Gilanra, Caller of Wirewood // Sengir, the Dark Baron: Ramp
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Legendary Creature — Elf Druid Vampire Noble

Partner Commanders
This combination consists of these two partner commanders:
Game Changers
High-impact bombs that can take over a Gilanra, Caller of Wirewood // Sengir, the Dark Baron Ramp game on their own.
Ancient TombCreatures
Creatures that carry the Ramp plan in Gilanra, Caller of Wirewood // Sengir, the Dark Baron decks, from early pressure to payoff.
Hardbristle Bandit
Prize Pig
Crabomination
Titan of Industry
Lord of the Void
Heartwood Storyteller
Stormkeld Vanguard
Shadowgrange Archfiend
Emergent Woodwurm
Infernal Sovereign
Keen Duelist
Whisperer of the Wilds
Vaultborn Tyrant
Wose Pathfinder
Tender Wildguide
Sepulchral Primordial
Tangled Florahedron
Ilysian Caryatid
Ancient Bronze Dragon
Twilight Prophet
Overseer of the Damned
Alpha Deathclaw
Moldgraf Monstrosity
Bane of Progress
Noxious Gearhulk
Disciple of Freyalise
Elves of Deep Shadow
Birds of Paradise
Sakura-Tribe Elder
Llanowar ElvesInstants
Instant-speed interaction and tricks that keep Gilanra, Caller of Wirewood // Sengir, the Dark Baron's Ramp deck ahead.
Defend the Rider
Hapatra's Mark
Viridescent Wisps
Armor of Shadows
Charge Through
Wilt
Wild Shape
Terror
Withstand Death
Power Word Kill
Shoot the Sheriff
Doom Blade
Blossoming Defense
Smuggler's Surprise
Ranger's Guile
Professor's Warning
Master's Rebuke
Royal Treatment
Infectious Bite
Naturalize
Cosmic Hunger
Ram Through
Bite Down
Go for the Throat
Return to Nature
Snakeskin Veil
Infernal Grasp
Revitalizing Repast
Run OverSorceries
Sorceries that push the Ramp game plan forward for Gilanra, Caller of Wirewood // Sengir, the Dark Baron.
Broken Bond
Map the Frontier
Atraxa's Fall
Ranger's Path
Gleeful Sabotage
Over the Edge
Feed the Infection
Horrific Assault
Path of the Animist
Nature's Way
Selvala's Stampede
Verdant Mastery
Nighthaze
Irresistible Prey
Soul Reap
Green Sun's Twilight
Hard-Hitting Question
Incarnation Technique
Into the North
Turntimber Symbiosis
Animist's Might
Ancient Craving
Ambition's Cost
Necrotic Hex
Syphon Mind
Necromantic Selection
Migration Path
Contest of Claws
Wear Down
Fell
Explosive Vegetation
Breach the Multiverse
Skyshroud Claim
Bridgeworks Battle
Read the Bones
Rise of the Dark Realms
Rishkar's Expertise
Rise of the Witch-king
Three Visits
Farseek
Culling Ritual
Nature's Lore
Rampant GrowthUtility Artifacts
Artifacts that add consistency and utility to Gilanra, Caller of Wirewood // Sengir, the Dark Baron Ramp decks.
Conjurer's Bauble
The Great HengeEnchantments
Enchantments that reinforce the Ramp strategy in Gilanra, Caller of Wirewood // Sengir, the Dark Baron decks.
Wild Growth
Lurking Predators
Null Profusion
Recycle
Unbridled Growth
Wolfwillow Haven
Abundant Growth
Fertile Ground
Exploration
Utopia SprawlUtility Lands
Non-basic lands that pull extra weight in Gilanra, Caller of Wirewood // Sengir, the Dark Baron Ramp decks.
Castle Garenbrig
Spymaster's Vault
Shifting Woodland
Boseiju, Who Endures
Urborg, Tomb of Yawgmoth
Yavimaya, Cradle of GrowthMana Artifacts
Mana rocks and fixing to power out Gilanra, Caller of Wirewood // Sengir, the Dark Baron's Ramp strategy.
Chromatic Sphere
Chromatic Star
Talisman of Resilience
Golgari Signet
Arcane Signet
Sol RingLands
The mana base behind Gilanra, Caller of Wirewood // Sengir, the Dark Baron's Ramp decks.
Turntimber Symbiosis
Tangled Florahedron
Bridgeworks Battle
Prismatic Vista
Disciple of Freyalise
Myriad Landscape
Revitalizing Repast
Verdant Catacombs
Command Tower
Necroblossom Snarl
Undergrowth Stadium
Twilight Mire
Tainted Wood
Swamp
Forest
Overgrown Tomb
Llanowar Wastes
Woodland CemeterySimilar Commanders
The following Commanders share a similar playing style, strategy, or theme like Gilanra, Caller of Wirewood // Sengir, the Dark Baron: Ramp.
Durnan of the Yawning Portal // Haunted One
Halsin, Emerald Archdruid // Criminal Past
Sivriss, Nightmare Speaker // Cloakwood Hermit
Viconia, Drow Apostate // Master Chef
Anara, Wolvid Familiar // Tevesh Szat, Doom of Fools
Shadowheart, Dark Justiciar // Cloakwood Hermit
Shadowheart, Dark Justiciar // Master Chef
Francisco, Fowl Marauder // Ikra Shidiqi, the Usurper
Anara, Wolvid Familiar // Sengir, the Dark Baron
Viconia, Drow Apostate // Acolyte of Bahamut
Anara, Wolvid Familiar // Keskit, the Flesh Sculptor
Reyhan, Last of the Abzan // Sengir, the Dark Baron
Wilson, Refined Grizzly // Cultist of the Absolute
Durnan of the Yawning Portal // Agent of the Shadow Thieves
Kamahl, Heart of Krosa // Tevesh Szat, Doom of Fools
Wilson, Refined Grizzly // Agent of the Iron Throne
Kamahl, Heart of Krosa // Sengir, the Dark Baron
Sivriss, Nightmare Speaker // Agent of the Iron Throne
Sivriss, Nightmare Speaker // Criminal Past
Miara, Thorn of the Glade // Tevesh Szat, Doom of Fools
Viconia, Drow Apostate // Cultist of the Absolute
Viconia, Drow Apostate // Haunted One
Sarevok, Deathbringer // Cloakwood Hermit
Sarevok, Deathbringer // Master Chef
Armix, Filigree Thrasher // Kodama of the East Tree
Sivriss, Nightmare Speaker // Haunted One
Sivriss, Nightmare Speaker // Scion of Halaster
Miara, Thorn of the Glade // Nadier, Agent of the Duskenel
Shadowheart, Dark Justiciar // Agent of the Iron Throne
Shadowheart, Dark Justiciar // Cultist of the Absolute
Shadowheart, Dark Justiciar // Haunted One
Viconia, Drow Apostate // Agent of the Iron Throne
Viconia, Drow Apostate // Scion of Halaster
Francisco, Fowl Marauder // Miara, Thorn of the Glade
Gilanra, Caller of Wirewood // Ikra Shidiqi, the Usurper
Gilanra, Caller of Wirewood // Keskit, the Flesh Sculptor
Gilanra, Caller of Wirewood // Miara, Thorn of the Glade
Gilanra, Caller of Wirewood // Nadier, Agent of the Duskenel
Gilanra, Caller of Wirewood // Reyhan, Last of the Abzan
Gilanra, Caller of Wirewood // Tevesh Szat, Doom of Fools