 | 1404 |
| 2026-07 | 899 |
| 2026-08 | 1301 |
| 2026-09 | 1282 |
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