Gríma, Saruman's Footman
$1.38
Legendary Creature — Human Advisor

New Cards
Recent-set cards that Gríma, Saruman's Footman players are trying out in Theft decks.
Decorum Dissertation
Echocasting SymposiumHigh Synergy Cards
The highest-synergy picks for Gríma, Saruman's Footman's Theft builds — cards that lean hardest into the Theft theme.
Fireshrieker
Arcane Heist
Combat Research
Archmage Emeritus
Swiftfoot Boots
Thief of Sanity
Mercurial SpelldancerTop Cards
The staple cards most Gríma, Saruman's Footman Theft decks run as their core.
Strionic Resonator
Sedgemoor Witch
Propaganda
Baleful Strix
Lightning Greaves
Feed the Swarm
Arcane Denial
An Offer You Can't Refuse
Dark Ritual
CounterspellGame Changers
High-impact bombs that can take over a Gríma, Saruman's Footman Theft game on their own.
Notion Thief
Opposition Agent
The One Ring
Orcish Bowmasters
Ancient Tomb
Fierce Guardianship
Cyclonic Rift
Vampiric Tutor
Demonic Tutor
Rhystic StudyCreatures
Creatures that carry the Theft plan in Gríma, Saruman's Footman decks, from early pressure to payoff.
Dazzling Sphinx
Auton Soldier
Murmuring Mystic
Hostage Taker
Archmage of Runes
Spark Double
Chrome Host Seedshark
Enduring Curiosity
Nightveil Specter
Grim Hireling
Fallen Shinobi
Shadowmage Infiltrator
Hydroelectric Specimen
Thieving Skydiver
Silent Arbiter
Wandering Archaic
Archivist of Gondor
Ancient Cellarspawn
Trophy Mage
Solemn Simulacrum
Intellect Devourer
Evil Twin
Silent-Blade Oni
Diluvian Primordial
Shoreline Looter
Agent of Treachery
Abyssal Harvester
Fog Bank
Dauthi Voidwalker
Halo Forager
Brainstealer Dragon
Consuming Aberration
Roaming ThroneInstants
Instant-speed interaction and tricks that keep Gríma, Saruman's Footman's Theft deck ahead.
Memory Plunder
Slip Out the Back
Siphon Insight
Memory Lapse
Aetherize
Withering Torment
Waterlogged Teachings
Malakir Rebirth
Twincast
Fumble
Pongify
Narset's Reversal
Outrageous Robbery
See Double
Reality Shift
Reenact the Crime
Magic Damper
Aetherspouts
Sauron's Ransom
Mirrorform
Insidious Will
Hinder
Countersquall
Resculpt
Sublime Epiphany
Consult the Star Charts
Baleful Mastery
Saruman's Trickery
Orcish Medicine
Syncopate
Drown in the Loch
Sink into Stupor
Hagra Mauling
Three Steps Ahead
March of Swirling Mist
Glorious Gale
Soul Shatter
Disdainful Stroke
Rapid Hybridization
Fell the Profane
Negate
Go for the Throat
Infernal Grasp
Snap
Swan Song
Consider
Mana Drain
Deadly Rollick
Frantic Search
BrainstormSorceries
Sorceries that push the Theft game plan forward for Gríma, Saruman's Footman.
Irenicus's Vile Duplication
Stolen Identity
Dream Harvest
Ringsight
Eagle Vision
Bribery
Quantum Misalignment
Stolen Goods
Talent of the Telepath
Extract Brain
Scheming Symmetry
Whispering Madness
Last Thoughts
Writ of Return
Hidden Strings
Hands of Binding
Call of the Nightwing
Heartless Conscription
Mental Vapors
Spelltwine
Mnemonic Deluge
Sorcerous Squall
Inevitable Betrayal
Toxic Deluge
Breach the Multiverse
Undercity Plague
Treason of Isengard
Sign in Blood
Nanogene Conversion
Ember Island Production
Shadow Slice
Extract from Darkness
Lórien Revealed
Decree of Pain
Rite of Replication
Syphon Mind
Insatiable Avarice
Damnation
Night's Whisper
Fabricate
Mnemonic Betrayal
Preordain
Read the Bones
Reanimate
Rise of the Dark Realms
Blasphemous Edict
Ponder
WindfallUtility Artifacts
Artifacts that add consistency and utility to Gríma, Saruman's Footman Theft decks.
Genji Glove
Sword of Wealth and Power
Sword of the Animist
The Key to the Vault
Mithril Coat
Dowsing Dagger
Vorpal Sword
Bident of Thassa
Helm of the Host
Leyline Axe
Dream-Thief's Bandana
Glamdring
Brass Knuckles
River Song's Diary
Wayfarer's Bauble
Chaos Wand
Mask of Memory
Blackblade Reforged
Synthesis Pod
Adaptive Training Post
Lithoform Engine
Deluxe Dragster
Goldvein Pick
Tome of Legends
Rod of Absorption
Lavaspur Boots
Black Mage's Rod
Buster Sword
Staff of Eden, Vault's Key
Gavel of the Righteous
Goggles of Night
Champion's Helm
Palantír of Orthanc
Sapphire Medallion
Isochron Scepter
Lantern of Insight
Jet MedallionEnchantments
Enchantments that reinforce the Theft strategy in Gríma, Saruman's Footman decks.
Swarm Intelligence
Curiosity
Shark Typhoon
Storm of Saruman
Mind's Dilation
Metallurgic Summonings
Impostor Syndrome
Curious Obsession
Court of Locthwain
Coastal Piracy
Cunning Rhetoric
Teferi's Veil
Kaya's Ghostform
Vanishing
Dissipation Field
Rogue Class
Helm of the Ghastlord
Call of the Ring
Phyrexian Arena
Psychic Possession
Reconnaissance Mission
Case of the Ransacked Lab
Leyline of Anticipation
No Mercy
Black Market Connections
Mystic RemoraPlaneswalkers
Planeswalkers that back up Gríma, Saruman's Footman's Theft game plan.
Professor OnyxUtility Lands
Non-basic lands that pull extra weight in Gríma, Saruman's Footman Theft decks.
Mystic Sanctuary
Reliquary Tower
Rivendell
Mistrise Village
Maze of Ith
Lonely Sandbar
Wasteland
Field of Ruin
Creeping Tar Pit
Barren Moor
Buried Ruin
Urborg, Tomb of Yawgmoth
Temple of the False God
Bojuka Bog
Cabal Coffers
Restless Reef
Takenuma, Abandoned Mire
Rogue's Passage
Otawara, Soaring CityMana Artifacts
Mana rocks and fixing to power out Gríma, Saruman's Footman's Theft strategy.
Fellwar Stone
Thought Vessel
Mind Stone
Talisman of Dominance
Midnight Clock
The Soul Stone
Prismatic Lens
Gilded Lotus
Arcane Signet
Everflowing Chalice
Commander's Sphere
Thran Dynamo
Dimir Signet
Sky Diamond
Sol RingLands
The mana base behind Gríma, Saruman's Footman's Theft decks.
Exotic Orchard
Gloomlake Verge
Drowned Catacomb
Dimir Aqueduct
Waterlogged Teachings
Malakir Rebirth
Hydroelectric Specimen
Demolition Field
Polluted Delta
Tainted Isle
Darkwater Catacombs
Shipwreck Marsh
Underground River
Sunken Hollow
Fetid Pools
Sink into Stupor
Reflecting Pool
Hagra Mauling
Urza's Cave
Swamp
Island
Clearwater Pathway
Terramorphic Expanse
Sinister Hideout
Command Tower
Evolving Wilds
Myriad Landscape
Fell the Profane
Choked Estuary
Morphic Pool
Sunken Ruins
Ash Barrens
Darkslick Shores
Boggart Trawler
Contaminated Aquifer
Undercity Sewers
Watery Grave
River of Tears
Underground Sea
Dismal Backwater
Temple of Deceit
Path of AncestrySimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Gríma, Saruman's Footman: Theft.
Dragonlord Silumgar
Reno and Rude
Etrata, Deadly Fugitive
Tasha, the Witch Queen
Arvinox, the Mind Flail
Xande, Dark Mage
Gonti, Night Minister
Lord of the Nazgûl
Esior, Wardwing Familiar // Tevesh Szat, Doom of Fools
Nihiloor
Vhal, Candlekeep Researcher // Agent of the Shadow Thieves
Xanathar, Guild Kingpin
Malcolm, Keen-Eyed Navigator // Tormod, the Desecrator
Emet-Selch of the Third Seat
Gonti, Canny Acquisitor
Don Andres, the Renegade
Meneldor, Swift Savior
Gonti, Lord of Luxury
Keiga, the Tide Star
Ramirez DePietro, Pillager
Ertai, Wizard Adept
Gale, Waterdeep Prodigy // Cultist of the Absolute
Nashi, Moon Sage's Scion
Ludevic, Necro-Alchemist // Tevesh Szat, Doom of Fools
God-Eternal Kefnet
Saruman, the White Hand
Taigam, Sidisi's Hand
Gale, Waterdeep Prodigy // Agent of the Iron Throne
Gale, Waterdeep Prodigy // Agent of the Shadow Thieves
Gale, Waterdeep Prodigy // Haunted One
Gale, Waterdeep Prodigy // Scion of Halaster
Cormela, Glamour Thief
Ojer Pakpatiq, Deepest Epoch
Rilsa Rael, Kingpin
Talrand, Sky Summoner
Dralnu, Lich Lord
Evelyn, the Covetous
Oskar, Rubbish Reclaimer
Rona, Sheoldred's Faithful
Sharkey, Tyrant of the Shire