Gríma, Saruman's Footman: Theft
$1.83
Legendary Creature — Human Advisor

New Cards
Recent-set cards that Gríma, Saruman's Footman players are trying out in Theft decks.
Decorum Dissertation
Echocasting SymposiumHigh Synergy Cards
The highest-synergy picks for Gríma, Saruman's Footman's Theft builds — cards that lean hardest into the Theft theme.
Fireshrieker
Arcane Heist
Combat Research
Archmage Emeritus
Swiftfoot Boots
Mercurial Spelldancer
Thief of SanityTop Cards
The staple cards most Gríma, Saruman's Footman Theft decks run as their core.
Strionic Resonator
Swarm Intelligence
Sedgemoor Witch
Propaganda
Baleful Strix
Lightning Greaves
Feed the Swarm
Dark Ritual
An Offer You Can't Refuse
CounterspellGame Changers
High-impact bombs that can take over a Gríma, Saruman's Footman Theft game on their own.
Notion Thief
Opposition Agent
The One Ring
Orcish Bowmasters
Ancient Tomb
Fierce Guardianship
Cyclonic Rift
Vampiric Tutor
Demonic Tutor
Rhystic StudyCreatures
Creatures that carry the Theft plan in Gríma, Saruman's Footman decks, from early pressure to payoff.
Dazzling Sphinx
Auton Soldier
Murmuring Mystic
Hostage Taker
Archmage of Runes
Chrome Host Seedshark
Spark Double
Enduring Curiosity
Nightveil Specter
Grim Hireling
Fallen Shinobi
Thieving Skydiver
Shadowmage Infiltrator
Wandering Archaic
Silent Arbiter
Hydroelectric Specimen
Ancient Cellarspawn
Intellect Devourer
Diluvian Primordial
Trophy Mage
Archivist of Gondor
Solemn Simulacrum
Evil Twin
Silent-Blade Oni
Agent of Treachery
Abyssal Harvester
Fog Bank
Dauthi Voidwalker
Halo Forager
Shoreline Looter
Brainstealer Dragon
Roaming Throne
Consuming Aberration
Slither BladeInstants
Instant-speed interaction and tricks that keep Gríma, Saruman's Footman's Theft deck ahead.
Memory Plunder
Slip Out the Back
Memory Lapse
Siphon Insight
Arcane Denial
Aetherize
Waterlogged Teachings
Withering Torment
Malakir Rebirth
Pongify
Twincast
Fumble
Narset's Reversal
Outrageous Robbery
Reality Shift
See Double
Reenact the Crime
Countersquall
Magic Damper
Resculpt
Aetherspouts
Sauron's Ransom
Mirrorform
Insidious Will
Hinder
Sublime Epiphany
Consult the Star Charts
Sink into Stupor
Soul Shatter
Baleful Mastery
Saruman's Trickery
Orcish Medicine
Three Steps Ahead
March of Swirling Mist
Negate
Rapid Hybridization
Hagra Mauling
Disdainful Stroke
Drown in the Loch
Fell the Profane
Go for the Throat
Infernal Grasp
Snap
Swan Song
Opt
Consider
Deadly Rollick
Mana Drain
Frantic Search
BrainstormSorceries
Sorceries that push the Theft game plan forward for Gríma, Saruman's Footman.
Irenicus's Vile Duplication
Stolen Identity
Dream Harvest
Ringsight
Bribery
Eagle Vision
Quantum Misalignment
Extract Brain
Scheming Symmetry
Whispering Madness
Stolen Goods
Talent of the Telepath
Last Thoughts
Hands of Binding
Writ of Return
Hidden Strings
Toxic Deluge
Call of the Nightwing
Spelltwine
Sorcerous Squall
Inevitable Betrayal
Undercity Plague
Mental Vapors
Breach the Multiverse
Mnemonic Deluge
Heartless Conscription
Treason of Isengard
Lórien Revealed
Ember Island Production
Sign in Blood
Syphon Mind
Nanogene Conversion
Shadow Slice
Extract from Darkness
Fabricate
Rite of Replication
Damnation
Night's Whisper
Insatiable Avarice
Read the Bones
Decree of Pain
Mnemonic Betrayal
Preordain
Rise of the Dark Realms
Blasphemous Edict
Reanimate
Ponder
WindfallUtility Artifacts
Artifacts that add consistency and utility to Gríma, Saruman's Footman Theft decks.
Genji Glove
Sword of the Animist
Sword of Wealth and Power
The Key to the Vault
Mithril Coat
Dowsing Dagger
Bident of Thassa
Vorpal Sword
Helm of the Host
Leyline Axe
Dream-Thief's Bandana
Glamdring
River Song's Diary
Wayfarer's Bauble
Brass Knuckles
Chaos Wand
Blackblade Reforged
Mask of Memory
Synthesis Pod
Adaptive Training Post
Lithoform Engine
Deluxe Dragster
Tome of Legends
Goggles of Night
Goldvein Pick
Rod of Absorption
Lavaspur Boots
Black Mage's Rod
Buster Sword
Staff of Eden, Vault's Key
Gavel of the Righteous
Champion's Helm
Palantír of Orthanc
Isochron Scepter
Lantern of Insight
Sapphire MedallionEnchantments
Enchantments that reinforce the Theft strategy in Gríma, Saruman's Footman decks.
Storm of Saruman
Curiosity
Shark Typhoon
Mind's Dilation
Metallurgic Summonings
Impostor Syndrome
Curious Obsession
Coastal Piracy
Court of Locthwain
Teferi's Veil
Cunning Rhetoric
Kaya's Ghostform
Vanishing
Dissipation Field
Rogue Class
Helm of the Ghastlord
Call of the Ring
Phyrexian Arena
Psychic Possession
Ophidian Eye
Case of the Ransacked Lab
Reconnaissance Mission
Leyline of Anticipation
No Mercy
Black Market Connections
Mystic Remora
Animate DeadPlaneswalkers
Planeswalkers that back up Gríma, Saruman's Footman's Theft game plan.
Professor OnyxUtility Lands
Non-basic lands that pull extra weight in Gríma, Saruman's Footman Theft decks.
Mystic Sanctuary
Reliquary Tower
Rivendell
Lonely Sandbar
Mistrise Village
Barren Moor
Buried Ruin
Maze of Ith
Wasteland
Temple of the False God
Field of Ruin
Urborg, Tomb of Yawgmoth
Creeping Tar Pit
Castle Vantress
Cabal Coffers
Restless Reef
Bojuka Bog
Takenuma, Abandoned Mire
Rogue's Passage
Otawara, Soaring CityMana Artifacts
Mana rocks and fixing to power out Gríma, Saruman's Footman's Theft strategy.
Mind Stone
Talisman of Dominance
Fellwar Stone
Thought Vessel
The Soul Stone
Midnight Clock
Prismatic Lens
Gilded Lotus
Everflowing Chalice
Arcane Signet
Dimir Signet
Thran Dynamo
Sky Diamond
Commander's Sphere
Sol RingLands
The mana base behind Gríma, Saruman's Footman's Theft decks.
Dimir Aqueduct
Exotic Orchard
Gloomlake Verge
Drowned Catacomb
Waterlogged Teachings
Malakir Rebirth
Demolition Field
Polluted Delta
Tainted Isle
Hydroelectric Specimen
Darkwater Catacombs
Sunken Hollow
Sink into Stupor
Shipwreck Marsh
Underground River
Fetid Pools
Terramorphic Expanse
Reflecting Pool
Urza's Cave
Swamp
Island
Clearwater Pathway
Hagra Mauling
Sinister Hideout
Evolving Wilds
Choked Estuary
Morphic Pool
Myriad Landscape
Fell the Profane
Ash Barrens
Sunken Ruins
Command Tower
Darkslick Shores
Dimir Guildgate
Boggart Trawler
Contaminated Aquifer
Undercity Sewers
Watery Grave
River of Tears
Underground Sea
Dismal Backwater
Temple of Deceit
Path of AncestrySimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Gríma, Saruman's Footman: Theft.
Dragonlord Silumgar
Reno and Rude
Arvinox, the Mind Flail
Etrata, Deadly Fugitive
Tasha, the Witch Queen
Xande, Dark Mage
Gonti, Night Minister
Lord of the Nazgûl
Nihiloor
Xanathar, Guild Kingpin
Esior, Wardwing Familiar // Tevesh Szat, Doom of Fools
Malcolm, Keen-Eyed Navigator // Tormod, the Desecrator
Vhal, Candlekeep Researcher // Agent of the Shadow Thieves
Emet-Selch of the Third Seat
Gonti, Canny Acquisitor
Meneldor, Swift Savior
Gonti, Lord of Luxury
Keiga, the Tide Star
Gale, Waterdeep Prodigy // Cultist of the Absolute
Don Andres, the Renegade
God-Eternal Kefnet
Nashi, Moon Sage's Scion
Saruman, the White Hand
Ludevic, Necro-Alchemist // Tevesh Szat, Doom of Fools
Cormela, Glamour Thief
Gale, Waterdeep Prodigy // Agent of the Iron Throne
Gale, Waterdeep Prodigy // Agent of the Shadow Thieves
Gale, Waterdeep Prodigy // Haunted One
Gale, Waterdeep Prodigy // Scion of Halaster
Dralnu, Lich Lord
Ertai, Wizard Adept
Ojer Pakpatiq, Deepest Epoch
Rona, Sheoldred's Faithful
Taigam, Master Opportunist
Taigam, Sidisi's Hand
Talrand, Sky Summoner
Deekah, Fractal Theorist
Rilsa Rael, Kingpin
Oskar, Rubbish Reclaimer
Sharkey, Tyrant of the Shire