Hydro-Man, Fluid Felon: control
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Legendary Creature — Elemental Villain

New Cards
Recent-set cards that Hydro-Man, Fluid Felon players are trying out in control decks.
Echocasting Symposium
Flow StateHigh Synergy Cards
The highest-synergy picks for Hydro-Man, Fluid Felon's control builds — cards that lean hardest into the control theme.
Mystic Sanctuary
Propaganda
An Offer You Can't Refuse
High Tide
Sapphire MedallionGame Changers
High-impact bombs that can take over a Hydro-Man, Fluid Felon control game on their own.
Force of Will
Grim Monolith
Mana Vault
Narset, Parter of Veils
Cyclonic Rift
Mystical Tutor
Fierce Guardianship
Rhystic StudyCreatures
Creatures that carry the control plan in Hydro-Man, Fluid Felon decks, from early pressure to payoff.
Archmage Emeritus
Jace's Archivist
Wonder
Archmage of Runes
Spellskite
Scourge of Fleets
Spark Double
Hydroelectric Specimen
Phyrexian Metamorph
Storm Crow
Morphling
Vedalken Mastermind
Dreamtail Heron
Wingspan Mentor
Ethereal Usher
Noble Benefactor
Chronatog
Palinchron
Viseling
Sea-Dasher Octopus
Marang River Regent
Subtlety
Fatestitcher
Fog Bank
Mockingbird
Nadir Kraken
Thunderclap Drake
High Fae Trickster
Flux Channeler
Glasspool Mimic
Stormtide Leviathan
Snapcaster Mage
Enduring Curiosity
Silver Myr
Chasm Skulker
Archaeomancer
Faerie MastermindInstants
Instant-speed interaction and tricks that keep Hydro-Man, Fluid Felon's control deck ahead.
Engulf the Shore
Evacuation
Three Steps Ahead
Rewind
Snap
Rebuild
Secret Identity
Sink into Stupor
Shadow Rift
Consult the Star Charts
Into the Flood Maw
Swan Song
Aetherspouts
Strix Serenade
Aetherize
Rapid Hybridization
Force of Negation
Arcane Denial
Pongify
Hurkyl's Final Meditation
Wheel and Deal
Leadership Vacuum
Vision Skeins
Vapor Snag
Repeal
Reins of Power
Cyber Conversion
Perplexing Test
Peek
Filter Out
Cackling Counterpart
Thirst for Discovery
Nexus of Fate
Foil
Slip Out the Back
Mystic Confluence
Frantic Search
Blue Sun's Zenith
Cryptic Command
Muddle the Mixture
Consider
Flow of Knowledge
Resculpt
Archmage's Charm
Brainstorm
Opt
Counterspell
Reality Shift
Mana Drain
NegateSorceries
Sorceries that push the control game plan forward for Hydro-Man, Fluid Felon.
Gitaxian Probe
Slip Through Space
Enter the Enigma
Sea Gate Restoration
Maximize Altitude
Stealth Mission
Mirage Mockery
Distortion Strike
Braingeyser
Prosperity
Cloak of Feathers
Open into Wonder
Combat Tutorial
Inundate
Preordain
Consuming Tide
Quasiduplicate
Quantum Misalignment
Transmute Artifact
Wash Out
Reshape
Irenicus's Vile Duplication
Lórien Revealed
Spectral Deluge
Fabricate
Windfall
PonderUtility Artifacts
Artifacts that add consistency and utility to Hydro-Man, Fluid Felon control decks.
Waterbending Scroll
Swiftfoot Boots
Zephyr Boots
Misers' Cage
Skullcage
Ebony Owl Netsuke
Quicksilver Fountain
Meekstone
Anvil of Bogardan
Iron Maiden
Lavaspur Boots
Font of Mythos
Nevinyrral's Disk
Temple Bell
Crawlspace
Mirror Box
Mithril Coat
Vedalken Orrery
Winged Boots
Vedalken Shackles
Winter Orb
Mindsplice Apparatus
Helm of the Host
Folio of Fancies
The Magic Mirror
Manifold Key
Sculpting Steel
Howling Mine
Sensei's Divining Top
Lightning GreavesEnchantments
Enchantments that reinforce the control strategy in Hydro-Man, Fluid Felon decks.
Dissipation Field
Proft's Eidetic Memory
Frozen Aether
Impostor Syndrome
Aether Barrier
Soothsaying
Collective Restraint
Words of Wind
Mana Maze
Awakened Awareness
Rune of Flight
Mana Vortex
Ice Cave
Embargo
Aether Storm
Mana Breach
Curator's Ward
Stasis
Arcane Laboratory
Forced Fruition
Mind Over Matter
Power Artifact
Search for Azcanta
Extravagant Replication
Vesuvan Duplimancy
Mirrormade
Amphibian Downpour
Back to Basics
Unstoppable Plan
Leyline of Anticipation
Ominous Seas
Wizard Class
Mystic RemoraPlaneswalkers
Planeswalkers that back up Hydro-Man, Fluid Felon's control game plan.
Kaito, Cunning Infiltrator
Jace, the Mind Sculptor
Tezzeret the SeekerUtility Lands
Non-basic lands that pull extra weight in Hydro-Man, Fluid Felon control decks.
Agna Qel'a
Emergence Zone
Maze of Ith
Otawara, Soaring City
Mistrise Village
Minamo, School at Water's Edge
Lonely Sandbar
Rogue's Passage
War Room
Urza's Saga
Castle Vantress
Academy Ruins
Sand Silos
Wasteland
Soldevi Excavations
Oboro, Palace in the Clouds
Field of Ruin
Strip Mine
Mikokoro, Center of the Sea
Sunken Palace
Terrain Generator
Cephalid Coliseum
Rivendell
Archway of Innovation
Reliquary Tower
Nykthos, Shrine to NyxMana Artifacts
Mana rocks and fixing to power out Hydro-Man, Fluid Felon's control strategy.
Misleading Signpost
Bender's Waterskin
Midnight Clock
Chronatog Totem
Blue Mana Battery
Forger's Foundry
Caged Sun
Sky Diamond
Sol Ring
Thought Vessel
Arcane SignetLands
The mana base behind Hydro-Man, Fluid Felon's control decks.
Sink into Stupor
Hydroelectric Specimen
Sea Gate Restoration
Forsaken City
Glasspool Mimic
Island
Myriad LandscapeSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Hydro-Man, Fluid Felon: control.
Lyla, Holographic Assistant
Barrin, Tolarian Archmage
Alrund, God of the Cosmos
April O'Neil, Hacktivist
April O'Neil, Human Element
Attuma, Atlantean Warlord
Beetle, Legacy Criminal
Bilbo, Luckwearer
Chameleon, Master of Disguise
Doc Ock, Sinister Scientist
Donatello, Gadget Master
Donatello, Mutant Mechanic
Donatello, Rad Scientist
Donatello, Turtle Techie
Donatello, Way with Machines
Donnie & April, Adorkable Duo
Erayo, Soratami Ascendant
Gran-Gran
Inga Rune-Eyes
Irma, Part-Time Mutant
Jadzi, Steward of Fate
Jason Bright, Glowing Prophet
Katara, Bending Prodigy
Katara, Waterbending Master
Kitsune, Dragon's Daughter
Krang, Master Mind
Krang, the All-Powerful
Lady Octopus, Inspired Inventor
Lu Su, Wu Advisor
Lu Xun, Scholar General
Madame Web, Clairvoyant
Master Pakku
Mm'menon, the Right Hand
Mondo Gecko
Mysterio, Master of Illusion
Namor the Sub-Mariner
Orysa, Tide Choreographer
Princess Yue
Ray Fillet, Man Ray
Ray Fillet, Wave Warrior