Gríma, Saruman's Footman: Control
$1.83
Legendary Creature — Human Advisor

High Synergy Cards
The highest-synergy picks for Gríma, Saruman's Footman's Control builds — cards that lean hardest into the Control theme.
Fireshrieker
Arcane Heist
Combat Research
Sword of the Animist
Sword of Wealth and Power
Swiftfoot Boots
Dazzling SphinxTop Cards
The staple cards most Gríma, Saruman's Footman Control decks run as their core.
Archmage Emeritus
Lightning Greaves
Phyrexian Arena
Feed the Swarm
Baleful Strix
Dark Ritual
Reanimate
Swan Song
Counterspell
An Offer You Can't RefuseGame Changers
High-impact bombs that can take over a Gríma, Saruman's Footman Control game on their own.
Fierce Guardianship
Notion Thief
The One Ring
Opposition Agent
Consecrated Sphinx
Ancient Tomb
Vampiric Tutor
Cyclonic Rift
Rhystic Study
Demonic TutorCreatures
Creatures that carry the Control plan in Gríma, Saruman's Footman decks, from early pressure to payoff.
Mercurial Spelldancer
Murmuring Mystic
Auton Soldier
Thief of Sanity
Archmage of Runes
Sedgemoor Witch
Chrome Host Seedshark
Nightveil Specter
Enduring Curiosity
Hostage Taker
Dauthi Voidwalker
Archivist of Gondor
Troll of Khazad-dûm
Silent Arbiter
Snapcaster Mage
Agent of Treachery
Spark Double
Faerie Mastermind
Grim Hireling
Thieving Skydiver
Ledger Shredder
Roaming Throne
Engine Rat
Orcish Bowmasters
Abhorrent Oculus
Sea-Dasher Octopus
Overlord of the Floodpits
Azure Beastbinder
Shoreline Looter
High Fae Trickster
Solemn SimulacrumInstants
Instant-speed interaction and tricks that keep Gríma, Saruman's Footman's Control deck ahead.
Sink into Stupor
Memory Plunder
Malakir Rebirth
Aetherize
Countersquall
Resculpt
Pongify
Memory Lapse
Slip Out the Back
Siphon Insight
Mirrorform
Waterlogged Teachings
Withering Torment
Insidious Will
Twincast
Press the Enemy
Vapor Snag
Sublime Epiphany
Supernatural Stamina
Cryptic Command
Theoretical Duplication
Fell the Profane
Go for the Throat
Infernal Grasp
Into the Flood Maw
Lethal Scheme
Narset's Reversal
Hagra Mauling
See Double
Rapid Hybridization
March of Swirling Mist
Three Steps Ahead
Mission Briefing
Baleful Mastery
Desculpting Blast
Arcane Denial
Eject
Glint
Alchemist's Gift
Reality Shift
Murder
Supreme Will
Forbidden Alchemy
Mana Drain
Drown in the Loch
Muddle the Mixture
Deadly Rollick
Consider
Negate
BrainstormSorceries
Sorceries that push the Control game plan forward for Gríma, Saruman's Footman.
Night's Whisper
Dream Harvest
Eagle Vision
Bribery
Scheming Symmetry
Spelltwine
Mnemonic Deluge
Inevitable Betrayal
Stolen Identity
Ponder
Fabricate
Syphon Mind
Grim Tutor
Toxic Deluge
Hands of Binding
Hidden Strings
Thoughtseize
Make an Example
Breach the Multiverse
Preordain
Damnation
Lórien Revealed
Read the Bones
Ember Island Production
Irenicus's Vile Duplication
Windfall
Sign in Blood
Stargaze
Time Reversal
Mental Vapors
Repay in Kind
Season of Weaving
Cruelclaw's Heist
Echo of Eons
Duress
Thought Erasure
Last Thoughts
Lich-Knights' Conquest
Aether Gale
Zof Consumption
Flood of Recollection
Flawless Forgery
Extract Brain
Peer into the Abyss
Fractured Sanity
Mnemonic Betrayal
Rite of Replication
Gitaxian Probe
Buried Alive
VictimizeUtility Artifacts
Artifacts that add consistency and utility to Gríma, Saruman's Footman Control decks.
Strionic Resonator
Mithril Coat
Vorpal Sword
Genji Glove
Wayfarer's Bauble
Brass Knuckles
Haunted Cloak
Primal Amulet
Mask of Memory
Lithoform Engine
Palantír of Orthanc
The Key to the Vault
Dowsing Dagger
Helm of the Host
Insight Engine
Blue Mage's Cane
Whispersilk Cloak
Black Mage's Rod
Buster Sword
World Map
Leyline Axe
Quick-Draw Katana
Mystery Key
Damping Engine
Colossus Hammer
Mirari
Dream-Thief's Bandana
Lavaspur Boots
Sword of War and Peace
Chimil, the Inner Sun
Rogue's Gloves
Skeleton Key
Synthesis Pod
Deluxe Dragster
River Song's Diary
Trailblazer's Boots
Nevinyrral's Disk
The Magic Mirror
Sapphire Medallion
Quietus Spike
Mirror Box
Aetherflux Reservoir
Shadowspear
Blade of Selves
Mask of Riddles
Bident of Thassa
Whip of Erebos
Wishclaw Talisman
Bolas's Citadel
MindcrankEnchantments
Enchantments that reinforce the Control strategy in Gríma, Saruman's Footman decks.
Metallurgic Summonings
Swarm Intelligence
Shark Typhoon
Curiosity
Propaganda
Mind's Dilation
Impostor Syndrome
Teferi's Veil
Curious Obsession
The Cruelty of Gix
Helm of the Ghastlord
Vanishing
Court of Locthwain
Dissipation Field
Cunning Rhetoric
Coastal Piracy
No Mercy
Aether Barrier
Warped Devotion
Spatial Binding
Liability
Starlit Mantle
Pendrell Mists
Psychic Possession
Cradle of Safety
Ophidian Eye
Unable to Scream
Greed
Jace's Sanctum
Underworld Connections
Octopus Umbra
Font of Magic
Curator's Ward
Agent of the Shadow Thieves
Vile Consumption
Insight
One Ring to Rule Them All
Breathstealer's Crypt
Telepathy
Dead Man's Chest
Mystic Remora
Witness Protection
Gossip's Talent
Kaya's Ghostform
Black Market Connections
Imprisoned in the Moon
Call of the Ring
Leyline of Anticipation
Court of Cunning
Psychic CorrosionPlaneswalkers
Planeswalkers that back up Gríma, Saruman's Footman's Control game plan.
Professor OnyxUtility Lands
Non-basic lands that pull extra weight in Gríma, Saruman's Footman Control decks.
Reliquary Tower
Mystic Sanctuary
Mistrise Village
Urborg, Tomb of Yawgmoth
Wasteland
Creeping Tar Pit
Volrath's Stronghold
The Black Gate
Scavenger Grounds
Bojuka Bog
Restless Reef
Miren, the Moaning Well
Hall of Storm Giants
Moonring Island
Leechridden Swamp
Echoing Deeps
The Dross Pits
Urborg
Hive of the Eye Tyrant
Midgar, City of Mako
Barad-dûr
War Room
Inventors' Fair
Field of Ruin
Tocasia's Dig Site
Barren Moor
Buried Ruin
Maze of Ith
Lonely Sandbar
Field of the Dead
Cabal Coffers
Academy Ruins
Castle Locthwain
Otawara, Soaring City
Rivendell
Castle Vantress
Command Beacon
Cephalid Coliseum
Phyrexian Tower
Halimar Depths
Shizo, Death's Storehouse
Nephalia Drownyard
Temple of the False God
Takenuma, Abandoned Mire
Rogue's PassageMana Artifacts
Mana rocks and fixing to power out Gríma, Saruman's Footman's Control strategy.
Talisman of Dominance
Thought Vessel
Fellwar Stone
Midnight Clock
Mind Stone
Sky Diamond
Chromatic Lantern
Commander's Sphere
The Aetherspark
Solar Transformer
Coalition Relic
The Soul Stone
Bender's Waterskin
Arcane Signet
Worn Powerstone
Decanter of Endless Water
Dimir Keyrune
Dimir Signet
Everflowing Chalice
Sol Ring
Charcoal Diamond
Lotus PetalLands
The mana base behind Gríma, Saruman's Footman's Control decks.
Sink into Stupor
Malakir Rebirth
Dimir Aqueduct
Waterlogged Teachings
Ash Barrens
Reflecting Pool
Polluted Delta
Drowned Catacomb
Undercity Sewers
Command Tower
Fell the Profane
Demolition Field
Hagra Mauling
Morphic Pool
Exotic Orchard
Underground Sea
Sinister Hideout
Underground River
Secret Passage
Zof Consumption
Opal Palace
Bloodstained Mire
Murky Sewer
Urza's Cave
Silundi Vision
Fetid Pools
Flooded Strand
Swamp
Island
Terramorphic Expanse
Sunken Hollow
Sea Gate Restoration
Choked Estuary
Watery Grave
Path of Ancestry
Darkslick Shores
Verdant Catacombs
Fabled Passage
Hydroelectric Specimen
Evolving Wilds
Sunken Ruins
River of Tears
Clearwater Pathway
Shipwreck Marsh
Myriad Landscape
Temple of Deceit
Dismal Backwater
Darkwater Catacombs
Gloomlake Verge
Tainted IsleSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Gríma, Saruman's Footman: Control.
Dragonlord Silumgar
Reno and Rude
Arvinox, the Mind Flail
Etrata, Deadly Fugitive
Tasha, the Witch Queen
Xande, Dark Mage
Gonti, Night Minister
Lord of the Nazgûl
Nihiloor
Xanathar, Guild Kingpin
Esior, Wardwing Familiar // Tevesh Szat, Doom of Fools
Malcolm, Keen-Eyed Navigator // Tormod, the Desecrator
Vhal, Candlekeep Researcher // Agent of the Shadow Thieves
Emet-Selch of the Third Seat
Gonti, Canny Acquisitor
Meneldor, Swift Savior
Gonti, Lord of Luxury
Keiga, the Tide Star
Gale, Waterdeep Prodigy // Cultist of the Absolute
Don Andres, the Renegade
God-Eternal Kefnet
Nashi, Moon Sage's Scion
Saruman, the White Hand
Ludevic, Necro-Alchemist // Tevesh Szat, Doom of Fools
Cormela, Glamour Thief
Gale, Waterdeep Prodigy // Agent of the Iron Throne
Gale, Waterdeep Prodigy // Agent of the Shadow Thieves
Gale, Waterdeep Prodigy // Haunted One
Gale, Waterdeep Prodigy // Scion of Halaster
Dralnu, Lich Lord
Ertai, Wizard Adept
Ojer Pakpatiq, Deepest Epoch
Rona, Sheoldred's Faithful
Taigam, Master Opportunist
Taigam, Sidisi's Hand
Talrand, Sky Summoner
Deekah, Fractal Theorist
Rilsa Rael, Kingpin
Oskar, Rubbish Reclaimer
Sharkey, Tyrant of the Shire