Gríma, Saruman's Footman
$1.38
Legendary Creature — Human Advisor

High Synergy Cards
The highest-synergy picks for Gríma, Saruman's Footman's Control builds — cards that lean hardest into the Control theme.
Arcane Heist
Fireshrieker
Combat Research
Sword of Wealth and Power
Swiftfoot Boots
Sword of the Animist
Archmage EmeritusTop Cards
The staple cards most Gríma, Saruman's Footman Control decks run as their core.
Dazzling Sphinx
Lightning Greaves
Feed the Swarm
Memory Plunder
Baleful Strix
Phyrexian Arena
Dark Ritual
Reanimate
An Offer You Can't Refuse
CounterspellGame Changers
High-impact bombs that can take over a Gríma, Saruman's Footman Control game on their own.
Notion Thief
Fierce Guardianship
The One Ring
Opposition Agent
Consecrated Sphinx
Orcish Bowmasters
Ancient Tomb
Vampiric Tutor
Rhystic Study
Cyclonic RiftCreatures
Creatures that carry the Control plan in Gríma, Saruman's Footman decks, from early pressure to payoff.
Mercurial Spelldancer
Murmuring Mystic
Auton Soldier
Thief of Sanity
Enduring Curiosity
Hostage Taker
Archmage of Runes
Chrome Host Seedshark
Archivist of Gondor
Sedgemoor Witch
Nightveil Specter
Spark Double
Dauthi Voidwalker
Silent Arbiter
Troll of Khazad-dûm
Azure Beastbinder
Shoreline Looter
Agent of Treachery
Snapcaster Mage
Grim Hireling
Thieving Skydiver
Faerie Mastermind
Hedron Crab
Elder Brain
Ledger Shredder
Solemn Simulacrum
Roaming Throne
Hydroelectric Specimen
Ruin Crab
Fallen Shinobi
High Fae TricksterInstants
Instant-speed interaction and tricks that keep Gríma, Saruman's Footman's Control deck ahead.
Sink into Stupor
Aetherize
Siphon Insight
Malakir Rebirth
Swan Song
Countersquall
Resculpt
Insidious Will
Into the Flood Maw
Withering Torment
Hagra Mauling
Memory Lapse
Pongify
Infernal Grasp
Slip Out the Back
Go for the Throat
Drown in the Loch
Waterlogged Teachings
Mirrorform
Press the Enemy
Vapor Snag
Twincast
See Double
Illusionist's Gambit
Sublime Epiphany
Supernatural Stamina
Cryptic Command
Lethal Scheme
Theoretical Duplication
Sauron's Ransom
Mission Briefing
Narset's Reversal
Fell the Profane
Three Steps Ahead
Baleful Mastery
March of Swirling Mist
Rapid Hybridization
Bitter Triumph
Gravkill
Desculpting Blast
Mana Drain
Eject
Arcane Denial
Reality Shift
Murder
Refute
Consider
Deadly Rollick
Negate
BrainstormSorceries
Sorceries that push the Control game plan forward for Gríma, Saruman's Footman.
Dream Harvest
Night's Whisper
Eagle Vision
Bribery
Scheming Symmetry
Spelltwine
Mnemonic Deluge
Hidden Strings
Inevitable Betrayal
Stolen Identity
Syphon Mind
Fabricate
Grim Tutor
Ponder
Hands of Binding
Writ of Return
Make an Example
Stolen Goods
Thoughtseize
Toxic Deluge
Breach the Multiverse
Preordain
Read the Bones
Lórien Revealed
Ember Island Production
Damnation
Irenicus's Vile Duplication
Sign in Blood
Lunar Insight
Stargaze
Flawless Forgery
Repay in Kind
Crush of Tentacles
Season of Weaving
Cruelclaw's Heist
Flood of Recollection
Deadly Cover-Up
Wash Out
Part the Waterveil
Windfall
Peer into the Abyss
Fractured Sanity
Enter the Enigma
Curse of the Swine
Serum Visions
Gitaxian Probe
Dread Return
Sea Gate Restoration
Demonic Tutor
VictimizeUtility Artifacts
Artifacts that add consistency and utility to Gríma, Saruman's Footman Control decks.
Mithril Coat
Strionic Resonator
Brass Knuckles
Mask of Memory
Vorpal Sword
Genji Glove
Leyline Axe
Sword of War and Peace
Wayfarer's Bauble
Lithoform Engine
Haunted Cloak
Primal Amulet
Sapphire Medallion
Palantír of Orthanc
The Key to the Vault
Dowsing Dagger
Helm of the Host
The Endstone
Insight Engine
Black Mage's Rod
Blue Mage's Cane
Buster Sword
World Map
Ghost Vacuum
Quick-Draw Katana
Rogue's Gloves
Skeleton Key
Damping Engine
Synthesis Pod
Deluxe Dragster
Cryptolith Fragment
Colossus Hammer
Mirari
Dream-Thief's Bandana
The Magic Mirror
Whispersilk Cloak
Aetherflux Reservoir
River Song's Diary
Trailblazer's Boots
Chimil, the Inner Sun
Nevinyrral's Disk
Mask of Riddles
Quietus Spike
Mirror Box
Shadowspear
Blade of Selves
Jet Medallion
Bident of Thassa
Wishclaw Talisman
Bolas's CitadelEnchantments
Enchantments that reinforce the Control strategy in Gríma, Saruman's Footman decks.
Metallurgic Summonings
Shark Typhoon
Curiosity
Swarm Intelligence
Mind's Dilation
Cunning Rhetoric
Propaganda
Teferi's Veil
Court of Locthwain
Impostor Syndrome
Helm of the Ghastlord
Curious Obsession
The Cruelty of Gix
Vanishing
Dissipation Field
Witness Protection
No Mercy
Kaya's Ghostform
Imprisoned in the Moon
Coastal Piracy
Grievous Wound
Greed
Warped Devotion
Underworld Connections
Spatial Binding
Aether Barrier
Liability
Octopus Umbra
Starlit Mantle
Curator's Ward
Pendrell Mists
Vile Consumption
Insight
Psychic Possession
Cradle of Safety
Dead Man's Chest
Unable to Scream
Jace's Sanctum
Agent of the Shadow Thieves
Oubliette
One Ring to Rule Them All
Breathstealer's Crypt
Telepathy
Mystic Remora
Gossip's Talent
Call of the Ring
Black Market Connections
Leyline of Anticipation
Court of Cunning
Psychic CorrosionPlaneswalkers
Planeswalkers that back up Gríma, Saruman's Footman's Control game plan.
Professor Onyx
Tezzeret, Master of the Bridge
Ashiok, Nightmare Muse
Liliana, Dreadhorde GeneralUtility Lands
Non-basic lands that pull extra weight in Gríma, Saruman's Footman Control decks.
Mystic Sanctuary
Reliquary Tower
Mistrise Village
Wasteland
Volrath's Stronghold
Urborg, Tomb of Yawgmoth
Creeping Tar Pit
The Black Gate
Scavenger Grounds
Bojuka Bog
Miren, the Moaning Well
The Dross Pits
Urborg
Restless Reef
Echoing Deeps
Arcane Lighthouse
Hall of Storm Giants
War Room
Hive of the Eye Tyrant
Barad-dûr
Moonring Island
Leechridden Swamp
Midgar, City of Mako
Barren Moor
Maze of Ith
Lonely Sandbar
Inventors' Fair
Field of Ruin
Tocasia's Dig Site
Buried Ruin
Field of the Dead
Command Beacon
Academy Ruins
Castle Locthwain
Castle Vantress
Cabal Coffers
Rivendell
Phyrexian Tower
Cephalid Coliseum
Otawara, Soaring City
Halimar Depths
Shizo, Death's Storehouse
Nephalia Drownyard
Temple of the False God
Takenuma, Abandoned Mire
Rogue's PassageMana Artifacts
Mana rocks and fixing to power out Gríma, Saruman's Footman's Control strategy.
Thought Vessel
Talisman of Dominance
Midnight Clock
Fellwar Stone
Chromatic Lantern
Mind Stone
Commander's Sphere
Sky Diamond
The Aetherspark
Solar Transformer
Coalition Relic
Chromatic Orrery
Arcane Signet
The Soul Stone
Bender's Waterskin
Worn Powerstone
Dimir Keyrune
Decanter of Endless Water
Dimir Signet
Everflowing Chalice
Charcoal Diamond
Lotus Petal
Sol RingLands
The mana base behind Gríma, Saruman's Footman's Control decks.
Sink into Stupor
Malakir Rebirth
Hagra Mauling
Ash Barrens
Reflecting Pool
Command Tower
Waterlogged Teachings
Drowned Catacomb
Dimir Aqueduct
Exotic Orchard
Polluted Delta
Undercity Sewers
Demolition Field
Fell the Profane
Underground River
Sinister Hideout
Valgavoth's Lair
Morphic Pool
Opal Palace
Underground Sea
Hydroelectric Specimen
Bloodstained Mire
Murky Sewer
Urza's Cave
Silundi Vision
Swamp
Island
Flooded Strand
Fetid Pools
Terramorphic Expanse
Gemstone Caverns
Sunken Hollow
Watery Grave
Sea Gate Restoration
Darkslick Shores
Verdant Catacombs
Fabled Passage
Path of Ancestry
Dismal Backwater
River of Tears
Shipwreck Marsh
Sunken Ruins
Evolving Wilds
Choked Estuary
Clearwater Pathway
Myriad Landscape
Darkwater Catacombs
Gloomlake Verge
Temple of Deceit
Tainted IsleSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Gríma, Saruman's Footman: Control.
Dragonlord Silumgar
Reno and Rude
Etrata, Deadly Fugitive
Tasha, the Witch Queen
Arvinox, the Mind Flail
Xande, Dark Mage
Gonti, Night Minister
Lord of the Nazgûl
Esior, Wardwing Familiar // Tevesh Szat, Doom of Fools
Nihiloor
Vhal, Candlekeep Researcher // Agent of the Shadow Thieves
Xanathar, Guild Kingpin
Malcolm, Keen-Eyed Navigator // Tormod, the Desecrator
Emet-Selch of the Third Seat
Gonti, Canny Acquisitor
Don Andres, the Renegade
Meneldor, Swift Savior
Gonti, Lord of Luxury
Keiga, the Tide Star
Ramirez DePietro, Pillager
Ertai, Wizard Adept
Gale, Waterdeep Prodigy // Cultist of the Absolute
Nashi, Moon Sage's Scion
Ludevic, Necro-Alchemist // Tevesh Szat, Doom of Fools
God-Eternal Kefnet
Saruman, the White Hand
Taigam, Sidisi's Hand
Gale, Waterdeep Prodigy // Agent of the Iron Throne
Gale, Waterdeep Prodigy // Agent of the Shadow Thieves
Gale, Waterdeep Prodigy // Haunted One
Gale, Waterdeep Prodigy // Scion of Halaster
Cormela, Glamour Thief
Ojer Pakpatiq, Deepest Epoch
Rilsa Rael, Kingpin
Talrand, Sky Summoner
Dralnu, Lich Lord
Evelyn, the Covetous
Oskar, Rubbish Reclaimer
Rona, Sheoldred's Faithful
Sharkey, Tyrant of the Shire