Go-Shintai of Ancient Wars
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Legendary Enchantment Creature — Shrine

Creatures
Creatures that carry the Group Slug plan in Go-Shintai of Ancient Wars decks, from early pressure to payoff.
Akoum Hellkite
Hanweir Garrison
Cemetery Gatekeeper
Sabotender
Anticausal Vestige
Dragonmaster Outcast
Cityscape Leveler
Lavaleaper
Humble Defector
Harsh Mentor
Burnished Hart
Solemn Simulacrum
Tunnel Ignus
Reckless Pyrosurfer
Diamond Mare
Pyroclastic Hellion
Barbflare Gremlin
Invader ParasiteInstants
Instant-speed interaction and tricks that keep Go-Shintai of Ancient Wars's Group Slug deck ahead.
Solstice Revelations
Wild Magic Surge
Valakut Awakening
Demand Answers
Chaos WarpSorceries
Sorceries that push the Group Slug game plan forward for Go-Shintai of Ancient Wars.
From the Ashes
Cleansing Wildfire
World at War
Sundering Eruption
Geomancer's Gambit
Nahiri's LithoformingUtility Artifacts
Artifacts that add consistency and utility to Go-Shintai of Ancient Wars Group Slug decks.
Sword of Light and Shadow
Navigation Orb
Dragon's Claw
Ghirapur Orrery
Thaumatic Compass
Staff of the Flame Magus
Dowsing Device
Ankh of Mishra
Sword of Hearth and Home
Loxodon Warhammer
Shadowspear
Basilisk Collar
Wayfarer's Bauble
Prism Ring
Angelheart VialEnchantments
Enchantments that reinforce the Group Slug strategy in Go-Shintai of Ancient Wars decks.
Burning Earth
Valakut Exploration
Artist's Talent
Manabarbs
Honden of Infinite Rage
Sanctum of Shattered Heights
Crescent Island TemplePlaneswalkers
Planeswalkers that back up Go-Shintai of Ancient Wars's Group Slug game plan.
Koth of the HammerUtility Lands
Non-basic lands that pull extra weight in Go-Shintai of Ancient Wars Group Slug decks.
Madblind Mountain
Roadside Reliquary
Arid Archway
Guildless Commons
Dormant Volcano
Ramunap Ruins
Field of Ruin
Hanweir Battlements
Ghost Quarter
Volatile Fault
Terrain Generator
Lindblum, Industrial Regency
Dwarven Mine
Castle Embereth
Arena of Glory
Valakut, the Molten Pinnacle
Balduvian Trading PostMana Artifacts
Mana rocks and fixing to power out Go-Shintai of Ancient Wars's Group Slug strategy.
Pristine Talisman
Paradise PlumeLands
The mana base behind Go-Shintai of Ancient Wars's Group Slug decks.
Riveteers Overlook
Cabaretti Courtyard
Maestros Theater
Fabled Passage
Talon Gates of Madara
Demolition Field
Sundering Eruption
Valakut Awakening
Myriad Landscape
MountainSimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Go-Shintai of Ancient Wars: Group Slug.
Neheb, the Eternal
Donna Noble
Kamahl, Pit Fighter
Torbran, Thane of Red Fell
Syr Carah, the Bold
Solphim, Mayhem Dominus
Taii Wakeen, Perfect Shot
The Red Terror
Ojer Axonil, Deepest Might
Tor Wauki
Gimli, Counter of Kills
The Eleventh Doctor // Donna Noble
Imodane, the Pyrohammer
Toralf, God of Fury
Kumano, Master Yamabushi
Latulla, Keldon Overseer
The Fifth Doctor // Donna Noble
Judith, Carnage Connoisseur
Kazarov, Sengir Pureblood
Tor Wauki the Younger
Vhal, Candlekeep Researcher // Dragon Cultist
Kuja, Genome Sorcerer
Myojin of Roaring Blades
Obosh, the Preypiercer
Erinis, Gloom Stalker // Passionate Archaeologist
Ganax, Astral Hunter // Street Urchin
Rem Karolus, Stalwart Slayer
Heartless Hidetsugu
The Fugitive Doctor // Donna Noble
Kaervek the Merciless
Queen Brahne
Chandra, Fire of Kaladesh
Far Fortune, End Boss
Safana, Calimport Cutthroat // Popular Entertainer
Themberchaud
Alena, Kessig Trapper // Toggo, Goblin Weaponsmith
Feldon, Ronom Excavator
Firesong and Sunspeaker
Hansk, Slayer Zealot
Urabrask